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Game Crash & Disconnection Issues [merged]


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have crashed 11 times now on any toon all in LA by the forge, crafting stations, bank, TP. a guildie came out of PvP and crashed is stuck in PvP now.

--> Crash <--

Assertion: target

File: ......\Game\Effect\Cli\EfCliEffectModel.cpp(929)

App: Gw2-64.exe

Pid: 260184

Cmdline:

BaseAddr: 000000013F8E0000

ProgramId: 101

Build: 91598

When: 2018-08-07T16:18:10Z 2018-08-07T17:18:10+01:00

Uptime: 0 days 0:05:37

Flags: 0

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*--> Crash <--*

Assertion: target

File: ..\..\..\Game\Effect\Cli\EfCliEffectModel.cpp(929)

App: Gw2-64.exe

Pid: 6636

Cmdline:

BaseAddr: 00007FF628290000

ProgramId: 101

Build: 91598

When: 2018-08-07T17:03:50Z 2018-08-07T19:03:50+02:00

Uptime: 0 days 0:00:54

Flags: 0

 

With Arc disabled. Definitely a Game issue here.

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> @"Hugedeal.5426" said:

> Great patch..... you implement a new weapon and we get crashes all over now.... i see anet got their heads on but not on their shoulders.... crashing all the time ._.

 

You must be new to MMO's - it's Patch Day - - ALWAYS expect … the unexpected

 

Chillax, have a drink, take the pooch for a walk and it will be resolved soon enough - > AMIRITE ANET, AM I RITE! :)

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Crashed while loading into Lion's Arch from opening the game...

 

*--> Crash <--*

Exception: c0000005

Memory at address 00000000`00000000 could not be read

App: Gw2-64.exe

Pid: 4856

Cmdline:

BaseAddr: 000000013F1E0000

ProgramId: 101

Build: 91598

When: 2018-08-07T17:36:07Z 2018-08-07T13:36:07-04:00

Uptime: 0 days 0:03:32

Flags: 0

 

Edit: Apparently ^^ was a memory leak. Fixed that, then received same error as everyone else...

 

*--> Crash <--*

Assertion: target

File: ..\..\..\Game\Effect\Cli\EfCliEffectModel.cpp(929)

App: Gw2-64.exe

Pid: 9116

Cmdline:

BaseAddr: 000000013F1E0000

ProgramId: 101

Build: 91598

When: 2018-08-07T17:52:30Z 2018-08-07T13:52:30-04:00

Uptime: 0 days 0:02:07

Flags: 0

 

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> @"Evrae Altana.1295" said:

> Same here, its getting really tiring having misc issues every new patch no matter how big or small they are. Is anet capable of coding? Because even starting from PoF and every other major release afterwards it's been nothing but issues and i'm really starting to doubt anet's talents.

 

I think you are too harsh on the developers as most of what they make works fine from the start. So they can code.

 

That said, I understand your feelings. I almost never play immediately after a patch comes out because very often there is a very severe bug, sometimes even game breaking. The fact is that GW 2 doesn't have maintenance windows and downtimes (besides the download time of the patch itself) are almost non-existent. Not many MMO's can say that. But I start to wonder what the difference is between several hours downtime on patch day and the current situation that I don't play after a patch is live for many hours (often not until the next morning (EU time), so at least 12 hours). I can't/don't play GW2 on Tuesday evening when it is a patch day, downtime or not.

 

So it would be nice if ArenaNet somehow can improve the patch day experience and I don't have to write off Patch Tuesday evening as non-playing time for GW2.

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Is not because of me this crash...

 

*--> Crash <--*

Assertion: target

File: ..\..\..\Game\Effect\Cli\EfCliEffectModel.cpp(929)

App: Gw2-64.exe

Pid: 9232

Cmdline:

BaseAddr: 00007FF68D550000

ProgramId: 101

Build: 91598

When: 2018-08-07T17:48:33Z 2018-08-07T20:48:33+03:00

Uptime: 0 days 0:01:12

Flags: 0

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> @"Rose Solane.1027" said:

> > @"Evrae Altana.1295" said:

> > Same here, its getting really tiring having misc issues every new patch no matter how big or small they are. Is anet capable of coding? Because even starting from PoF and every other major release afterwards it's been nothing but issues and i'm really starting to doubt anet's talents.

>

> I think you are too harsh on the developers as most of what they make works fine from the start. So they can code.

>

> That said, I understand your feelings. I almost never play immediately after a patch comes out because very often there is a very severe bug, sometimes even game breaking. The fact is that GW 2 doesn't have maintenance windows and downtimes (besides the download time of the patch itself) are almost non-existent. Not many MMO's can say that. But I start to wonder what the difference is between several hours downtime on patch day and the current situation that I don't play after a patch is live for many hours (often not until the next morning (EU time), so at least 12 hours). I can't/don't play GW2 on Tuesday evening when it is a patch day, downtime or not.

>

> So it would be nice if ArenaNet somehow can improve the patch day experience and I don't have to write off Patch Tuesday evening as non-playing time for GW2.

 

Well yea I mean I don't bash on anet like they're doing everything wrong. But it's just tiring and sad that every patch day there's something broken that is not in the closest related to the patch contents. These sorts of things are just massive putdowns that don't help their reputation.

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*--> Crash <--*

Assertion: target

File: ..\..\..\Game\Effect\Cli\EfCliEffectModel.cpp(929)

App: Gw2-64.exe

Pid: 9436

Cmdline:

BaseAddr: 00007FF7AAEE0000

ProgramId: 101

Build: 91598

When: 2018-08-07T17:57:09Z 2018-08-07T20:57:09+03:00

Uptime: 0 days 0:01:56

Flags: 0

 

:'(

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*--> Crash <--*

Assertion: target

File: ..\..\..\Game\Effect\Cli\EfCliEffectModel.cpp(929)

App: Gw2-64.exe

Pid: 7000

Cmdline: -repair

BaseAddr: 00007FF6E7980000

ProgramId: 101

Build: 91598

When: 2018-08-07T18:04:53Z 2018-08-07T20:04:53+02:00

Uptime: 0 days 0:13:46

Flags: 0

 

Crashed while Crafting in LA

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