> @"Firebeard.1746" said:
> > @"Rodrick.1942" said:
> > > @"Hannelore.8153" said:
> > > Its because Quickness and Alacrity are the only two boons that truly matter. Everything else is useful, yes, like Aegis, Protection and even Retaliation, but overall your party's performance will depend on those two boons along with Might and Fury.
> > >
> > > One problem is we have no viable tanking mechanics. Another is many boons are DPS-centric. Nerfing Quickness would help, but it'd still be a required component of any fight even if it provided only 5% extra attack speed.
> > >
> > > The game has always been lopsided towards pure DPS setups with a single full support or hybrid support player to carry the entire party, maybe two in raids due to the increased player count but that's about it. And the devs are unlikely to change this because they don't know how to make content that's not a DPS check anymore, and that's rather unfortunate.
> > >
> > > Hint: Underground Facility is a good example of versatile mechanics. Deepstone is another good example. A bad example would be Siren's Reef, which may as well be called One Thousand Years of Bosses.
> >
> > Siren's reef is the response from dev to tell us that "you need decent support / healer or different tactics to finish this fractal ", however player rate this one is a bad fractal just because they can't use no healer comp to finish this one.
> >
> > Another example is the removed instability "bird", this one has an easiest solution to counter : have someone to spam resistant to ignore blind. but people just don't like it and don't want to adjust build.
> >
> > So the reason this game always been toward dps check is our attitude, not dev's attitude.
>
> That's interesting because I've always seen Siren's as a soft DPS check too, if those adds don't go down it's a wipe. There was once when i was carried by some crazy DPS god who's ignored them, but I've literally had to teach tons of teams to keep them down or we'll be overwhelmed because they couldn't do Hyperfocused DPS god.
>
> Though a way the devs could take emphasis off DPS is to trigger events/mechanics on certain boss health %s. Like instead of doing the adds on a timer like Siren's, do it at boss health intervals so your team could end up getting zerged. And maybe not despawn adds on boss death.
You're right it's a soft dps check, however it's also a race to see who can keep their breath until last sec. FB need to spam resistant to ignore condi from adds, endless stab to counter cc, and have ren to help to heal group by using Kala elite skill or have a hybrid scourge to spam barrier/ condi spread.
it's one of the fractal I like because it forces us to change the way to play fractal, some build that people never think about it before become a thing (eg : condi herald )