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Steve The Cynic.3217

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Everything posted by Steve The Cynic.3217

  1. > @"bastet.9321" said: > Thought repairs were kept in to keep people/groups from just endlessly zerging/leap frogging stuff like high leveled/ranked enemies in an endless tide > > Maybe I'm just crazy That rings a bell, vaguely, linked to the change in dungeon boss fights way far back when, to obstruct what they called "rez rushing".
  2. > @"mercury ranique.2170" said: > People calculated that the ingame measure "range" equals about 1 inch. So if a longbow has a range of 1200, the arrow shoots 1200 inches. I'm not sure if anyone used this to measure the size of the maps, but it should be easy enough to do so. > Another helpfull thing would be to mention that a raptor jump on flat terrain with canyon jumping active is about 1730 units (inches) or 4.4 meters. Um. No. 1730 inches is 144 feet, which is more like 44 metres. (Your decimal place is incorrect.)
  3. > @"aquafire.2718" said: > I searched for a while trying to find some topics on repair, The only things I found was most players are unhappy with the repair mechanic as it sits, I agree from an immersion standpoint. There is an entire gameplay loop that could made out of the repair mechanic, on top of that it used to cost money to repair gear atleast Arenanet had something there now its free and basically nonexistent. Armorsmiths and weaponsmiths should be able to repair equipment (weapons and armor separately if players like that idea) via a trading window (kinda like how wow has it with enchanting with a little box at the bottom to allow repairs without the smith taking the item). Also there isnt even a trading window where you can trade which isnt a huge issue given the mailing system is instant but still something to look at. Just some thoughts I had and wondering how people feel with fleshing out some mechanics that could use some love. You've completely misunderstood what people are unhappy about concerning repairs. What people don't like is that (now that it's free) it even exists.(1) The push-back you're getting in this thread is because you are suggesting that ArenaNet spend development resources making it more intricate and annoying, especially for characters who don't have the relevant crafting profession. (No, trading won't work, since your character cannot even *carry* an item that's Soulbound to another character, even another one of your own.) (1) I'd love to get rid of it, so long as I can trade my Endless Repair Canister for a Permanent Bank Access Express.
  4. > @"Ravvann.7856" said: > Can anyone help. I would like to transfer my gw2 from my ssd to my hdd. Any help would greatly be appreciated. Thank you. The others have described what to do, but (dontcha love that but?)... As implied by @"Sylvyn.4750" above, map load times will be much slower on HDD than on SSD. I'm not saying that you shouldn't do it, but you *should* expect to have much longer map-load times and a few visual oddities about maps being only partly loaded when you load in and then filling in over a short time afterwards, with player models being "generic human" (or Norn / Sylvari / Charr / Asura) for a while as well. And possibly the "my mount is in the floor for a while until it loads properly" thing which plagued us a while back.
  5. And there's a bunch of others that, like Trailblazer for Petey, are on fire. Curiously, nobody has ever commented to my weavers that their Dragocopters are on fire.
  6. This again? > @"Steve The Cynic.3217" said: > "game is dying" is (or should be) a generic meme in all MMORPG forums, even to the extent of things like > * Game released today: "Game is dying." > * Game released yesterday: "Game is dying." > * Game just released a new expansion, all the servers are jam-packed with players: "Game is dying." > * Game will release in two weeks: "Game is dead."
  7. > @"Crunchbone.7341" said: > I first tried "quote", then I highlighted only the one sentence I wanted to quote & clicked "quote" & it still put the entire post in both ways. I am always open to more information & happy to learn! Indeed. And then you simply delete the parts you don't want to include, as I did when I answered your question.
  8. > @"Crunchbone.7341" said: > I do not know how to add a quote :) Under the person's post, there's a big double quote mark and the word "Quote". Click that.
  9. > @"iynk.9053" said: > Examples of top-requests that have been ignored/refused for no good reason. > * Skins for summons > * Race change items > * Unlimited shared inventory slots Perhaps "for no adequately explained reason", but there *was* a reason, and it *wasn't* just "because we want to spite you". Example: Race change in GW2 is a major problem, just like sex change is in SWTOR (but sex change is no problem in GW2, while species change is no problem in SWTOR), and in both cases, it's because the character's unchangeable characteristic is baked into the flow of the story *somewhere*. Yes, race change could be restricted to characters who've finished the Personal Story (where most of the pain is), but there's still room for oddities even then (what exactly should the My Story part of the Hero panel show afterwards?). Also, don't forget the small point that no matter how many people (code developers, story writers, voice actors, graphic artists, testers, etc.) they hire, they still have a limited amount of game-development resources available, so they have to pick and choose which things they develop. That's almost as good a reason to not build X as "it's very difficult or very laborious(1) to do", and definitely better than "because we want to spite you". > Tons of other zero-effort skins to choose from if the above pairings seem off... I think you have hugely underestimated the amount of work required. Sure, the appearance models exist already, but they probably don't have suitable attack animations for the different skills that minions have, for example. Overall, even if all it took was that one member of staff rubs her nose and bewitches the thing into existence, that's not zero effort. (1) the two distinct meanings that hide behind someone saying that X is hard to do. It might be genuinely difficult, or it might merely be a lot of work ("laborious").
  10. > @"ProtoGunner.4953" said: > It seems it's the only "major" MMO not capable of going with a newer DX version than their ancient DX9. It's getting ridiculous. I guess SWTOR doesn't count as major by this classification.
  11. > @"Teratus.2859" said: > The same issue exists on Windows PC's as well although are far more forgiving.. take a look back at some older PC games for example and you'll find a bunch that either have a lot of issues running on modern tech or straight up don't work at all anymore due to some dead component that is no longer a part of modern PC hardware or some old software that is no longer used and supported etc. > Off the top of my head Black and White comes to mind.. getting that running on a modern computer/OS is an absolute nightmare. It's usually down to those games playing fast and loose with the rules of Windows programming in some way (especially in exclusive full-screen mode(1)), and more recent versions of Windows have become progressively more strict and pedantic about them. Good news, through. Ziggurat has been buying up the rights to publish older games with (as far as possible) fixes to allow them to work on modern versions of Windows (especially Win10). Fans of _Bloodrayne_ from back in the day will be pleased to hear that the "Terminal Cut" version that was recently released by Ziggurat runs just fine on a totally up-to-date Win 10, and in 4K as well. Pity that a bunch of the user reviews on Steam were by people who assumed (without justification) that it was an HD remaster rather than a bug fix... (1) Some games work fine in Windowed mode but break horribly in full-screen.
  12. > @"BunjiKugashira.9754" said: > The bad news is that you can't reset hero points. The good news is that there are more than enough hero points to fully unlock both holosmith and scrapper on your engineer. As the others have said, there are sometimes hero point trains that take you to the various hero points, especially in HoT where the hero point challenges are designed to be completed by a group and not by a single individual. There aren't that many hero point trains in PoF because the hero points are much easier to solo. My most-trained character, created on Early Start Launch Day, has all current Guardian specialisations trained, including Dragonhunter *and* Firebrand, and _she still has **270 unspent hero points**._ EDIT: and the maps say that she could train another 130 points if I wanted to bother.
  13. > @"hugo.4705" said: > The "inside an object" is non compatible too, because of wvw sieges, being in a banner, using a cunsummable like a feast, using box o fun, or any object you can pass through. More to the point, there's numerous places where you can be *inside* the map, not under the map, and without meaning it end up inside an object. Examples that I've done, mostly because of my penchant for exploring really *high* places, especially with the Dragocopter. It's fun flying over the top of a waypoint or PoI or HP somewhere, and seeing that it's directly below me but 15000 game units away, somewhat more than twelve hundred feet. But sometimes you end up inside rocks, e.g. in the Vigil fortress below the Captain's Airship. You can use Mr Buns or the Dragocopter to get on top of the airship, and end up dropping through holes in the scenery around the fort. Or the tunnels in the southern end of the east shore of the Strait of Devastation (south of Fort Trinity). And I've been knocked inside scenery by foes, famously in one of the fighting instances of PoF in the Crystal Oasis, where you invade the Branded main camp. (I stayed in there because it let me cheese the fight. Eventually the crew finished off the foe and I exited combat and could /stuck out of the scenery object.) So a hard no to automated bans for being inside objects, especially scenery.
  14. > @"maddoctor.2738" said: > Why would they add ray-tracing in Guild Wars 1? What is it gonna offer the game? Or DirectX 12 for that matter. Guild Wars 1 is a well optimized game, for its time, running very well even on terrible PCs of the era. And obviously it runs flawlessly on current hardware, even with the rather recent graphic updates. For a while a couple of years ago, I had problems running it on my newest PC, since it was maxing out north of 500 FPS, and moving my character around was actually glitching out. Turning on v-sync solved that. Since then I've updated the PC to 3840x2160 screens and an RTX 2080Ti, and I'm disappointed to find that GW1 can "only" manage 400 FPS. (But it runs fine without the glitchy stuff it had before.)
  15. > @"Tseison.4659" said: > I’d like for them to bring back the Ritualist outfit already or permanently add the outfit voucher in the gem store so we can choose which outfits we want. > > But to answer your question the outfits I’d like for them to add would be: > Luxon > Kurzick > Ancient > Imperial > Norn > And lastly, Obsidian You appear to have deliberately omitted the best of them: ![](https://i.imgur.com/X9OzP9Z.jpg "") Vabbian Necro Female.
  16. > @"KrHome.1920" said: > > @"Steve The Cynic.3217" said: > > > @"KrHome.1920" said: > > > Exclusive fullscreen prioritizes PC resources to the game. The drawbacks are the locked mouse cursor and the required ram data swap, when you want to alt+tab out of the game into windows, so this becomes very slow and can even crash the game. > > > > The locked mouse cursor is a function of the game rather than of exclusive fullscreen. Some games lock the cursor, some don't. (And some, like GW2, *try* to lock it, but it's possible to escape the lock, which does ... bad things.) > You can not move the mouse out of exclusive fullscreen - never! Every game that supports this automatically runs in borderless window aka "fake fullscreen". Even the games that have a separate "Windowed (full screen)" or "Full screen (Windowed)" mode? (Example: SWTOR.)
  17. > @"KrHome.1920" said: > Exclusive fullscreen prioritizes PC resources to the game. The drawbacks are the locked mouse cursor and the required ram data swap, when you want to alt+tab out of the game into windows, so this becomes very slow and can even crash the game. The locked mouse cursor is a function of the game rather than of exclusive fullscreen. Some games lock the cursor, some don't. (And some, like GW2, *try* to lock it, but it's possible to escape the lock, which does ... bad things.)
  18. > @"Eloc Freidon.5692" said: > They need to put you back into the map, not out of the instance. Ever. If they do that, they should *also* add the "exit instance" button as a permanent feature (rather than just at the very end, after the objectives are complete) to provide us with a way to force our way out of the instance when it has all gone totally pear-shaped. As it stands, the only way to do that is to deliberately run outside the area and trigger this timer thing. (That is, remember that if they make it impossible to do it by accident, they also make it impossible to do it on purpose.)
  19. > @"iynk.9053" said: > Please consider allowing some of the most-requested features to be crowdfunded through the Gem Store. > > As an example, allowing players to dye weapon and backpack skins is something that ArenaNet isn't staffed to handle. OK, fine. > > But what if ArenaNet simply put a price on the cost of said feature work and added a tab to the Gem Store for players to be able to fund it? Any projects that couldn't be completely funded could have the gems refunded back to the player accounts. > > Seems like a win-win scenario. The primary cost is not, as such, the money (as already discussed in this thread), but a direct cost to us: * They have a finite set of resources for development (whether that's the *game's* code, the *engine's* code or "art" resources). * They have a finite time to build stuff in(1). * As a consequence, they have to prioritise what gets developed first, and what waits for later. * If the crowdfunding thing shows that X is more interesting for us (the people who would be voting) than Y is, then X happens before Y (or Y doesn't happen at all), and in that sense, *we* (or at least the supporters of Y) *do* lose out. It isn't exactly a zero-sum game between X and Y, but it's a lot closer than your description of it as a "win-win scenario" makes it sound.
  20. > @"Noodle Ant.1605" said: > As a long time asura player, it immediately didn’t look right when I first viewed it. It still doesn’t. But then I saw the picture of it being used on a human model at the top of this page and wondered, why does it look alright there? > > The difference is, human models (human, sylvari, norn) get a bit of extra substance on their foot to compensate their missing heels. On the other hand, asura get their heels sliced off with no compensation. > > It’s a bit inhumane if you ask me, but then again, asura ears are lopped off everywhere. And I can’t deny that the human models get their ankles obliterated by these shoes either. But IMO it would’ve been interesting if they did artificially increase character height (as it should) instead of slicing off heels/adding some mysterious body-like substance. Amid its many flaws, for which this thread is not the place, ArcheAge did do one thing right. If your human character wears high heels of any sort, you can tell because the character is a little taller, and you can see the change if you remove the heels and then put them back on.
  21. > @"sorudo.9054" said: > > @"Lucio.4190" said: > > > @"Mouse.7382" said: > > > Denied. I want any and all able time/resources spent on xpac/balance/etc. > > > > I don't have any insight, but will one exclude the other, except for financially? > > I imagine that recording all audio files in a new language shouldn't load the developers other than adding a new language and link. The voice actors might cause an additional cost though. Is there something else that I haven't thought about? > > the entire game till now needs that treatment, it would mean that they have to translate and record millions of lines just to get the core game ready. > no seriously, it takes more resources to completely re-record and translate every single line than to add a new chapter. It's not millions of lines. SWTOR is probably the MMORPG with the most spoken lines, and I'd guess it's around half a million lines by now - the hype train when it was getting ready to launch talked about 200,000 lines in fully voiced(1) conversations, etc. back then. But there is lots more to it than just the main dialogue. Let's look at what would have to be translated: * All the spoken lines (and then recorded in the new language). * All the names of items. Not such a problem for e.g. "Iron Sword", but an item like one in Allods Online might be a bit more of a problem: "Fine Mithril Sword of a very powerful glorious invincible hero scout with ruby inlays and platinum engraving in June language". * All the names of places, skills, crafting stuff, etc. * All the above for all new content. (Yes, there's an on-going cost imposed by adding a language.) And of course *jokes* cannot be translated, but must be re-written. Example: The mini-golem mining pick tool thing makes (among other things) a groanish pun on the similarity between the sounds of "Orr" (place in the world) and "ore" (unrefined metal). In French, that wouldn't work, because "minérai" (ore) does not sound like "Orr". Instead, they rewrote the joke to play on "or" (gold) versus "Orr". (1) "Fully voiced" is a contentious term. I've seen people claim that ESO is fully voiced, and yet I've *never* (outside of combat grunts and shrieks of pain as the character falls off cliffs) heard my character's voice in ESO. By "fully voiced", I mean where everyone in a conversation speaks, as in GW2 or SWTOR.
  22. > @"Batel.9206" said: > > @"XYLO.7031" said: > > Someone please> @"Steve The Cynic.3217" said: > > > > @"Witch of Doom.5739" said: > > > > Have you seen them on Charr? I have no words. No, wait, I do: clown shoes. > > > > > > I'm inclined to say "clown feet" rather than "clown shoes", but yeah. > > > > XD They ARE clown shoes on Charr. Screenshot will not do it justice. See it for your self. XD > > ...I didn't think it could possibly be that bad, but...uh...actually, yes, it is. (Sorry for the low-quality image.) > > ![](https://i.imgur.com/xC3DxnG.png "") > Dem Charrs got big feets. =)
  23. > @"XYLO.7031" said: > Someone please> @"Steve The Cynic.3217" said: > > > @"Witch of Doom.5739" said: > > > Have you seen them on Charr? I have no words. No, wait, I do: clown shoes. > > > > I'm inclined to say "clown feet" rather than "clown shoes", but yeah. > > XD They ARE clown shoes on Charr. Screenshot will not do it justice. See it for your self. XD I *did* see for myself, before I wrote the comment.
  24. > @"Fueki.4753" said: > Can you please rename them into nut-cracking shoes? > > High heels are neither stylish nor even remotely pretty. > If anything, they are disgusting and serve for nothing other than damaging the feet muscles of the people wearing them. Nerys said that she really likes them. So there.
  25. > @"Witch of Doom.5739" said: > Have you seen them on Charr? I have no words. No, wait, I do: clown shoes. I'm inclined to say "clown feet" rather than "clown shoes", but yeah.
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