Genoshock.2104 Posted July 18, 2018 Share Posted July 18, 2018 Sigils - Endurance on Hit - Gain back 1 bar of endurance on hit!!!!! And Vampirism on Hit - gain back a certain amount of Health Pool/might on hit!!!! Could be fun, might not be balanced. But could be fun.. Your thoughts? Link to comment Share on other sites More sharing options...
Linken.6345 Posted July 19, 2018 Share Posted July 19, 2018 Why would we need those when we already got https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Energy https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Blood Link to comment Share on other sites More sharing options...
Plautze.6290 Posted July 19, 2018 Share Posted July 19, 2018 Gain endurance on weapon swap...? Can't wait to use that on my engineer! Oh, wait... Or does kit swap count as weapon swap? Link to comment Share on other sites More sharing options...
rng.1024 Posted July 19, 2018 Share Posted July 19, 2018 > @"Plautze.6290" said: > Gain endurance on weapon swap...? > Can't wait to use that on my engineer! Oh, wait... > > Or does kit swap count as weapon swap? Yep Link to comment Share on other sites More sharing options...
Pifil.5193 Posted July 19, 2018 Share Posted July 19, 2018 > @"Plautze.6290" said: > Gain endurance on weapon swap...? > Can't wait to use that on my engineer! Oh, wait... > > Or does kit swap count as weapon swap? It does, so does attunement swap on Elementalist, there's a 9 second cooldown, of course. As for the OP's idea of gaining back 1 bar of endurance on hit (one dodge on hit?) that's a terrible idea. The OP might want to look at https://wiki.guildwars2.com/wiki/Food#Might_on_Dodge if they want more endurance regen. Link to comment Share on other sites More sharing options...
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