Jump to content
  • Sign Up

Not even 1 BOSS/Meta!


Anhellbro.7210

Recommended Posts

  • Replies 73
  • Created
  • Last Reply

Top Posters In This Topic

> @Carighan.6758 said:

> As evident by the endless stream of threads since PoF was hinted at urging ANet to please not do HoT maps again? You might enjoy them (as do I!), but clearly that is **not** a universal opinion.

 

Most of the hatred for the HoT maps came from their confusing, multi-level design (especially Tangled Depths and Verdant Brink).

 

Don't confuse the two.

 

Having metas on PoF's more traditional, one-level open maps would've been the best of two worlds, IMO.

Link to comment
Share on other sites

> @Oglaf.1074 said:

> > @Deihnyx.6318 said:

> > Gw2 wasnt always all about Meta. HoT was.

>

> And as a result, the HoT maps were far superior to old Tyria open world when it comes to immersion and the game world feeling "alive".

>

 

It was.

But that doesnt mean PoF isn't.

 

The more you add meta the more you're gonna have a spread out population. Either that, or some old metas wont be done anymore and will die, with no way for new players to do them.

 

And again, dragonstand is fun from time to time, otherwise it becomes pure grinding for gold/mats. Not everyone is into farming.

Link to comment
Share on other sites

Honestly, I think meta events were awesome, but were not implemented in the best way. I feel like they could have easily implemented several new systems which would improve on people trying to get together for Meta's. Also improve the scaling dramatically.

 

Best system I can think of, is simply add a "meta queue". Allow people to tag as a meta commander, which will open it up as a meta map. And if you join the queue, you'll join the next available.

 

As for "Moving around your schedule", that sucks? They wanted people to avoid farming the same event over and over in a row. I don't blame them. But really, it's on a 2 hour timer. Happens quite often, and if you truly need it, shouldn't be that hard to get to. I understand that not everyone has the same living situation as me, but you only NEED to do DS once or twice if you wanted something specific. And getting a legendary is out of the question if you can't work around a 2 hour timer.

Link to comment
Share on other sites

> @Deihnyx.6318 said:

> > @Oglaf.1074 said:

> > > @Deihnyx.6318 said:

> > > Gw2 wasnt always all about Meta. HoT was.

> >

> > And as a result, the HoT maps were far superior to old Tyria open world when it comes to immersion and the game world feeling "alive".

> >

>

> It was.

> But that doesnt mean PoF isn't.

>

> The more you add meta the more you're gonna have a spread out population. Either that, or some old metas wont be done anymore and will die, with no way for new players to do them.

>

> And again, dragonstand is fun from time to time, otherwise it becomes pure grinding for gold/mats. Not everyone is into farming.

 

Erhm, no. Metas have the opposite effect: they bring players scattered in the zones together....

Link to comment
Share on other sites

> @Oglaf.1074 said:

> > @Deihnyx.6318 said:

> > > @Oglaf.1074 said:

> > > > @Deihnyx.6318 said:

> > > > Gw2 wasnt always all about Meta. HoT was.

> > >

> > > And as a result, the HoT maps were far superior to old Tyria open world when it comes to immersion and the game world feeling "alive".

> > >

> >

> > It was.

> > But that doesnt mean PoF isn't.

> >

> > The more you add meta the more you're gonna have a spread out population. Either that, or some old metas wont be done anymore and will die, with no way for new players to do them.

> >

> > And again, dragonstand is fun from time to time, otherwise it becomes pure grinding for gold/mats. Not everyone is into farming.

>

> Erhm, no. Metas have the opposite effect: they bring players scattered in the zones together....

 

That was my exact thought when I read that.

 

Also, there are plenty of other ways to get gold/mats. Just because something exists that has great produce for gold/mat, doesn't mean you have to do it. Something will always give the best, you remove Dragon Stand, and you might just have to farm harpies in this 1 area for the most efficient way to get gold/mats (Just as an example).

 

Farming is literally a choice, you can't blame that on meta's.

Link to comment
Share on other sites

> @Oglaf.1074 said:

> Erhm, no. Metas have the opposite effect: they bring players scattered in the zones together....

 

Sure. If there's a handful of them. What happens once you have 200 zones, all with their main meta loop? Do you magically pull capped maps out of a hat with an ever-shrinking population of players? We need maps to support scattered non-cohesive play, and loose events provide that. More so because maps for meta-runners **already exist**.

 

Link to comment
Share on other sites

> @nsleep.7839 said:

> There aren't map wide metas, but there are some events that can be considered World Bosses or something of the sort with a bunch of pre-events leading to them.

>

> In Crystal Oasis there is the Casino Blitz leading to the Choya Pinata. (Apparently can drop an infusion)

> Elon Riverlands has the Augury Rock event chain to collect the magic around which will eventually spawn the doppelganger of a player in the area.

> The Desolation has the Maw of Torment, three lanes fighting a boss at the center.

> Vabbi has the Serpents' Ire, you have to slay 5 serpents (forgotten?) to spawn a boss, the Dps check of the first phase seemed a bit more on the tighter side, this event has only been completed a few times.

 

^This... the OP is demonstrably wrong. You can't just say "These metas are fake" (whatever that means) and brush them aside as nothing. Not to mention the legendary bounties. Meta events don't have to be map wide to be metas.

 

Honestly, I was really hoping for a Dragon Stand like map, because that map is amazingly fun and a new map in that same format would have been great, but I see nothing wrong with the way the PoF maps are structured. But, this doesn't mean we won't see larger boss metas in the future, they have the ability to add new events to existing maps, and it's possible that we'll get a Dragon Stand style map in season 4.

Link to comment
Share on other sites

> @Malthurius.6870 said:

> But, this doesn't mean we won't see larger boss metas in the future, they have the ability to add new events to existing maps, and it's possible that we'll get a Dragon Stand style map in season 4.

 

Not really and I still don't understand how people expect a large HoT meta event in the Living World maps. The Living World team is separated into **3 smaller teams** that released an episode and smaller map every 3 months since Season 3. It's certainly not the same as having a complete expansion team of 70 people working for 2 years on the expansion.

 

An expansion is where you could expect these large maps with large events. Living World maps will give you a new map currency to farm, smaller maps and smaller events.

Link to comment
Share on other sites

The lack of METAS (Personally) mean that once I complete the story and maps I am pretty much guaranteed to never bother coming back to PoF content. I am just gonna go back to HoT content and occasional world boss hunt instead, as these maps feel dynamic and alive, while the new maps feel lackluster and dead to me. Without grand, public events, that people can jump into if they happened to be in the area, the world feels dead and abandoned.

 

Static events that can be triggered, as good as they are for personal farming, do not bring this world to life for me. Don't get me wrong, I love the PoF maps, but only visually, and if one day I feel bored and just want to sight-see, that's pretty much the only time I will be back. To me, personally, this game was never about farming, but about exploration, story and dynamic interaction with the world and other players. I personally enjoy giant public events that bring random people together to complete them. I don't mind sometimes failing these either, because I enjoy that experience. Zerg trains are just a boring farm.

 

Once again though, we all have to keep in mind that these are all personal opinions and not facts. Cheers.

Link to comment
Share on other sites

> @Malthurius.6870 said:

> > @nsleep.7839 said:

> > There aren't map wide metas, but there are some events that can be considered World Bosses or something of the sort with a bunch of pre-events leading to them.

> >

> > In Crystal Oasis there is the Casino Blitz leading to the Choya Pinata. (Apparently can drop an infusion)

> > Elon Riverlands has the Augury Rock event chain to collect the magic around which will eventually spawn the doppelganger of a player in the area.

> > The Desolation has the Maw of Torment, three lanes fighting a boss at the center.

> > Vabbi has the Serpents' Ire, you have to slay 5 serpents (forgotten?) to spawn a boss, the Dps check of the first phase seemed a bit more on the tighter side, this event has only been completed a few times.

>

> ^This... the OP is demonstrably wrong. You can't just say "These metas are fake" (whatever that means) and brush them aside as nothing. Not to mention the legendary bounties. Meta events don't have to be map wide to be metas.

>

> Honestly, I was really hoping for a Dragon Stand like map, because that map is amazingly fun and a new map in that same format would have been great, but I see nothing wrong with the way the PoF maps are structured. But, this doesn't mean we won't see larger boss metas in the future, they have the ability to add new events to existing maps, and it's possible that we'll get a Dragon Stand style map in season 4.

 

Not wrong per say, but there are different definitions of Meta events per say. I (personally) enjoy events like Auric Basin or some world boss fights, they are fun (to me). Events in Oasis and Riverlands I could never consider meta events. Passively riding around and collecting crap is just boring riding around that I do everywhere anyway. They feel like a cop out.

 

Legendary bounties aren't metas either (to me personally). I did them, and personally to me they are just zerg trains to swarm a mob and kill it in 10s or less. They aren't fun. If these mobs were at least world boss level difficulty and had some difficult mechanics to consider, sure, I'd agree they might be fun, but as how they are now (at least for first three maps), there isn't really any challenge to them. World Bosses at least can be difficult and failed. World Bosses you can run into while exploring and be like "oh, it's that time again... cool, here I go!" I get no dynamic feedback from PoF maps. Great personal farming maps for those that enjoy farming though.

 

I am yet to check out Vabbi and Desolation so maybe these events will have some redeeming qualities (as based on description provided they might, I am just not that far in the story yet). I do hope they will bring larger metas back as well though, or at least mix and match some maps so that everyone can find something for themselves in the future content.

 

Once again, it's all personal opinions, not facts. Cheers.

Link to comment
Share on other sites

> @Tekey.7946 said:

> Not really and I still don't understand how people expect a large HoT meta event in the Living World maps. The Living World team is separated into **3 smaller teams** that released an episode and smaller map every 3 months since Season 3. It's certainly not the same as having a complete expansion team of 70 people working for 2 years on the expansion.

>

> An expansion is where you could expect these large maps with large events. Living World maps will give you a new map currency to farm, smaller maps and smaller events.

 

I don't see the problem. A single DS style map is a lot less work than an entire expansion, so I don't see how a smaller team couldn't do a fraction of the content the expansion team did in HoT. The only difference there would be between a normal Living World map and a Dragon Stand type map is the events chain together and end in a boss.

Link to comment
Share on other sites

There are meta events. There is a sequence of events that culminates in a boss fight whose progress is displayed to everyone's screen at top right in map. There aren't metas that requires every-one-that-can-move-in-map-gather-together-at-predetermined-time-to-do-this and for that I am so very grateful.

 

Maybe they can add some farmable event after one of these metas end so people keep coming back but please no more HOT metas.

Link to comment
Share on other sites

> @Malthurius.6870 said:

> so I don't see how a smaller team couldn't do a fraction of the content **the expansion team did in HoT**.

 

The developement of HoT was different to PoF if I remember correctly. There were **no Living World episodes** from January 2015 to October 2015 (when HoT was released) because they were **all** occupied with the developement of HoT.

 

Now they were split, and the resources were divided. We've seen what the Living World teams did in Season 3. There were even significant differences **among the 3 teams** (storytelling, maps,...). I think 'A Crack in the Ice' was heavily criticized for its storytelling and gameplay - go in a cave, fight 5 boring waves of enemies, etc. for example.

 

I don't think the small Living World teams will ever be able to create content that can be compared to the meta events in HoT. But it'll all be clear in 3 months.

 

 

Link to comment
Share on other sites

I haven't been to every part of PoF, but from what I have seen it has chained dynamic events rather than meta events. The mechanics are the same, but a meta event will guide you through the connected events whereas chained events don't. You have to hang around and listen to the NPCs to see if something else is going to happen.

 

I prefer changed dynamic events, I think they are better at telling a story and I don't mind repeating them (all or in part). I do meta events for the loot or if I am bored.

Link to comment
Share on other sites

> @lakonas.4317 said:

> If GW2 was always about metas for you, I have good news, HoT maps are still open.

 

Can we please stop it with this total BS argument? HoT metas were awesome, but nobody who did them a hundred times over is about to go back just for the experience of meta events. Large-scale, player-coordinated events have been a major selling point of GW2 since the beginning, and PoF completely failed to deliver anything of the sort, despite being full of perfect venues. We can only hope something will be added in soon, or these maps will be as empty as Core in a few months.

Link to comment
Share on other sites

I feel that we were really trained to expect and feel we 'needed' Metas with Hot - in fact I found HoT so confusing and stressful the first time I went in I didn't go back for a few weeks! so when I got into PoF I too felt abit aimless, its like finishing a big work deadline and being unable to relax into not having these big overarching aims anymore - it takes a few days and anyway with PoF you still cant sit around smelling the roses because of the overzealous agro range but that's another story.

 

Anyway ive got a feeling you will be ok OP as I suspect the following is going to happen with Living Story:

 

There will be less maps with LS4 than previous LS - instead some of the story will be INTEGRATED into the present PoF maps, including some Metas, this will have the benefit of PoF maps feeling really alive as they change over time ( maybe they will do this via phasing? so people not having started LS will still see the 'old' version of the map)

 

Of course this will disadvantage players starting the expansion later of there isn't phasing as they wont get to experience the original map, but other than that I feel this could really be a good way to go and one I am sort of hoping for

Link to comment
Share on other sites

> @Rococo.8347 said:

> Anyway ive got a feeling you will be ok OP as I suspect the following is going to happen with Living Story:

>

> There will be less maps with LS4 than previous LS - instead some of the story will be INTEGRATED into the present PoF maps, including some Metas, this will have the benefit of PoF maps feeling really alive as they change over time ( maybe they will do this via phasing? so people not having started LS will still see the 'old' version of the map)

>

> Of course this will disadvantage players starting the expansion later of there isn't phasing as they wont get to experience the original map, but other than that I feel this could really be a good way to go and one I am sort of hoping for

 

If there wasn't even a single word from the devs about such plans, I wouldn't even consider it to be possible.

When you're talking about several versions of the original map, I can only remind you of their clear statement that they didn't want their content to be temporary anymore like in Season 1 of the Living World. If they introduce a new enemy in the old maps, people who joined the expansion at a later date will be upset they can't experience the original content anymore and the story doesn't make sense anymore with regards to the events that now take place in the maps.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...