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Better Gluttony


DragonFury.6243

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necromancer dont have problem with might generation

I think instead of might we get fury or vigor

fury for more critical chance outside of shroud and even more critical chance while inside shroud

or vigor because sense we dont have block or invuln or any defense other than shroud and our endurance vigor will help some times

 

will make that Gluttony better or not ?

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Honestly, Gluttony was fine before the change on Tuesday. Boring, yes, but quite practical.

 

Even after the change, what it allows for is good Might generation outside of the Spite line. This allows for something like Blood/Soul Reaping/Reaper for a sustain monster.

 

Or, it would, if Gluttony didn't only proc once per weapon swap.

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It's free damage so I can't say I'm not happy about it but if I had the choice to add something to Gluttony, I don't think it would have been might generation.

 

I find the problem with traits on Necro is that they tend to affect either non-Shroud or Shroud states, but not both ... it bothers me. I would have given some kind of benefit for exiting shroud or being in it. It is a minor trait, so whatever it gets, it can't be that great.

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Flat out scrapping the might generation attached to this trait would make it better. Might is a dangerous boon to have in competitive as it gets corrupted into weakness. One, lonesome, short lasting hungry might stack is hardly worth the risk.

This so-called buff is actually a nerf.

 

Do it right, or not at all, is what i say here.

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