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PvP Now Is Not Fun


Ryan.9387

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Wonder how things would be now if we actually got a second vote after season 5. After we found out that duo que is the most horrible idea ever besides dancing in 3 little circles in pvp.

 

But no.. 9 seasons after finding out that duo was a failure.. We are still here doing duo circlequest for some reason.

 

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> @"Amaranthe.3578" said:

> > @"Schwahrheit.4203" said:

> > It's insane, you legit get garbage kitten Mesmer mains who think they're special saying "balance is better now"

> >

> > Disgusting. Just stop, LMAO. If It's so much better nowadays why hasn't ESL taken the game back? Why League of Legends was able to keep some old player loyal up until today,? Who of the Abjured for example is still playing other than Phanta? Who other than the guys from EU like ROM is still playing today?

> >

> > Fail harder, if you actually think balancing is better right now. With how the game currently is? What is the point of playing builds without unblockables or evade spam while attacking? EVERY build on the top has those qualities, it's not fun to watch for viewership (PoF and HoT made it harder to spectate, commentate, and understand what is happening because of bad principle mesmer-like mechanics, with PoF and HoT you can't really tell who is good and who isn't because with an Engi for example? You don't need to land 1200 range grenades to be "good" anymore, which is a giant fail socialism piece of garbage) and it isn't fun to experience in principle compared to actually learning how to count dodges and time reasonable casting times back in pre-HoT. Literally so bad that you don't understand why this meta is garbage compared to pre-HoT because you don't understand the core mechanic that made GW2 great in the first place.

>

> Totally missed the OPs point. He is correct though, the reason pvp is dumb is because anet pushed it hard towards solo queue, not because of power creep nonsense like some blind people cry.

 

OP

 

"Maybe once a few months we'll organize matches with only core classes to try to relive the game we fell in love with years ago. **but with the power creep and unengaging mechanics that have been introduced since the base game**, we're left unfulfilled. We feel abandoned by the developers as patch after patch we are let down and left feeling cynical about the future of the game"

 

Be honest. Please do not sugarcoat the truth

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> @"Amaranthe.3578" said:

> > @"Schwahrheit.4203" said:

> > It's insane, you legit get garbage kitten Mesmer mains who think they're special saying "balance is better now"

> >

> > Disgusting. Just stop, LMAO. If It's so much better nowadays why hasn't ESL taken the game back? Why League of Legends was able to keep some old player loyal up until today,? Who of the Abjured for example is still playing other than Phanta? Who other than the guys from EU like ROM is still playing today?

> >

> > Fail harder, if you actually think balancing is better right now. With how the game currently is? What is the point of playing builds without unblockables or evade spam while attacking? EVERY build on the top has those qualities, it's not fun to watch for viewership (PoF and HoT made it harder to spectate, commentate, and understand what is happening because of bad principle mesmer-like mechanics, with PoF and HoT you can't really tell who is good and who isn't because with an Engi for example? You don't need to land 1200 range grenades to be "good" anymore, which is a giant fail socialism piece of garbage) and it isn't fun to experience in principle compared to actually learning how to count dodges and time reasonable casting times back in pre-HoT. Literally so bad that you don't understand why this meta is garbage compared to pre-HoT because you don't understand the core mechanic that made GW2 great in the first place.

>

> Totally missed the OPs point. He is correct though, the reason pvp is dumb is because anet pushed it hard towards solo queue, not because of power creep nonsense like some blind people cry.

 

I'm sorry. Powercreep is not "nonsense". People can deny it all they want, but I've played this game since release and I can see a _clear_ difference from then and now. HoT and PoF builds are leagues stronger than base builds. Elite specs, along with the whole specialization system itself allowed the flourishing of overpowered builds that continues to this day.

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If they remove cc chain from game then the game will be a lot better. I know its an extremist thought but this is my stand on pvp. Holosmith damage is effective because of cc chain, same as warrior rampage stuns, soulbeast knockbacks and mirage daze.

 

I believe either remove cc chains or make all cc like a condi so that can be both cleansed and breakstun from just like fear giving more opportunity for players to do something. This is just an example of solution, im sure Anet can come up with something better but i hope cc chain issue.

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> @"sephiroth.4217" said:

> > @"BadMed.3846" said:

> > Only two things are killing pvp - Condi mirage and duo queue.

>

> I uninstalled a week ago and it certainly wasn't because of those reasons... It was because Anet removed my ability to farm PvP with friends at my own discretion and moved it all into AT's then failed to deliver more frequent AT's, Swiss or some form of Team play to be had at my own discretion with friends.

>

> So now some friends and I have linked up for the new Blackout and I doubt we'll be back unless Anet makes room for us again...

>

> I don't have the metrics, but did removing team queue really boost player population? maybe Anet could review it and revise it.

 

That's a subjective point of view, there are pros and cons regarding team queue, but we both agree that it didn't seem to have an impact at increasing player population, and it takes way too late to implement new form of AT's that existed in guild wars 1.

 

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> @"Abazigal.3679" said:

> > @"sephiroth.4217" said:

> > > @"BadMed.3846" said:

> > > Only two things are killing pvp - Condi mirage and duo queue.

> >

> > I uninstalled a week ago and it certainly wasn't because of those reasons... It was because Anet removed my ability to farm PvP with friends at my own discretion and moved it all into AT's then failed to deliver more frequent AT's, Swiss or some form of Team play to be had at my own discretion with friends.

> >

> > So now some friends and I have linked up for the new Blackout and I doubt we'll be back unless Anet makes room for us again...

> >

> > I don't have the metrics, but did removing team queue really boost player population? maybe Anet could review it and revise it.

>

> That's a subjective point of view, there are pros and cons regarding team queue, but we both agree that it didn't seem to have an impact at increasing player population, and it takes way too late to implement new form of AT's that existed in guild wars 1.

>

 

Yes very subjective, we all play for different reasons and there just doesn't seem to be room for players like me in this game anymore.

This game is sold internationally and yet it only really caters to NA, not just the slotted times for AT's but also in promotions.

I waited a year for things to be fixed, a year.

 

I won't sit around waiting for it any longer... Besides, condi mirages are easy af to beat, I'd actually laugh if someone quits the game because of it.

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