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No downstate makes small-scale fight useful and enjoyable again


Arheundel.6451

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> @"Dawdler.8521" said:

> Everyone will have different experiences because the TL;DR of no downstate is as follows.

>

> It **empower** good players by allowing them to leverage their class and build.

>

> It **weakens** bad players by not allowing them to play what they like.

>

> It **removes** the ability for good players to help bad players.

>

> I understand that many people will *love* this change. And they will most likely belong to the first group of people that doesnt have to help their friends to fight hard fights - or they simply dont care because they previously cried "rallybots" in every fight or because they are only there "for the fights" when they are winning.

 

Actually i've noticed that people seem a lot more willing to stop and help full down server mates now, including myself. I'm a lot more forgiving of full dead, knowing they didn't have the 3-4 chances of multiple downed state to save them. Maguuma has become a caring server :open_mouth:

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