Methuselah.4376 Posted August 10, 2018 Share Posted August 10, 2018 So since we are missing these two skill types as elites I was tossing around a few ideas. What do you think of the following: **Signet of Preservation:** - Passive: Generate Life Force outside of combat and Health while in combat. - Active: Remove all conditions on you and become invulnerable. Life Force per 3 Seconds: 1% Health per second: 356 (0.05) Invulnerability duration: 3 seconds Prevents capture-point contribution. **Well of Unlife:** Target area pulses, damaging foes and sustaining allies. Allies within the well that would receive fatal damage are instead healed for the damage value. Damage (6x): 1,596 (6.0) Number of Targets: 5 Number of Allies: 5 Duration: 6 seconds Radius: 240 Combo Field: Dark Range: 900 Unblockable. Cool down: 60 seconds This would be split from PvP/WvW. Instead of preventing players from being downed it breaks stun ans pulses Stability, Resistance and Regeneration. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted August 10, 2018 Share Posted August 10, 2018 > **Signet of Preservation:** Preservation sounds a bit weird on necro IMO. Sounds more like a druid thing to me. I guess it's a matter of opinion though. > - Active: Remove all conditions on you and become invulnerable. I would pick one of these. As Plague Signet already transfers condis, I'd go with the invuln. Those prevent condi damage anyway now. Gonna assume the Signet is a channeled ability as you don't state a casting time. > Life Force per 3 Seconds: 1% > Health per second: 356 (0.05) I'd give them the same interval. 356 health per second is overtuned for necromancer as well. So make both every 3 seconds. Makes it more consistent as well. > Invulnerability duration: 3 seconds I'd make it 4 seconds for PvE/WvW, and half duration for PvP. > **Well of Unlife:** > Target area pulses, damaging foes and sustaining allies. Allies within the well that would receive fatal damage are instead healed for the damage value. > Damage (6x): 1,596 (6.0) > Number of Targets: 5 > Number of Allies: 5 > Duration: 6 seconds > Radius: 240 > Combo Field: Dark > Range: 900 > Unblockable. > Cool down: 60 seconds > > This would be split from PvP/WvW. Instead of preventing players from being downed it breaks stun ans pulses Stability, Resistance and Regeneration. You can't split it like that. That's just not the way splitting works. Numbers can change but functionality can't. So if you want the boons on it, they need to be there in PvE as well. (not quite sure which was meant for which mode, the wording is confusing) Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted August 10, 2018 Share Posted August 10, 2018 > @"Methuselah.4376" said: > So since we are missing these two skill types as elites I was tossing around a few ideas. What do you think of the following: > > **Signet of Preservation:** > - Passive: Generate Life Force outside of combat and Health while in combat. > - Active: Remove all conditions on you and become invulnerable. > > Life Force per 3 Seconds: 1% > Health per second: 356 (0.05) > Invulnerability duration: 3 seconds > Prevents capture-point contribution. this is ok i guess but honestly i think the out of combat life force generation is bad its just not very good for a signet active. Yes we need a way to generate some life force out of combat without killing things but the easiest way to do this is to simply have LF jump to a minimum if you are not over that minimum when you exit combat. That should just be a base line effect not locked behind a signet or trait. The health per second is ok i guess and im not sure how its active is much of a help. I would swap the invuln if you use it at 20% hp and all your other skills are mostly on cd you have no life force left when the invuln ends then what? Nothing got reset. You didnt generate any threat or recover any hp. Keep in mind as necro lit likely got a cast time too and a long one its not going to be instant "Renewed focus." Which by the way at least resets profession mechanics for the gaurd which gives some followup potential. I guess thats my biggest issue. The passive out of combat is weak and the active has no follow up potential unless its the first thing you do when combat is initiated. Which means you dont get to make use of the healing passive either. > > **Well of Unlife:** > Target area pulses, damaging foes and sustaining allies. Allies within the well that would receive fatal damage are instead healed for the damage value. > Damage (6x): 1,596 (6.0) > Number of Targets: 5 > Number of Allies: 5 > Duration: 6 seconds > Radius: 240 > Combo Field: Dark > Range: 900 > Unblockable. > Cool down: 60 seconds This is kind of lackluster imo. ITs well of suffering with slightly more damage and some support just thrown over top. Not to mention im not sure how well allowing players to reset for up to 5 pulses would work out balance wise. I personally would go all out for destruction with the elite well and leave no support in it. **Well of Despoil** Target area pulses, damaging foes. Foes stuck have there boons stolen while foes with no boons take considerably increased damage. (for pve purposes) Each pulse of this well is a blast finisher. (meaning that if you put other fields down before hand it will blow them on each pulse) Each foe struck by the final pulse reduces the recharge of all well skills. Number of targets 5 Duration 6 seconds Number of pulses 6 Boons stolen 2 per pulse. Damage increased against foes with no boons 50% Recharge per foe stuck of the final pulse 5% Unblockable Cooldown 90 seconds > > This would be split from PvP/WvW. Instead of preventing players from being downed it breaks stun ans pulses Stability, Resistance and Regeneration. Anet said they would never do splits like this they want skills to fuction the same way Link to comment Share on other sites More sharing options...
Methuselah.4376 Posted August 10, 2018 Author Share Posted August 10, 2018 Fair points :) Link to comment Share on other sites More sharing options...
Kuulpb.5412 Posted August 24, 2018 Share Posted August 24, 2018 Here's My idea if we stick with your names: Signet of Preservation: - Passive - When you generate Life force, Also heal yourself and nearby allies - - Active - Grant you and nearby allies Lifesteal and Regen. Well of Unlife ( Why not just Well of Death?) - Pulse area causing Cripple, and Weakness, deals double damage to foes under 50% health. Link to comment Share on other sites More sharing options...
Methuselah.4376 Posted August 24, 2018 Author Share Posted August 24, 2018 > @"Kuulpb.5412" said: > Here's My idea if we stick with your names: > > Signet of Preservation: > - Passive - When you generate Life force, Also heal yourself and nearby allies > - - Active - Grant you and nearby allies Lifesteal and Regen. > > > Well of Unlife ( Why not just Well of Death?) > - Pulse area causing Cripple, and Weakness, deals double damage to foes under 50% health. When I thought about Well of Unlife, I was thinking more about the PvE aspect of the game, like having it cast on a group to prevent them from dying during an upcoming damage spike, like VG greens. Link to comment Share on other sites More sharing options...
Kuulpb.5412 Posted August 24, 2018 Share Posted August 24, 2018 > @"Methuselah.4376" said: > > @"Kuulpb.5412" said: > > Here's My idea if we stick with your names: > > > > Signet of Preservation: > > - Passive - When you generate Life force, Also heal yourself and nearby allies > > - - Active - Grant you and nearby allies Lifesteal and Regen. > > > > > > Well of Unlife ( Why not just Well of Death?) > > - Pulse area causing Cripple, and Weakness, deals double damage to foes under 50% health. > > When I thought about Well of Unlife, I was thinking more about the PvE aspect of the game, like having it cast on a group to prevent them from dying during an upcoming damage spike, like VG greens. the issue there is it'd be broken in Pvp and WvW, I'm assuming it's one reason why Well of Precognition on Chrono was changed, as someone mentioned earlier, you can't change mechanics of skills between game modes, Link to comment Share on other sites More sharing options...
LordCanti.7124 Posted August 28, 2018 Share Posted August 28, 2018 I would like to see a elite well that does that spinning burst skill that so many PoF champs have. Well of Apprehension - sucks enemies in and deals massive damage. Link to comment Share on other sites More sharing options...
Timarius.2895 Posted August 28, 2018 Share Posted August 28, 2018 **Well of Insanity** Target area pulses, granting allies Fury, Quickness, and Alacrity and fearing enemies. 3 pulses Fury duration (5s) Quickness duration (5s) Alacrity duration (5s) Fear duration (1s) Number of targets: 5 Number of allies: 10 Combo Field: Dark Radius: 240 Range: 900 Cooldown: 90-120 seconds **Signet of Corruption** Signet Passive: Increases condition damage. Signet Active: Converts boons on enemies into conditions in an area. Boons Converted to Conditions: 3 Number of Targets: 5 Radius: 300 Range: 900 Cooldown: 90-120 seconds The well gives Necromancers a strong support option to bring along as a burst enhancer, and the signet gives a condition damage signet that reinforces the Necromancer's role of boon conversion. Numbers obviously subject to change. Link to comment Share on other sites More sharing options...
Lily.1935 Posted August 28, 2018 Share Posted August 28, 2018 In the alpha or beta anet had an elite signet in mind. Barbed signet. Although I don't remember fully what it did. I'll see if I can find it again. I know it had to deal with bleeding. Link to comment Share on other sites More sharing options...
Lily.1935 Posted August 28, 2018 Share Posted August 28, 2018 Found it. But I was mistaken. it wasn'tan elite. It was just a utility skill. And not a very good one. https://wiki.guildwars2.com/wiki/Barbed_Signet_(skill) But with a bit of work shopping it could be a pretty good elite. Link to comment Share on other sites More sharing options...
Lexan.5930 Posted August 28, 2018 Share Posted August 28, 2018 We already have 5 wells. One heals,, one blinds, one converts condis, one is pure power, and the last one converts boons. A support elite well is a great idea. Something to compliment the blood spec and vampiric rituals that would make it desirable over transfusion. An Elite well that provides small healing and boons would be something that makes sense. I would love to see something with a flip skill. Drop a well that does whatever it doesthat lasts 6 second and pulses every second. Flip skill is optional that if you want to teleport to the well and detonate it either putting out a big heal or big damage. Elite signet that boosts condi damage would be cool but think a signet that sacrifices life force for healing would be cool. Signet of Force of Life Passive : While above the threshold (20%) life force gets converted to health every second (1:1 at 2% per second) scales 20% to healing power. Active : Breaks stun, applies 4 stacks of stability for 5 seconds. Consume all current Life force to Heal you and allies in 360 radius around you for the amount of life force consumed. .25 cast time Apply additional boons per life force consumed. 25% - 5 stacks of might for 10 seconds 50% - protection for 8 seconds 70% - Fury for 10 seconds 95% - your 4 stacks of stability for 5 seconds also pulses out to allies (95% so that if you start casting at 100% and the heal ticks and you go down to 98% you can still get the full benefit targets : 5 cooldown 120 seconds This signet does feel a bit OP to me but the concept works well I think. A way to use your life force actively other than going into shroud or using desert shroud skills. It works for core (heal or burst), reaper (second heal), and scourge (heal for support or might and fury for condi) It's definatly a support focused skill and an huge "oh shit" button but since Anet will probably not give us any kind of invulnerability or many evade skills using life force for a truly defensive ability that also supports allies would be really nice. Numbers would need to be tweeked but yea this would be a really cool elite. Espeically the boon share based on life force. Would really help life force managment playstyle. only crux is that fact that it's a support focused skill in an offensive (spite) trait line, so maybe it wouldn't work. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now