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Nerf Winds of Disenchantment


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Yea it needs a slight nerf. Not much but something like reduced duration to 8 seconds from 10 and increased cooldown to 150 seconds from 90.

 

A few bubbles is fine but some groups literally happen to get like 10 spellbeakers and at that point there's so many bubbles lasting ages that people panic and fights kinda get ruined. Nothings more annoying than watching your group get destroyed on other side of bubble just because everyone needs to react to them instantly with their own reactiontime.

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Bump cause it does need to be address. No 1 skill should rendering a class completely useless in any aspect of the game. Being a Core engineer player this completely just puts me out of the fight and it doesnt help that there are already many projectile hating mechanics in this game including the obstruction/pathing bugs. Also doesnt help that a warrior can run away just as good as a thief and hit like a truck. This class needs to lose a few things.

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> @"BlueMelody.6398" said:

> > @"iKeostuKen.2738" said:

> Also doesnt help that a warrior can run away just as good as a thief and hit like a truck.

>

> What world are you living in? Thieves have MUCH more mobility than a warrior and most do MORE burst damage, and from range yet.

>

 

Didnt say they were better, but just as good. And while thieves are able to do more burst on a single target, there sustain is garbage compared to a warrior that can rush into a zerg and martyr a couple of people with them, sometimes even making it out alive.

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> @"iKeostuKen.2738" said:

> > @"BlueMelody.6398" said:

> > > @"iKeostuKen.2738" said:

> > Also doesnt help that a warrior can run away just as good as a thief and hit like a truck.

> >

> > What world are you living in? Thieves have MUCH more mobility than a warrior and most do MORE burst damage, and from range yet.

> >

>

> Didnt say they were better, but just as good. And while thieves are able to do more burst on a single target, there sustain is garbage compared to a warrior that can rush into a zerg and martyr a couple of people with them, sometimes even making it out alive.

 

They always make it out alive now. They didn't before when the necros scepter had the boon corrupt on it. But the odd warrior that complained about that got that nerfed.

 

Realistically speaking, a class shouldn't have access to high damage, high defense, high amounts of complete damage mitigation, and high mobility, along with a skill with mass boon corrupt and projectile block. 3 out of the 5 of those need to go, on whatever spec is picked.

 

- Pick a spellbreaker, your damage, mobility, and damage mitigation need to go

- Pick a zerker, your bubble, defense, and damage mitigation go

- Pick a warrior, you damage, mobility, and the bubble goes

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> @"DeadlySynz.3471" said:

> > @"iKeostuKen.2738" said:

> > > @"BlueMelody.6398" said:

> > > > @"iKeostuKen.2738" said:

> > > Also doesnt help that a warrior can run away just as good as a thief and hit like a truck.

> > >

> > > What world are you living in? Thieves have MUCH more mobility than a warrior and most do MORE burst damage, and from range yet.

> > >

> >

> > Didnt say they were better, but just as good. And while thieves are able to do more burst on a single target, there sustain is garbage compared to a warrior that can rush into a zerg and martyr a couple of people with them, sometimes even making it out alive.

>

> They always make it out alive now. They didn't before when the necros scepter had the boon corrupt on it. But the odd warrior that complained about that got that nerfed.

 

False. I and many other warriors die often on that first push if we get aggressive. Chain cc's, focusing, etc. will kill a warrior as well as any other class in a zerg fight.

>

> Realistically speaking, a class shouldn't have access to high damage, high defense, high amounts of complete damage mitigation, and high mobility, along with a skill with mass boon corrupt and projectile block. 3 out of the 5 of those need to go, on whatever spec is picked.

>

 

You're just as bad as those people who accuse thieves of having Permastealth + one-shot-damage + perma-evade + tons of mobility all in one build. Just as the thief mains will maintain it's impossible to have all that in one build, I will do the same for warrior. You cannot have all that in one build.

 

I do not have high damage or high mobility (sorry, GS5 by itself does NOT constitute great mobility). I have defense and 2 forms of damage mitigation, and one elite skill. That is not OP by any means, and even with my focus on defense, I die easily in zerg fights when focused. I cannot stunbreak and blink out of harm's way when tagged the way some other classes can.

 

 

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> @"Threather.9354" said:

> Yea it needs a slight nerf. Not much but something like reduced duration to 8 seconds from 10 and increased cooldown to 150 seconds from 90.

>

> A few bubbles is fine but some groups literally happen to get like 10 spellbeakers and at that point there's so many bubbles lasting ages that people panic and fights kinda get ruined. Nothings more annoying than watching your group get destroyed on other side of bubble just because everyone needs to react to them instantly with their own reactiontime.

 

I agree that it’s annoying when your team stands in bubbles. Easy fix for that. DON’T stand in enemy bubbles. The ability is not called “Gentle breeze of Happy Funtimes”.

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"Dont stand in enemy bubbles." Not like you can keep the stability on enough to get out of them with all the CC being tossed about. Cant even counter with blinds or stuns because the bubble destroys projectiles. It needs to be balanced to where outside support can assist those who are inside and the effects of being able to be stacked are reduced. Reduce the amount of pulse, reduce the radius, get rid of the projectile hate. This effect only needs to happen in WvW.

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Okay the whole; nerf this, nerf that, nerf the other is getting way out-of-hand.

Are WoD annoying? Yes. Can they turn a fight? Yes. That does NOT mean they need a nerf. If they were centered on the warrior, and moved with the warrior then yeah nerf them to the ground, but they are statice bubbles. Just move.

 

Warriors are good, but they die to focus pretty easy, and to be effective the SB has to go right into the mouth of the dragon. Warriors can output a good amount of damage, and they have good survivability, but that's good. They are frontline fighters. In this age of pirate-ship the frontline need to be able to survive a bit.

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> @"Malediktus.9250" said:

> Definitely needs to be nerfed, currently the strongest elite skill in WvW

 

Need a little more than that...

 

So.. we nerf it, then some other elite skill becomes the 'strongest in WvW'. Might as well start working on that too.,, Then..

 

Matter of fact, let's list the elites in order of strength, so we can queue up the 'Nerf _____ skill because it's the strongest Elite in WvW'

 

 

 

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> @"Strider Pj.2193" said:

> > @"Malediktus.9250" said:

> > Definitely needs to be nerfed, currently the strongest elite skill in WvW

>

> Need a little more than that...

>

> So.. we nerf it, then some other elite skill becomes the 'strongest in WvW'. Might as well start working on that too.,, Then..

>

> Matter of fact, let's list the elites in order of strength, so we can queue up the 'Nerf _____ skill because it's the strongest Elite in WvW'

>

>

>

 

Generally better to nerf skills than buffing skills to avoid power creep

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> @"Malediktus.9250" said:

> > @"Strider Pj.2193" said:

> > > @"Malediktus.9250" said:

> > > Definitely needs to be nerfed, currently the strongest elite skill in WvW

> >

> > Need a little more than that...

> >

> > So.. we nerf it, then some other elite skill becomes the 'strongest in WvW'. Might as well start working on that too.,, Then..

> >

> > Matter of fact, let's list the elites in order of strength, so we can queue up the 'Nerf _____ skill because it's the strongest Elite in WvW'

> >

> >

> >

>

> Generally better to nerf skills than buffing skills to avoid power creep

 

Not gonna argue that, but if your reasoning is what you noted, you can't stop nerfing them.. ever.

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> @"Strider Pj.2193" said:

> > @"Malediktus.9250" said:

> > > @"Strider Pj.2193" said:

> > > > @"Malediktus.9250" said:

> > > > Definitely needs to be nerfed, currently the strongest elite skill in WvW

> > >

> > > Need a little more than that...

> > >

> > > So.. we nerf it, then some other elite skill becomes the 'strongest in WvW'. Might as well start working on that too.,, Then..

> > >

> > > Matter of fact, let's list the elites in order of strength, so we can queue up the 'Nerf _____ skill because it's the strongest Elite in WvW'

> > >

> > >

> > >

> >

> > Generally better to nerf skills than buffing skills to avoid power creep

>

> Not gonna argue that, but if your reasoning is what you noted, you can't stop nerfing them.. ever.

 

It would take a long time to go pre HoT power stage anyway with anets slow balance cycles

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> @"iKeostuKen.2738" said:

> To the people that say dont nerf it. Other then reposition, how do you deal with this skill? Literally in a WvW fight where a server is just using it ontop of eachother. Theres no counterplay to this.

 

They don't deal with it because they are the people running 10 indestructible SB's in a zerg.

 

> @"Strider Pj.2193" said:

> So.. we nerf it, then some other elite skill becomes the 'strongest in WvW'. Might as well start working on that too.,, Then..

 

Name one other skill that even comes close to having as much of an effect on an area as WoD.

 

It's a massive bubble that renders all projectiles null (further enforcing the AoE spam meta) and literally creates a "Boons Need Not Apply" zone. All projected by a class that can dive right into a zerg, pop the skill, and cartwheel away completely un-phased.

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> @"Substance E.4852" said:

> > @"iKeostuKen.2738" said:

> > To the people that say dont nerf it. Other then reposition, how do you deal with this skill? Literally in a WvW fight where a server is just using it ontop of eachother. Theres no counterplay to this.

>

> They don't deal with it because they are the people running 10 indestructible SB's in a zerg.

 

I bet. The fact that it destroys projectiles is whats really grinding my gears right now. As a engineer player I simply cant engage in the fight and play the waiting game, its not fun, its not tactical, its just complete bs.

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It's hard to establish a blanket standard for what is and what is not op. I have a list of things I like to think about here are some of them:

 

1. How many things does it do?

2. How consequential to a fight are those things?

3. What happens if you stack a lot of them? Are there any diminishing returns to stacking?

4. What is the cool down? What is the CD on similar skills?

 

To me the skill just does too many things those things are extremely consequential to the outcome of a fight if you stack a lot of spellbreakers it just gets better and the CD is kinda low for what it does compared to other elites.

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