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Mesmers most broken class in this game


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> @"AngelLovesFredrik.6741" said:

> > @"incisorr.9502" said:

> > clickbait/sensationalism thread

> >

> > out of 9 classes and about 14-15 meta builds the only semi-working condi build in the game is mesmer cus power is so ridiculously busted right now

> >

> > literally 3-4 holos on average in all my games cus the power scaling is just stupid

> >

>

> Yes, we know you're a mesmer main with a hatred towards power classes. You've made that evidently clear by now.

 

Ok but can you sit there and say the holochain cc wombo combo is ok?

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> @"jportell.2197" said:

> Im honestly so surprised by the amount of people defending the necro who just SAT there and ATE all the conditions. Not one dodge, not one look at his skill bar to see what condis he had on him. He literally would have taken less than half the damage with ONE dodge roll, and ONE stun break WHILE casting his heal. Instead he dodged zero times, spammed all his stun breaks and THEN casted his heal. Instead he cast *three* separate skills by mashing them in quick succession, instead of realizing what he was going against and what they could.

>

> This is literally the equivalent of a mesmer eating an entire spin to win reaper shroud combo with quickness (which takes a little more than 2 seconds but still.) Then coming to the forum and complaining that reapers are OP.

 

This. I'm a mesmer and I die in seconds too if I don't pay attention or react to what's hitting me... #HashTagMeToo

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> @"jportell.2197" said:

> > @"AngelLovesFredrik.6741" said:

> > > @"incisorr.9502" said:

> > > clickbait/sensationalism thread

> > >

> > > out of 9 classes and about 14-15 meta builds the only semi-working condi build in the game is mesmer cus power is so ridiculously busted right now

> > >

> > > literally 3-4 holos on average in all my games cus the power scaling is just stupid

> > >

> >

> > Yes, we know you're a mesmer main with a hatred towards power classes. You've made that evidently clear by now.

>

> Ok but can you sit there and say the holochain cc wombo combo is ok?

 

> @"jportell.2197" said:

> Im honestly so surprised by the amount of people defending the necro who just SAT there and ATE all the conditions. Not one dodge, not one look at his skill bar to see what condis he had on him. He literally would have taken less than half the damage with ONE dodge roll, and ONE stun break WHILE casting his heal. Instead he dodged zero times, spammed all his stun breaks and THEN casted his heal. Instead he cast *three* separate skills by mashing them in quick succession, instead of realizing what he was going against and what they could.

>

> This is literally the equivalent of a mesmer eating an entire spin to win reaper shroud combo with quickness (which takes a little more than 2 seconds but still.) Then coming to the forum and complaining that reapers are OP.

 

^^ My man nails it. I watched the vid and was like "okay so unaware reaper got hit, and?"

 

I play condi mirage, I also play power reaper, both specs are very strong and good at what they do. Are they OP? Not any more than anything else right now. And they both have more counters than other things *coughHOLOcough* There was a lot of power creep this xpac imo.

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> @"AngelLovesFredrik.6741" said:

> > @"incisorr.9502" said:

> > clickbait/sensationalism thread

> >

> > out of 9 classes and about 14-15 meta builds the only semi-working condi build in the game is mesmer cus power is so ridiculously busted right now

> >

> > literally 3-4 holos on average in all my games cus the power scaling is just stupid

> >

>

> Yes, we know you're a mesmer main with a hatred towards power classes. You've made that evidently clear by now.

 

and he obviously thumbs himself up. I mean his own posts, dunno about the rest

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They just hotfixed a way for necros to have massive condi cleanse by combining (scourge traits, blood traits and rune). This was deemed OP by Anet and most agree it was.

 

However, how can someone look at the ability to stack 20 confusion instantly while also being totally unhittable/immune and think that's not FAR worse. Where is the equal treatment and objective perspective?

 

This game is littered with cheese, but Anet is not equally addressing the cheese among professions. Mesmers have been so OP that even after 3 midseason nerfs awhile back and further nerfs offseason...they STILL have this type of cheese. Take a step back and digest how OP they were to have this PLUS all those other things pre-nerf.

 

It's obscene how OP they let Mesmers get by any objective measure...yet there have not been any hotfixes and this kind of stuff STILL exists.

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> @"Vagrant.7206" said:

> > @"TheDevice.2751" said:

> > I think people also don't consider how it took zero cast time to dump all those conditions. That necro had to sit through his Axe2 (as it did nothing) and also get all those conditions dumped on him in under half a second.

>

> Yeah, condis aren't supposed to be "bursts" like they show in that video. Sure -- confusion punishes the player for performing actions, but 20 confusion in under a second or two is very little time to react.

 

This is completely incorrect. Confusion IS supposed to be a burst condition, the proof?

 

Look at what ANet did to it over the course of a few patches.

 

https://wiki.guildwars2.com/wiki/Confusion

Heavily reweighted damage from this condition's base damage-over-time component to the damage-on-skill-use component.

The condition-damage contribution has been removed from the damage-over-time component and redistributed into the damage-on-skill-use component.

 

https://wiki.guildwars2.com/wiki/Confusing_Images

Confusion duration has been reduced from 7 seconds to 4 seconds in WvW and PvP only.

 

https://wiki.guildwars2.com/wiki/Magic_Bullet

This skill now inflicts confusion on each impact.

Confusion has been increased from 1 stack to 3 stacks with a duration of 5 seconds in PvE and 3 seconds in PvP and WvW.

 

https://wiki.guildwars2.com/wiki/Ineptitude

This trait has been split, and now confusion has been reduced from 5 seconds to 3 seconds in PvP and WvW only.

 

https://wiki.guildwars2.com/wiki/Temporal_Rift

The condition-damage application from this skill has been split between game modes. This skill will apply 4 stacks of confusion for 8 seconds in PvE and 6 stacks of confusion for 3 seconds in PvP and WvW.

 

https://wiki.guildwars2.com/wiki/Pry_Bar

This skill has been split between game modes, inflicting 6 stacks for 3 seconds in PvP and WvW, and 5 stacks for 5 seconds in PvE

 

https://wiki.guildwars2.com/wiki/Banish_Enchantment

This skill has been split between game modes. Confusion remains at 3 stacks for 6 seconds in PvE, but this skill will now inflict 5 stacks for 2 seconds in PvP and WvW.

 

They've literally gone through most confusion and reduced it's duration to 2-3s but made them apply a few more stacks. There are some skills that have flown under the radar mostly because no-one ever uses them but they're the exception that proves the rule as they've been forgotten and still use older longer durations of smaller stacks.

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> @"Classic Perception.2507" said:

> What a mirage does to revenant is unspeakable.

 

Actually had a guy trash talking me after tunneling me on my Rev for an entire game last night, in unranked of all places. Was comedy gold.

 

 

 

> @"incisorr.9502" said:

> clickbait/sensationalism thread

> literally 3-4 holos on average in all my games cus the power scaling is just stupid

>

 

Damage isn't even what's wrong with Holo though, the sheer amount of CC they have is. And people spam queue it because its a safe and forgiving pick that can fit in in most situations (at least the meta build is). Not because its damage is amazing.

 

 

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> @"apharma.3741" said:

> > @"Vagrant.7206" said:

> > > @"TheDevice.2751" said:

> > > I think people also don't consider how it took zero cast time to dump all those conditions. That necro had to sit through his Axe2 (as it did nothing) and also get all those conditions dumped on him in under half a second.

> >

> > Yeah, condis aren't supposed to be "bursts" like they show in that video. Sure -- confusion punishes the player for performing actions, but 20 confusion in under a second or two is very little time to react.

>

> This is completely incorrect. Confusion IS supposed to be a burst condition, the proof?

>

> Look at what ANet did to it over the course of a few patches.

>

> https://wiki.guildwars2.com/wiki/Confusion

> Heavily reweighted damage from this condition's base damage-over-time component to the damage-on-skill-use component.

> The condition-damage contribution has been removed from the damage-over-time component and redistributed into the damage-on-skill-use component.

>

> https://wiki.guildwars2.com/wiki/Confusing_Images

> Confusion duration has been reduced from 7 seconds to 4 seconds in WvW and PvP only.

>

> https://wiki.guildwars2.com/wiki/Magic_Bullet

> This skill now inflicts confusion on each impact.

> Confusion has been increased from 1 stack to 3 stacks with a duration of 5 seconds in PvE and 3 seconds in PvP and WvW.

>

> https://wiki.guildwars2.com/wiki/Ineptitude

> This trait has been split, and now confusion has been reduced from 5 seconds to 3 seconds in PvP and WvW only.

>

> https://wiki.guildwars2.com/wiki/Temporal_Rift

> The condition-damage application from this skill has been split between game modes. This skill will apply 4 stacks of confusion for 8 seconds in PvE and 6 stacks of confusion for 3 seconds in PvP and WvW.

>

> https://wiki.guildwars2.com/wiki/Pry_Bar

> This skill has been split between game modes, inflicting 6 stacks for 3 seconds in PvP and WvW, and 5 stacks for 5 seconds in PvE

>

> https://wiki.guildwars2.com/wiki/Banish_Enchantment

> This skill has been split between game modes. Confusion remains at 3 stacks for 6 seconds in PvE, but this skill will now inflict 5 stacks for 2 seconds in PvP and WvW.

>

> They've literally gone through most confusion and reduced it's duration to 2-3s but made them apply a few more stacks. There are some skills that have flown under the radar mostly because no-one ever uses them but they're the exception that proves the rule as they've been forgotten and still use older longer durations of smaller stacks.

 

The problem isn't necessarily the confusion itself -- it's all the other crap that accompanies it. The conditions burst from mesmer not only includes a ton of confusion, but enough agony and other condis to pose serious threat in a very short time. So your option is to do nothing and face a lot of damage, or eat the confusion and face a lot of damage in order to cleanse.

 

Condi as a whole needs to be redesigned in this game -- application overall needs to be lower, durations longer, and cleanses much rarer and less powerful.

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> @"Vagrant.7206" said:

> > @"apharma.3741" said:

> > > @"Vagrant.7206" said:

> > > > @"TheDevice.2751" said:

> > > > I think people also don't consider how it took zero cast time to dump all those conditions. That necro had to sit through his Axe2 (as it did nothing) and also get all those conditions dumped on him in under half a second.

> > >

> > > Yeah, condis aren't supposed to be "bursts" like they show in that video. Sure -- confusion punishes the player for performing actions, but 20 confusion in under a second or two is very little time to react.

> >

> > This is completely incorrect. Confusion IS supposed to be a burst condition, the proof?

> >

> > Look at what ANet did to it over the course of a few patches.

> >

> > https://wiki.guildwars2.com/wiki/Confusion

> > Heavily reweighted damage from this condition's base damage-over-time component to the damage-on-skill-use component.

> > The condition-damage contribution has been removed from the damage-over-time component and redistributed into the damage-on-skill-use component.

> >

> > https://wiki.guildwars2.com/wiki/Confusing_Images

> > Confusion duration has been reduced from 7 seconds to 4 seconds in WvW and PvP only.

> >

> > https://wiki.guildwars2.com/wiki/Magic_Bullet

> > This skill now inflicts confusion on each impact.

> > Confusion has been increased from 1 stack to 3 stacks with a duration of 5 seconds in PvE and 3 seconds in PvP and WvW.

> >

> > https://wiki.guildwars2.com/wiki/Ineptitude

> > This trait has been split, and now confusion has been reduced from 5 seconds to 3 seconds in PvP and WvW only.

> >

> > https://wiki.guildwars2.com/wiki/Temporal_Rift

> > The condition-damage application from this skill has been split between game modes. This skill will apply 4 stacks of confusion for 8 seconds in PvE and 6 stacks of confusion for 3 seconds in PvP and WvW.

> >

> > https://wiki.guildwars2.com/wiki/Pry_Bar

> > This skill has been split between game modes, inflicting 6 stacks for 3 seconds in PvP and WvW, and 5 stacks for 5 seconds in PvE

> >

> > https://wiki.guildwars2.com/wiki/Banish_Enchantment

> > This skill has been split between game modes. Confusion remains at 3 stacks for 6 seconds in PvE, but this skill will now inflict 5 stacks for 2 seconds in PvP and WvW.

> >

> > They've literally gone through most confusion and reduced it's duration to 2-3s but made them apply a few more stacks. There are some skills that have flown under the radar mostly because no-one ever uses them but they're the exception that proves the rule as they've been forgotten and still use older longer durations of smaller stacks.

>

> The problem isn't necessarily the confusion itself -- it's all the other kitten that accompanies it. The conditions burst from mesmer not only includes a ton of confusion, but enough agony and other condis to pose serious threat in a very short time. So your option is to do nothing and face a lot of damage, or eat the confusion and face a lot of damage in order to cleanse.

>

> Condi as a whole needs to be redesigned in this game -- application overall needs to be lower, durations longer, and cleanses much rarer and less powerful.

 

No the problem (specifically with mesmer) is the same one as when it was the single best WvW roamer and the same as when condi chrono was a thing. It stacks mostly 2 conditions, confusion and **torment** at medium to high levels. I say medium because old condi chrono looks like a walk in the park compared to current mirage possible condi burst.

 

Confusion itself isn't even an issue for the most part, it's torment because you can run away and kite with confusion on which doesn't last long, you can't really run with torment, even 5-6 stacks will quickly burn through your health without a cleanse and torment is thrown around all over the place. In a game where combat is so active and mobile torment is extremely oppressive and it should almost never have been on classes with confusion access.

 

On the whole conditions suffer the same problem as with power classes and that is that damage across the board is far too high from power creep. We have power builds where they invest nothing into damage trait lines that burst almost as hard as a power shatter mes that has to go into both damage lines and has garbage sustain. We have active defences on hilariously short cool down, generally skills on cool downs that are anywhere from 25-50% of what anyone would dare dream of at launch. Conditions attached to every other skill flying around where tactical use is more circumstance than calculated use and rare boons like quickness, stab, resistance and aegis handed out like candy.

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> @"Vagrant.7206" said:

> The problem isn't necessarily the confusion itself -- it's all the other kitten that accompanies it. The conditions burst from mesmer not only includes a ton of confusion, but enough agony and other condis to pose serious threat in a very short time. So your option is to do nothing and face a lot of damage, or eat the confusion and face a lot of damage in order to cleanse.

>

> Condi as a whole needs to be redesigned in this game -- application overall needs to be lower, durations longer, and cleanses much rarer and less powerful.

 

Yes , indeed ! 2 burn stacks ,3 torments and bleeds are broken...

About redesign... who will do so? xD

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Seriously though, anyone on this thread actually tried to analyse what the mesmer has used?

Axe 3, all 3 offensive shatters, 3 jaunts, both torch skills and he missed the torch phantasm hit.

 

Like really he has no offensive skills left. You can argue condi shouldn't do this burst but this mirage pretty much playing like a power build against someone who didn't dodge in time, yet the reaper cleansed it and leave the mirage with all the downside of a power burst build (no skills left).

 

If I'm running necro in that situation I'm actually glad if mes burnt all their skills.

Now he won't be doing anything for the next 25-30s and all he has is his 2 dodges on axe and possibly a blink.

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> @"Noha.3749" said:

> What i saw is some op condicleanse :# :# Time to nerf necro.

...and Spectral Walk! That poor mirage could not even interrupt the 1,25s heal.

 

Damn necros!

 

> @"tinyreborn.1938" said:

> On video you can see there was 3 bleeds/torments*, so what he did was to unload everything he had and necro survived even ,nerf inc . xD

Except his blink and leap and stealth that transports him into safety to do the same again moments later while the necro got extremely lucky to have precasted Spectral Walk before as this was his only chance to recover without killing himself (confusion) or become killed while trying to cast his heal.

 

Typical mirage player answer - you broken design abusers have no clue what other specs have to deal with.

 

@Video:

The whole burst takes 0,5s to apply (the video has a timer - use your eyes folks! - all in between second 3 and 4) - yeah totally dodgeable. Again: mirage players... not to be taken seriously.

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> @"KrHome.1920" said:

> > @"tinyreborn.1938" said:

> > On video you can see there was 3 bleeds/torments*, so what he did was to unload everything he had and necro survived even ,nerf inc . xD

> Except his blink and leap and stealth that transports him into safety to do the same again moments later while the necro got extremely lucky to have precasted Spectral Walk before as this was his only chance to recover without killing himself (confusion) or become killed while trying to cast his heal.

>

> Typical mirage player answer - you broken design abusers have no clue what other specs have to deal with.

>

> @Video:

> The whole burst takes 0,5s to apply (the video has a timer - use your eyes folks! - all in between second 3 and 4) - yeah totally dodgeable. Again: mirage players... not to be taken seriously.

 

"No clue what other specs have to deal with" so quick to assume everyone else only play mesmer. Should I grab you a tissue? Or you finished with your straw man argument?

 

Also if you don't know the class just say it, don't make blatant lie in front of everyone. Shatter skills have 0.25s universal CD after using any shatter. **It is mechanically impossible to use all 3 shatters in 0.5s.** You are making yourself looked very bad when we're looking at facts. Your "timer" also indicate the whole burst takes 1.5s to ramp up to 20 stacks, any gold or above would've dodged quarter if not half of it the moment they realised they have >10 stacks on them.

 

If mesmer burnt everything and escape then reaper can recover as well. This is no different from fighting any other power burst classes as reapers.

Almost every meta classes have ways to disengage, with that 1500 range following spectral walk even reapers can easily disengage.

If you still have trouble at that range then I suggest run runes of speed, trait speed of shadow and/or use death's charge to draw another 600 range.

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> @"jportell.2197" said:

> > @"AngelLovesFredrik.6741" said:

> > > @"incisorr.9502" said:

> > > clickbait/sensationalism thread

> > >

> > > out of 9 classes and about 14-15 meta builds the only semi-working condi build in the game is mesmer cus power is so ridiculously busted right now

> > >

> > > literally 3-4 holos on average in all my games cus the power scaling is just stupid

> > >

> >

> > Yes, we know you're a mesmer main with a hatred towards power classes. You've made that evidently clear by now.

>

> Ok but can you sit there and say the holochain cc wombo combo is ok?

 

The issue with Holosmith (according to me) is not the CC chain. Considering only one cc actually comes from Holosmith (being PF5), and core engineer is nowhere near being viable. The issue is how much damage they get for too little investment.

The also get an insane amount of sustain with Holosmith, near permanent stability along with vent exhaust makes it nigh impossible to beat them as a melee class. That being said, I have no idea how mesmers have an issue with Holo cc chains. You have more than enough tools to negate it.

 

Edit; Holosmiths doesn't really have that much cc anymore with the elixir build. They dropped Hard Light Arena and prime light beam.

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> @"AngelLovesFredrik.6741" said:

> > @"jportell.2197" said:

> > > @"AngelLovesFredrik.6741" said:

> > > > @"incisorr.9502" said:

> > > > clickbait/sensationalism thread

> > > >

> > > > out of 9 classes and about 14-15 meta builds the only semi-working condi build in the game is mesmer cus power is so ridiculously busted right now

> > > >

> > > > literally 3-4 holos on average in all my games cus the power scaling is just stupid

> > > >

> > >

> > > Yes, we know you're a mesmer main with a hatred towards power classes. You've made that evidently clear by now.

> >

> > Ok but can you sit there and say the holochain cc wombo combo is ok?

>

> The issue with Holosmith (according to me) is not the CC chain. Considering only one cc actually comes from Holosmith (being PF5), and core engineer is nowhere near being viable. The issue is how much damage they get for too little investment.

> The also get an insane amount of sustain with Holosmith, near permanent stability along with vent exhaust makes it nigh impossible to beat them as a melee class. That being said, I have no idea how mesmers have an issue with Holo cc chains. You have more than enough tools to negate it.

>

> Edit; Holosmiths doesn't really have that much cc anymore with the elixir build. They dropped Hard Light Arena and prime light beam.

Core mesmer nowhere near being viable as well . What did u prove ?

Against holos you need to dodge everything . Everything hit too much and if u dont dodge CC and you dont have a breakstun you going to be evaporated . This absurd -3s cd on elite as first trait of a choice is OP (on top of that permavigor)being played more and more (who could have thought right?). He will rush at you spam everything he have, you must dodge block everything and then goes rampage/tornado that you also need to survive ,when its over they have forge and cycle start all over again .

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Four days ago, all mirage brokeness was due to mirage cloak while CC'ed:

 

> @"KrHome.1920" said:

> > @"Zero.3871" said:

> > **to Mirage:**

> >

> > nerf Mirage cloak to not usable while cc'd.

> This is what ANet should have done right in their first balance patch after PoF release. It sums up all the mirage brokeness.

 

Now the brokeness is the burst:

 

> @"KrHome.1920" said:

> > @"Noha.3749" said:

> > What i saw is some op condicleanse :# :# Time to nerf necro.

> ...and Spectral Walk! That poor mirage could not even interrupt the 1,25s heal.

>

> kitten necros!

>

> > @"tinyreborn.1938" said:

> > On video you can see there was 3 bleeds/torments*, so what he did was to unload everything he had and necro survived even ,nerf inc . xD

> Except his blink and leap and stealth that transports him into safety to do the same again moments later while the necro got extremely lucky to have precasted Spectral Walk before as this was his only chance to recover without killing himself (confusion) or become killed while trying to cast his heal.

>

> Typical mirage player answer - you broken design abusers have no clue what other specs have to deal with.

>

> @Video:

> The whole burst takes 0,5s to apply (the video has a timer - use your eyes folks! - all in between second 3 and 4) - yeah totally dodgeable. Again: mirage players... not to be taken seriously.

 

To sum it up non-mirage players don't have a clue about mirage and qq about every single mirage aspect.

 

 

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> @"Lincolnbeard.1735" said:

 

> To sum it up non-mirage players don't have a clue about mirage and qq about every single mirage aspect.

 

 

 

pretty much that seems to always be the case

 

also if this thread shows good burst then lol, you're lucky you haven't seen me then lmao.

 

also the issue with holo is the dmg, not the "cc". What cc do they have? rifle and holo ? 2 ccs . The issue is that they do 18k dmg with corona burst and 2 passive procs and 1 auto while mashing at the air with quickness so it all happens in 1 sec .

 

I still don't think holo is a "good" class (at least the meta one) cus if you focus it , it's easily countered and doesn't do much but i think it's cheesy and situationally op with random 2shot bursts that they can get when ppl decide to ignore them after they go invul

 

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> @"tinyreborn.1938" said:

> > @"AngelLovesFredrik.6741" said:

> > > @"jportell.2197" said:

> > > > @"AngelLovesFredrik.6741" said:

> > > > > @"incisorr.9502" said:

> > > > > clickbait/sensationalism thread

> > > > >

> > > > > out of 9 classes and about 14-15 meta builds the only semi-working condi build in the game is mesmer cus power is so ridiculously busted right now

> > > > >

> > > > > literally 3-4 holos on average in all my games cus the power scaling is just stupid

> > > > >

> > > >

> > > > Yes, we know you're a mesmer main with a hatred towards power classes. You've made that evidently clear by now.

> > >

> > > Ok but can you sit there and say the holochain cc wombo combo is ok?

> >

> > The issue with Holosmith (according to me) is not the CC chain. Considering only one cc actually comes from Holosmith (being PF5), and core engineer is nowhere near being viable. The issue is how much damage they get for too little investment.

> > The also get an insane amount of sustain with Holosmith, near permanent stability along with vent exhaust makes it nigh impossible to beat them as a melee class. That being said, I have no idea how mesmers have an issue with Holo cc chains. You have more than enough tools to negate it.

> >

> > Edit; Holosmiths doesn't really have that much cc anymore with the elixir build. They dropped Hard Light Arena and prime light beam.

> Core mesmer nowhere near being viable as well . What did u prove ?

> Against holos you need to dodge everything . Everything hit too much and if u dont dodge CC and you dont have a breakstun you going to be evaporated . This absurd -3s cd on elite as first trait of a choice is OP (on top of that permavigor)being played more and more (who could have thought right?). He will rush at you spam everything he have, you must dodge block everything and then goes rampage/tornado that you also need to survive ,when its over they have forge and cycle start all over again .

 

What's funny is they nerged mesmer core vigor trait. And mirage vigor trait. All these other classes vigor uptime. Totally 100% still.

 

Quality balance

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> @"jportell.2197" said:

>

> What's funny is they nerged mesmer core vigor trait. And mirage vigor trait. All these other classes vigor uptime. Totally 100% still.

>

> Quality balance

Engi dont even need invigoration speed to keep perma vigor ,they get it from toolbelt .

I mean I can understand nerf on mirage trait . Okay . But when others have 5s/10s cd traits for vigor but MESMER gets 3/10 thats bs.

Quality balance its when dodge spam recharge your elite by roughly 60% as minor trait that you can get and cool photon forge in same time. Quality balance when class get nerf instead of a rune to keep it .Quality balance when buffs/nerfs applied in random places that doesnt need it

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> @"jportell.2197" said:

> > @"tinyreborn.1938" said:

> > > @"AngelLovesFredrik.6741" said:

> > > > @"jportell.2197" said:

> > > > > @"AngelLovesFredrik.6741" said:

> > > > > > @"incisorr.9502" said:

> > > > > > clickbait/sensationalism thread

> > > > > >

> > > > > > out of 9 classes and about 14-15 meta builds the only semi-working condi build in the game is mesmer cus power is so ridiculously busted right now

> > > > > >

> > > > > > literally 3-4 holos on average in all my games cus the power scaling is just stupid

> > > > > >

> > > > >

> > > > > Yes, we know you're a mesmer main with a hatred towards power classes. You've made that evidently clear by now.

> > > >

> > > > Ok but can you sit there and say the holochain cc wombo combo is ok?

> > >

> > > The issue with Holosmith (according to me) is not the CC chain. Considering only one cc actually comes from Holosmith (being PF5), and core engineer is nowhere near being viable. The issue is how much damage they get for too little investment.

> > > The also get an insane amount of sustain with Holosmith, near permanent stability along with vent exhaust makes it nigh impossible to beat them as a melee class. That being said, I have no idea how mesmers have an issue with Holo cc chains. You have more than enough tools to negate it.

> > >

> > > Edit; Holosmiths doesn't really have that much cc anymore with the elixir build. They dropped Hard Light Arena and prime light beam.

> > Core mesmer nowhere near being viable as well . What did u prove ?

> > Against holos you need to dodge everything . Everything hit too much and if u dont dodge CC and you dont have a breakstun you going to be evaporated . This absurd -3s cd on elite as first trait of a choice is OP (on top of that permavigor)being played more and more (who could have thought right?). He will rush at you spam everything he have, you must dodge block everything and then goes rampage/tornado that you also need to survive ,when its over they have forge and cycle start all over again .

>

> What's funny is they nerged mesmer core vigor trait. And mirage vigor trait. All these other classes vigor uptime. Totally 100% still.

>

> Quality balance

 

Mirage has a straight up better dodge than all the other classes though. There is precedence for it. Core traitlines suffering from balance changes because of Elite traitlines is nothing new.

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Hey, I made the post and that's me.

 

There's alot of people saying I should of dodge, but it was the start of the match and I was getting LF since Necros don't start out with LF. I normally SW into the enemy team and take some damage to fill it up. Unfortunately I wish that it was a power/crit mesmer since I could of filled up with LF before I recalled back.

 

I was aware that I was going to get ambushed, just didn't expect so much burst from a condition build. I have to say though, It's pretty fun playing as a Mirage.

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