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Suggestions for game wide improvement using systems already in game.


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Posted on Reddit and GW2Forum.

 

GW2 has many systems and many limitations, we don't really know either and often suggestions are unrealistic in some way. Instead I tried to think of ways we could repurpose things we already have in game to reinvigorate other areas. This is quite long, there's a summary of intentions at the end, it's broke down in to a couple of categories. It does not cover WVW or PVP at all as less than 1k of my 10k hours have been spent in those modes but I believe these changes would still have positive impact on those as a by product of people being able to play where they wanted. Apologies if the formatting is horrible, moderators can fix something for readability if needed, not a big forum user.

 

**Vendors**

 

- Add a tab to the vendor that converts experience writs into tomes that sells a level 80 scroll for 80 tomes which bypasses the clicking, like a level 80 boost but without all the benefits. Just more alt freindly.

 

- Add a vendor to each map which has an enemy that drops a unique skin. When you kill a boss/enemy you unlock its drops as account bound consumables at the vendor for a large amount of the maps currency [karma tyria mostly, contracts/effigies/casino coins in pof etc]. This adds huge sinks to every currency across the board, allows people to work toward a skin while hoping for rng but not relying on it. No ones really worried in raids because they know they can buy it eventually. People that can't be bothered can still buy off the trade post, and people who like to grind for drops can still do it too. Just make the costs high and don't change them on a whim. When currency is drained if needed modify the prices, not the currency aqquisition rates. Example - Kill Tequatl and thr researchers there sell you Teq Horde for 2million Karma (price just a random number, but it would need to be high for every skin regardless, this isnt meant to be a system so people can get all skins, just so you can work on SOMETHING you want, it means you can actually realistically work on things like Teq skins and Treasure hunter etc).

 

- If we arent gonna get a tonic tab/toybox/bookshelf add an vendor thats a combiniation of a few other ideas used in vendors in game atm. A portable vendor that takes toys/tonics/books as currency. When you buy something in Tab A it unlocks it for unlimited use in Tab 2 (example you have an infinite watchknight tonic, you double click it in tab A, it consumes it (like decoration vendor) and in Tab B you unlock Infinite Watchknight Tonic (multiple shops have hidden contents that you unlock) which you can use. Or a book vendor that works like the living season portal tomes.

 

- Add a tab with ascended versions of each item available from the dungeon vendor for a significantly higher amount of currency unlocked after Dungeoneer.

 

- Add an item to each vendor for a teleport to dungeon scroll, add a tome for the 8 scrolls to be put in.

 

- Add a vendor which accepts any one use skin consumable you have in return for 1 transmutation charge.

 

- Take the decoration system, DRASTICALLY reduce all prices and scribing requirements and add it to Home Instances with a vendor to get said decorations.

 

- Allow people to flat out buy legendary armour for legendary insights after the first set or Envoys Herald.

 

- Add a vendor that allows you to exchange black lion convenience items that have contracts for eachother if you have the contract unlocked, similar to how you can exchange mini's in raids if you have them unlocked. Obviously this wouldd not help someone who had EVERY contract but at least then if you even were missing one, those useless chest drops would have a little value.

 

 

 

**World **

 

- Remove the daily chest limit from Core world bosses. You can go loot guarantee'd 5 rares every 2 hours in Tarir or try for Egg Sac every 2 hours but can only get rewarded for Behemoth or try for a Teq Horde once a day, which feels wrong. Add a daily tyrian hero chest like HoT to Tyria that you can only get once daily for doing ANY boss. (only one boss daily, not 1 box per boss).

 

- Add a button above the map that works as the inverse of the "map is closing" which puts you in a more populated map. Flavour it to each map if needed. "Help the camps" , "Restore the Pylons", "Face the Shatterer" etc. If therre are full maps offer the option to queue for a full map or join one with space.

 

- Remove dungeons being closed while waypoints are contested or just stop having waypoints be contested in the first place.

 

- Add a consumable which grants Renown Heart progress when used in a hearts area. Reward it for map completions/community events like the kill 10k blitz bossses and anytime you need a disposable item reward slot thats not completely useless like most we get now are. PoF kind of already has these, you can stack up carrots or similar hand ins and put them in bank for alts to use at the heart but it's not user freindly.

 

- Add daily living season 3 hero chest and living season 4. Only 1 caan be earned per day for killing any boss onn a living season map, awards choice of stuff from that map. Add it to the specifmen chamber, storm meta, palawadan/guild hall, destroyers in drac mons, etc.

 

 

**Instances**

 

- Add dialog options for vanquish versions of each dungeon path which give a splash screen at the end which shows time, enemies killed, plaayers deaths/respawns. Award bonus token per mob killed.

 

- Add a console like the golem arena has to the aerodrome allowing people to select the boss from a list of bosses they have killed that week which opens the instance form the menu similar to how fractals were before the rework or even the guild transporter which still allows the option to go from meenu or the portal. Add a mote to every boss arena to respawn the boss.

 

- Add a mote at Lupi, Clockheart and any other boss that has nice mechanics that just multiples the hp and dmg output by 10. Non extra rewards, no anything. Dont even care about balancing. Just allows people to experience those bosses without them melting to power creep IF they want to.

 

- Add utility primers/food equivilent to the raid merchants for magnetite or something that only work in the golem/raid wings, like fractal potions only work in fractals. Even much weaker versions that maybe stretch a food to 2 hours.

 

- Remove mastery bar when in raids. Replace with an experience bar like world vs world unique for each wing. It only earns experience on a kill. Boosters shouldn't work. Make the level viewable similar to how you can see someones fractal level when you hover the section in lfg. This replaces the kill proof now that legendary insights may actually get spent on alt armour sets and accurately represents peoples experience. Currently if you kill Vale Guardian 20 times in one week the you get the same proof as someone who kills it once. No other benefit/difference to the level other than your experience level. Nothing like fractals in thaat respect.

 

 

 

**Misc**

 

 

 

- Make every daily category count towards the 10 ap daily category. Even 33% for a full set but honestly some of the LS dailies take longer than core dailies so that's possibly overkill so just have all of them count for 11% or something sso you can choose to do 9 of ANY daily or 3 of the standard usual ones.

 

- Add a weekly achievement that resets on monday with guild missions/raids etc that is just dailiesx7 which rewards 7 chests minus the number of days you have done thaat week. [people can choose to do them daily or not but are no longer punished for having low time on a bad set of dailies. as long as they have one day a week to play properly they wont fall behind but they stilll have to actually be playing to get them]

 

- Remove daily crafting gates and make them weekly attached to the monday guild mission/raid reset.

 

[These changes mean the only bonus for logging daily is the daily log in which is still incentive as it's the only way to get laurels and it also gives mystic coins]

 

- Add the wvw/pvp reward tracks to pve. When you have capped mastery, exp goes towards the reward track. Add a reward track which gives spirit shards.

 

- Make the headers of each lfg section show ALL the lfgs in the seperate lfgs within. Example - clicking on Dungeons shows all any lfg open across all 8 dungeon sections.

 

- Allow us to unequip purchased inventory slots. If necessary increase the base price of them in the store from that point on but blanket change, all bag slots already bought get the benefit despite being bought pre change. Good will to your playerbase.

 

- Add a black lion key to 5k ap mile stones and birthday achievements after 3 years so you get 1 key per year for being a long term player.

 

- Do something about ascended wood. It's been cheaper to buy than craft for ages now. While the sink is sattraactivee to let run as people ccontinue to just watse money due to this it's really not player freindly. Easiest way possible just force a delisting on trade post if possible so everyone has to list again. Even if it doesn't fully fix it it should at least be better than it is now. If that's n ot aan option even something like 32 slot wooden boxes to sink it out of the economy. Sure some people will get cheaper boxes than others but it will at least normalise the price if the surplus of cheap listings are bought up and sunk via crafting.

 

- Add an achievement for capping luck which gives an eat which eats luck for 6 junk containers/day like the other eaters.

 

- Add return to sender to black lion gemstore mails so people can return unwanted gifts without having to contact support.

 

- Add a tickbox for "sign your gift" so people can see that the person they are gifting form the gemstore won't actually know it's from them and decide if they want to let them know or not.

 

- If the forge rework is really this hard/taking this long, add an option to Miyani to "repeat last forge x10" which will do an item check and carry out the forge if you have the items.

 

- Allow Superior Runes and Sigils to be forged with a very small chance to give Amalgamated Gemstones. With a much higher chance of a "broke" forge result which is a 1 silver trash item. Only those 2 outcomes. Should clean up the junk sigils, not impact amalgamated as much as some people will see that as a waste of items and not a worthwhile gamble, but someone else will always gamble and maybe even raise most to around 10-18silver like t5 upgrades that are currently used for amalgamated. This also should raise the prices of trash Exotics a little meaning that they are not as depressing to loot as they currently are.

 

- Add an option in graphics to hide other peoples armour,backbpacks, armour, mounts, auras if they choose. Show default model. I can't understand why if I set everything low, and all get a pink default moddel, that I can still see ad infinitums and twilights.

 

- Allow people to add a custom status other than just "away" "invisible" so they can set a short desription of what they are doing so you can at a glance seee if anyone is doing anything you can join. Add the custom status to the menu when you click a tag from map and get the option to join the squad, meaning you can see what commanders are doing if you arrive on a map that has activity.

 

- When you hover over map rewards in the open world map - show a progress bar or completely hide them. Also reset them on monday with everything else instead of Thursday night as it is currently.

 

- Add some in game pop ups with information for people. Please. 3 years in peoplr still think dragons stand is dead yet it was one of the best first experiences you can have in HoT and people would have it if it just said "Hello dragonslayer, this map is aimed at group content and is on a timer, please refer to the lfg" or something.

 

- Make the waypoint beside an active world boss or metaevent free during that event similar to how if you have no money at all or in tradepost/bank the nearest wp is free when you die. I noticed this when running dungeons with new players, theey would not waypoint until I told them it was free inside instances, then they wouldd do it instantly. This is a minor thing which wouldn't affect much (if they don't waypoint they aren't sinking the silver anyway) but literally any person it made respawn wouldd be a positive.

 

- Set community targets every month for each game mode. First 3 weeks we work towards them, kill x number of mobs or loot y number of chests, kill x enemies or capture y number of points etc. If the target is reached, the 4th week of the month has a bonus active (call of the mists in competetive, things like the exp boost, gathering boost etc in pve). From my experience leading and helping low playtime per week players, they got more out of that weekend than the blitz reward. Was crazy to ask people what they were doing and them say "levelling an alt while double exp is on". Ignore people that say the reward is weak, people enjoy free things and generally people who are happy are quiet, enjoying the game. I'm sure you all saw people asking why arenanet had gifted them 25 boosters for nothing after that event lol.

 

**Final Thoughts**

 

Aim of this post is to take systems in use elsewhere and apply them to places in game to make it better for everyone, not just one person and punishing as few possible. Some of these things may not be possible, or may not be as easy as they seem but many seem quite realistic and actually beneficial across the board, for player and developer/game. The outcome of these changes would in my opinion be - You are rewarded for playing anywhere properly. You are not punished for liking lottery/farming/buying stuff with gold but you are also able to work on anything that you want and know that you don't need to rely on rng. It should reinvigorate ALL content other than those really odd core maps that haven't really got anything going on on them. It would be much more alt friendly. Most currencies would no longer be utterly useless and you would not bee punished for having limited time daily however would still receive a benefit from logging every day compared to those that can't. Resets would be uniform except for WVW (notice I made no wvw suggestions - I would just make bad ones, my hope is that with the reward track add daily track change you would lose all the people that go for gifts of battle and easy dailies. This (similar with the pvve get a group button) would mean that most people trying content (using lfg, organising via team speak etc in wvw) should only get people that actually want to be there as opposed to how it is now. So while I have no direct suggestions for WVW as I haven't played it in 5 years I would at least think that it would still benefit partially from these changes. PVP same boat, I know pve inside out but wouldn't even try to start suggesting things for pvp. Hopefully people read this/some of it/agree with any of it. I have no expectations of anything from the post but if I was to see any of these changes in game I would be really happy, or even close to versions of them and the reason I finally made the post is because everyone who has heard them has told me I should. Thanks. I've probably forgot a bunch I will remember when I press post.

 

EDIT: knew would forget something.

 

Make Crown Pavilion permanent, make Festival of the Four Winds/Lab Cliffs/the Race/Gauntlet Special Encounters the festival and just leave the map with blitz and normal gauntlet throughout the year so people can earn tickets, some of the gated AP so its not such a huge chunk in such a short time, play the content and then when the festival comes there are people who know the map to teach people and the you won't have the communities competing on one small population map (people for dailies, people for gauntlet, people for blitz).

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Consumables like various weapons or the jackalope / hylek tonic sold by core tyria vendors should be turned into gizmos (don't care if their price gets multiplied by factor 1000).

 

The fee for sPvP custom room creation needs to be removed completely, having to pay 200 gold just to play a casual round of PvP vs. your frends is just disincentivizing the larger player base from engaging with the constant at all. Also, custom rooms should support a deathmatch game mode.

 

> @"Berserk Steve.1530" said:

> Add a vendor to each map which has an enemy that drops a unique skin ... No ones really worried in raids because they know they can buy it eventually.

^ this, stuff like the chak infusion should be sold for map currency at the event vendor after successful event completion. Also, they should complete the wurmslayer set.

 

> @"Berserk Steve.1530" said:

> you have an infinite watchknight tonic, you double click it in tab A, it consumes it (like decoration vendor) and in Tab B you unlock Infinite Watchknight Tonic (multiple shops have hidden contents that you unlock

Battle tonics should be turned into outfits like they did with the city clothing.

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> @"Berserk Steve.1530" said:

> - Add a tab to the vendor that converts experience writs into tomes that sells a level 80 scroll for 80 tomes which bypasses the clicking, like a level 80 boost but without all the benefits. Just more alt freindly.

 

78 tomes for this. You start at level 1 and get to level 2 when you finish the starter instance, so you only have 78 levels left to gain. Or are you saying that the price of the convenience is 2 tomes per character?

 

EDIT: an alternative would be to have a "consume all" button on the right-click menu. Construct a stack of 78 and "Consume All".

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> @"Steve The Cynic.3217" said:

> > @"Berserk Steve.1530" said:

> > - Add a tab to the vendor that converts experience writs into tomes that sells a level 80 scroll for 80 tomes which bypasses the clicking, like a level 80 boost but without all the benefits. Just more alt freindly.

>

> 78 tomes for this. You start at level 1 and get to level 2 when you finish the starter instance, so you only have 78 levels left to gain. Or are you saying that the price of the convenience is 2 tomes per character?

>

> EDIT: an alternative would be to have a "consume all" button on the right-click menu. Construct a stack of 78 and "Consume All".

 

I'd even spend 80 tomes to get "only" 78 levels ;)

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Here comes my list of (hopefully inexpensive) suggestions.

 

Outfits:

* Dyes & options saved per outfit & character for easy swapping. Re-dyeing is an annoyance.

* Separate dye channels for each outfit part

* Separate show/hide checkboxes for head, shoulder, hands, feet (, mud-flap)

* "Aura" shoulder pieces shine through (Nightfury etc.)

* A hotkey for the outfit sub-window maybe?

 

Tonics:

* Allow selecting morphs from multi-tonics via hotbar, like tones from instruments. No use in forcing us to trigger them many times for a specific morph.

* Endless Mystery Canine Tonic to complement the [Endless Mystery Cat Tonic](https://wiki.guildwars2.com/wiki/Endless_Mystery_Cat_Tonic). The artwork could be 100% recycled.

 

Home instance:

* dogs complementing the [cats](https://wiki.guildwars2.com/wiki/Hungry_cat_scavenger_hunt).

 

> @"Tails.9372" said:

> Consumables like various weapons or the jackalope / hylek tonic sold by core tyria vendors should be turned into gizmos (don't care if their price gets multiplied by factor 1000)

Works with the [infinite Golem Swarm Potion](https://wiki.guildwars2.com/wiki/Infinite_Golem_Swarm_Potion), that could be a template for a general approach.

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