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Raids and fractal cms as paid dlc.


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Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

 

Charging for this content also wouldn't really make it get developed faster as it IMO wouldn't generate enough revenue to really generate a bunch more development resources. Speculation ofc.

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> @"Benjamin Arnold.3457" said:

> Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

>

> Charging for this content also wouldn't really make it get developed faster as it IMO wouldn't generate enough revenue to really generate a bunch more development resources. Speculation ofc.

 

Thanks for the input ben. I cant but just question how other mmos which have a subfee or tie their dungeons and raids with paid dlc manage to provide seemingly alot more instance content. Ofc im not saying that ppl working at anet are not as good as iv seen what you can make.

 

As you said its all speculation but whether it management thing or engagement and possible income i believe that both are equally important.

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> @"Benjamin Arnold.3457" said:

> Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

>

> Charging for this content also wouldn't really make it get developed faster as it IMO wouldn't generate enough revenue to really generate a bunch more development resources. Speculation ofc.

 

With due respect I imagine several of the posters here realize this. However it's more indicative of the community as a whole making such suggestions in an attempt to get the content pushed out faster.

 

If anything, without overstepping boundaries if possible, could you give us something to bite down on? Like for instance since it was mentioned in the AMA that the new raid wing is near completion, will it be different from the others from a 'length' aspect? Aka, more 'bosses' than Wing 4?

 

A little hype wouldn't hurt :)

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> @"Benjamin Arnold.3457" said:

> Charging for this content also wouldn't really make it get developed faster

 

Well, obviously the main issue there is that there's a skill shortage in the industry.

 

You guys have had a pretty busy jobs page for years. Even if you did suddenly hire a load of people, we'd end up with a content shortage while you trained them all up on your procedure, pipeline and tools. Not to mention that studios don't always scale very well.

 

ESO has paid end-game content but also an optional subscription that grants access to everything for its duration. I'd be pretty keen on an optional subscription that provided a constant supply of gems. A way to show my support. After all, everyone has Netflix.

 

Although, for the above reasoning, it's unlikely we'd see any major benefits for a long time, even if GW2 suddenly started making a billion a year.

 

(There's just not enough Bens in the world!)

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> @"Sykper.6583" said:

> > @"Benjamin Arnold.3457" said:

> > Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

> >

> > Charging for this content also wouldn't really make it get developed faster as it IMO wouldn't generate enough revenue to really generate a bunch more development resources. Speculation ofc.

>

> With due respect I imagine several of the posters here realize this. However it's more indicative of the community as a whole making such suggestions in an attempt to get the content pushed out faster.

>

> If anything, without overstepping boundaries if possible, could you give us something to bite down on? Like for instance since it was mentioned in the AMA that the new raid wing is near completion, will it be different from the others from a 'length' aspect? Aka, more 'bosses' than Wing 4?

>

> A little hype wouldn't hurt :)

 

Considering the time window between releases of each raid theres nothing to suggest that this one will be bigger or not. The issue isnt really with the raid themselves bar bugs and other things but mostly that there was a pace during the first year of hot which isnt possible to achieve it seems. Theres alot of things to ask here, is management the main issue, is it the interest and income there is generated by the ppl that play said content or is the amount of ppl not doing said content thats leading to this?

 

Whats the best way to improve this etc.

 

Its not like the idea of paying for content is alien to mmos its not a thing in gw2 but it is in many other titles and i suggested whether this could change the situation at this stage and age of the game.

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This idea is just kinda stupid, If you want to show support for the devs in producing content, activly play it and keep spending in the game, on what ever you wish. Statistical popularity will alert the devs to what is enjoyed widely by the community and more funds from purchasing w/e you want from the gemstore provides them with the means to produce these things.

 

This only applies if the demand and means are there or can be produced.

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> @"Benjamin Arnold.3457" said:

> Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

 

Anet thinking of revising the Living Story "pay for previous chapters" idea? :tongue:

 

I'm actually genuinely curious if this would be a good idea or not.

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> @"Sarrs.4831" said:

> > @"Benjamin Arnold.3457" said:

> > Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

>

> Anet thinking of revising the Living Story "pay for previous chapters" idea? :tongue:

>

> I'm actually genuinely curious if this would be a good idea or not.

 

Its a double edged sword. They can make additional money from this and in general they are really cheap, but this limits future use of the content. Same with expansions.

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> @"Kodokuna Akuma.9570" said:

> This idea is just kinda stupid, If you want to show support for the devs in producing content, activly play it and keep spending in the game, on what ever you wish. Statistical popularity will alert the devs to what is enjoyed widely by the community and more funds from purchasing w/e you want from the gemstore provides them with the means to produce these things.

>

> This only applies if the demand and means are there or can be produced.

 

Thing is idk abou other parts of the game. I dont play lw more than once i dont touch pvp and wvw but the income from the cash shop goes to all of that. Also theres bben more content to purchase from the cash shop since pof but stuff havent changed or improved.

 

Statistically lw is prob the main thing played and argueably i havent seen the money the game makes making it any better.

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> @"Benjamin Arnold.3457" said:

> Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

>

> Charging for this content also wouldn't really make it get developed faster as it IMO wouldn't generate enough revenue to really generate a bunch more development resources. Speculation ofc.

 

Thanks for remarking what apparently isn't obvious for some people: like gw1, gw2 was, is and will ever be free, except for expansions and gem store items!!!

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> @"Zaraki.5784" said:

> > @"Benjamin Arnold.3457" said:

> > Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

> >

> > Charging for this content also wouldn't really make it get developed faster as it IMO wouldn't generate enough revenue to really generate a bunch more development resources. Speculation ofc.

>

> Thanks for remarking what apparently isn't obvious for some people: like gw1, gw2 was, is and will ever be free, except for expansions and gem store items!!!

 

Werent special mission packs paid?

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> @"zealex.9410" said:

> Considering the time window between releases of each raid theres nothing to suggest that this one will be bigger or not. The issue isnt really with the raid themselves bar bugs and other things but mostly that there was a pace during the first year of hot which isnt possible to achieve it seems.

Remember, that it was also a time of content drought, they probably had lot more resources to spare then, because they weren't working on anything else. Also, it was a pace that was almost certainly fake, because a lot of that stuff was done during HoT development. They were not working on first 3 wings completely sequentially, a lot of stuff for wing 2 and 3 was almost certainly already done even before wing 1 got released. And wing 1 was already mostly done when HoT launched.

 

> Theres alot of things to ask here, is management the main issue, is it the interest and income there is generated by the ppl that play said content or is the amount of ppl not doing said content thats leading to this?

It's more likely this is the actual time it takes to develop raids. You just didn't see that for wings 1-3, because it got hidden by the HoT umbrella.

 

 

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> @"Astralporing.1957" said:

> > @"zealex.9410" said:

> > Considering the time window between releases of each raid theres nothing to suggest that this one will be bigger or not. The issue isnt really with the raid themselves bar bugs and other things but mostly that there was a pace during the first year of hot which isnt possible to achieve it seems.

> Remember, that it was also a time of content drought, they probably had lot more resources to spare then, because they weren't working on anything else. Also, it was a pace that was almost certainly fake, because a lot of that stuff was done during HoT development. They were not working on first 3 wings completely sequentially, a lot of stuff for wing 2 and 3 was almost certainly already done even before wing 1 got released. And wing 1 was already mostly done when HoT launched.

>

> > Theres alot of things to ask here, is management the main issue, is it the interest and income there is generated by the ppl that play said content or is the amount of ppl not doing said content thats leading to this?

> It's more likely this is the actual time it takes to develop raids. You just didn't see that for wings 1-3, because it got hidden by the HoT umbrella.

>

>

 

There was a restructuring inside the company during that time but ye.

 

And ye the raids were prob made during production of hot at least w1 and 2 but thats the case for w5 and pof.

 

There was also fractal work being done during that first year, chaos and the reworks come to mind.

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> @"zealex.9410" said:

> > @"Zaraki.5784" said:

> > > @"Benjamin Arnold.3457" said:

> > > Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

> > >

> > > Charging for this content also wouldn't really make it get developed faster as it IMO wouldn't generate enough revenue to really generate a bunch more development resources. Speculation ofc.

> >

> > Thanks for remarking what apparently isn't obvious for some people: like gw1, gw2 was, is and will ever be free, except for expansions and gem store items!!!

>

> Werent special mission packs paid?

 

 

Was Tombs of Primevel Kings from Prophecies paid? Were Urgoz & Kanaxai from Factions paid? Was DoA from Nightfall paid? Were dungeons from EotN paid? Were UW and FoW paid? They were the equivalent of fractals and raids in gw1, and that's what we're speaking about in this thread.

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> @"Zaraki.5784" said:

> > @"zealex.9410" said:

> > > @"Zaraki.5784" said:

> > > > @"Benjamin Arnold.3457" said:

> > > > Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

> > > >

> > > > Charging for this content also wouldn't really make it get developed faster as it IMO wouldn't generate enough revenue to really generate a bunch more development resources. Speculation ofc.

> > >

> > > Thanks for remarking what apparently isn't obvious for some people: like gw1, gw2 was, is and will ever be free, except for expansions and gem store items!!!

> >

> > Werent special mission packs paid?

>

>

> Was Tombs of Primevel Kings from Prophecies paid? Were Urgoz & Kanaxai from Factions paid? Was DoA from Nightfall paid? Were dungeons from EotN paid? Were UW and FoW paid? They were the equivalent of fractals and raids in gw1, and that's what we're speaking about in this thread.

 

U were being general on that message so i was specific to raids as well.

 

Also, times change and cost of development goes up.

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> @"zealex.9410" said:

> > @"Zaraki.5784" said:

> > > @"zealex.9410" said:

> > > > @"Zaraki.5784" said:

> > > > > @"Benjamin Arnold.3457" said:

> > > > > Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

> > > > >

> > > > > Charging for this content also wouldn't really make it get developed faster as it IMO wouldn't generate enough revenue to really generate a bunch more development resources. Speculation ofc.

> > > >

> > > > Thanks for remarking what apparently isn't obvious for some people: like gw1, gw2 was, is and will ever be free, except for expansions and gem store items!!!

> > >

> > > Werent special mission packs paid?

> >

> >

> > Was Tombs of Primevel Kings from Prophecies paid? Were Urgoz & Kanaxai from Factions paid? Was DoA from Nightfall paid? Were dungeons from EotN paid? Were UW and FoW paid? They were the equivalent of fractals and raids in gw1, and that's what we're speaking about in this thread.

>

> U were being general on that message so i was specific to raids as well.

>

> Also, times change and cost of development goes up.

 

Times change but the basic idea of the GW series is it being a canonless game, you pay and you can play forever at its fullest aside from major expansions, if they change that aspect, they'll lose a vast part of playerbase.

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> @"Zaraki.5784" said:

> > @"zealex.9410" said:

> > > @"Zaraki.5784" said:

> > > > @"zealex.9410" said:

> > > > > @"Zaraki.5784" said:

> > > > > > @"Benjamin Arnold.3457" said:

> > > > > > Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

> > > > > >

> > > > > > Charging for this content also wouldn't really make it get developed faster as it IMO wouldn't generate enough revenue to really generate a bunch more development resources. Speculation ofc.

> > > > >

> > > > > Thanks for remarking what apparently isn't obvious for some people: like gw1, gw2 was, is and will ever be free, except for expansions and gem store items!!!

> > > >

> > > > Werent special mission packs paid?

> > >

> > >

> > > Was Tombs of Primevel Kings from Prophecies paid? Were Urgoz & Kanaxai from Factions paid? Was DoA from Nightfall paid? Were dungeons from EotN paid? Were UW and FoW paid? They were the equivalent of fractals and raids in gw1, and that's what we're speaking about in this thread.

> >

> > U were being general on that message so i was specific to raids as well.

> >

> > Also, times change and cost of development goes up.

>

> Times change but the basic idea of the GW series is it being a canonless game, you pay and you can play forever at its fullest aside from major expansions, if they change that aspect, they'll lose a vast part of playerbase.

 

I never said taking ppl's ability to play the game away. If you bought the game u should own the game, aditional content was what i was refering to because id like to see the company compete with other companies content wise.

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> @"zealex.9410" said:

> > @"Zaraki.5784" said:

> > > @"Benjamin Arnold.3457" said:

> > > Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

> > >

> > > Charging for this content also wouldn't really make it get developed faster as it IMO wouldn't generate enough revenue to really generate a bunch more development resources. Speculation ofc.

> >

> > Thanks for remarking what apparently isn't obvious for some people: like gw1, gw2 was, is and will ever be free, except for expansions and gem store items!!!

>

> Werent special mission packs paid?

 

If they were released one at a time maybe, but it could also be argued that they were a mini expansion because they all released at once. It's an interesting point though... but maybe this was an experiment down that road and also part of the reason they don't want to do that again.

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> @"Sojourner.4621" said:

> > @"zealex.9410" said:

> > > @"Zaraki.5784" said:

> > > > @"Benjamin Arnold.3457" said:

> > > > Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

> > > >

> > > > Charging for this content also wouldn't really make it get developed faster as it IMO wouldn't generate enough revenue to really generate a bunch more development resources. Speculation ofc.

> > >

> > > Thanks for remarking what apparently isn't obvious for some people: like gw1, gw2 was, is and will ever be free, except for expansions and gem store items!!!

> >

> > Werent special mission packs paid?

>

> If they were released one at a time maybe, but it could also be argued that they were a mini expansion because they all released at once. It's an interesting point though... but maybe this was an experiment down that road and also part of the reason they don't want to do that again.

 

So releasing 2 or 3 raid wings at once for a good price could be considered an expansion.

 

Well i dont think the missions packs failed then again inwant there so if there was backlash then ok.

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> @"zealex.9410" said:

> So releasing 2 or 3 raid wings at once for a good price could be considered an expansion.

slap a small map onto it, add the missing core elite skills so that all skill types now have an elite skill and they can call it a full xpac for sure

 

but for almost a full years dev cycle between raid releases anything less than a full set of wings with 8 bosses and 19 events minimum is going to be deplorable

 

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> @"Benjamin Arnold.3457" said:

> Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

>

> Charging for this content also wouldn't really make it get developed faster as it IMO wouldn't generate enough revenue to really generate a bunch more development resources. Speculation ofc.

 

Meanwhile LS Updates for the non-continuous players is exactly that....? I have no problem with it, and don't wan't to upset you (and don't even care your gender :3 ), but what you describe as anti-GW2 looks like what you do with the LS updates to me.

It clearly is endgame content, as it tells THE endgame storyline, it's lvl 80 territory, it inhibits specific mounts and masteries, gives endgame loot, etc.

 

PS: This is no argument against or pro of what the thread is about. I agree with Ben that I don't think it's a good idea.

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Personally I wouldn't mind and I'd gladly pay for batch of fractals/raids every ~6months, something similiar to ESO dungeon dlcs. ~3-4 wing raid or 3-5 fractal packs for 1600 gems ($20). I don't think it would be that terrible since you can easily convert gold to gems. However It would probably cause a huge uproar and leave bad taste in mouth of a lot of people.

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> @"Zunki.3916" said:

> > @"Benjamin Arnold.3457" said:

> > Paid microtransactions DLC for endgame content, outside of obviously expansion purchases, is anti-gw2. Endgame content should be free! (with purchase of related expansion) A microtransaction paywall would decrease population, which would be a bad thing.

> >

> > Charging for this content also wouldn't really make it get developed faster as it IMO wouldn't generate enough revenue to really generate a bunch more development resources. Speculation ofc.

>

> Meanwhile LS Updates for the non-continuous players is exactly that....? I have no problem with it, and don't wan't to upset you (and don't even care your gender :3 ), but what you describe as anti-GW2 looks like what you do with the LS updates to me.

> It clearly is endgame content, as it tells THE endgame storyline, it's lvl 80 territory, it inhibits specific mounts and masteries, gives endgame loot, etc.

>

> PS: This is no argument against or pro of what the thread is about. I agree with Ben that I don't think it's a good idea.

 

The lw updates are free on arrival and remain free for a long while. 2-4 months is more than enough to boot up the game for 1 min.

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