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Should Life Steal / Siphon damage determine healing?


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Hey all. I always found it weird that life steal damage and healing amounts were determined separately in this game (for instance, you can do 100 life steal damage but heal for 125 depending on your character's Power and Healing Power stats). In case you weren't aware of this, some instances of this occurring are [Assassin's Annihilation](https://wiki.guildwars2.com/wiki/Assassin%27s_Annihilation "Assassin's Annihilation"), [sigil of Blood](https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Blood "Sigil of Blood"), and[ Life Siphon](https://wiki.guildwars2.com/wiki/Life_Siphon " Life Siphon").

Do you all prefer the split or would you rather have damage determine healing?

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Having a constant, predictable rate of healing makes the skill more reliable and gives some use to healing power. If the healing relied on damage, then the healing amounts would fluctuate greatly depending on how much damage you do to any given target, and in some cases would be rendered near useless by targets that take very little physical damage (such as Mordrem Husks).

 

I suppose it's a matter of personal preference regarding the flavor of the skills, but for me personally, I'd lean more towards something consistently dependable.

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I would rather have it stay as is. If you really want to be a life stealing fighter then get the stats you need but a bonus to healing would cause a lot of issues. I play power spell breaker in conquest and lots of times I use a sigil for healing over time. It's such a small amount every time it heals but those amounts often are the difference between life or death. The same goes with my rev when I am in assassin stance and heal. The life steal is enough.

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