Valar Dotalis.6409 Posted April 17, 2019 Share Posted April 17, 2019 Death's Judgement currently tries to predict where the target will be at the end of its cast time and fires at that location. However, if your target is using a movement skill, the prediction will be wildly inaccurate and the shot will miss completely. Here's a video of DJ firing into nothing in multiple situations: Until this is fixed, the class doesn't deserve to be called DEADEYE, lol. Perhaps make the shot homing? Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted April 17, 2019 Share Posted April 17, 2019 Lol I wouldn't ask for that, arenanet will fix it than tack on a 10% damage reduction nerf cuz hey why not lol Link to comment Share on other sites More sharing options...
yiksing.9432 Posted April 19, 2019 Share Posted April 19, 2019 It's unblockable changes needs to be reverted, I wouldn't mind if it's tie to M7 and requires full 7 stacks malice to be unblockable. Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted April 19, 2019 Share Posted April 19, 2019 Since when does ANET fix any bugs thats hurting thief? Link to comment Share on other sites More sharing options...
JonnyForgotten.4276 Posted April 19, 2019 Share Posted April 19, 2019 It is kind of a slap in the face considering how every other ranged skill does track target almost too well. (thinking of all those channel skills that follow us into stealth.) Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted April 19, 2019 Share Posted April 19, 2019 Yep, the amount of times it's been obstructed or just doesn't hit something that's clearly inside the range is just aggravating. Please fix. > @"yiksing.9432" said: > It's unblockable changes needs to be reverted, I wouldn't mind if it's tie to M7 and requires full 7 stacks malice to be unblockable. This seems like a fair suggestion tbh, means the other guy has plenty of notice that the next hit is gonna hurt. That said, I'd rather see Fire for Effect (a pretty terrible trait) reworked into giving us unblockable attacks while revealed or something, as that way it creates choice by competing with M7 and bqobk rather than making one grandmaster objectively better than the others in all situations. It would also mean we're not completely toothless if something chain reveals us, hopefully leading to more interesting fights. Link to comment Share on other sites More sharing options...
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