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Do Something With POWER Berserker Already


TheSlothArmada.6709

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> @"Amaranthe.3578" said:

> I think anet has designated berserker as condi

 

hm no they have not? why would you even think that? when there are several berserker traits and skills that only work for power? why do people always assume something like that? just because noone is playing power berserker anymore? could it be because it sucks right now and not that there is no power option for berserker?? if so then berserker should be buffed. And just so you get it, even condi berserker is useless in wvw/pvp and far outclassed in open world pve by core and sb warrior.

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> @"Ferus.3165" said:

> > @"Amaranthe.3578" said:

> > I think anet has designated berserker as condi

>

> hm no they have not? why would you even think that? when there are several berserker traits and skills that only work for power? why do people always assume something like that? just because noone is playing power berserker anymore? could it be because it sucks right now and not that there is no power option for berserker?? if so then berserker should be buffed. And just so you get it, even condi berserker is useless in wvw/pvp and far outclassed in open world pve by core and sb warrior.

Ummm yea they have

Jee why would people assume that?

I mean all the nerfs to power zerk with the arrival of a power-oriented e-spec have nothing to do with that

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> @"RedShark.9548" said:

> > @"Amaranthe.3578" said:

> > I think anet has designated berserker as condi

>

> whats the issue of both, condi and power, being equally good? would make for more build diversity and thus alot more fun, not to mention that its not even viable as the supposed condi spec in any pvp gamemode

>

>

 

with the introduction of more elite specs they are trying to push every single e-spec in a specific corner, otherwise balancing it would not be possible

the reapers are another great example of that same process , before pof reapers had to do both and condi with some competence and condi reapers were powerful, but after pof they pushed reaper heavily into power like they wanted from the start and the condi role was taken over by the scourge

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> @"Amaranthe.3578" said:

> > @"Ferus.3165" said:

> > > @"Amaranthe.3578" said:

> > > I think anet has designated berserker as condi

> >

> > hm no they have not? why would you even think that? when there are several berserker traits and skills that only work for power? why do people always assume something like that? just because noone is playing power berserker anymore? could it be because it sucks right now and not that there is no power option for berserker?? if so then berserker should be buffed. And just so you get it, even condi berserker is useless in wvw/pvp and far outclassed in open world pve by core and sb warrior.

> Ummm yea they have

> Jee why would people assume that?

> I mean all the nerfs to power zerk with the arrival of a power-oriented e-spec have nothing to do with that

 

hm sb is not more power oriented than berserker... and they nerfed berserker so people would buy the new expac (it was nerfed to the ground the patch before pof came out).

your only point is "hur dur but people only play condi berserker so it must be a condi only spec", sry but you are wrong :anguished:

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> @"Ferus.3165" said:

> > @"Amaranthe.3578" said:

> > > @"Ferus.3165" said:

> > > > @"Amaranthe.3578" said:

> > > > I think anet has designated berserker as condi

> > >

> > > hm no they have not? why would you even think that? when there are several berserker traits and skills that only work for power? why do people always assume something like that? just because noone is playing power berserker anymore? could it be because it sucks right now and not that there is no power option for berserker?? if so then berserker should be buffed. And just so you get it, even condi berserker is useless in wvw/pvp and far outclassed in open world pve by core and sb warrior.

> > Ummm yea they have

> > Jee why would people assume that?

> > I mean all the nerfs to power zerk with the arrival of a power-oriented e-spec have nothing to do with that

>

> hm sb is not more power oriented than berserker... and they nerfed berserker so people would buy the new expac (it was nerfed to the ground the patch before pof came out).

> your only point is "hur dur but people only play condi berserker so it must be a condi only spec", sry but you are wrong :anguished:

 

Exactly, power berserker used to be fairly balanced before PoF, and it was smashed to the ground shortly before PoF.

https://wiki.guildwars2.com/wiki/Game_updates/2017-05-16

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> @"Amaranthe.3578" said:

> > @"RedShark.9548" said:

> > > @"Amaranthe.3578" said:

> > > I think anet has designated berserker as condi

> >

> > whats the issue of both, condi and power, being equally good? would make for more build diversity and thus alot more fun, not to mention that its not even viable as the supposed condi spec in any pvp gamemode

> >

> >

>

> with the introduction of more elite specs they are trying to push every single e-spec in a specific corner, otherwise balancing it would not be possible

> the reapers are another great example of that same process , before pof reapers had to do both and condi with some competence and condi reapers were powerful, but after pof they pushed reaper heavily into power like they wanted from the start and the condi role was taken over by the scourge

 

it would make no sense to even give power options in traits if it was supposed to be a condi only spec.

 

its not that hard to make a spec like berserker good for condi or power, just tweak the scalings in a way that if you go power you wont do any condition dmg and vice versa

then just tweak them to have comparable dmg. or for conditions that they actually do more dmg the longer the fight goes but for short encounters make power have a bigger burst with less follow up dmg

 

its just lazy balancing and the need for selling stuff

 

 

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> @"Ferus.3165" said:

> > @"Amaranthe.3578" said:

> > > @"Ferus.3165" said:

> > > > @"Amaranthe.3578" said:

> > > > I think anet has designated berserker as condi

> > >

> > > hm no they have not? why would you even think that? when there are several berserker traits and skills that only work for power? why do people always assume something like that? just because noone is playing power berserker anymore? could it be because it sucks right now and not that there is no power option for berserker?? if so then berserker should be buffed. And just so you get it, even condi berserker is useless in wvw/pvp and far outclassed in open world pve by core and sb warrior.

> > Ummm yea they have

> > Jee why would people assume that?

> > I mean all the nerfs to power zerk with the arrival of a power-oriented e-spec have nothing to do with that

>

> hm sb is not more power oriented than berserker... and they nerfed berserker so people would buy the new expac (it was nerfed to the ground the patch before pof came out).

> your only point is "hur dur but people only play condi berserker so it must be a condi only spec", sry but you are wrong :anguished:

 

im sorry but youre retarded :(

sb is not more power oriented? sb has no single condi-related skill/trait/anything

its exactly the same thing they did with the reaper(only reverse in terms of condi/power)

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> @"RedShark.9548" said:

> > @"Amaranthe.3578" said:

> > > @"RedShark.9548" said:

> > > > @"Amaranthe.3578" said:

> > > > I think anet has designated berserker as condi

> > >

> > > whats the issue of both, condi and power, being equally good? would make for more build diversity and thus alot more fun, not to mention that its not even viable as the supposed condi spec in any pvp gamemode

> > >

> > >

> >

> > with the introduction of more elite specs they are trying to push every single e-spec in a specific corner, otherwise balancing it would not be possible

> > the reapers are another great example of that same process , before pof reapers had to do both and condi with some competence and condi reapers were powerful, but after pof they pushed reaper heavily into power like they wanted from the start and the condi role was taken over by the scourge

>

> it would make no sense to even give power options in traits if it was supposed to be a condi only spec.

>

> its not that hard to make a spec like berserker good for condi or power, just tweak the scalings in a way that if you go power you wont do any condition dmg and vice versa

> then just tweak them to have comparable dmg. or for conditions that they actually do more dmg the longer the fight goes but for short encounters make power have a bigger burst with less follow up dmg

>

> its just lazy balancing and the need for selling stuff

>

>

 

You dont understand.

When HoT came out Zerker had to do both so it was given both options. Now that you have sb to the power role they nerfed power Zerker.

They left the option for you do be power just like reapers can still do condi and sb can play condi aswell(although nothing in the SB supports condi at all) but the buffs &nerfs give each e-spec its place.

Is this bad? sub optimal but this is the cost of them releasing one e-spec with every expac - the first batch of e-spec are mostly messed up in that sense.

Its a game-wide issue and will likely go on as they release more e-specs - the new ones will be more specialized and the older ones will simply be buffed/nerfed to their new place.

 

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> @"Amaranthe.3578" said:

> > @"RedShark.9548" said:

> > > @"Amaranthe.3578" said:

> > > > @"RedShark.9548" said:

> > > > > @"Amaranthe.3578" said:

> > > > > I think anet has designated berserker as condi

> > > >

> > > > whats the issue of both, condi and power, being equally good? would make for more build diversity and thus alot more fun, not to mention that its not even viable as the supposed condi spec in any pvp gamemode

> > > >

> > > >

> > >

> > > with the introduction of more elite specs they are trying to push every single e-spec in a specific corner, otherwise balancing it would not be possible

> > > the reapers are another great example of that same process , before pof reapers had to do both and condi with some competence and condi reapers were powerful, but after pof they pushed reaper heavily into power like they wanted from the start and the condi role was taken over by the scourge

> >

> > it would make no sense to even give power options in traits if it was supposed to be a condi only spec.

> >

> > its not that hard to make a spec like berserker good for condi or power, just tweak the scalings in a way that if you go power you wont do any condition dmg and vice versa

> > then just tweak them to have comparable dmg. or for conditions that they actually do more dmg the longer the fight goes but for short encounters make power have a bigger burst with less follow up dmg

> >

> > its just lazy balancing and the need for selling stuff

> >

> >

>

> You dont understand.

> When HoT came out Zerker had to do both so it was given both options. Now that you have sb to the power role they nerfed power Zerker.

> They left the option for you do be power just like reapers can still do condi and sb can play condi aswell(although nothing in the SB supports condi at all) but the buffs &nerfs give each e-spec its place.

> Is this bad? sub optimal but this is the cost of them releasing one e-spec with every expac - the first batch of e-spec are mostly messed up in that sense.

> Its a game-wide issue and will likely go on as they release more e-specs - the new ones will be more specialized and the older ones will simply be buffed/nerfed to their new place.

>

 

sb and berserker have a different playstyle so it would not make sense to drop one of it completely just because the main stat of the both specs is power. And you fail to understand that even if that would be the case, berserker (also condi berserker) is absolutely useless in pvp and wvw and is in dire need of buffs for those gamemodes. Reaper got buffed so many times untill it became competetive again and berserker needs the same treatment. So it is completely irrelevant if you think berserker should not be played as power spec.

 

Actually if condi berserker was made viable like daredevil, reaper, herald or even dragonhunter at least (but that would mean some serious longbow buffs (castime reduction, cd reduction and most important projectiles would have to be much faster, like ranger lb)) that would also be alright even if 90% of what the spec brings (mainly the primal bursts) would be wasted. Anet should then rework all power based traits and primal bursts and design them for condi application rather than simply being power dmg sources.

 

As long as there is no statement by anet about the state of berserker you have no idea if that is the reason why (power) berserker is so crappy. Or because they did not give a kitten, cause noone was complaining, like in the other profession forums, and anet simply did not want to spent resources for something noone cares about.

 

I have not seen anybody use arc divider or gun flame (or any berserker in wvw for that matter) in the last year and it would be a shame if those skills would be wasted.

 

Well maybe we will get an official statement where anet sees the berserker specialization sometime.

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> @"Ferus.3165" said:

> > @"Amaranthe.3578" said:

> > > @"RedShark.9548" said:

> > > > @"Amaranthe.3578" said:

> > > > > @"RedShark.9548" said:

> > > > > > @"Amaranthe.3578" said:

> > > > > > I think anet has designated berserker as condi

> > > > >

> > > > > whats the issue of both, condi and power, being equally good? would make for more build diversity and thus alot more fun, not to mention that its not even viable as the supposed condi spec in any pvp gamemode

> > > > >

> > > > >

> > > >

> > > > with the introduction of more elite specs they are trying to push every single e-spec in a specific corner, otherwise balancing it would not be possible

> > > > the reapers are another great example of that same process , before pof reapers had to do both and condi with some competence and condi reapers were powerful, but after pof they pushed reaper heavily into power like they wanted from the start and the condi role was taken over by the scourge

> > >

> > > it would make no sense to even give power options in traits if it was supposed to be a condi only spec.

> > >

> > > its not that hard to make a spec like berserker good for condi or power, just tweak the scalings in a way that if you go power you wont do any condition dmg and vice versa

> > > then just tweak them to have comparable dmg. or for conditions that they actually do more dmg the longer the fight goes but for short encounters make power have a bigger burst with less follow up dmg

> > >

> > > its just lazy balancing and the need for selling stuff

> > >

> > >

> >

> > You dont understand.

> > When HoT came out Zerker had to do both so it was given both options. Now that you have sb to the power role they nerfed power Zerker.

> > They left the option for you do be power just like reapers can still do condi and sb can play condi aswell(although nothing in the SB supports condi at all) but the buffs &nerfs give each e-spec its place.

> > Is this bad? sub optimal but this is the cost of them releasing one e-spec with every expac - the first batch of e-spec are mostly messed up in that sense.

> > Its a game-wide issue and will likely go on as they release more e-specs - the new ones will be more specialized and the older ones will simply be buffed/nerfed to their new place.

> >

>

> sb and berserker have a different playstyle so it would not make sense to drop one of it completely just because the main stat of the both specs is power. And you fail to understand that even if that would be the case, berserker (also condi berserker) is absolutely useless in pvp and wvw and is in dire need of buffs for those gamemodes. Reaper got buffed so many times untill it became competetive again and berserker needs the same treatment. So it is completely irrelevant if you think berserker should not be played as power spec.

>

> Actually if condi berserker was made viable like daredevil, reaper, herald or even dragonhunter at least (but that would mean some serious longbow buffs (castime reduction, cd reduction and most important projectiles would have to be much faster, like ranger lb)) that would also be alright even if 90% of what the spec brings (mainly the primal bursts) would be wasted. Anet should then rework all power based traits and primal bursts and design them for condi application rather than simply being power dmg sources.

>

> As long as there is no statement by anet about the state of berserker you have no idea if that is the reason why (power) berserker is so crappy. Or because they did not give a kitten, cause noone was complaining, like in the other profession forums, and anet simply did not want to spent resources for something noone cares about.

>

> I have not seen anybody use arc divider or gun flame (or any berserker in wvw for that matter) in the last year and it would be a shame if those skills would be wasted.

>

> Well maybe we will get an official statement where anet sees the berserker specialization sometime.

 

right...sb is also far more pvp-oriented than berserker, they pushed into the pve-condi corner

I agree that berserker is a mess right now but like i said thats just way things are with the current system

i personally think sb should mostly a pve-utility/pvp-spec and zerk power/condi pve dps

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The irony of the Berserker spec it was supposed to be the damage specialization that was able to deal mass aoe damage in a short amount of time, or go down the path of fire and inflict mass burning on people.

 

But ... core warrior and spellbreaker actually deal more damage lol. Going Berserker you sacrifice the Strength traitline, which is ironically the damage traitline. At least as a power spec I feel like I do less damage than either of those specs. As for the condi variant, it just simply doesn't have enough tools to be effective. Sword and Longbow by are lackluster condi weapons and even lackluster power weapons. Combine them in a hybrid type spec doesn't really make them much better. Just not enough cover conditions for the most part or condi output. Scourges, Mirages, Engi, Rev, Guardian, Ranger, Thief all have better condi specs. Hell I think Ele could probably be better too.

 

It's just one of those traitlines that have been left in the dust while Anet has allowed other builds to power creep. Having regularly played Tempest, Scrapper, Daredevil. I can confidently say Berserker is probably the worst HoT spec right now. Reaper is good, Herald just got reworked, Chrono is still very good in certain instances, Druid is still trolly and lulz, Cheesehunter isn't bad either.

 

Berserker offers nothing except damage and even at that it gets outshone by so many other builds.

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> @"Ferus.3165" said:

> > @"Amaranthe.3578" said:

> > > @"RedShark.9548" said:

> > > > @"Amaranthe.3578" said:

> > > > > @"RedShark.9548" said:

> > > > > > @"Amaranthe.3578" said:

> > > > > > I think anet has designated berserker as condi

> > > > >

> > > > > whats the issue of both, condi and power, being equally good? would make for more build diversity and thus alot more fun, not to mention that its not even viable as the supposed condi spec in any pvp gamemode

> > > > >

> > > > >

> > > >

> > > > with the introduction of more elite specs they are trying to push every single e-spec in a specific corner, otherwise balancing it would not be possible

> > > > the reapers are another great example of that same process , before pof reapers had to do both and condi with some competence and condi reapers were powerful, but after pof they pushed reaper heavily into power like they wanted from the start and the condi role was taken over by the scourge

> > >

> > > it would make no sense to even give power options in traits if it was supposed to be a condi only spec.

> > >

> > > its not that hard to make a spec like berserker good for condi or power, just tweak the scalings in a way that if you go power you wont do any condition dmg and vice versa

> > > then just tweak them to have comparable dmg. or for conditions that they actually do more dmg the longer the fight goes but for short encounters make power have a bigger burst with less follow up dmg

> > >

> > > its just lazy balancing and the need for selling stuff

> > >

> > >

> >

> > You dont understand.

> > When HoT came out Zerker had to do both so it was given both options. Now that you have sb to the power role they nerfed power Zerker.

> > They left the option for you do be power just like reapers can still do condi and sb can play condi aswell(although nothing in the SB supports condi at all) but the buffs &nerfs give each e-spec its place.

> > Is this bad? sub optimal but this is the cost of them releasing one e-spec with every expac - the first batch of e-spec are mostly messed up in that sense.

> > Its a game-wide issue and will likely go on as they release more e-specs - the new ones will be more specialized and the older ones will simply be buffed/nerfed to their new place.

> >

>

> sb and berserker have a different playstyle so it would not make sense to drop one of it completely just because the main stat of the both specs is power. And you fail to understand that even if that would be the case, berserker (also condi berserker) is absolutely useless in pvp and wvw and is in dire need of buffs for those gamemodes. Reaper got buffed so many times untill it became competetive again and berserker needs the same treatment. So it is completely irrelevant if you think berserker should not be played as power spec.

>

> Actually if condi berserker was made viable like daredevil, reaper, herald or even dragonhunter at least (but that would mean some serious longbow buffs (castime reduction, cd reduction and most important projectiles would have to be much faster, like ranger lb)) that would also be alright even if 90% of what the spec brings (mainly the primal bursts) would be wasted. Anet should then rework all power based traits and primal bursts and design them for condi application rather than simply being power dmg sources.

>

> As long as there is no statement by anet about the state of berserker you have no idea if that is the reason why (power) berserker is so crappy. Or because they did not give a kitten, cause noone was complaining, like in the other profession forums, and anet simply did not want to spent resources for something noone cares about.

>

> I have not seen anybody use arc divider or gun flame (or any berserker in wvw for that matter) in the last year and it would be a shame if those skills would be wasted.

>

> Well maybe we will get an official statement where anet sees the berserker specialization sometime.

 

strongly agree with all what you said

 

why do ppl want less build diversity? i seriously dont get it, except for balancing reasons...

 

 

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> @"Rodrick.1942" said:

> Of cause we want build diversity, some ppl just point out Anet's direction about why they make such change to berserker and you guys refuse to accept.

 

i dont accept it because its first, not working (berserker is almost not played at all, even condi are sometimes replaced with power spb in pve and see zero play in pvp or wvw)

and second, its just a lazy excuse for bad balancing that lessens build diversity

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> @"RedShark.9548" said:

> > @"Rodrick.1942" said:

> > Of cause we want build diversity, some ppl just point out Anet's direction about why they make such change to berserker and you guys refuse to accept.

>

> i dont accept it because its first, not working (berserker is almost not played at all, even condi are sometimes replaced with power spb in pve and see zero play in pvp or wvw)

> and second, its just a lazy excuse for bad balancing that lessens build diversity

 

and don't forget third, the claim that berserker is a condi only spec is nothing but a theorie and has no official basis whatsoever

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  • 2 weeks later...

> @"Orion Templar.4589" said:

> Personally I don't like e-specs being pushed toward being exclusively power or condi focused. The e-specs should be about playstyle and unique mechanics, and should be viable for either power play or condi play. I know that probably doesn't line up with how things are, but I'm just saying how I wish it could be.

 

And that is the original concept of Berserker. It does not have to be that way, e.g. Spellbreaker. With Spellbreaker you do not have the option to switch between power or condi dmg but between a little more power dmg or fullcounter enhancements. But Berserker was released without the option to indiviually enhance your new skills but came with a flat decision: power, condi or surviveability. These traits are almost not interchangeable and right now 90% of the Berserker spec is outclassed in every situation and the remaining 10% (aka bannerslave) is mediocre and only sees daylight because of banners and not because of how usefull Berserker is.

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Talking mainly of wvw since it's the only gamemode i am playing lately, power berserker gs plus axe/shield has a lot of potential, if you go full zerk the damage is nuts, but it lacks the sustain that core warrior has with strength traitline and berserk burst skills counting only as level1 is so bad to build up adrenaline health.

 

Already a change like you proposed, make berserk mode burst skills level3 and if you hit you get immediately 3 stacks of adrenaline health can be enough to the make the spec viable same as core warrior or spellbreaker for solo or small scale roaming.

 

It is not even that absurd since berserk mode can be activated only when you are full 30 adrenaline, you pop berserk mode using 30 adrenaline, and you get only level1 burst skills with it... kinda controversial.

 

Maybe reduce the Cooldown on zerk mode as well.

 

In spellbreaker is balanced having the burst skills capped at level1, in berserker not.

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> @"whoknocks.4935" said:

> Talking mainly of wvw since it's the only gamemode i am playing lately, power berserker gs plus axe/shield has a lot of potential, if you go full zerk the damage is nuts, but it lacks the sustain that core warrior has with strength traitline and berserk burst skills counting only as level1 is so bad to build up adrenaline health.

>

> Already a change like you proposed, make berserk mode burst skills level3 and if you hit you get immediately 3 stacks of adrenaline health can be enough to the make the spec viable same as core warrior or spellbreaker for solo or small scale roaming.

>

> It is not even that absurd since berserk mode can be activated only when you are full 30 adrenaline, you pop berserk mode using 30 adrenaline, and you get only level1 burst skills with it... kinda controversial.

>

> Maybe reduce the Cooldown on zerk mode as well.

>

> In spellbreaker is balanced having the burst skills capped at level1, in berserker not.

 

the potential of berserker is long gone... even bursts counting as t3 for the sake of adrenal health would not make it viable because of long cds with super high cast times... why do arc divider, shield bash and headbutt have a 0,75 sec cast time and stuff like Reflexive Strike or Point Blank Shot (while having the longest range in the game) have a 33% lower cast time? Why is it that headbutt has a 20/25 sec cd with 1,75 sec selfstun when skills like bandits defense (16 sec cd stunbreak/block/knockdown) exist?? What are you going to do as Berserker vs a Thief (any build), a mirage, a soulbeast (druid maybe dies from laugther) or a herald? Why would you bring berserker over a holosmith or a reaper? Even with said buff berserker would still lose to a dh. Playing berserker in wvw/pvp should be a bannable offence.

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> @"Ferus.3165" said:

> > @"whoknocks.4935" said:

> > Talking mainly of wvw since it's the only gamemode i am playing lately, power berserker gs plus axe/shield has a lot of potential, if you go full zerk the damage is nuts, but it lacks the sustain that core warrior has with strength traitline and berserk burst skills counting only as level1 is so bad to build up adrenaline health.

> >

> > Already a change like you proposed, make berserk mode burst skills level3 and if you hit you get immediately 3 stacks of adrenaline health can be enough to the make the spec viable same as core warrior or spellbreaker for solo or small scale roaming.

> >

> > It is not even that absurd since berserk mode can be activated only when you are full 30 adrenaline, you pop berserk mode using 30 adrenaline, and you get only level1 burst skills with it... kinda controversial.

> >

> > Maybe reduce the Cooldown on zerk mode as well.

> >

> > In spellbreaker is balanced having the burst skills capped at level1, in berserker not.

>

> the potential of berserker is long gone... even bursts counting as t3 for the sake of adrenal health would not make it viable because of long cds with super high cast times... why do arc divider, shield bash and headbutt have a 0,75 sec cast time and stuff like Reflexive Strike or Point Blank Shot (while having the longest range in the game) have a 33% lower cast time? Why is it that headbutt has a 20/25 sec cd with 1,75 sec selfstun when skills like bandits defense (16 sec cd stunbreak/block/knockdown) exist?? What are you going to do as Berserker vs a Thief (any build), a mirage, a soulbeast (druid maybe dies from laugther) or a herald? Why would you bring berserker over a holosmith or a reaper? Even with said buff berserker would still lose to a dh. Playing berserker in wvw/pvp should be a bannable offence.

 

The argument why playing berseker over holo or reaper is nonsense, you should play the profession you like, and you can achieve still pretty good results with it.

 

But I agree, soulbeast, holo, mirage, deadeye, reaper have too much powercreep that you can't compete because you don't have the tools.

 

But for example core warrior is very viable if played by a competent player, so with some good adjustment even power berserker can become viable too.

One is making berserk bursts skill count as level3 defenitely, then maybe pulsing resistance while in zerk mode? Or maybe would be too overpower not sure.

Fix the animations of some of those burst skills.

 

Berseker was powerful before, same as old scrapper or dh, but like everyone else received nerfs and so here we go.

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