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Holo & Invulnerability


Saharo Gravewind.5120

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> @"Noha.3749" said:

> I would like passive to trigger Elixir U instead of Elixir S.

> That shrink ruins so many combos from the engiplayer and is at times just as frustrating as it is for the opponent.

> Elixir U still gives stunbreak, stab, quickness and vigor which could be just as useful (if not more) at times and wouldnt be as annoying to face.

 

And given that it's supposed to be a lesser elixer, they can reduce boon times or remove something like the quickness if it's deemed too strong. Much easier to balance around than a passive invuln.

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idk though, ppl call so many professions "OP" and broken atm and it seems to shift from day to day what that is considered "more" op and not.

 

Recently its been everything from Scourge/firebrand, condimirage, soulbeast, holosmith, spellbreakers, coreguardians, longbow ranger pew-pew, deadeyes, daredevils, weaver sustain, herald burst, reaper w quickness.

 

Cant people settle with something? if everything is broken op in someway, isnt it perfectly balanced?

The game is so altfriendly that everyone can play anything for a minimal loss, and if chosen profession isnt equally strong in a certain area but "op" in another you can just switch.

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> @"kodesh.2851" said:

>

> > Suffice to say it's a bit better then Holosmith's invuln where they do nothing while under elixir.

>

> Yea of all the things to complain about with Holo, and it's Elixir S which hasn't been changed in... ever lol

>

>

>

 

It was recently changed to ignore all damaging conditions. This nullifies the previous counter-play. I play guard though, so I don't really notice it.

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> @"Noha.3749" said:

> idk though, ppl call so many professions "OP" and broken atm and it seems to shift from day to day what that is considered "more" op and not.

>

> Recently its been everything from Scourge/firebrand, condimirage, soulbeast, holosmith, spellbreakers, coreguardians, longbow ranger pew-pew, deadeyes, daredevils, weaver sustain, herald burst, reaper w quickness.

>

> Cant people settle with something? if everything is broken op in someway, isnt it perfectly balanced?

> The game is so altfriendly that everyone can play anything for a minimal loss, and if chosen profession isnt equally strong in a certain area but "op" in another you can just switch.

 

To answer your question: no. If everything is broken and OP then everything is broken and OP. Destroying game mechanics by introducing powercreeped specs doesn't achieve any sort of balance at all, it just creates an even more ridiculous clown fest of a game than what we already have. Balance is achieved by creating stability between different mechanical interactions. The reason so many things are seen as op is because they create major instability between those interactions. Holosmith for example, has a ton of damage and cc to offer a fight which on it's own isn't a problem, but their access to invuln and heavy healing (neither of which requires sacrificing much, if anything at all) allows them to survive for a time that allows their damage and cc to become too oppressive for the amount of safety built into their spec. This can be fixed by reducing damage and cc access, or by reducing the sustain and invuln access. Things like the lb ranger complaint come from the ability of the ranger to dish out more damage than many dedicated damage builds (I'm assuming in this case that the ranger in question is playing the 1 shot sb variant) from a considerably safer position than the other builds while also being able to have access to decent defensive ability (in this case what needs to be looked at is the amount of damage that can be output from that range, as the sustain of that spec is really quite low). Deadeye has incredible burst, a very safe playstyle that allows for very little counterplay, and access to long range bursts with little setup or telegraph (given that these bursts are from stealth). Herald's OH sword does absurd damage, requires little to no setup to land, and sacrifices very little in the long run as the ability to one shot removes the need to worry about sustaining through fights and thus covers rev's biggest weakness.

 

That's just a few of the things mentioned but the point is the same for all of them. The specs seen as OP are the ones that are able to achieve high performance in areas like damage and sustain with very little sacrifice, skill requirement, or setup. Creating more of those just makes more messes, it does not create balance.

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> @"Noha.3749" said:

> idk though, ppl call so many professions "OP" and broken atm and it seems to shift from day to day what that is considered "more" op and not.

>

> Recently its been everything from Scourge/firebrand, condimirage, soulbeast, holosmith, spellbreakers, coreguardians, longbow ranger pew-pew, deadeyes, daredevils, weaver sustain, herald burst, reaper w quickness.

>

> Cant people settle with something? if everything is broken op in someway, isnt it perfectly balanced?

> The game is so altfriendly that everyone can play anything for a minimal loss, and if chosen profession isnt equally strong in a certain area but "op" in another you can just switch.

 

Mmorpg. I want to play A role. I dont want to play it as multiple roles for multiple scenarios. Also i dont want to be paper(necro) and holo being(scissor) that i always, automatically lose no matter the build, skill, terrain, cooldowns. Anet uderstands this and implents patches keeping this in mind. But thats not the case right now and thats why people are complaining. I just took an example of my class, there are many other examples from other classes too. Waiting for balance but without without much expectations.

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> @"Saharo Gravewind.5120" said:

> > @"Alatar.7364" said:

> > > @"Saharo Gravewind.5120" said:

> > > Had an 80% health Holo do this to me last week, now I know he was cheating, but for everyone else at low health it makes sense. Thanks for explaining this to me.

> >

> > He could use the utility Elixir S and get bombed to 25% after or get the 25% passive proc - heal - utility Elixir S.

> >

> > Only the movement in this game is done Client side, that's why all the hacks in Gw are movement related and also why you couldn't have ever met anyone using hacks that would allow multiple Elixir S uses.

> > You just need to understand the scenarios.

>

> Sorry, what does all hacks are movement related mean? That people cannot/don't hack other ways?

>

> Also, I never got him below the 80%, so I don't think it would have been triggering anything.

 

Hacks can only affect movement because the server only trusts the client with player position. All your abilities and such are done by the server which makes them inaccessible to a client side hack.

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> @"Crinn.7864" said:

> > @"Saharo Gravewind.5120" said:

> > > @"Alatar.7364" said:

> > > > @"Saharo Gravewind.5120" said:

> > > > Had an 80% health Holo do this to me last week, now I know he was cheating, but for everyone else at low health it makes sense. Thanks for explaining this to me.

> > >

> > > He could use the utility Elixir S and get bombed to 25% after or get the 25% passive proc - heal - utility Elixir S.

> > >

> > > Only the movement in this game is done Client side, that's why all the hacks in Gw are movement related and also why you couldn't have ever met anyone using hacks that would allow multiple Elixir S uses.

> > > You just need to understand the scenarios.

> >

> > Sorry, what does all hacks are movement related mean? That people cannot/don't hack other ways?

> >

> > Also, I never got him below the 80%, so I don't think it would have been triggering anything.

>

> Hacks can only affect movement because the server only trusts the client with player position. All your abilities and such are done by the server which makes them inaccessible to a client side hack.

 

But what if someone is such a good hacker they can hack the server too?!

 

![](https://i.imgur.com/NCYxs0i.jpg "")

 

What do you do if he's in your game?!

 

 

 

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Don't worry, if you manage to get them down during those brief windows without elixir and they aren't stealthed, they'll just chain knockback and knockdown while spamming holo-mode abilities that crit you for half your health. Oh, and spam their toolbelt skills for more passive damage.

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> @"Vagrant.7206" said:

> Are people still whining about this thing that has been in the game for several years now?

>

> Sigh.

 

People have whined about autosaves since they were implemented. And for good reason. They make sense in WvW where it's big zerg verses zerg and there is huge damage, huge heals, and huge rezes going on between both sides and individual snap moment to moment gameplay is less important. But in SPvP stuff like Auto S, Auto Endure Pain, and Lightning Reflexes should never have been added.

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> @"mortrialus.3062" said:

> > @"Vagrant.7206" said:

> > Are people still whining about this thing that has been in the game for several years now?

> >

> > Sigh.

>

> People have whined about autosaves since they were implemented. And for good reason. They make sense in WvW where it's big zerg verses zerg and there is huge damage, huge heals, and huge rezes going on between both sides and individual snap moment to moment gameplay is less important. But in SPvP stuff like Auto S, Auto Endure Pain, and Lightning Reflexes should never have been added.

 

That's easy to say if you play a class with teleports and bursts like mirage or thief. Besides necro, engineer has one of the lowest mobilities in the game.

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> @"Vagrant.7206" said:

> > @"mortrialus.3062" said:

> > > @"Vagrant.7206" said:

> > > Are people still whining about this thing that has been in the game for several years now?

> > >

> > > Sigh.

> >

> > People have whined about autosaves since they were implemented. And for good reason. They make sense in WvW where it's big zerg verses zerg and there is huge damage, huge heals, and huge rezes going on between both sides and individual snap moment to moment gameplay is less important. But in SPvP stuff like Auto S, Auto Endure Pain, and Lightning Reflexes should never have been added.

>

> That's easy to say if you play a class with teleports and bursts like mirage or thief. Besides necro, engineer has one of the lowest mobilities in the game.

 

Necro? Sure but Auto spectral armor is about the least offensive of all of this abilities.

 

Holosmith on the other hand have plenty of disengage at the moment between permanent swiftness, Holo Leap which is 600 unit movement skill on a 2 second cooldown that provides even more swiftness, near permanent stability up time to avoid being CC'd while disengaging, Heal Turrent which is the best heal skill in the game which cleanses conditions, lots of free condition conversions in traits, , rifle 5, Utility Elixir S, stealth with Toolbelt Elixir S, and finally auto Elixir S, Engineer is not hurting on disengage. At all.

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> @"Vagrant.7206" said:

> > @"mortrialus.3062" said:

> > > @"Vagrant.7206" said:

> > > Are people still whining about this thing that has been in the game for several years now?

> > >

> > > Sigh.

> >

> > People have whined about autosaves since they were implemented. And for good reason. They make sense in WvW where it's big zerg verses zerg and there is huge damage, huge heals, and huge rezes going on between both sides and individual snap moment to moment gameplay is less important. But in SPvP stuff like Auto S, Auto Endure Pain, and Lightning Reflexes should never have been added.

>

> That's easy to say if you play a class with teleports and bursts like mirage or thief. Besides necro, engineer has one of the lowest mobilities in the game.

 

Engi has what again?

2s cooldiwn on 600 units dash (Holo Leap ) with added 4k crits. Rocket Jump built in into rifle kit - 800 units vertical jump, 18s cd, added 7k crits.

 

Much low mobility, very hypocrisy, yes.

 

-----

 

There are 3 absurdly broken specs in spvp right now: Spellbreaker, Boonbeast and Holo.

Hard to say which one is more broken, but it's quite obvious, that Holo is the most popular of them.

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> @"Tiah.3091" said:

> > @"Vagrant.7206" said:

> > > @"mortrialus.3062" said:

> > > > @"Vagrant.7206" said:

> > > > Are people still whining about this thing that has been in the game for several years now?

> > > >

> > > > Sigh.

> > >

> > > People have whined about autosaves since they were implemented. And for good reason. They make sense in WvW where it's big zerg verses zerg and there is huge damage, huge heals, and huge rezes going on between both sides and individual snap moment to moment gameplay is less important. But in SPvP stuff like Auto S, Auto Endure Pain, and Lightning Reflexes should never have been added.

> >

> > That's easy to say if you play a class with teleports and bursts like mirage or thief. Besides necro, engineer has one of the lowest mobilities in the game.

>

> Engi has what again?

> 2s cooldiwn on 600 units dash (Holo Leap ) with added 4k crits. Rocket Jump built in into rifle kit - 800 units vertical jump, 18s cd, added 7k crits.

>

> Much low mobility, very hypocrisy, yes.

>

> -----

>

> There are 3 absurdly broken specs in spvp right now: Spellbreaker, Boonbeast and Holo.

> Hard to say which one is more broken, but it's quite obvious, that Holo is the most popular of them.

 

holo leap is 450 distance and moves the same speed as ooc swiftness, rifle 5 is nice but that's it, nobody uses rocket boots

for its role, engi has the worst mobility expect ele duelist pretty much

 

 

 

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> @"Vagrant.7206" said:

> > @"mortrialus.3062" said:

> > > @"Vagrant.7206" said:

> > > Are people still whining about this thing that has been in the game for several years now?

> > >

> > > Sigh.

> >

> > People have whined about autosaves since they were implemented. And for good reason. They make sense in WvW where it's big zerg verses zerg and there is huge damage, huge heals, and huge rezes going on between both sides and individual snap moment to moment gameplay is less important. But in SPvP stuff like Auto S, Auto Endure Pain, and Lightning Reflexes should never have been added.

>

> That's easy to say if you play a class with teleports and bursts like mirage or thief. Besides necro, engineer has one of the lowest mobilities in the game.

 

Guardian has far lower mobility than engineer. We are even forced into movespeed runes since HoT.

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> @"AngelLovesFredrik.6741" said:

> > @"Vagrant.7206" said:

> > > @"mortrialus.3062" said:

> > > > @"Vagrant.7206" said:

> > > > Are people still whining about this thing that has been in the game for several years now?

> > > >

> > > > Sigh.

> > >

> > > People have whined about autosaves since they were implemented. And for good reason. They make sense in WvW where it's big zerg verses zerg and there is huge damage, huge heals, and huge rezes going on between both sides and individual snap moment to moment gameplay is less important. But in SPvP stuff like Auto S, Auto Endure Pain, and Lightning Reflexes should never have been added.

> >

> > That's easy to say if you play a class with teleports and bursts like mirage or thief. Besides necro, engineer has one of the lowest mobilities in the game.

>

> Guardian has far lower mobility than engineer. We are even forced into movespeed runes since HoT.

 

Most guardian builds and even weapons include teleports in them. Engineer has to walk. Teleports make a massive difference in any engagement with verticality. As far as movespeed goes, Necro would be lowest, followed by engineer, followed by guardian.

 

> @"Tiah.3091" said:

> > @"Vagrant.7206" said:

> > > @"mortrialus.3062" said:

> > > > @"Vagrant.7206" said:

> > > > Are people still whining about this thing that has been in the game for several years now?

> > > >

> > > > Sigh.

> > >

> > > People have whined about autosaves since they were implemented. And for good reason. They make sense in WvW where it's big zerg verses zerg and there is huge damage, huge heals, and huge rezes going on between both sides and individual snap moment to moment gameplay is less important. But in SPvP stuff like Auto S, Auto Endure Pain, and Lightning Reflexes should never have been added.

> >

> > That's easy to say if you play a class with teleports and bursts like mirage or thief. Besides necro, engineer has one of the lowest mobilities in the game.

>

> Engi has what again?

> 2s cooldiwn on 600 units dash (Holo Leap ) with added 4k crits. Rocket Jump built in into rifle kit - 800 units vertical jump, 18s cd, added 7k crits.

>

> Much low mobility, very hypocrisy, yes.

>

> -----

>

> There are 3 absurdly broken specs in spvp right now: Spellbreaker, Boonbeast and Holo.

> Hard to say which one is more broken, but it's quite obvious, that Holo is the most popular of them.

 

Holo leap only goes 450 units, about as fast as swiftness out of combat for 1s. If that's big mobility, let me introduce you to the mesmer.

 

And do you mean Rocket Boots or Jump Shot? Sounds like you mixed the two because you don't play engineer. Rocket boots is rarely included in engi builds because it requires a GM to make it particularly useful, and using jump shot to escape is a huge risk -- there are no evade frames built into it, it is not a teleport, and you lose out on a good amount of damage.

 

Wait, spellbreaker, boonbeast, and holo being absurdly broken? Spellbreaker hasn't been nearly as relevant for a while, boonbeast is a good duelist but that's about it, and holo has... good damage? Besides that, this thread is about Elixir S, so that's irrelevant.

 

> @"mortrialus.3062" said:

> > @"Vagrant.7206" said:

> > > @"mortrialus.3062" said:

> > > > @"Vagrant.7206" said:

> > > > Are people still whining about this thing that has been in the game for several years now?

> > > >

> > > > Sigh.

> > >

> > > People have whined about autosaves since they were implemented. And for good reason. They make sense in WvW where it's big zerg verses zerg and there is huge damage, huge heals, and huge rezes going on between both sides and individual snap moment to moment gameplay is less important. But in SPvP stuff like Auto S, Auto Endure Pain, and Lightning Reflexes should never have been added.

> >

> > That's easy to say if you play a class with teleports and bursts like mirage or thief. Besides necro, engineer has one of the lowest mobilities in the game.

>

> Necro? Sure but Auto spectral armor is about the least offensive of all of this abilities.

>

> Holosmith on the other hand have plenty of disengage at the moment between permanent swiftness, Holo Leap which is 600 unit movement skill on a 2 second cooldown that provides even more swiftness, near permanent stability up time to avoid being CC'd while disengaging, Heal Turrent which is the best heal skill in the game which cleanses conditions, lots of free condition conversions in traits, , rifle 5, Utility Elixir S, stealth with Toolbelt Elixir S, and finally auto Elixir S, Engineer is not hurting on disengage. At all.

 

Then clearly you haven't played an engineer, because I could tell you that everything you described is either incorrect or misleading.

 

* Permanent swiftness -- Swiftness in the [meta build](https://metabattle.com/wiki/Build:Holosmith_-_Elixir_Rifle "meta build") comes from holo leap, meaning that engineers have to give up some of their damage potential for that swiftness.

* Holo Leap only goes about 450 units. The tooltip says 600, but that's the range for the strike, not the distance the holo moves. If you played holo, you would know this.

* "Near permanent stability up-time" -- Elixir U stability lasts 6s (more with the right runes, up to about 10s). That's 2 stability. All other stability comes from corona burst, which has to land a hit on an enemy to grant the stability. If a holo is trying to run away or disengage, they won't be hitting anybody, so they don't have stability.

* The heal provided by heal turret is only about 5500 if not specced into healing power. If you were an engineer, you would know this. The extra healing comes from blasting or leaping through the water field provided by the turret -- something players who don't play engineer don't seem to understand about Healing Turret.

* Condi conversion traits aren't part of the meta build. I currently run a "hipster" conversion build, but that's not the majority of holos right now, so this point is irrelevant.

* You just list rifle 5 for some reason. It's not a teleport, no evade frames, and giving up a significant amount of damage to use as an escape. Thieves laugh as they hit the steal button when engineers use rifle 5.

* Stealth is one of the few legitimate disengages you mentioned here. It lasts about 5s which is decently long enough to fool the enemy.

* Elixir S and auto elixir S aren't disengages -- they're temp invuln. Enemies can keep up with any engineer using these.

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> @"mortrialus.3062" said:

> > @"Crinn.7864" said:

> > > @"Saharo Gravewind.5120" said:

> > > > @"Alatar.7364" said:

> > > > > @"Saharo Gravewind.5120" said:

> > > > > Had an 80% health Holo do this to me last week, now I know he was cheating, but for everyone else at low health it makes sense. Thanks for explaining this to me.

> > > >

> > > > He could use the utility Elixir S and get bombed to 25% after or get the 25% passive proc - heal - utility Elixir S.

> > > >

> > > > Only the movement in this game is done Client side, that's why all the hacks in Gw are movement related and also why you couldn't have ever met anyone using hacks that would allow multiple Elixir S uses.

> > > > You just need to understand the scenarios.

> > >

> > > Sorry, what does all hacks are movement related mean? That people cannot/don't hack other ways?

> > >

> > > Also, I never got him below the 80%, so I don't think it would have been triggering anything.

> >

> > Hacks can only affect movement because the server only trusts the client with player position. All your abilities and such are done by the server which makes them inaccessible to a client side hack.

>

> But what if someone is such a good hacker they can hack the server too?!

> What do you do if he's in your game?!

 

Given that Anet is running GW2 on Amazon AWS servers, hacking the servers effectively means hacking Amazon, and anyone willing to go through the trouble and expense of hacking Amazon servers isn't going to be interested in a petty cooldown hack for some random 6 year old mmo.

 

 

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> @"Koen.1327" said:

> > @"Tiah.3091" said:

> > > @"Vagrant.7206" said:

> > > > @"mortrialus.3062" said:

> > > > > @"Vagrant.7206" said:

> > > > > Are people still whining about this thing that has been in the game for several years now?

> > > > >

> > > > > Sigh.

> > > >

> > > > People have whined about autosaves since they were implemented. And for good reason. They make sense in WvW where it's big zerg verses zerg and there is huge damage, huge heals, and huge rezes going on between both sides and individual snap moment to moment gameplay is less important. But in SPvP stuff like Auto S, Auto Endure Pain, and Lightning Reflexes should never have been added.

> > >

> > > That's easy to say if you play a class with teleports and bursts like mirage or thief. Besides necro, engineer has one of the lowest mobilities in the game.

> >

> > Engi has what again?

> > 2s cooldiwn on 600 units dash (Holo Leap ) with added 4k crits. Rocket Jump built in into rifle kit - 800 units vertical jump, 18s cd, added 7k crits.

> >

> > Much low mobility, very hypocrisy, yes.

> >

> > -----

> >

> > There are 3 absurdly broken specs in spvp right now: Spellbreaker, Boonbeast and Holo.

> > Hard to say which one is more broken, but it's quite obvious, that Holo is the most popular of them.

>

> holo leap is 450 distance and moves the same speed as ooc swiftness, rifle 5 is nice but that's it, nobody uses rocket boots

> for its role, engi has the worst mobility expect ele duelist pretty much

 

Engineer has the worst mobility except for ele, guardian, and necromancer. In other words engineer is average in mobility.

 

 

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> @"Crinn.7864" said:

> > @"Koen.1327" said:

> > > @"Tiah.3091" said:

> > > > @"Vagrant.7206" said:

> > > > > @"mortrialus.3062" said:

> > > > > > @"Vagrant.7206" said:

> > > > > > Are people still whining about this thing that has been in the game for several years now?

> > > > > >

> > > > > > Sigh.

> > > > >

> > > > > People have whined about autosaves since they were implemented. And for good reason. They make sense in WvW where it's big zerg verses zerg and there is huge damage, huge heals, and huge rezes going on between both sides and individual snap moment to moment gameplay is less important. But in SPvP stuff like Auto S, Auto Endure Pain, and Lightning Reflexes should never have been added.

> > > >

> > > > That's easy to say if you play a class with teleports and bursts like mirage or thief. Besides necro, engineer has one of the lowest mobilities in the game.

> > >

> > > Engi has what again?

> > > 2s cooldiwn on 600 units dash (Holo Leap ) with added 4k crits. Rocket Jump built in into rifle kit - 800 units vertical jump, 18s cd, added 7k crits.

> > >

> > > Much low mobility, very hypocrisy, yes.

> > >

> > > -----

> > >

> > > There are 3 absurdly broken specs in spvp right now: Spellbreaker, Boonbeast and Holo.

> > > Hard to say which one is more broken, but it's quite obvious, that Holo is the most popular of them.

> >

> > holo leap is 450 distance and moves the same speed as ooc swiftness, rifle 5 is nice but that's it, nobody uses rocket boots

> > for its role, engi has the worst mobility expect ele duelist pretty much

>

> Engineer has the worst mobility except for ele, guardian, and necromancer. In other words engineer is average in mobility.

>

>

 

Ele? You're joking right? Ele has way better mobility. Guardian has better mobility.

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> @"Vagrant.7206" said:

> > @"Crinn.7864" said:

> > > @"Koen.1327" said:

> > > > @"Tiah.3091" said:

> > > > > @"Vagrant.7206" said:

> > > > > > @"mortrialus.3062" said:

> > > > > > > @"Vagrant.7206" said:

> > > > > > > Are people still whining about this thing that has been in the game for several years now?

> > > > > > >

> > > > > > > Sigh.

> > > > > >

> > > > > > People have whined about autosaves since they were implemented. And for good reason. They make sense in WvW where it's big zerg verses zerg and there is huge damage, huge heals, and huge rezes going on between both sides and individual snap moment to moment gameplay is less important. But in SPvP stuff like Auto S, Auto Endure Pain, and Lightning Reflexes should never have been added.

> > > > >

> > > > > That's easy to say if you play a class with teleports and bursts like mirage or thief. Besides necro, engineer has one of the lowest mobilities in the game.

> > > >

> > > > Engi has what again?

> > > > 2s cooldiwn on 600 units dash (Holo Leap ) with added 4k crits. Rocket Jump built in into rifle kit - 800 units vertical jump, 18s cd, added 7k crits.

> > > >

> > > > Much low mobility, very hypocrisy, yes.

> > > >

> > > > -----

> > > >

> > > > There are 3 absurdly broken specs in spvp right now: Spellbreaker, Boonbeast and Holo.

> > > > Hard to say which one is more broken, but it's quite obvious, that Holo is the most popular of them.

> > >

> > > holo leap is 450 distance and moves the same speed as ooc swiftness, rifle 5 is nice but that's it, nobody uses rocket boots

> > > for its role, engi has the worst mobility expect ele duelist pretty much

> >

> > Engineer has the worst mobility except for ele, guardian, and necromancer. In other words engineer is average in mobility.

> >

> >

>

> Ele? You're joking right? Ele has way better mobility. Guardian has better mobility.

 

If we're talking straight mobility here, guardian has literally zero access to swiftness on its meta build. The only ports it has is sword 2 (if you use judges intervention for mobility, you'll die on arrival). It's a 600 range port that requires a target. Stop being ignorant.

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> @"AngelLovesFredrik.6741" said:

> > @"Vagrant.7206" said:

> > > @"Crinn.7864" said:

> > > > @"Koen.1327" said:

> > > > > @"Tiah.3091" said:

> > > > > > @"Vagrant.7206" said:

> > > > > > > @"mortrialus.3062" said:

> > > > > > > > @"Vagrant.7206" said:

> > > > > > > > Are people still whining about this thing that has been in the game for several years now?

> > > > > > > >

> > > > > > > > Sigh.

> > > > > > >

> > > > > > > People have whined about autosaves since they were implemented. And for good reason. They make sense in WvW where it's big zerg verses zerg and there is huge damage, huge heals, and huge rezes going on between both sides and individual snap moment to moment gameplay is less important. But in SPvP stuff like Auto S, Auto Endure Pain, and Lightning Reflexes should never have been added.

> > > > > >

> > > > > > That's easy to say if you play a class with teleports and bursts like mirage or thief. Besides necro, engineer has one of the lowest mobilities in the game.

> > > > >

> > > > > Engi has what again?

> > > > > 2s cooldiwn on 600 units dash (Holo Leap ) with added 4k crits. Rocket Jump built in into rifle kit - 800 units vertical jump, 18s cd, added 7k crits.

> > > > >

> > > > > Much low mobility, very hypocrisy, yes.

> > > > >

> > > > > -----

> > > > >

> > > > > There are 3 absurdly broken specs in spvp right now: Spellbreaker, Boonbeast and Holo.

> > > > > Hard to say which one is more broken, but it's quite obvious, that Holo is the most popular of them.

> > > >

> > > > holo leap is 450 distance and moves the same speed as ooc swiftness, rifle 5 is nice but that's it, nobody uses rocket boots

> > > > for its role, engi has the worst mobility expect ele duelist pretty much

> > >

> > > Engineer has the worst mobility except for ele, guardian, and necromancer. In other words engineer is average in mobility.

> > >

> > >

> >

> > Ele? You're joking right? Ele has way better mobility. Guardian has better mobility.

>

> If we're talking straight mobility here, guardian has literally zero access to swiftness on its meta build. The only ports it has is sword 2 (if you use judges intervention for mobility, you'll die on arrival). It's a 600 range port that requires a target. Stop being ignorant.

 

Which meta build? I see them teleporting nearly everywhere, and firebrand has plenty of swiftness.

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> @"Vagrant.7206" said:

> > @"AngelLovesFredrik.6741" said:

> > > @"Vagrant.7206" said:

> > > > @"Crinn.7864" said:

> > > > > @"Koen.1327" said:

> > > > > > @"Tiah.3091" said:

> > > > > > > @"Vagrant.7206" said:

> > > > > > > > @"mortrialus.3062" said:

> > > > > > > > > @"Vagrant.7206" said:

> > > > > > > > > Are people still whining about this thing that has been in the game for several years now?

> > > > > > > > >

> > > > > > > > > Sigh.

> > > > > > > >

> > > > > > > > People have whined about autosaves since they were implemented. And for good reason. They make sense in WvW where it's big zerg verses zerg and there is huge damage, huge heals, and huge rezes going on between both sides and individual snap moment to moment gameplay is less important. But in SPvP stuff like Auto S, Auto Endure Pain, and Lightning Reflexes should never have been added.

> > > > > > >

> > > > > > > That's easy to say if you play a class with teleports and bursts like mirage or thief. Besides necro, engineer has one of the lowest mobilities in the game.

> > > > > >

> > > > > > Engi has what again?

> > > > > > 2s cooldiwn on 600 units dash (Holo Leap ) with added 4k crits. Rocket Jump built in into rifle kit - 800 units vertical jump, 18s cd, added 7k crits.

> > > > > >

> > > > > > Much low mobility, very hypocrisy, yes.

> > > > > >

> > > > > > -----

> > > > > >

> > > > > > There are 3 absurdly broken specs in spvp right now: Spellbreaker, Boonbeast and Holo.

> > > > > > Hard to say which one is more broken, but it's quite obvious, that Holo is the most popular of them.

> > > > >

> > > > > holo leap is 450 distance and moves the same speed as ooc swiftness, rifle 5 is nice but that's it, nobody uses rocket boots

> > > > > for its role, engi has the worst mobility expect ele duelist pretty much

> > > >

> > > > Engineer has the worst mobility except for ele, guardian, and necromancer. In other words engineer is average in mobility.

> > > >

> > > >

> > >

> > > Ele? You're joking right? Ele has way better mobility. Guardian has better mobility.

> >

> > If we're talking straight mobility here, guardian has literally zero access to swiftness on its meta build. The only ports it has is sword 2 (if you use judges intervention for mobility, you'll die on arrival). It's a 600 range port that requires a target. Stop being ignorant.

>

> Which meta build? I see them teleporting nearly everywhere, and firebrand has plenty of swiftness.

 

Dps guard, which is why I said guard and not Firebrand.

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