Leodon.1564 Posted April 24, 2018 Share Posted April 24, 2018 I'm a returning player and have been playing a Power Mirage toon for WvW but it doesn't seem like I'm tagging many enemy players for loot bags. How good are Power Hammer Revs at collecting loot and dishing out damage in WvW? Link to comment Share on other sites More sharing options...
Justine.6351 Posted April 24, 2018 Share Posted April 24, 2018 they are a meta build for the zerg. Link to comment Share on other sites More sharing options...
ArthurDent.9538 Posted April 24, 2018 Share Posted April 24, 2018 It is one of very few areas in the game where rev is still above average. Link to comment Share on other sites More sharing options...
JayAction.9056 Posted April 24, 2018 Share Posted April 24, 2018 Play whatever you want in WvW. _**Most people in WvW don’t have a clue to what builds are really the best anyway**_. This goes 500% if they spend most of their time playing in zergs. Use your own judgement and you will see what’s best. Link to comment Share on other sites More sharing options...
BeepBoopBop.5403 Posted April 26, 2018 Share Posted April 26, 2018 Hammer rev is great for collecting loot in zergs, just keep in mind your positioning especially if not using Shiro and use Infuse Light wisely (it's 3s of immortality) Link to comment Share on other sites More sharing options...
TheRubberDucky.1045 Posted April 27, 2018 Share Posted April 27, 2018 My channel and videos would have never been made if rev, condi or power wasnt a welcome addition, since i wont play any other class in wvw outside of just messing around. :smiley: Link to comment Share on other sites More sharing options...
starlinvf.1358 Posted April 28, 2018 Share Posted April 28, 2018 Revs have replaced older ele builds for back line, since Scourges can lay down more AOEs and barriers stack in ways ele skills can't. Staff Weaver is still an option for damage, but its group utility got pretty much replaced entirely by Firebrands. However, there is an auramancer build that can do really good in team comps...... I just haven't seen it in action. Revs tend have to 3 primary uses. 1. Hammer 2 for heavy damage, Hammer 3 for setting off marks/traps, and Hammer 5 for Pinning..... this is the core of your Backline play. 2. Targeted damage pressure to compliment the untargeted pressure from the other AOE bombs (ie range focusing targets) 3. Hybrid utility as a Mid-liner if your Front line is good with its sustain. For 3, the meta build description is grossly understating the build's potential flexibility. While the class does mediocre in 1v1, paired with any other combat capable class your skills are extremely good at applying CC pressure to small fights, enough to pin down anything that isn't theif/mesmer so the DPS can lay into them. Shiro to chase down stragglers or defend against flankers; Mallyx for extra boon strip (good at helping knock out SB and spear head charges) and Pain Absorption/Resistance to get people stalled in a counter bomb moving again. These aren't critical to the current meta- but does a good job of mopping up minor mishaps, or keeping momentum going if people fall behind the firebrands. I've come back after a few months break, and I'm finding the Rev to be the one build in the current wvw meta that easily swap between multiple tasks midfight. Link to comment Share on other sites More sharing options...
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