Kaizoku.1298 Posted September 27, 2017 Share Posted September 27, 2017 Why the kitten does it kick us out?? Just make an invisible wall or something... or at least save the progress. Link to comment Share on other sites More sharing options...
Fractured.3928 Posted September 27, 2017 Share Posted September 27, 2017 Invisible walls are gross. I'd rather have some monster insta kill me or something though. Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted September 27, 2017 Share Posted September 27, 2017 Why are you going to the red zones in the first place? Also, no, if anyone could just save progress on an instance, Anet's servers would crash every 2 seconds. Link to comment Share on other sites More sharing options...
Malthurius.6870 Posted September 27, 2017 Share Posted September 27, 2017 It kicks you off your mount and warns you when you start leaving, you'd have to completely ignore the warning for it to kick you like you're suggesting. Link to comment Share on other sites More sharing options...
Endless Soul.5178 Posted September 27, 2017 Share Posted September 27, 2017 This sounds like a lack of situational awareness from OP. Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted September 27, 2017 Share Posted September 27, 2017 If you went into the red zone and got kicked, well now you know that the red is a warning to keep out. The words telling you that you're leaving the instance and will be kicked are an additional warning. Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted September 27, 2017 Share Posted September 27, 2017 Sorry for asking but.. what are you doing in the red zones anyway? there's a reason it's red zone, its not part of the story area Link to comment Share on other sites More sharing options...
Vladish.3940 Posted September 27, 2017 Share Posted September 27, 2017 I agree, sometimes you may accidentally exit and it doesn't even give you time to get back as you are kicked split second after seeing a message. Sometimes you may also get stuck in a crevice (like sliding off a mountain due to misstep) and not even be given a chance to get out as you are kicked and have to restart. I get it's pretty much always been there, but after five years it still is frustrating. Link to comment Share on other sites More sharing options...
Zania.8461 Posted September 27, 2017 Share Posted September 27, 2017 While I am not a big fan of those, they are there to keep you constrained in a certain area so you can't walk around the script trigger points. They are also there to prevent trivialization of some content (hey lets bypass all the fights in the instance by going waaaay around!). You also get a sufficiently generous amount of time to get back into the area after the notification. Link to comment Share on other sites More sharing options...
Panda.1967 Posted September 27, 2017 Share Posted September 27, 2017 They serve a purpose and should not be removed... however, there are some instances where they are arguably too close to the action... I did one recently where enemies were spawning on the edge of the redzone, and I got knockbacked into it and kicked from the instance... Link to comment Share on other sites More sharing options...
Paralux.6714 Posted September 27, 2017 Share Posted September 27, 2017 I agree. Or give us more time before it automatically kick us out. In one story instance I was in the red area for less than 2 secs and got kicked out. 2 secs is not enough time to leave the red zone, it should be 10s at least. Link to comment Share on other sites More sharing options...
Orpheal.8263 Posted September 27, 2017 Share Posted September 27, 2017 There should be no red areas in my opinion at all in story instances.. or at least should these red borders be of much wider area, to have more space for movement, without fearign to get kicked out of the instance.. So in this point I agree, the kick mechanic shoudl just get replaced with an invisible wall.. or better, our charactes shoudl just AUTOMATICALLY TURN 180° around and move for some seconds back into the other direction back, as if they literally just decided to turn around, because reasons.. example: Witcher 3... its cleverly hidden and covered there with a Return Mechanism and Voice Overs, which show you when you reached an end of a map, a borderlien that you cant cross and explore further, by geralt just startign to talk something and you get after a few seconds turned around back into the other direction. Now surely, this can be done more smoothly for GW2, by our charascters not beign just forcefulyl turned around, but by actually just a moment animation, that lets our charactrs turn around automatically in a normal looking ways, just so as if we woudl have turned ariound them manually by ourself. Link to comment Share on other sites More sharing options...
etsubmariner.4690 Posted September 27, 2017 Share Posted September 27, 2017 Red zones ought to just load you back into then instance where you left off. Where they don't, they must. I was in Orr doing an instance where the group is trying to learn how the priests of Orr did things, and I got booted off the edge about 90% of the way through the instance. Dropped out of the instance completely, and had to redo the whole thing over. That is wrong design. It needs fixed. Enter a red zone by any circumstance? Reloads you into the instance automatically right where you left off. That's what would show us that devs understand they ought to get out of the player's way of getting shit done. Link to comment Share on other sites More sharing options...
Charrbeque.8729 Posted September 27, 2017 Share Posted September 27, 2017 If an instance is too difficult, or it bugs out and you can't continue the story, the red boundary gives you a way to leave the instance since there's no door icon to click on until the instance is complete. Unfortunately, the boundary isn't always accessible due to it being outside mountains and such. In such cases you'd have to go to your guild hall or exit to the character select screen to get out. Link to comment Share on other sites More sharing options...
Purgatori.3645 Posted September 27, 2017 Share Posted September 27, 2017 While I myself hate being kicked when it hasn't actually given me enough time to really get straight and back into the playable area , I think you just have to suck it up like the rest of us and pay more attention to the story instance. Link to comment Share on other sites More sharing options...
Mapache.4852 Posted September 27, 2017 Share Posted September 27, 2017 It's particularly cruel that if you overshoot into a red area, you're given a brief window of time to get back, but they take away your mount, so you can't get out as fast as you got in… Link to comment Share on other sites More sharing options...
Donari.5237 Posted September 27, 2017 Share Posted September 27, 2017 > @Charrbeque.8729 said: > If an instance is too difficult, or it bugs out and you can't continue the story, the red boundary gives you a way to leave the instance since there's no door icon to click on until the instance is complete. Unfortunately, the boundary isn't always accessible due to it being outside mountains and such. In such cases you'd have to go to your guild hall or exit to the character select screen to get out. I was about to mention this but I figured the character screen exit trick was the easy way around it if the red area got inviso-walled. I can see one issue with putting up a wall, though -- given my experience in a PoF story instance with a boss that got stuck in a rock so I could not kite him as the mechanics required, what happens if a mob gets stuck in the wall and you can't attack it? I'd find that far more frustrating than making my own error of going too far into the red to turn back before the boot. At least I have control over getting too close to the red, and have learned from years of playing story instances that I don't want to go near it unless deliberately canceling the instance. It's second nature now, I don't even remember the last accidental red-boot. Other than in LS2, the first time playing where we have to chase Taimi out of Omadd's cave, I didn't get walled off like happens now and I chased her right out of the instance. Had to redo it all, but thereafter I warned everyone I helped with that instance not to chase her no matter how the adrenaline was pounding. Link to comment Share on other sites More sharing options...
Shena Fu.5792 Posted September 27, 2017 Share Posted September 27, 2017 The timer is way to short. You get booted before you even finish reading the warning. There's no reason to force you leave an instance. At least ask for confirmation with the player. Some people like to explore. And sometimes they put random mobs that entice players to the edge. Link to comment Share on other sites More sharing options...
killermanjaro.5670 Posted September 28, 2017 Share Posted September 28, 2017 Maybe I've missed something, but how exactly are people 'accidently' leaving the bounds of the instances? I haven't come across any instances in core, LS, HoT or PoF where you could get confused about which way you're meant to be going, or where the bounds of a combat area are. As the topic title says, they are "red zones", on the mini map the out of bounds/leave instance area is a massive batch of red lines making it pretty obvious where the instance bounds are. Very basic map and positional awareness is all it takes to avoid getting kicked from the instance. Link to comment Share on other sites More sharing options...
Vladish.3940 Posted September 28, 2017 Share Posted September 28, 2017 > @killermanjaro.5670 said: > Maybe I've missed something, but how exactly are people 'accidently' leaving the bounds of the instances? I haven't come across any instances in core, LS, HoT or PoF where you could get confused about which way you're meant to be going, or where the bounds of a combat area are. As the topic title says, they are "red zones", on the mini map the out of bounds/leave instance area is a massive batch of red lines making it pretty obvious where the instance bounds are. Very basic map and positional awareness is all it takes to avoid getting kicked from the instance. Paying attention to the game screen and not the mini map. Exploring the map for possible hidden content like achievements. Following roads in the maps that may go nowhere other than into red screen of doom of "redo mission from start now sucker". I personally like to immerse myself in the game, even to the point of playing it in the lack-luster first person mode, to the point of "zoning out" the mini map and UI in general. It's just my play style but it can sometimes cause that. I have friends who completely hide their UI and only use Discord to communicate (and they hate red zones more than I do for obvious reasons, lol). Link to comment Share on other sites More sharing options...
CharterforGw.3149 Posted September 28, 2017 Share Posted September 28, 2017 Why do people want to explore the red area's?? it's the same as the normal world, but just dead with nothing there, really boring and useless to look around in a red area. most probably think it's exciting because it's a "restricted area" and they want to "break the law" Link to comment Share on other sites More sharing options...
Shena Fu.5792 Posted September 28, 2017 Share Posted September 28, 2017 Not all quests and maps are perfectly designed. sometimes roads lead you to red zones, you get lost, and you're ousted before you know what happened. there are a myriad ways of unintentionally entering the red zones. including in middle of a fight, teleporting, shadowstep, leaping attacks, etc. regardless, you're inside an instance and immersed into the story. THERE IS NO REASON TO OUST YOU FROM STORY MODE INSTANCE. THIS IS SUPER ANNOYING. if you don't want players to roam, put up invisible walls, and have proper exits. Link to comment Share on other sites More sharing options...
Zedek.8932 Posted September 28, 2017 Share Posted September 28, 2017 > @Vladish.3940 said: > I agree, sometimes you may accidentally exit and it doesn't even give you time to get back as you are kicked split second after seeing a message. Sometimes you may also get stuck in a crevice (like sliding off a mountain due to misstep) and not even be given a chance to get out as you are kicked and have to restart. I get it's pretty much always been there, but after five years it still is frustrating. I never slid off a mountain and have been kicked and I am pretty sure you would not want to do acrobatics next to the borders of the instance zone. In Borderlands there were guns that killed you when you ignored the warning message. I rather being removed :-) Link to comment Share on other sites More sharing options...
Shena Fu.5792 Posted September 28, 2017 Share Posted September 28, 2017 The most recent time I was unfairly kicked out of story instance was PoF intro mission, near the very end. After the spider cave, you can go east or south. I didn't know which way go, due to another huge problem of the UI is the tiny font on 4k monitor because they don't scale up to higher resolutions. So I don't bother reading anything on the screen, and will miss a lot of the text and directions. Anyway, got lost, reached a red zone, got ousted before I even knew what happened. The last step before the mission would have finished; but no, stupid game kicked me out of the instance with no time to react, and have to redo the whole mission. Link to comment Share on other sites More sharing options...
Vladish.3940 Posted September 29, 2017 Share Posted September 29, 2017 > @Zedek.8932 said: > > @Vladish.3940 said: > > I agree, sometimes you may accidentally exit and it doesn't even give you time to get back as you are kicked split second after seeing a message. Sometimes you may also get stuck in a crevice (like sliding off a mountain due to misstep) and not even be given a chance to get out as you are kicked and have to restart. I get it's pretty much always been there, but after five years it still is frustrating. > > I never slid off a mountain and have been kicked and I am pretty sure you would not want to do acrobatics next to the borders of the instance zone. > In Borderlands there were guns that killed you when you ignored the warning message. I rather being removed :-) If that never happened to you, that's great. Don't assume everyone plays the game same way you do. And this isn't Borderlands. Besides, in this game, getting killed and having to restart from a checkpoint would often be much less debilitating than having to start entire instance from scratch is. Link to comment Share on other sites More sharing options...
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