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Donari.5237

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Everything posted by Donari.5237

  1. X Raptor (set to default) Shift-S Springer Shift-Z Zkimmer Shift-D ~~Dog~~Jackal Shift-A ~~Allmount~~Griffon Shift-X Beetle (no mnemonic on this one, I was running out of keyboard real estate, maybe think of it as Racer X?) Shift-C skysCale Keeps everything near the keys I use the most, uses mnemonics to recall what does what, combo key means I am highly unlikely to mount/dismount in error (and since I can't mount in combat, I have the leisure time to find two keys to press at once, something that can physically hurt my hand when done rapidly under stress, which is also why I want all the keys near the Shift key, less strain!). Also if I want to swap mounts I can hold down Shift, press the key of the mount I'm swapping to (this dismounts me) and press it again a moment later to be on the new mount without having to move my fingers to other keys.
  2. They'd need a decoration system significantly different from guild halls to make personal housing satisfying. Between ESO and Valheim, I'm spoiled by free mix and match of items and robust individual design choice. I've wanted housing in GW2 for many years, and contributed to many threads on it, but at this point I have little confidence that the game's software will allow nearly enough flexibility to make homes truly individual (plus I doubt they'd do like ESO and let an account have many different abodes so each alt can set up a domicile suiting that alt's personality). I'll be happy if they do develop something good, but I don't expect it's going to happen. What will be, will be.
  3. > @"Danikat.8537" said: > and I've just bought Valheim. Say goodbye to doing much of anything else for a while :) GW2 has been by far my main game for many years, I've been in it daily since launch with very limited exceptions. Occasionally ESO gets some attention from me, primarily during events or when I have a project (like when I discovered Antiquities, or recently my second character hit 50 courtesy of the winter event so I have been gearing her and working on her skills). However now I have over 60 hours in Valheim in the past 2 weeks, mostly on my own map but the past few days also helping friends on their server. That thing's addictive. I'm not done with GW2 (and as soon as we get more story releases I'll be fully back in) but Valheim is the first time in a long time I've played a game where I really don't notice the time going by for multiple hours in a session. Still, GW2 is still there, still has projects I can work on, and can still excite me when something new happens. Though once I realized how very many hours of doing the same DRMs I'd have to get through to complete the recipe unlocks for achieves, I fled to my viking land again, heh. My main goal in the soonish future in GW2 is to pug my way through the DRM top responder achieves so I can get /stretch, since recipe gathering ain't a thing. Just not sure pugging is going to work for that, so I keep putting it off.
  4. As I recall, the reason humans got so many new faces and hairs with PoF was because those were designed for the Elonan NPCs and it was an easy port over to add them to player character creation. So ANet decided to give us those even though they didn't have similar offerings for the other races, and they even put them in base creation instead of paid kits. I appreciate them doing so. No matter how much I'd like *all* the races to get a slew of new, good quality options, I'd rather get some new things than none at all. (Now if only they'd give us all the Elonan NPC clothing too). I do hope that part of EoD is in fact a big overhaul or at least expansion of character creation choices.
  5. > @"kharmin.7683" said: > But.... they do sell them on the trading post. From the Wiki: > > "Purchased via the Black Lion Trading Company. Spent in the wardrobe to change appearance. > > — In-game description" The BLTC is different from the Trading Post. BLTC is the gem store where you get many account-bound items. Trading Post is where players sell items to each other. The request here is to make them player tradeable. Which would be one way of evening out the distribution, for sure. I'd love everything to be free to apply. Though I spend plenty in the gem store, I do not buy consumables other than keys; total makeover kits are a side effect of my occasional key purchases and transmute charges come from the chests plus logging in and playing the game. Also I spent a few years slowly saving up gold and finally bought a permanent hair stylist as one never dropped from a chest for me. ANet's not gaining any money from me at least by making appearance changes use resources. In fact they'd make *more* money from me if they A) made account bound unlocked skins convertible to charges or removed the charges requirement so I could delete a pile of skins from my bank to make room for me to buy more that I kinda like but don't have immediate use for and B ) (unrelated to appearance) made a tome that holds all VIP passes so I'd be willing to buy more passes that currently take up way too much space.
  6. I muted my hues from my previous post. The dyes super-saturate, and the horns and main body/wing sections share a channel so making the horns look right can be tricky. I noted the red eye liner issue Solanum reports; it's also traced through the collar. I don't see any ground clipping, at least not on flat pavement. It is definitely a slightly small mount for a norn though. New dyes: Tar, Frostbite Blue, Old Jeans, Spirits. Dyes https://cdn.discordapp.com/attachments/405207401315434496/813851049562734592/IsskaldrLunarDyes.JPG Above average height norn https://cdn.discordapp.com/attachments/405207401315434496/813853113072484362/IsskaldurSize.JPG A note, it breathes standard orange fire. And putting it on my sylvari warrior, with his standard skyscale hues of Swampblack, Glint’s Ambition, Enameled Longevity, Toxin, seems to work nicely. https://media.discordapp.net/attachments/405207401315434496/813855721640427600/AndretLunar.JPG?width=566&height=644
  7. I just bought it. Here are the dye channels (not at all my intended look, these dyes were much more subdued on Bioluminescent, ha). https://cdn.discordapp.com/attachments/405207401315434496/813845485760413776/LunarSkyDyes.JPG Dyes are Legend, Prismatic, Imperial Gold, Celestial Blue.
  8. Dulfy's guide, though *severely* dated, does group earlier jp's by map and difficulty (as of a time before gliding or mounts, which can help in many jp's today despite no-fly zones). http://dulfy.net/2012/09/16/gw2-jumping-puzzles-guides-guild-wars-2/
  9. > @"Danikat.8537" said: > > @"Sigmoid.7082" said: > > > @"alcopaul.2156" said: > > > well no one made the petition yet so how can you be sure that ANET wants them to underperform? > > > > > > lelz. > > > > Because they have come to us and said exactly that. That they are deliberately designed to be weak so race isn't a factor when picking class. > > Yep. It never got as far as anyone making a petition, they stated while the game was still in development that they didn't want race to be a factor in builds, they wanted all races to be equally viable in all builds so players never felt they had to pick a certain one or had to make a new character to be acceptable to meta groups. One of the ways they did that was to make racial skills underperform compared to profession skills so they're available for flavour or role-playing if you want them but there's almost no chance anyone is going to make meta builds which require a specific race. Not only that, they nerfed some norn and sylvari skills, iirc, when those were proving way too useful in WvW. They *really* don't want racials to become part of any meta build and thus required before groups let you in.
  10. I personally like simple small straight blades for daggers (or plausibly curved). And simple longer ones for swords, and somewhat longer ones for greatswords. I've done rl swordplay and just can't get into massive boards on sticks as weapons. I'm not any more 'right' about this than those who do like the bizarre-to-me twisty glowing paddles, it's subjective, but no I do not get annoyed by realistic blades. I applaud them.
  11. Just moving it is fastest. You can also save the file that has all your custom info (keybinds etc), pull that aside, do a fresh install on the HDD if you want to be super sure you have a clean copy, and then repaste your custom file. But that'll take however long your connection needs to do a full install. Quick search found this reddit thread that may help with the details (though it's from hdd to ssd but the process is the same):
  12. I was coming here to link Terrible Trio (but Linsey beat me to it) as I've made their Charr Meat on a Stick several times and it's always glorious. I recommend that one *highly*. Due to my available kitchen stuff I use wood skewers soaked for 3 hours as recommended and cook under a broiler rather than over a grill, and I'm still in rapture at the results.
  13. It's in the Known Issues Tracker (last updated April 2020). I just ran the missing rift *again* and still don't have my 25 AP. I am 11 AP away from completing Radiant and Hellfire (except the back items) and it sure would be nice to finally get achievement credit for this one after a very long time of occasionally tossing various alts through that rift. Last Known Issues update: https://help.guildwars2.com/hc/en-us/articles/360047216173-Known-Issues-List API confirmation that NE Metrica is my missing one: https://cdn.discordapp.com/attachments/405207401315434496/806691524498817044/unknown.png
  14. Then there is the issue where even if you do them all you don't get credit .. a very long time now I've been occasionally doing the ne Metrica one to try to get my 25 AP. Nope. Put in my API key and confirmed I don't have credit for that one. I have done it on many alts over the course of many patches. Was hoping they'd stealth fixed it, but it's still in the Known Issues Tracker from April 2020. My API key map: https://cdn.discordapp.com/attachments/405207401315434496/806691524498817044/unknown.png
  15. Now that combat is a rare part of it I've had good results on my Staff/P/P Daredevil. He gets three dodges, his heal stealths him, so does his steal. So I tend to get high contribution on tributes since I almost never get combat tagged, and do reasonably on the horse race if I am alert enough to the whirlwinds to dodge/horse dash through them. Stealth also helps me concentrate on targets in boar and monkey events. I congregate with my fellow players on the mob killing event so I can range things. A scrapper with a stealth gyro might also do well on the non-combat events.
  16. I'm not sure if you are looking for answers or not, but I'll try to help you with some of your sub-points. Map Entrances: once you've played a bit you learn where they are. Also you can look at the map and see a larger road pointing to the edge of the map; most of the time there is a portal there. This doesn't mean a small arrow pointing off map in those locations (preferably optionally toggled on) wouldn't help. Levels: I think they played around with the idea of removing levels back in initial development. They definitely removed traditional quests. But all the feedback from testers told them players didn't know what to do without these things, so levels and heart-hubs got put in. A decade later, players might be more flexible, but the level system is baked into GW2 now. Tooltips: Many people will tell you that mouse-clicking hotkeys is bad. I won't tell you that, because whatever is the easiest way to control the game for you is how you should play. But it definitely slows down responses compared to a quick key tap. That being said, there have been a lot of requests over the years for an option to disable hotkey tooltips, so who knows, they might do that some day. MiniMap: I'm surprised you find it useless. It shows all the surrounding terrain just as you'd see on the main map. You can set it to rotate with your facing, or to remain static north at the top, whichever works for you. Also you can zoom it in and out. I like to keep it set zoomed out to the point where node icons are visible and distinct but not huge. Combat Mechanics: You are probably right that these aren't taught as well as they could be. I've played since beta so my learning curve began at level one when you had to use weapons to unlock their skills, and I don't really know what the current issues are with new players. Also, I played many MMOs before GW2, and thus was well accustomed to the conventions of how things work, including rotations and synergies of abilities. All I had to do to adapt was get a mouse with side buttons to control movement so I could keep moving while hitting my hotkeys, and read the skill tooltips to see what they did. Probably there could be a full tutorial to explain GW2's combat mechanics. World Bosses: If you zoom your camera out (there are specific controls to set it exactly to your liking) you will see your damage numbers on the boss and know you hit. For range, there is an option to have a red bar show up at the bottom of your skill if you are out of range. Also you can set ground targets to lock at max range and/or go red if you are out of range. Eventually you get a gut feeling on distance. Looting: Again, I won't tell you to just use the F key. I don't know the origin of your dislike for the keyboard, though it is at least half of the game control system. But mouse-clicking the F popup on the screen is going to be difficult at times, as you've noticed. One thing you can do is unlock the Mastery system and work up your core Tyria masteries until you finish the commander line. Final tier of that gives you autoloot; as long as you have inventory space, things will just drop into your bags. Another possibility is to get a mouse or pad with a ton of buttons on it. Map the keyboard keys to the mouse buttons, train your muscle memory to learn which buttons do what, and you can use the keyboard only for chatting if you so desire. Auction Sorting: You can in fact sort by level and price. Click on the cog on the left side, input your desired level range. Then in the search results, click the price header at the upper right. One click takes it to low > high, a second one puts high prices at the top. Bank: While you can't necessarily access it everywhere, you can access it more than at the bank npc's in cities. Any crafting station has a bank tab. There are also banker expresses, both consumable and permanent, that open a bank window anywhere for you. For a price, of course, gems for the consumables (which also drop in bl chests so over time you can accrue them without paying gems, if you farm keys), gold for the permanent ones which drop very rarely in bl chests and players then put on the trading post for a lot of gold. If you do get one, consider putting it in a shared inventory slot so all your alts can use it whenever. Hope at least some of that is useful to you :)
  17. I really like the male human voice. I've played through LS a few times on alts and male human had the most nuance of expression in several notable scenes. Off the top of my head, his delivery in the jail cell in Istan and in the climax of the Crystal Dragon tugged my emotions far more than the others. He doesn't suit all my male human alts, especially not my hapless dimwit lazy ex-Seraph, but I find him a distinct character and a believable Commander. So it may not be just you, but it's definitely not me :)
  18. I play way zoomed out to avoid motion sickness so it's not like I can see much detail anyway. Plus, well, I'm pretty sure calling for a boycott (which this suggestion essentially is doing) is frowned upon by the moderators. Would I like clearer views of what's going on? Sure. Will I refuse to buy the expansion if things stay as they are? Nope!
  19. None of the above. I know what combos are, but it they happen it's mostly by accident other than my making sure my Reaper drops her whirlpool before doing her spin cleave, or my dual pistol Thief stands in his Blindness field to Unload. They have too many contingencies, I can't instinctively remember what field is which and which skill to use in that field all in the split second needed during sensory overload combat. I know about leaps and spins and blasts, and that they trigger different effects, but no way am I able to deliberately and properly use the right skills in the right fields. So I just take any procs from combos as a bonus on top of what I was doing anyway.
  20. Miss Lana posted this thread https://en-forum.guildwars2.com/discussion/121778/lighting-issues-with-hair-kits#latest (and I posted in it). Inculpatus Cedo points out that it might get more ANet eyes in here, so ... I'm helping! (short version, Elonan hair has very odd white splashes/slashes/sparkles in it in preview, though not once in the world).
  21. Killing things is very slow xp. It's still useful, but do it as part of completing things, not a task in and of itself. Your fastest xp will come from full exploration, including doing any events you come across. If you are comfortable PuGging or have some friends, then any dungeon path should get you most of the way through a level. You're at 31, that means you can do Personal Story up to the level 30 set (you get a batch of steps you can do each 10 levels). That should give you a good boost. Also make sure to do the three dailies each day, whichever ones in PvE/PvP/WvW intrigue you, just get three total done. Not only does that give you 2 g, it also gives you xp writs, each one of which is, um, 10%? of a level when consumed. And longer term, do achieves. The higher your AP, the more account bonuses you have to magic find, gold from kills, xp, etc. It won't make a difference for your current character, but over time leveling will just be faster and faster for each alt, assuming you don't build up tomes and just skip to 80 using those. The above is if you feel it's too slow. I do not know if your pace is slow, medium, or fast, to be honest. I've been drowning in tomes for too many years, and have too many AP, to have any solid memory of how long leveling takes at the start. I do know that my first 80 took me a couple of months after launch, but I was definitely taking my time plus rp'ing a ton. Still, you are doing better than a level an hour, and by most MMO standards that's rocket speed. As long as you're having fun along the way, finding new things to do and see, I wouldn't worry about the pace :)
  22. I saw that same thing with that hairstyle, OP, when I was randomly making a character just for kicks, not to finalize and put in the world. Unavoidable white highlights. I thought it was an intended feature, and expected it to carry through into in-game. I'm glad it's just in the kit (or initial creator), but that does make it hard to tell what you're going to get. I have a permanent hair kit so I tested on my Elonan Deadeye. That bizarre white hashing shows up on that hairstyle, but not in game (as you noted). Her regular style is the upswept afro, and that also has sparkling in the kit preview that is not in the world, sort of like a few sparse sequins got dusted into the hair. Checking on various other female human hairstyles, there's a distinct glossiness to the straight hairs but in a naturally shiny way (using dark hair, as I am keeping my Elonan hues). It's the Elonan styles that almost all have the frosted look (the soft afros and the mohawk dreads seem exempt). I'm sure it wasn't always doing this, so hopefully it can be fixed once ANet has resources for it.
  23. > @"Inculpatus cedo.9234" said: > If you have the spare Transmutation Charges, have you tried transmuting those items on another character? Just to see? An interesting idea. Looking at my female human Chronomancer, in her second equip tab she has the Warlord's Raiment, and in her first she has the Elegy legs. Both of which only have three dye channels. Occam's razor says they always were 3-dye items, ANet didn't ninja nerf them in the patch (at least not deliberately, bugs can get very odd). Yet there distinctly were four dye channels for me to write down in December. I wonder if transmuting from Dragonscale and Bladed left me with a superfluous channel that hung around until I transmuted away and back? I am sure I never dyed Bladed as I had no intention of keeping that skin, but whatever I was using before Bladed might have had four channels. If that's the case, I haven't been robbed of channels, which is good, but there is still a minor bug in which transmuting a more complex dyed skin to a simpler one doesn't remove the dye panel channels.
  24. Oh you mean other characters of your own? Check out gw2efficiency . com. You'll need to create an API with the relevant permissions on your ANet account page, and plug it in to the site (and maybe log in to each character once, I forget), but then you have all sorts of fancy things you can find out about which character has what, what your bank inventory is worth on the TP, what mats you need to craft things, etc. Plenty of filters to narrow things down. Hope that helps!
  25. In the Accounts/Tech Support section there's a thread on this where someone linked the ESO blog article from November about ESO also ending Mac support based on this new chip issue. I posted this quote there but will add it here so it can reach more eyes and maybe help more people. By 'help' I mean 'give a heads up on the need to research solutions.' It applies to the new machines coming out, current Macs should still have options on ways to play GW2. From the ESO Devs: "Please be aware that these new ARM-based Macs cannot run software created for Intel-based computers. Additionally, these new machines will not support Boot Camp either, so you cannot dual boot an ARM-based Mac into Windows. This means that all software running on the new Macs must either be re-written for ARM or must run through an emulator. X86 emulation comes with a significant performance impact—in general, emulation is okay for software like office productivity apps, but not for gaming."
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