Klypto.1703 Posted July 17, 2018 Share Posted July 17, 2018 Yeah these turrets are causing way too much trouble with line of sight when it comes to this meta. There really needs to be some kind of turret amount cap and/or something that focuses on destroying them kind of like lake doric has that treb. One suggestion is making the walls fire ballista shots across the room that don't do much damage to players but very high damage to objects. Just something where they get spread out so this problem goes away. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted July 17, 2018 Share Posted July 17, 2018 Some else's turrets have no impact on line of sight; they are invisible to your character's combat mechanics. On the other hand, in this event, as well as many others, they allow engineers to tag things as they spawn, before anyone else can get in a hit Link to comment Share on other sites More sharing options...
Nate.8146 Posted July 17, 2018 Share Posted July 17, 2018 Simple solution: Remove champ spawns and add Palawan Phylactery to loot chests after the fight. 1. No more stop what your doing and tag a champ to secure your loot mindset. 2. No more turret spam. 3. Reduce server resources as you no longer need to handle all those NPCs. 4. Players can relax and focus on the enjoying the boss fight while still being rewarded. Link to comment Share on other sites More sharing options...
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