jihm.2315 Posted July 11, 2018 Share Posted July 11, 2018 i dont care if they arte not the best boost them in other parts and reduce their damage make them more balanced cause this is insane Link to comment Share on other sites More sharing options...
Offair.2563 Posted July 11, 2018 Share Posted July 11, 2018 Just wait now for the l2p and dodge advices. Link to comment Share on other sites More sharing options...
polvere.2805 Posted July 11, 2018 Share Posted July 11, 2018 They just got nerfed and you still die to them ? LOL Link to comment Share on other sites More sharing options...
Tails.9372 Posted July 11, 2018 Share Posted July 11, 2018 Because it's a "glass cannon" and doesn't really have anything else going for it when it comes to taking down an enemy and even in terms of damage it's pretty underwhelming compared to other damage oriended builds. Link to comment Share on other sites More sharing options...
jihm.2315 Posted July 11, 2018 Author Share Posted July 11, 2018 nerfed or not they make too much damage Link to comment Share on other sites More sharing options...
jihm.2315 Posted July 11, 2018 Author Share Posted July 11, 2018 > @"polvere.2805" said: > They just got nerfed and you still die to them ? LOL mesmers also got nerfed so? if i play weaver instead of tempest to reflect then im getting ripped appart Link to comment Share on other sites More sharing options...
Tails.9372 Posted July 11, 2018 Share Posted July 11, 2018 > @"jihm.2315" said: > nerfed or not they make too much damage Yeah, if you're a glass cannon with no toughness that is in which case you're supposed to take a lot of damage from other glass cannons. Defensive oriented builds have no problem outtanking P/P thiefs. If anything P/P could use a damage buff. Link to comment Share on other sites More sharing options...
Aza.2105 Posted July 11, 2018 Share Posted July 11, 2018 > @"Tails.9372" said: > > @"jihm.2315" said: > > nerfed or not they make too much damage > Yeah, if you're a glass cannon with no toughness that is in which case you're supposed to take a lot of damage from other glass cannons. Defensive oriented builds have no problem outtanking P/P thiefs. If anything P/P could use a damage buff. By this logic, if you are spec for defense then p/p should not do any damage to you. But it does. Link to comment Share on other sites More sharing options...
Tails.9372 Posted July 11, 2018 Share Posted July 11, 2018 > @"Aza.2105" said: > > @"Tails.9372" said: > > > @"jihm.2315" said: > > > nerfed or not they make too much damage > > Yeah, if you're a glass cannon with no toughness that is in which case you're supposed to take a lot of damage from other glass cannons. Defensive oriented builds have no problem outtanking P/P thiefs. If anything P/P could use a damage buff. > > By this logic, if you are spec for defense then p/p should not do any damage to you. But it does. Stuff like warriors with defensive investment have no problem face-tanking unload spamm, especially with the recent nerf it shouldn't be any problem for most classes to outstall their initiative. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted July 11, 2018 Share Posted July 11, 2018 > @"Tails.9372" said: > > @"Aza.2105" said: > > > @"Tails.9372" said: > > > > @"jihm.2315" said: > > > > nerfed or not they make too much damage > > > Yeah, if you're a glass cannon with no toughness that is in which case you're supposed to take a lot of damage from other glass cannons. Defensive oriented builds have no problem outtanking P/P thiefs. If anything P/P could use a damage buff. > > > > By this logic, if you are spec for defense then p/p should not do any damage to you. But it does. > Stuff like warriors with defensive investment have no problem face-tanking unload spamm, especially with the recent nerf it shouldn't be any problem for most classes to outstall their initiative. Yeah, Warrior has an easy solution to Unload spamming called Shield Stance. Voila. Dead thief or a running away thief. Link to comment Share on other sites More sharing options...
Gamble.4580 Posted July 11, 2018 Share Posted July 11, 2018 Dps from rng shits on p/p Link to comment Share on other sites More sharing options...
Aza.2105 Posted July 11, 2018 Share Posted July 11, 2018 > @"Yannir.4132" said: > > @"Tails.9372" said: > > > @"Aza.2105" said: > > > > @"Tails.9372" said: > > > > > @"jihm.2315" said: > > > > > nerfed or not they make too much damage > > > > Yeah, if you're a glass cannon with no toughness that is in which case you're supposed to take a lot of damage from other glass cannons. Defensive oriented builds have no problem outtanking P/P thiefs. If anything P/P could use a damage buff. > > > > > > By this logic, if you are spec for defense then p/p should not do any damage to you. But it does. > > Stuff like warriors with defensive investment have no problem face-tanking unload spamm, especially with the recent nerf it shouldn't be any problem for most classes to outstall their initiative. > > > Yeah, Warrior has an easy solution to Unload spamming called Shield Stance. Voila. Dead thief or a running away thief. Then you don't get it. Shield stand is a skill that does not scale with defense. Defense being toughness/armor. You can wear a zerker amulet and shield stance still works the same. So what I'm saying and what you are saying are two different things. I'm saying if Unload can scale so high with damage amulets and modifiers that the opposite should also be true: Which is defense should be able to scale up high with defensive amulets and damage mitigation modifiers. However that is not the case. And this is why the game is busted. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted July 11, 2018 Share Posted July 11, 2018 > @"Offair.2563" said: > Just wait now for the l2p and dodge advices. You rang? Dodge. They spend extra init to unload now and if all the bullets hit you, they get it back. If one misses, they lose the extra init they use for the skill. The execution is boring but beating it is not difficult by any means. Link to comment Share on other sites More sharing options...
jihm.2315 Posted July 11, 2018 Author Share Posted July 11, 2018 > @"Azure The Heartless.3261" said: > > @"Offair.2563" said: > > Just wait now for the l2p and dodge advices. > > You rang? > > Dodge. They spend extra init to unload now and if all the bullets hit you, they get it back. If one misses, they lose the extra init they use for the skill. > The execution is boring but beating it is not difficult by any means. wish they remove that dodge thing so things become clearer Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted July 11, 2018 Share Posted July 11, 2018 > @"jihm.2315" said: > i dont care if they arte not the best boost them in other parts and reduce their damage make them more balanced cause this is insane It's a glass Cannon build. And an incredibly fragile one at that. Judging by your icon I'd say you are a ranger... Which begs the question... How the actual hell are you dieing to it. You can outrange the build by a mile. You have interrupts that can punish the thief. Revenants seven sided strikes. Druids natural tankyness. Your traps easily discourages the Deadeye from shadow stepping. You have a pet to soak the damage for you. And so on. > @"jihm.2315" said: > > @"Azure The Heartless.3261" said: > > > @"Offair.2563" said: > > > Just wait now for the l2p and dodge advices. > > > > You rang? > > > > Dodge. They spend extra init to unload now and if all the bullets hit you, they get it back. If one misses, they lose the extra init they use for the skill. > > The execution is boring but beating it is not difficult by any means. > wish they remove that dodge thing so things become clearer > I don't follow Link to comment Share on other sites More sharing options...
Nuka Cola.8520 Posted July 11, 2018 Share Posted July 11, 2018 Why does Worldly Impact has insane aoe damage with a 3/4sec casting time? Because its anet. You don't ask question, you just take what's given and buy some gem store items. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted July 12, 2018 Share Posted July 12, 2018 > @"Aza.2105" said: > > @"Yannir.4132" said: > > > @"Tails.9372" said: > > > > @"Aza.2105" said: > > > > > @"Tails.9372" said: > > > > > > @"jihm.2315" said: > > > > > > nerfed or not they make too much damage > > > > > Yeah, if you're a glass cannon with no toughness that is in which case you're supposed to take a lot of damage from other glass cannons. Defensive oriented builds have no problem outtanking P/P thiefs. If anything P/P could use a damage buff. > > > > > > > > By this logic, if you are spec for defense then p/p should not do any damage to you. But it does. > > > Stuff like warriors with defensive investment have no problem face-tanking unload spamm, especially with the recent nerf it shouldn't be any problem for most classes to outstall their initiative. > > > > > > Yeah, Warrior has an easy solution to Unload spamming called Shield Stance. Voila. Dead thief or a running away thief. > > Then you don't get it. Shield stand is a skill that does not scale with defense. Defense being toughness/armor. You can wear a zerker amulet and shield stance still works the same. So what I'm saying and what you are saying are two different things. I'm saying if Unload can scale so high with damage amulets and modifiers that the opposite should also be true: Which is defense should be able to scale up high with defensive amulets and damage mitigation modifiers. However that is not the case. And this is why the game is busted. Don't know why you're hanging onto my comment like that. It was mostly a joke. Link to comment Share on other sites More sharing options...
Solidaris.5423 Posted July 12, 2018 Share Posted July 12, 2018 Okay as I was telling the OP in this post: https://en-forum.guildwars2.com/discussion/47553/deadeye-p-p-why-nerf I am going to jump here and now defend P/P Deadeye...They are fragile and it is enough to make one error to be screwed by anything. Seriously I am all for telling your opinion but when players come and cry about a class they don't have experience with and then get noticed by the devs and worked on the next patch just to be nerfed and then blame said devs about the nerf is.... never mind My point is that people should stop pointing at a different class than their main because they got killed by them without them having any knowledge about said class. This is why balancing is a difficult job. You don't know which feedback has enough experience to be trustworthy. Link to comment Share on other sites More sharing options...
Airdive.2613 Posted July 12, 2018 Share Posted July 12, 2018 1. Simply do not get hit right away. Protect yourself as hard as you can and don't get hit. This way the thief wastes initiative and is unable to stack might to do that insane damage everyone's crying about. 2. Unload locks the thief into animation, so you're free to hit back knowing they won't dodge, control them and keep punishing them. 3. Close the gap as quickly as you can and teach the thief to respect you if you're a melee fighter. 0. Play some p/p thief, see the build for yourself and stop complaining. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted July 12, 2018 Share Posted July 12, 2018 P/P Deadeye is pretty easy to pin down and burst into oblivion. P/P Daredevil is uncatchable (because it's Daredevil), but deals less damage and is forced into melee range when using F1. It's a bit hard to tell, because not many competent thief players run P/P (due to its one-dimensionality), but I think the weaponset is not too stong atm. Link to comment Share on other sites More sharing options...
NuhDah.9812 Posted July 12, 2018 Share Posted July 12, 2018 Man, people need to learn to interrupt... P/P can be dangerous only if they are +1ing some build that's not meant to last, in any case someone that has awarenes difficulty for different reasons, one being they are focused on something else and only that instead of the whole situation, the other they are not focused at all and they get surprised by pew pew and are not able to react. Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted July 12, 2018 Share Posted July 12, 2018 > @"Aza.2105" said: > > @"Yannir.4132" said: > > > @"Tails.9372" said: > > > > @"Aza.2105" said: > > > > > @"Tails.9372" said: > > > > > > @"jihm.2315" said: > > > > > > nerfed or not they make too much damage > > > > > Yeah, if you're a glass cannon with no toughness that is in which case you're supposed to take a lot of damage from other glass cannons. Defensive oriented builds have no problem outtanking P/P thiefs. If anything P/P could use a damage buff. > > > > > > > > By this logic, if you are spec for defense then p/p should not do any damage to you. But it does. > > > Stuff like warriors with defensive investment have no problem face-tanking unload spamm, especially with the recent nerf it shouldn't be any problem for most classes to outstall their initiative. > > > > > > Yeah, Warrior has an easy solution to Unload spamming called Shield Stance. Voila. Dead thief or a running away thief. > > Defense being toughness/armor. In World of Warcraft. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted July 12, 2018 Share Posted July 12, 2018 > @"jihm.2315" said: > > @"Azure The Heartless.3261" said: > > > @"Offair.2563" said: > > > Just wait now for the l2p and dodge advices. > > > > You rang? > > > > Dodge. They spend extra init to unload now and if all the bullets hit you, they get it back. If one misses, they lose the extra init they use for the skill. > > The execution is boring but beating it is not difficult by any means. > wish they remove that dodge thing so things become clearer > Sorry, this isnt WoW/FF14. Combat is super active. Either learn to roll to avoid damage or suffer. Keybind it to a button so you dont have to double tap. Link to comment Share on other sites More sharing options...
Darknicrofia.2604 Posted July 12, 2018 Share Posted July 12, 2018 lol at complaining about needing to press the "dodge" button. just about every single meta spec has an easy answer to deal with p/p DE if you aren't a bumbling noob whose first and only reaction when getting hit is "omg im getting hit, what do i do? i guess i'll stand here and keep getting hit, omg im dead" Link to comment Share on other sites More sharing options...
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