Casiano.2705 Posted March 15, 2019 Share Posted March 15, 2019 Im advocating tweaking thieves as of this moment, in a world where no one wants any kinds of buffs to this CLASS, i will still advocate buffing thieves every class is going in an upward buffing trends, and thieves are left behind, that being said, i will lay down the buffs thieves deserves 1. since reveal debuff and stealth are given out to every other class like candy, make thieves' shadow arts condition removal to remove "2 conditions" 2. since our initiative is shared with both our weapon set, No Cool Down on weapon swap, since anet always increases the initiative cost of every skill they deem to be powerful, I will Even DARESAY increase initiative to 9 initiative on VAULT usage or any similar skills just to have no Cool down. 3. make REVEALED Training deadlier, so that other class that gives reveal debuff will think twice, three times, quadruple times before using any reveal debuff, increase power from 200 to 500 when revealed. in closing, Anet devs doesnt need to implement MY IDEAS, but I summon every thief advocate to pitch in your ideas, to incite developers to take into any meaningful changes to thieves. Thank You. Link to comment Share on other sites More sharing options...
Alatar.7364 Posted March 15, 2019 Share Posted March 15, 2019 > @"Oldgrimm.8521" said: > 2. since our initiative is shared with both our weapon set, No Cool Down on weapon swap, since anet always increases the initiative cost of every skill they deem to be powerful, I will Even DARESAY increase initiative to 9 initiative on VAULT usage or any similar skills just to have no Cool down. Practically everyone playing Thief always wanted one of the two options here, either have both weapons separate Ini-pools or no CD on swap. I think picking one of those options would be great while not really making thief too strong. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted March 15, 2019 Share Posted March 15, 2019 Decrease dps on skills like backstab especially malicious backstabs Increase damage of all skills 10% some maybe 15% except for vault as it does enough Make preparedness baseline and if traited 18 initiative Revert lead attacks and blinding powder skills Change improvisation so elites arnt part of rng,only utility skills are Shave a second of evade time off daggerstorm Thief would atleast be a threat in a 1v1 without having to stealth backstab Link to comment Share on other sites More sharing options...
Safandula.8723 Posted March 15, 2019 Share Posted March 15, 2019 Reduce daggerstorm evade, buff dagger autos, remove cast time from blinding powder. Than just nerf boonbeasts and Holos and all will be fine Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted March 15, 2019 Share Posted March 15, 2019 > @"Psycoprophet.8107" said: > Decrease dps on skills like backstab especially malicious backstabs > Increase damage of all skills 10% some maybe 15% except for vault as it does enough > Make preparedness baseline and if traited 18 initiative > Revert lead attacks and black powder skills > Change improvisation so elites arnt part of rng,only utility skills are > Shave a second of evade time off daggerstorm > Thief would atleast be a threat in a 1v1 without having to stealth backstab Just remove the trait after making it baseline. Having it where it increases the ini pool to 18 will not fix the problem. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted March 15, 2019 Share Posted March 15, 2019 Trueness. What if ricochet replaced it? Ah a guy can dream! Lol Link to comment Share on other sites More sharing options...
Alatar.7364 Posted March 16, 2019 Share Posted March 16, 2019 > @"Psycoprophet.8107" said: > Trueness. What if ricochet replaced it? Ah a guy can dream! Lol Thieves aren't allowed to dream. Link to comment Share on other sites More sharing options...
Exitus.3297 Posted March 18, 2019 Share Posted March 18, 2019 I'm okay with buffs/tweaks. Maybe not those specific ones but I see where you're coming from. Right now it just doesn't feel rewarding as a Thief unless you run a cheese build. Link to comment Share on other sites More sharing options...
Casiano.2705 Posted March 18, 2019 Author Share Posted March 18, 2019 thank you all, for being compassionate to the cause we might have different opinions, disagreements, and ideas, but at the end of the day, we aim for meaningful changes to our beloved class keep on pitching ideas, Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted March 18, 2019 Share Posted March 18, 2019 > @"Psycoprophet.8107" said: > Decrease dps on skills like backstab especially malicious backstabs > Increase damage of all skills 10% some maybe 15% except for vault as it does enough > Make preparedness baseline and if traited 18 initiative > Revert lead attacks and blinding powder skills > Change improvisation so elites arnt part of rng,only utility skills are > Shave a second of evade time off daggerstorm > Thief would atleast be a threat in a 1v1 without having to stealth backstab Since when is core backstab a problem? MBS is another story. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted March 18, 2019 Share Posted March 18, 2019 > @"DeceiverX.8361" said: > > @"Psycoprophet.8107" said: > > Decrease dps on skills like backstab especially malicious backstabs > > Increase damage of all skills 10% some maybe 15% except for vault as it does enough > > Make preparedness baseline and if traited 18 initiative > > Revert lead attacks and blinding powder skills > > Change improvisation so elites arnt part of rng,only utility skills are > > Shave a second of evade time off daggerstorm > > Thief would atleast be a threat in a 1v1 without having to stealth backstab > > Since when is core backstab a problem? > MBS is another story. Ur right man I meant malicious,good eye Link to comment Share on other sites More sharing options...
Maliken.5630 Posted March 19, 2019 Share Posted March 19, 2019 Hold the weapon swap cooldown, but make "Quick Pockets" baseline. Make the marked debuf so you get revealed after 3 or 4 seconds instead of just 2. Or better just remove the stupid thing. Link to comment Share on other sites More sharing options...
JonnyForgotten.4276 Posted March 20, 2019 Share Posted March 20, 2019 Giving us back a bit of damage on sword and dagger AA's would be nice, along with/or speeding up the attack speed. Sword especially feels too slow. Just in general, perhaps upping the speed/smoothness of everything (like making BP instant again, shortening after/pre casts, that sort of thing) would be a good way to go. A mix of high speed attacks at current damage levels mixed with our current high damage, opportunistic bursts could work. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted March 20, 2019 Share Posted March 20, 2019 Given the punishment of being hit as thief I agree with increased attack speed for sure on sword, staff also could use a boost,dust strike is slow and should drop a initiative point of cost so I’d be usefull in PvP. Vault after cast could be sped up to shave a little off the punishing frames as it’s easy for anyone to time their strikes when a thief uses vault. Weakening charge could definitely be sped up and the damage distributied between all hits especially if their never gonna fix the issue of going through the opponent even with melee assist on.thief does have crazy cc but some good stuns/dazes etc if s/d and pistol standard attacks actually rewarded thief for the set up with some decent dps MBS etc wouldn’t have to be rely’d on. Link to comment Share on other sites More sharing options...
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