huluobo.7036 Posted April 7, 2019 Share Posted April 7, 2019 The game adds running wall function, just like Ninja Gaiden Guild Wars 2 will become even cooler Link to comment Share on other sites More sharing options...
jwaz.1908 Posted April 7, 2019 Share Posted April 7, 2019 Why?..... Pretty sure the game engine won't allow this, or would require a ridiculous amount of coding for little benefit. Link to comment Share on other sites More sharing options...
MikeG.6389 Posted April 7, 2019 Share Posted April 7, 2019 There is more than enough freedom of movement in the game as it is now. Wall running would feel out of place, anyway. Why not add a full range of parkour mechanics as well, while we are at it? Link to comment Share on other sites More sharing options...
Danikat.8537 Posted April 7, 2019 Share Posted April 7, 2019 If they were going to add parkour inspired movement options I'd prefer jumping, grabbing a ledge and pulling yourself up by your arms to be top of the list. Its so frustrating when you're trying to get up somewhere and you know in real life your character could pull themselves up but because of the way the game is designed they can't reach it at all unless they can jump and land feet first on the ledge. Link to comment Share on other sites More sharing options...
MikeG.6389 Posted April 7, 2019 Share Posted April 7, 2019 > @"Danikat.8537" said: > If they were going to add parkour inspired movement options I'd prefer jumping, grabbing a ledge and pulling yourself up by your arms to be top of the list. Its so frustrating when you're trying to get up somewhere and you know in real life your character could pull themselves up but because of the way the game is designed they can't reach it at all unless they can jump and land feet first on the ledge. Well, I think that's just the thing: the game was designed that way. If you can't reach a place using the available movement options, you were not meant to go there in the first place. That's why it is so easy to break out of bounds with mounts in pre-PoF maps: they were not designed to be navigated using mounts. Letting them into all the maps made a lot of content trivial, as well, losing even the smallest bit of challenge actually getting to an objective presented to the player Allowing the use of such special movement mechanics would be pointless in existing maps. Link to comment Share on other sites More sharing options...
SexyMofo.8923 Posted April 7, 2019 Share Posted April 7, 2019 Nerf in wvw. Link to comment Share on other sites More sharing options...
Konig Des Todes.2086 Posted April 7, 2019 Share Posted April 7, 2019 While I do enjoy more movement in games, and wouldn't mind Assassin's Creed / Mirror's Edge styled climbing being added to any game, GW2's so far along that such an addition would not only take a bunch of resources to code and animate properly among five races and two genders, but it'd also be game breaking - specially in modes like WvW - since ArenaNet relies on the lack of wallclimbing to put in barriers for their maps. Link to comment Share on other sites More sharing options...
Drecien.4508 Posted April 12, 2019 Share Posted April 12, 2019 This isn't tomb raider ya know ? Link to comment Share on other sites More sharing options...
Gop.8713 Posted April 12, 2019 Share Posted April 12, 2019 New mount does walls . . . Link to comment Share on other sites More sharing options...
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