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Rodrick.1942

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  1. > @"Nephalem.8921" said: > > @"Rodrick.1942" said: > > You're right it's a soft dps check, however it's also a race to see who can keep their breath until last sec. FB need to spam resistant to ignore condi from adds, endless stab to counter cc, and have ren to help to heal group by using Kala elite skill or have a hybrid scourge to spam barrier/ condi spread. > > > > it's one of the fractal I like because it forces us to change the way to play fractal, some build that people never think about it before become a thing (eg : condi herald ) > > In which bizarro world is condi herald useful in fractals? sorry but no, condi herald is not helping anyone in instanced content. sirens reef is so hated by a lot of the fractal community because you cant really speedrun it. portals dont work with the chest and the cannon event is just annoying. The endboss isnt the problem. SA makes it incredible annoying and stab doesnt even work vs most stuff. > 4necros + druid was never meta. it was a brainless way to complete them half afk but considerably slower than a decent comp with quickness and actual meta strats. > The meta in every mmo is dps. you only bring the support needed to survive. even in trinity games they dont take a healer if it isnt needed. > @"Firebeard.1746" Are you using arc? it shows way more than just dps. also healing, boons and cc. you can measure the usefulness of a build quite easy with it. there is a difference if you just complete the fractals or if you complete them in 20min. especially when some players completed them literally 1000 times. speedrun, annoyed, can't see the value of some off meta build. go back to cms then, if you don't like to try new stuff. but don't expect Anet will keep announcing the similar design content all the time because people like me still exists in gw2 .
  2. > @"Firebeard.1746" said: > > @"Rodrick.1942" said: > > > @"Hannelore.8153" said: > > > Its because Quickness and Alacrity are the only two boons that truly matter. Everything else is useful, yes, like Aegis, Protection and even Retaliation, but overall your party's performance will depend on those two boons along with Might and Fury. > > > > > > One problem is we have no viable tanking mechanics. Another is many boons are DPS-centric. Nerfing Quickness would help, but it'd still be a required component of any fight even if it provided only 5% extra attack speed. > > > > > > The game has always been lopsided towards pure DPS setups with a single full support or hybrid support player to carry the entire party, maybe two in raids due to the increased player count but that's about it. And the devs are unlikely to change this because they don't know how to make content that's not a DPS check anymore, and that's rather unfortunate. > > > > > > Hint: Underground Facility is a good example of versatile mechanics. Deepstone is another good example. A bad example would be Siren's Reef, which may as well be called One Thousand Years of Bosses. > > > > Siren's reef is the response from dev to tell us that "you need decent support / healer or different tactics to finish this fractal ", however player rate this one is a bad fractal just because they can't use no healer comp to finish this one. > > > > Another example is the removed instability "bird", this one has an easiest solution to counter : have someone to spam resistant to ignore blind. but people just don't like it and don't want to adjust build. > > > > So the reason this game always been toward dps check is our attitude, not dev's attitude. > > That's interesting because I've always seen Siren's as a soft DPS check too, if those adds don't go down it's a wipe. There was once when i was carried by some crazy DPS god who's ignored them, but I've literally had to teach tons of teams to keep them down or we'll be overwhelmed because they couldn't do Hyperfocused DPS god. > > Though a way the devs could take emphasis off DPS is to trigger events/mechanics on certain boss health %s. Like instead of doing the adds on a timer like Siren's, do it at boss health intervals so your team could end up getting zerged. And maybe not despawn adds on boss death. You're right it's a soft dps check, however it's also a race to see who can keep their breath until last sec. FB need to spam resistant to ignore condi from adds, endless stab to counter cc, and have ren to help to heal group by using Kala elite skill or have a hybrid scourge to spam barrier/ condi spread. it's one of the fractal I like because it forces us to change the way to play fractal, some build that people never think about it before become a thing (eg : condi herald )
  3. > @"Hannelore.8153" said: > Its because Quickness and Alacrity are the only two boons that truly matter. Everything else is useful, yes, like Aegis, Protection and even Retaliation, but overall your party's performance will depend on those two boons along with Might and Fury. > > One problem is we have no viable tanking mechanics. Another is many boons are DPS-centric. Nerfing Quickness would help, but it'd still be a required component of any fight even if it provided only 5% extra attack speed. > > The game has always been lopsided towards pure DPS setups with a single full support or hybrid support player to carry the entire party, maybe two in raids due to the increased player count but that's about it. And the devs are unlikely to change this because they don't know how to make content that's not a DPS check anymore, and that's rather unfortunate. > > Hint: Underground Facility is a good example of versatile mechanics. Deepstone is another good example. A bad example would be Siren's Reef, which may as well be called One Thousand Years of Bosses. Siren's reef is the response from dev to tell us that "you need decent support / healer or different tactics to finish this fractal ", however player rate this one is a bad fractal just because they can't use no healer comp to finish this one. Another example is the removed instability "bird", this one has an easiest solution to counter : have someone to spam resistant to ignore blind. but people just don't like it and don't want to adjust build. So the reason this game always been toward dps check is our attitude, not dev's attitude.
  4. Those who kept complaining about raid, they are actually afraid to make mistakes. Part of them don't like to be seen as burden. Part of these people just don't want to put too much effort on it (like open brain again to learn new stuff ) , because "we are here to rest ". Raid itself doesn't have any problem, people's attitude cause these problems.
  5. > @"Astralporing.1957" said: > > @"Wuffy.9732" said: > > So this pegs the question, is the current state of condi FB OP? For other condi classes, they don't even come close. > Looking at SC benchmarks, condi Tempest and Weaver are around 38k dps. So is condi Renegade. Condi Berserker is at 37k. The best condition FB build is at ~36.5, slightly above condi holo, and only 1k better than condi Sb. The build you've shown in the first movie starts with a 38k burst, but then starts going down to 32k, which is not really all that amazing. > > So, no, in any sustained fight condi FB does not seem OP at all. > > Hint: don't confuse shortterm burst values (which burn guard is indeed good at) with longterm sustained dps. > > Sadly, when people are being told that "condi FB" is better in PVE, people will start to play it. Other condi class might have better avg dps than FB but FB can lash out tons of burning stacks in a very short period of time. So base on these condition, the only way to win dps race in fractal/raid is you play other class that have much higher burst damage than condi FB---OR you play FB too.
  6. Another problem is no one think cc is their job these days. because everyone want to see the big big dps on Arcdps panel. I also have some bad experience with pug that an alacren camp on sword most of time..only use staff for cc once or twice.
  7. yes, the armor set box after finish Envoy 2 will be the precursor armor; Envoy 1 also give a free armor set box too after finish it, but that armor is not precursor, it's just a free ascended set armor box.
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