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Can we have pulsing stability back?


ChocolateBlaze.7840

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> @Wondrouswall.7169 said:

> > @ChocolateBlaze.7840 said:

> > I don't remember why it was changed on RoA

> https://forum-en.guildwars2.com/forum/info/updates/Game-Update-Notes-May-16-2017

> >Skills and traits that previously granted pulsing stability now grant a block of stability up front in order better allow for counterplay through boon removal.

>

 

And then you got

+ Balanced Stance

+ Rampage

+ Lich Form

+ Avatar of Melandru

 

And probably a few others that still grant pulsing stability

 

I guess I can understand transforms but Balanced Stance is not a transform

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> @ProtoMarcus.7649 said:

>

> And then you got

> + Balanced Stance

> + Rampage

> + Lich Form

> + Avatar of Melandru

>

> And probably a few others that still grant pulsing stability

>

> I guess I can understand transforms but Balanced Stance is not a transform

 

Yeah pretty much. Why do all these other classes get pulsing stability if they want to provide counterplay by boon removal? Especially warriors get double Balanced Stance AND Rampage (that's not to say current builds actually use all 3, but still).

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> @ProtoMarcus.7649 said:

> > @Wondrouswall.7169 said:

> > > @ChocolateBlaze.7840 said:

> > > I don't remember why it was changed on RoA

> > https://forum-en.guildwars2.com/forum/info/updates/Game-Update-Notes-May-16-2017

> > >Skills and traits that previously granted pulsing stability now grant a block of stability up front in order better allow for counterplay through boon removal.

> >

>

> And then you got

> + Balanced Stance

> + Rampage

> + Lich Form

> + Avatar of Melandru

>

> And probably a few others that still grant pulsing stability

>

> I guess I can understand transforms but Balanced Stance is not a transform

 

Because balance only applied to ranger.

They don't care about other class like Guardian and Warrior getting out of control in PVE/ PVP though.

 

They care so much about gutting down ranger that they never return the CD of Strength of the Pack (60 sec cd or 48) even in PVE.

They don't bother to return the pulsing stability too.

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I guess Anet decided later this year Ranger would be a pewpew class. As such having almost no access to stability is justified.

However to achieve that i would think some steps are missing:

* All ranged weapons should improve in general. 900 range is not actually a range which justify the lack of stability as all classes can close gap that distance easily. The 1500 could be justified, 1200 if he weapon bring some defensive skills.

* All ranged weapons would need to have the same level of damage and utility the Longbow brings.

 

As soulbeast is a DPS spec with focus in melee (99% of the new skills are very short range) the lack of stability is a problem.

* My sugestion is for One Wolf Pack to apply stability and fury for each strike triggered.

 

 

 

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Yeah stun break is mandatory, wouldn't mind a _(very small)_ activation time, like 0.25s - would also allow to use the sound effect earlier, right now we shout it after the full 1s, a bit weird Ahahah

 

Also needs its base CD lowered now... Back to 60s

+ You have to build the might stacks

+ Fury and Swiftness is already very accessible for the ranger

 

The CD is justified by the stability boon mainly.

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