Menadena.7482 Posted September 26, 2018 Share Posted September 26, 2018 Although 20 is not good ... that was in Wayfarer Foothills near hoelenbrack. So it does not seem to do any harm to upgrade it to Mojave but the problem introduced with High Sierra still seems to be there .... I would expect MUCH more than 20 fps running on this year's macbook pro. Was anyone able to resolve the high sierra slowdown with a setting change or something? Link to comment Share on other sites More sharing options...
DrMORO.4627 Posted September 26, 2018 Share Posted September 26, 2018 > @"Menadena.7482" said: > Although 20 is not good ... that was in Wayfarer Foothills near hoelenbrack. So it does not seem to do any harm to upgrade it to Mojave but the problem introduced with High Sierra still seems to be there .... I would expect MUCH more than 20 fps running on this year's macbook pro. Was anyone able to resolve the high sierra slowdown with a setting change or something? I have the same questions, yet specifically More Cores = More Playable GW2? 20 fps is not what I would want... Link to comment Share on other sites More sharing options...
loseridoit.2756 Posted September 26, 2018 Share Posted September 26, 2018 Good news everyone. Google, Valve, and Mesa community have magically created a convoluted way to support Opengl forever https://www.phoronix.com/scan.php?page=news_item&px=Zink-Gallium3D-OpenGL-Vulkan https://gitlab.freedesktop.org/kusma/mesa/commits/zink Opengl -> Gallium 3d -> Vulkan -> MoltenVK -> Metal. Opengl is dead. Long live Opengl. I would joke that this pipeline would be faster, more compliant and supports compute shaders, but I would fear those statements would be true. Link to comment Share on other sites More sharing options...
DrMORO.4627 Posted September 26, 2018 Share Posted September 26, 2018 > Opengl -> Gallium 3d -> Vulkan -> MoltenVK -> Metal. O M GW2... Metal please, ANET!!! Link to comment Share on other sites More sharing options...
Menadena.7482 Posted September 28, 2018 Share Posted September 28, 2018 > @"DrMORO.4627" said: > > @"Menadena.7482" said: > > Although 20 is not good ... that was in Wayfarer Foothills near hoelenbrack. So it does not seem to do any harm to upgrade it to Mojave but the problem introduced with High Sierra still seems to be there .... I would expect MUCH more than 20 fps running on this year's macbook pro. Was anyone able to resolve the high sierra slowdown with a setting change or something? > > I have the same questions, yet specifically More Cores = More Playable GW2? > 20 fps is not what I would want... I was able to get it to around 60 by selecting highest performance. Now I just have to go through things one at a time to figure out if there is one setting in particular that gives the most bang for your buck. Link to comment Share on other sites More sharing options...
Menadena.7482 Posted September 28, 2018 Share Posted September 28, 2018 > @"loseridoit.2756" said: > Good news everyone. > > Google, Valve, and Mesa community have magically created a convoluted way to support Opengl forever > > https://www.phoronix.com/scan.php?page=news_item&px=Zink-Gallium3D-OpenGL-Vulkan > > https://gitlab.freedesktop.org/kusma/mesa/commits/zink > > Opengl -> Gallium 3d -> Vulkan -> MoltenVK -> Metal. > > Opengl is dead. Long live Opengl. > > I would joke that this pipeline would be faster, more compliant and supports compute shaders, but I would fear those statements would be true. Nice! Although I do have to wonder what sort of a performance hit that would bring. Link to comment Share on other sites More sharing options...
Barine.7140 Posted October 1, 2018 Share Posted October 1, 2018 Ive had some weird issues since upgrading to mojave . Game will lag then crash back to desktop pretty frequently. Didn't have the problem with high sierra Anyone else noticing this? Link to comment Share on other sites More sharing options...
OmegaDragotroid.6973 Posted October 5, 2018 Share Posted October 5, 2018 While I enjoy playing Guild Wars 2 more on the Mac client than on the Windows one (familiarity with the Command button's location being the top reason), I cannot sit idly by any longer and not mention that Metal needs to be implemented. World of Warcraft implemented Apple's proprietary rendering engine shortly after its release, so why can't Guild Wars use the same? Metal does indeed make a pretty big difference to the world of gaming on a Mac as it does boost FPS by at least 10 frames depending on the machine and the age of its hardware. If you would like to bridge the gap between the performance on Windows vs. Mac, this will have to be implemented sooner rather than later. Link to comment Share on other sites More sharing options...
OmegaDragotroid.6973 Posted October 5, 2018 Share Posted October 5, 2018 > @"Barine.7140" said: > Ive had some weird issues since upgrading to mojave . Game will lag then crash back to desktop pretty frequently. Didn't have the problem with high sierra Anyone else noticing this? I had to repair the install to get it to even launch. I used [this page](https://help.guildwars2.com/hc/en-us/articles/201863008-Repairing-the-Game-Client "this page") to guide me through the process. Hopefully it works to sort your issues too. Link to comment Share on other sites More sharing options...
sunrun.4521 Posted October 16, 2018 Share Posted October 16, 2018 Just reporting back to say the performance is still garbage. SO. MUCH. STUTTERING. omg. Link to comment Share on other sites More sharing options...
Moira Shalaar.5620 Posted October 17, 2018 Share Posted October 17, 2018 I'm having a different issue now that I upgraded to mojave. We have multiple accounts for family members and only a couple computers so we have to change login info pretty regularly. Since I upgraded, I cannot change accounts without receiving an error 42:0:9001:4414. Once I reboot I can enter different account info, but as soon as I log out and change I get the same error again. I am absolutely certain too that I have not been mistyping the password either. and it happens every . . . single . . . time. Link to comment Share on other sites More sharing options...
mrJeyK.6317 Posted October 17, 2018 Share Posted October 17, 2018 I am quite disappointed in the performance on Mac only after my friend told me he is playing on a 7 year old Win machine and has much better performance than I do on my late 2017 15" MacBook Pro. I was looking into settings to make a difference, but with 4core i7, 16GB RAM and 4GB radeon 560, I'm stuck at 20-30 FPS. I was trying to find some help online, to see if I could improve performance, but it is not to be found. If anyone knows how to help me, I'd appreciate it a lot. The game is playable, but it would be much better to actually be able to play a smooth game instead of laggy game. Lion's Arch is the worst on this and now with the Mad King events going on and millions of added features in the city, it is quite sad... Link to comment Share on other sites More sharing options...
Cragga the Eighty Third.60 Posted October 21, 2018 Share Posted October 21, 2018 I seem to have a lot of weird flickering issues lately. Sometimes it is just beams of light radiating out from the character, especially if the character has some sort of effect on their clothing or mount (like storm mounts or fire mounts.) Other times it is chunks of solid color that seem to belong to the local terrain: near a building in the Crystal Oasis, blocks and rectangles of dark blue appear. Running down the cleared corridors to the vinewrath in Silverwastes, a lot of flat green vine images flicker on and off, and even some big planes of what seemed like a mottled green textured pattern. It was practically impossible to see through. These do not appear on screenshots. I tried running a repair on the client, and it made no difference, plus Terminal gave me repeated error messages of: [33753:1291:WARNING:resource_bundle.cc(303)] locale_file_path.empty() Link to comment Share on other sites More sharing options...
BREMAUD BILLAND.5649 Posted October 25, 2018 Share Posted October 25, 2018 Having issue since I upgraded to Mojave. Thing is, the game won't even start anymore. In fact as soon as I start the launcher, the screen freezes. Link to comment Share on other sites More sharing options...
Menadena.7482 Posted October 25, 2018 Share Posted October 25, 2018 > @"mrJeyK.6317" said: > I am quite disappointed in the performance on Mac only after my friend told me he is playing on a 7 year old Win machine and has much better performance than I do on my late 2017 15" MacBook Pro. I was looking into settings to make a difference, but with 4core i7, 16GB RAM and 4GB radeon 560, I'm stuck at 20-30 FPS. I was trying to find some help online, to see if I could improve performance, but it is not to be found. If anyone knows how to help me, I'd appreciate it a lot. The game is playable, but it would be much better to actually be able to play a smooth game instead of laggy game. Lion's Arch is the worst on this and now with the Mad King events going on and millions of added features in the city, it is quite sad... An event with a lot of people at it is not a good indicator. Even a gaming PC will take a nose dive into the single digits there. What counts is when you are in the open world with nothing much going on in the region that would attract people. Link to comment Share on other sites More sharing options...
Menadena.7482 Posted October 25, 2018 Share Posted October 25, 2018 Has anyone else got a message that you should upgrade (how) when running mojave? Unfortunately I did not get a screen grab. Link to comment Share on other sites More sharing options...
Supercluster.7159 Posted October 26, 2018 Share Posted October 26, 2018 When I started GW2 I got a message from Apple saying 32 bit apps will not work in the future. Weird but I restarted and didn't get it again. Link to comment Share on other sites More sharing options...
Sir Nefariousness.8714 Posted October 29, 2018 Share Posted October 29, 2018 Guys my game has been crashing constantly recently, especially when I'm in Lion's Arch or Mistlock sanctuary, I don't know if its cuz my memory I mean I just have a regular Mac Pro. Below is the crash log: *--> Crash <--* Assertion: !transferRejected File: \Users\buildsrv\Gw2\Live\NAEU\v2\Code\Arena\Engine\Gr\GrTex2d.cpp(4159) App: Gw64 Pid: 24706 Cmdline: BaseAddr: 0x0000000000010000 ProgramId: 101 Build: 93060 When: 2018-10-29T03:47:43Z Uptime: 00:34:23 Flags: 0x0 Link to comment Share on other sites More sharing options...
sunrun.4521 Posted October 29, 2018 Share Posted October 29, 2018 I'm getting the compatibility warning on Mojave with the 64-bit version as well, so presumably some components of it must still be 32-bit. Link to comment Share on other sites More sharing options...
Talek.6795 Posted October 31, 2018 Share Posted October 31, 2018 lol i have just got the same warning... Link to comment Share on other sites More sharing options...
luny.7091 Posted October 31, 2018 Share Posted October 31, 2018 Same error. Game crashes always on startup Link to comment Share on other sites More sharing options...
PiXY.6841 Posted November 3, 2018 Share Posted November 3, 2018 I got a warning as well but it didn't mention 32-bit. It just said that it won't work in future versions. I thought it was due to OpenGL being deprecated in Mojave. #Metal Link to comment Share on other sites More sharing options...
QikSilvr.4690 Posted November 4, 2018 Share Posted November 4, 2018 I upgraded to Mojave in early October. I am also getting this warning about 32bit apps. I contacted Apple support and they say the developer(Anet) must need to update some software used in the client. My husband is a software developer and he says its probably the WINE software used to emulate windows systems. I have a long support ticket with ANET support about the serious lagging. They could not resolve it. I have to put my settings on boring Best Performance now. So much for all the skins and outfits I bought. Link to comment Share on other sites More sharing options...
Talek.6795 Posted November 4, 2018 Share Posted November 4, 2018 > @"loseridoit.2756" said: > Good news everyone. > > Google, Valve, and Mesa community have magically created a convoluted way to support Opengl forever > > https://www.phoronix.com/scan.php?page=news_item&px=Zink-Gallium3D-OpenGL-Vulkan > > https://gitlab.freedesktop.org/kusma/mesa/commits/zink > > Opengl -> Gallium 3d -> Vulkan -> MoltenVK -> Metal. > > Opengl is dead. Long live Opengl. > > I would joke that this pipeline would be faster, more compliant and supports compute shaders, but I would fear those statements would be true. @"Jon Olson.8439" Jon, is any of that could be used inside your office in a future? Link to comment Share on other sites More sharing options...
DrMORO.4627 Posted November 5, 2018 Share Posted November 5, 2018 > @"QikSilvr.4690" said: > I upgraded to Mojave in early October. I am also getting this warning about 32bit apps. I contacted Apple support and they say the developer(Anet) must need to update some software used in the client. My husband is a software developer and he says its probably the WINE software used to emulate windows systems. I have a long support ticket with ANET support about the serious lagging. They could not resolve it. I have to put my settings on boring Best Performance now. So much for all the skins and outfits I bought. Wait, if you are using/playing the 64-bit GW2 Mac app, then it should NOT contain any trace of WINE Windows emulator, right? The 64-bit GW2 Mac app should be a Mac-native app, correct? Are some somehow still playing the depreciated 32-bit Mac app? Or, am I totally missing something here? Could someone please provide me/us with the correct information about how the 64-bit GW2 Mac app is written/programed? Thanks! Link to comment Share on other sites More sharing options...
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