Smeerlap.2698 Posted April 6, 2019 Share Posted April 6, 2019 I just have a simple request, let the Whirling Defense skill (5) be able to move the character a bit without the skill disabling, just like the Warrior skill -Whirling Axe- (5) is able to move position while the skill stays active. Even if its for 250-500 (weapon) range, many time I accidently disable it because I move.. a little bit of room would be nice, this skill has a high cool down of 25 ! Link to comment Share on other sites More sharing options...
bigo.9037 Posted April 7, 2019 Share Posted April 7, 2019 > @"Smeerlap.2698" said: > I just have a simple request, let the Whirling Defense skill (5) be able to move the character a bit without the skill disabling, just like the Warrior skill -Whirling Axe- (5) is able to move position while the skill stays active. > Even if its for 250-500 (weapon) range, many time I accidently disable it because I move.. a little bit of room would be nice, this skill has a high cool down of 25 ! i dont think they can let you move a "little bit". either you can move, or you cant. and youre not gonna be allowed to move around on ranger with a skill like that. no way. I suggest you try to improve muscle memory so you dont accidentally tap the movement buttons on your keyboard after popping the skill. not really much else to do. everyone else are getting along with it just fine so im sure you will too. good luck Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted April 7, 2019 Share Posted April 7, 2019 Or... the other solution would be to prevent the character from moving while using the skill, and then you are forced to dodge to cancel it. I am pretty sure everybody else who doesn't has the op's problem wouldn't like that alternative. :P Link to comment Share on other sites More sharing options...
melandru.3876 Posted April 7, 2019 Share Posted April 7, 2019 if you give warrior axe 5 projectile denial, i'd happy switch with ranger axe 5. or if you give warrior axe 5 the same love as thief stolen warrior skill (reflects, at cost of lower dmg) i'd also be happy but nope oh and warrior axe 5 is broken: the 50% increased movement in trooltip doesn't work Link to comment Share on other sites More sharing options...
Smeerlap.2698 Posted April 7, 2019 Author Share Posted April 7, 2019 > @"bigo.9037" said: > > @"Smeerlap.2698" said: > > I just have a simple request, let the Whirling Defense skill (5) be able to move the character a bit without the skill disabling, just like the Warrior skill -Whirling Axe- (5) is able to move position while the skill stays active. > > Even if its for 250-500 (weapon) range, many time I accidently disable it because I move.. a little bit of room would be nice, this skill has a high cool down of 25 ! > > i dont think they can let you move a "little bit". either you can move, or you cant. and youre not gonna be allowed to move around on ranger with a skill like that. no way. > I suggest you try to improve muscle memory so you dont accidentally tap the movement buttons on your keyboard after popping the skill. not really much else to do. everyone else are getting along with it just fine so im sure you will too. good luck What do you mean with a skill like that.. it's not more powerful then then Warriors Whirling Axe.. I know so because I play a Dual Axe Warrior regularly. And with a *little bit* I mean to let this skill be able to move a few feet or so.. not chase a mob/player halfway around the map. In PvE you can get away with the stationary thing, but in PvP for example it's useless .. players will be out of range while you stand there hitting air for 5 seconds. And 5 seconds is a long time in PvP. I don't care if anyone else is getting away with it.. I simply ask for some movement with the skill active. good luck to you too. Link to comment Share on other sites More sharing options...
UmbraNoctis.1907 Posted April 7, 2019 Share Posted April 7, 2019 It is not useless in PvP if you set it up properly. Whirling Defense is strong as it is and in no need of any buffs. Link to comment Share on other sites More sharing options...
bigo.9037 Posted April 8, 2019 Share Posted April 8, 2019 > @"Smeerlap.2698" said: > > @"bigo.9037" said: > > > @"Smeerlap.2698" said: > > > I just have a simple request, let the Whirling Defense skill (5) be able to move the character a bit without the skill disabling, just like the Warrior skill -Whirling Axe- (5) is able to move position while the skill stays active. > > > Even if its for 250-500 (weapon) range, many time I accidently disable it because I move.. a little bit of room would be nice, this skill has a high cool down of 25 ! > > > > i dont think they can let you move a "little bit". either you can move, or you cant. and youre not gonna be allowed to move around on ranger with a skill like that. no way. > > I suggest you try to improve muscle memory so you dont accidentally tap the movement buttons on your keyboard after popping the skill. not really much else to do. everyone else are getting along with it just fine so im sure you will too. good luck > > What do you mean with a skill like that.. it's not more powerful then then Warriors Whirling Axe.. I know so because I play a Dual Axe Warrior regularly. > And with a *little bit* I mean to let this skill be able to move a few feet or so.. not chase a mob/player halfway around the map. > In PvE you can get away with the stationary thing, but in PvP for example it's useless .. players will be out of range while you stand there hitting air for 5 seconds. > And 5 seconds is a long time in PvP. > I don't care if anyone else is getting away with it.. I simply ask for some movement with the skill active. good luck to you too. The trick is to CC them and then pop axe 5. Like use your heal skill so they are rooted by the trait, then pop it. Or stun.. or cast soulbeast root.. etc. Lots of ways to make it work. Link to comment Share on other sites More sharing options...
anduriell.6280 Posted April 8, 2019 Share Posted April 8, 2019 > @"UmbraNoctis.1907" said: > It is not useless in PvP if you set it up properly. Whirling Defense is strong as it is and in no need of any buffs. You should be able to differentiate from buffs to QoL. * Ask to increase dps, adding condi, biggers radius is a buff . * Ask for a reduced movement speed (some skills have that effect) while chanelling is a QoL. If does not imply an increase of dps if the other player is moving. Wirling deffense need that QoL simply because you hit the left arrow in the keyboard and you cancel the skill. Which is a problem with the lag there is in wvw. And your reference to the preparation required to lock you in place is actual active gameplay which should be encouraged in oposition to have access to 5 stuns as warrior. Also because it is really sad how other players interact with that skill, and simply goes against the general design of the ranger class . Sitting ducks goes against the general design of the ranger, period. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted April 8, 2019 Share Posted April 8, 2019 Yes let's buff it by adding movement, soulbeast isn't already considered op enough lol Link to comment Share on other sites More sharing options...
UmbraNoctis.1907 Posted April 8, 2019 Share Posted April 8, 2019 Allowing movement on a skill that would previously root the player is a buff. Period. Accidentially canceling it or getting killed while channeling is a L2P issue and not an issue with this skill. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted April 8, 2019 Share Posted April 8, 2019 > @"Psycoprophet.8107" said: > Yes let's buff it by adding movement, soulbeast isn't already considered op enough lol I would actually strip it from vuln, retail and some dmg (in pvp/WvW atleast) to balance that out. But it would make the skill way better to use and would give it a more fluent feel too. Link to comment Share on other sites More sharing options...
Kain Francois.4328 Posted April 9, 2019 Share Posted April 9, 2019 "Whirling Defense should be mobile!" Every single time this neverendng debate comes up... ![](https://i.imgur.com/5Ym3lfS.png "") Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted April 9, 2019 Share Posted April 9, 2019 > @"Kain Francois.4328" said: > "Whirling Defense should be mobile!" > > Every single time this neverendng debate comes up... > > ![](https://i.imgur.com/5Ym3lfS.png "") > Haven't seen @"Dragonzhunter.8506" on the debate yet. So it's not exactly the same debate... ... yet^^ (your welcome) Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted April 9, 2019 Share Posted April 9, 2019 I like the whirling defense as it is... No movement is needed... I'll execute WD after disabling the target... If anet decides to make it a movement skill, they'll most probably remove retal, reflect and vulnerability... Then no one will use axe offhand at all... Only reflect skill for ranger... Only retal after they eliminated retal from dolyak stance(I like to hear my norn say "I'll return the favor!) :p But if it does happen and anet decides to nerf it a bit, they can reduce the number of targets to 2 Link to comment Share on other sites More sharing options...
Orion Templar.4589 Posted April 9, 2019 Share Posted April 9, 2019 I wonder if it would work to change it so if you move/cancel the recharge would be based on how long the channel had been active. For example if you move/cancel near the start of the channel, recharge would be shorter. If you move/cancel near the end of the channel, recharge would be longer. Link to comment Share on other sites More sharing options...
DuckDuckBOOM.4097 Posted April 9, 2019 Share Posted April 9, 2019 > @"Kain Francois.4328" said: > "Whirling Defense should be mobile!" > > Every single time this neverendng debate comes up... > > ![](https://i.imgur.com/5Ym3lfS.png "") > LOL That's amazing. I've said my piece as well. TLDR: I prefer the reflect to mobility. Reflect is so good. Link to comment Share on other sites More sharing options...
Smeerlap.2698 Posted April 10, 2019 Author Share Posted April 10, 2019 > @"UmbraNoctis.1907" said: > Allowing movement on a skill that would previously root the player is a buff. Period. Accidentially canceling it or getting killed while channeling is a L2P issue and not an issue with this skill. So the similar warrior (5) whirling Axe is a buffed skill (?) .. no, it's just ONE skill, one that allows movement when channeling. Just because movement is added doesn't mean it has been *buffed*.. it simply means the skill has been improved (QoL) or maybe even *completed* is the word. Buff is when it gets (x)% more damage, or hit 6 mobs instead of 5, or reflect 1500 damage instead of 1000. Link to comment Share on other sites More sharing options...
UmbraNoctis.1907 Posted April 10, 2019 Share Posted April 10, 2019 Anything that makes a skill stronger is a buff and allowing movement makes a skill harder to avoid = stronger = buff. Whirling Axe got many buffs over the years, so ofc it is a "buffed skill". Whirling Defense too btw. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted April 10, 2019 Share Posted April 10, 2019 *grabs popcorn #herewegoagain Link to comment Share on other sites More sharing options...
bigo.9037 Posted April 10, 2019 Share Posted April 10, 2019 > @"anduriell.6280" said: > > @"UmbraNoctis.1907" said: > > It is not useless in PvP if you set it up properly. Whirling Defense is strong as it is and in no need of any buffs. > > You should be able to differentiate from buffs to QoL. > * Ask to increase dps, adding condi, biggers radius is a buff . > * Ask for a reduced movement speed (some skills have that effect) while chanelling is a QoL. If does not imply an increase of dps if the other player is moving. > > Wirling deffense need that QoL simply because you hit the left arrow in the keyboard and you cancel the skill. Which is a problem with the lag there is in wvw. And your reference to the preparation required to lock you in place is actual active gameplay which should be encouraged in oposition to have access to 5 stuns as warrior. > > Also because it is really sad how other players interact with that skill, and simply goes against the general design of the ranger class . Sitting ducks goes against the general design of the ranger, period. That's a bandaid fix. L2p stop cancelling your own skills. If you complain about skill lag, then it's the lag, not the skill. Warrior doesn't have nearly as many stuns as soulbeast does. Ever tried running GS? Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted April 11, 2019 Share Posted April 11, 2019 > @"bigo.9037" said: > Warrior doesn't have nearly as many stuns as soulbeast does. O.o o.O Link to comment Share on other sites More sharing options...
Dragonzhunter.8506 Posted April 15, 2019 Share Posted April 15, 2019 > @"InsaneQR.7412" said: > > @"Kain Francois.4328" said: > > "Whirling Defense should be mobile!" > > > > Every single time this neverendng debate comes up... > > > > ![](https://i.imgur.com/5Ym3lfS.png "") > > > > Haven't seen @"Dragonzhunter.8506" on the debate yet. So it's not exactly the same debate... > > > ... yet^^ > (your welcome) InsaneQR, I don't use this skill anymore, neither in sPVP or WvW. For me those 25 CD and rooten sitting duck way are just garbage. All the times when I fought vs a WD Ranger on the point, I went back 2 steps and still I was in the circle point. He waste 1 big skill, I didn't lose nothing. Maybe 1 brake stun skill, if he did a stun/knock to me before he starts his WD. I saw very few rangers using this skill in last months. Anyway, I am tired to argue anymore on this subject. It is up to Anet to do or not to do something regarding this skill. I'll enjoy the game and my class as it is atm. Regards, Dragonzhunter Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted April 15, 2019 Share Posted April 15, 2019 > @"Dragonzhunter.8506" said: > > @"InsaneQR.7412" said: > > > @"Kain Francois.4328" said: > > > "Whirling Defense should be mobile!" > > > > > > Every single time this neverendng debate comes up... > > > > > > ![](https://i.imgur.com/5Ym3lfS.png "") > > > > > > > Haven't seen @"Dragonzhunter.8506" on the debate yet. So it's not exactly the same debate... > > > > > > ... yet^^ > > (your welcome) > > InsaneQR, I don't use this skill anymore, neither in sPVP or WvW. For me those 25 CD and rooten sitting duck way are just garbage. All the times when I fought vs a WD Ranger on the point, I went back 2 steps and still I was in the circle point. He waste 1 big skill, I didn't lose nothing. Maybe 1 brake stun skill, if he did a stun/knock to me before he starts his WD. I saw very few rangers using this skill in last months. Anyway, I am tired to argue anymore on this subject. It is up to Anet to do or not to do something regarding this skill. I'll enjoy the game and my class as it is atm. > > Regards, > Dragonzhunter Yeah i don't wanna argue anymore either. Sure WD isn't a bad skill per se. Just outdated and non reflective for the state of the game. Maybe one day my friend. Maybe one day. Link to comment Share on other sites More sharing options...
anduriell.6280 Posted April 16, 2019 Share Posted April 16, 2019 > @"InsaneQR.7412" said: > > @"Dragonzhunter.8506" said: > > > @"InsaneQR.7412" said: > > > > @"Kain Francois.4328" said: > > > > "Whirling Defense should be mobile!" > > > > > > > > Every single time this neverendng debate comes up... > > > > > > > > ![](https://i.imgur.com/5Ym3lfS.png "") > > > > > > > > > > Haven't seen @"Dragonzhunter.8506" on the debate yet. So it's not exactly the same debate... > > > > > > > > > ... yet^^ > > > (your welcome) > > > > InsaneQR, I don't use this skill anymore, neither in sPVP or WvW. For me those 25 CD and rooten sitting duck way are just garbage. All the times when I fought vs a WD Ranger on the point, I went back 2 steps and still I was in the circle point. He waste 1 big skill, I didn't lose nothing. Maybe 1 brake stun skill, if he did a stun/knock to me before he starts his WD. I saw very few rangers using this skill in last months. Anyway, I am tired to argue anymore on this subject. It is up to Anet to do or not to do something regarding this skill. I'll enjoy the game and my class as it is atm. > > > > Regards, > > Dragonzhunter > > Yeah i don't wanna argue anymore either. > Sure WD isn't a bad skill per se. Just outdated and non reflective for the state of the game. > Maybe one day my friend. Maybe one day. unless you run a control pet, i found warhorn and the damage buff the traitline brings more effective in wvw. Link to comment Share on other sites More sharing options...
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