BlueIce.6951 Posted October 3, 2018 Share Posted October 3, 2018 Make the basic bags (colored leather; 5 slot) something that can be upgraded through either the mystic forge or leatherworker craft. These are not useful as is for a lot of players as they do not add enough slots to warrant keeping and the sell price is so low. You can even make this like a bag version of the multi-colored mini pets so it gives users something to work towards. Link to comment Share on other sites More sharing options...
Reilath.8064 Posted October 3, 2018 Share Posted October 3, 2018 Why even bother recommending things when it'll never happen.. This post is just to give us some false hope, because we've been asking for a Build template/profile system since the release of the game and we are still waiting. That is probably the most important thing you can do to give us the improved "quality of life". And even if that happens, you'll make it behind a gem store wall, for example you get 2 build profiles for free per character and if you want more, you will need to buy them via gem store like you buy character inventory slot expansion. (per character)-but i don't care, at least do that. Build profile system should be on top of "to-do" list,and after that almost every class should get a full rework, there are just too many useless classes and what made it even worse are the players that are extremely toxic when you're not playing a "meta" class, in wvw for example (but that is not the players fault, its your fault ArenaNet). The biggest mistake you've done are the new " elite specs" system that just made the game 100x times more complicated to balance, and because of that there are certain classes that are unusable for PvE content, some for PvP content, and some for WvW content, which just shouldn't happen. And its a huge design flaw when a ranged class is only viable when using melee weapons. It's been hard going in-game lately when you have all 9 classes on your account and you just can't seem to find a single class you like :/ (i played many MMORPG's and this only happened in Guild wars 2.) Link to comment Share on other sites More sharing options...
runeblade.7514 Posted October 3, 2018 Share Posted October 3, 2018 Hearts needs to be party-friendly. It is the only feature/content that makes me not want to play with other people. When I finish my heart, I have to wait for the other player to finish before we can move on. Ultimately it makes me want to leave them completely. I feel this is a very important QoL feature that needs to be prioritize because every single 80 map from Ember bay has been heart maps. It will also help leveling core players also. How to fix: * If you are in a party and you are in the same zone with the same Heart, you share heart progress. * Other players take less progress from you. Meaning if you kill a mob, you get 100% heart progress and the other player gets 50% heart progress, the third player gets 25% heart progress and the final player gets 12.5% heart progress. Each progress is randomized. This is so that players don't finish hearts too quickly. * Players can still share progress in a squad, but only 4 players receives a shared heart progress every time. * Heart progress prioritize players that hasn't finished the same heart and the player in the same heart area. It will improve socialization aspect because players will party up to finish content faster. Link to comment Share on other sites More sharing options...
Capodicapis.6819 Posted October 3, 2018 Share Posted October 3, 2018 An option to be able to send 1 ascended armor or weapon box to a friend (limit: 1 time per 2 months; u can reset the timer paying 300 gems; lore: "Sometimes we have to do tremendous efforts to help our beloved ones"; now you can deposit an ascended weapon or armor into a box to send it to a friend paying 20g, X NPC is located at X or via a new option in the top left corner of the screen. Only base game stats, so Friends still have to go to the world together and do the things to switch to the new stats. Link to comment Share on other sites More sharing options...
BlueIce.6951 Posted October 3, 2018 Share Posted October 3, 2018 > @"Reilath.8064" said: > Why even bother recommending things when it'll never happen.. > This post is just to give us some false hope, because we've been asking for a Build template/profile system since the release of the game and we are still waiting. > That is probably the most important thing you can do to give us the improved "quality of life". > And even if that happens, you'll make it behind a gem store wall, for example you get 2 build profiles for free per character and if you want more, you will need to buy them > via gem store like you buy character inventory slot expansion. (per character)-but i don't care, at least do that. > Build profile system should be on top of "to-do" list,and after that almost every class should get a full rework, there are just too many useless classes and what made it even worse are the players that are extremely toxic when you're not playing a "meta" class, in wvw for example (but that is not the players fault, its your fault ArenaNet). > The biggest mistake you've done are the new " elite specs" system that just made the game 100x times more complicated to balance, and because of that there are certain classes that are unusable for PvE content, some for PvP content, and some for WvW content, which just shouldn't happen. > And its a huge design flaw when a ranged class is only viable when using melee weapons. > It's been hard going in-game lately when you have all 9 classes on your account and you just can't seem to find a single class you like :/ (i played many MMORPG's and this only happened in Guild wars 2.) This is just my opinion, but I have not run into any class that is actually unusable for PVE, (I do not count raids, fractals, or dungeons as standard PVE. I have heard a lot of comments of a build not being suited to that mode, so I avoid it unless I actually know who is running the group.). That is almost exclusively what I do and I have with every class. I know that I do not run meta build on my characters, I just play the build I find I enjoy. Outside of raids, fractals, and dungeons, I really honestly love PVE throughout almost all of the game (HOT maps are my least liked). One of the best portions of PVE to me is running into random groups that help each other out for specific tasks or just kind of interact quickly. I do agree that it would be nice to have build templates, but in my case it is so I can swap elites and sub skills back to what I like in an easier manner. I have also found that a lot of suggestions have been taken into account and addressed as possible. I hope that your experience can improve and you can enjoy playing all of your classes again. Just as a suggestion, maybe find some people who really enjoy a mode to run different areas/content/goals with and see if you have the same enjoyment for whatever it is that they are doing. I would also suggest avoiding any group that has a pre-qualification on armor, weapons, or build. Link to comment Share on other sites More sharing options...
BlueIce.6951 Posted October 3, 2018 Share Posted October 3, 2018 > @"runeblade.7514" said: > Hearts needs to be party-friendly. It is the only feature/content that makes me not want to play with other people. When I finish my heart, I have to wait for the other player to finish before we can move on. Ultimately it makes me want to leave them completely. I feel this is a very important QoL feature that needs to be prioritize because every single 80 map from Ember bay has been heart maps. It will also help leveling core players also. > > How to fix: > > * If you are in a party and you are in the same zone with the same Heart, you share heart progress. > * Other players take less progress from you. Meaning if you kill a mob, you get 100% heart progress and the other player gets 50% heart progress, the third player gets 25% heart progress and the final player gets 12.5% heart progress. Each progress is randomized. This is so that players don't finish hearts too quickly. > * Players can still share progress in a squad, but only 4 players receives a shared heart progress every time. > * Heart progress prioritize players that hasn't finished the same heart and the player in the same heart area. > > It will improve socialization aspect because players will party up to finish content faster. Another idea would be to scale up the heart requirements by the number of people in your party in the heart zone. They already do this with events, so I would hope that it could be something implemented for hearts. Link to comment Share on other sites More sharing options...
Wuna.7809 Posted October 4, 2018 Share Posted October 4, 2018 For the extra particle effects around the skills bar, a slider option would be much appreciated where you could fade it to zero visibility. An example would be the berserker flames that appear after full adrenaline has been reached or anything of the like for all other professions. Link to comment Share on other sites More sharing options...
JackassTheX.6351 Posted October 4, 2018 Share Posted October 4, 2018 Add a "prioritize hearts" checkbox under "Content guide". I love the content guide because it's well implemented and it helps you effectively explore an area without being too hand-holdy - at least I use it that way. But why does the content guide prioritize hearts over everything else? This makes no sense, especially for PoF and LW maps that have repeatable hearts. It's annoying to have to complete hearts to "get rid of them" for the content guide to show other things. I've done them before. Sadly, they're not that enjoyable and I just want to run around the pretty maps and explore them, but I had to force myself to explore all the PoF maps in one sitting (1 map per day on my current schedule) just so the hearts didn't annoy the crap out of me. I hated it because it felt like rushing. Link to comment Share on other sites More sharing options...
Reilath.8064 Posted October 4, 2018 Share Posted October 4, 2018 Colored crafting icons in character selection menu and i mean colored by rank, 400 would be Exotic color, and 500 would be Ascended color for example. Link to comment Share on other sites More sharing options...
Zabeardy.5930 Posted October 4, 2018 Share Posted October 4, 2018 As a person that really likes making builds, it would be awesome if the hero panel stat window would show base stats and not only green numbers indicating a stat boost, but actually show where the buff and how much of it is coming from where. Like lets say 100 power boost from food, 250 stat increase from sigils, any amount coming from a stat conversion, for example precision to ferocity trait. Link to comment Share on other sites More sharing options...
notebene.3190 Posted October 4, 2018 Share Posted October 4, 2018 Ability to set focus to a bag in your bank upon opening, and anything you double click on from your bag automatically goes into the bag that has focus in your bank. Closing the bank resets to default behavior. Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted October 4, 2018 Share Posted October 4, 2018 Improvement for the use of the Home Instance portal stone. Could we please get a merchant in the Asuran and Sylvari home instances. Those two don’t have a merchant. When you have a Home Instance portal Stone a merchant in your instance is useful for low level alts that are parked at one spot to be able to go somewhere and come back. It’s also useful for other chars to have a spot to sell items. Currently I use WvW to clean out inventory for these, or PvP if it has a queue, but I’d prefer to use my home portal stone and go to that char’s home instance. Link to comment Share on other sites More sharing options...
Tails.9372 Posted October 4, 2018 Share Posted October 4, 2018 The ability to use mounts in Mistlock Sanctuary would be a great QoL improvement. Link to comment Share on other sites More sharing options...
WJHB.8130 Posted October 4, 2018 Share Posted October 4, 2018 Not sure if it's been said yet but compiling all the bank tabs into one larger window (or at least have the option to like we do with our inventories) would be quite nice. It would save some scrolling space and would make the bank more customizable. Link to comment Share on other sites More sharing options...
Hot Sauce.2867 Posted October 5, 2018 Share Posted October 5, 2018 Enable searching for characters by name on the character selection screen. Would make the game much more alt-friendly. Link to comment Share on other sites More sharing options...
Solomyr.4723 Posted October 5, 2018 Share Posted October 5, 2018 I would greatly enjoy the ability to swap weapons out of combat for Elementalist and Engineer. If we could have a second weapon set that you can only swap to out of combat, it would free up inventory space (preventing me from constantly activating my lounge pass instead of equipping my staff) and help the player transition from melee to ranged without having to open their inventory between mobs. It would also be lovely if we could use gliding and/or mounts within the home instance. So many nodes, so little time. Link to comment Share on other sites More sharing options...
Tetterwing.3981 Posted October 5, 2018 Share Posted October 5, 2018 Can we please choose the reward after we level up? Getting a spirit shard seems like such a terrible reward for a feat like that. It'd be nice if we could choose a level up reward and work towards getting it, even if just some random loot, it still seems better than a spirit shard. Thank you for your time reading this! Link to comment Share on other sites More sharing options...
Narrrz.7532 Posted October 6, 2018 Share Posted October 6, 2018 Hope this doesn't get lost amongst all the noise! [A hopefully comprehensive list of desired QOL additions]( "A hopefully comprehensive list of desired QOL additions") Link to comment Share on other sites More sharing options...
Kalthea.4326 Posted October 6, 2018 Share Posted October 6, 2018 It'd be nice if you altered some of the items in the new Novelties UI. For example, the Selfless Potion cannot be used at the same time as the How To Dance, Vol. 1. Perhaps moving How To Dance over to the Transformations section would work better, since you can't use it while transformed anyway. Link to comment Share on other sites More sharing options...
Kalthea.4326 Posted October 6, 2018 Share Posted October 6, 2018 I would also like to see new weaponry added to the game. Namely a Great Axe. I think it'd be a good way to expand on the game and add in new features to older classes. Link to comment Share on other sites More sharing options...
fixit.7189 Posted October 6, 2018 Share Posted October 6, 2018 I would like...the ability to save gear/skill templates so I can switch between them instead of having to manually do it. Many other MMOs has this feature so why not GW2 too! Link to comment Share on other sites More sharing options...
hugo.4705 Posted October 6, 2018 Share Posted October 6, 2018 Add guild decorations vendor in each living season map proposing several decos related to the map just like in jahai bluffs. I loved so much joko statues. Would be a nice way to use unused NPC like R3D-RCR in sandswept isles. Link to comment Share on other sites More sharing options...
phs.6089 Posted October 6, 2018 Share Posted October 6, 2018 Here is a fresh new idea. Lets us get rid of story journal/window in UI once and for all, unless we go back story journal and press 'play'. Link to comment Share on other sites More sharing options...
ArtVeigar.3952 Posted October 6, 2018 Share Posted October 6, 2018 Griffon/Beetle Adventures QoL Suggestion: Show checkpoint timestamp (with millisecond precision) in the chat box when you go through them, so when can observe in which sections we are messing up to get the perfect time. Link to comment Share on other sites More sharing options...
den aelling.7681 Posted October 6, 2018 Share Posted October 6, 2018 KEYS LEFT IDEA: Every time you open a chest, like a found bandit chest, a indicator of how many keys you have left appears...perhaps a bit like a condition damage number, just rolls up and goes away...."Oh, I only have 19 keys left, time to get some more!" Link to comment Share on other sites More sharing options...
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