Casiano.2705 Posted May 7, 2019 Share Posted May 7, 2019 rather than teleport, make the new swipe to a more melee flavored steal pull 1200 range (same mechanic as dragon hunter f1 pull) tether first then pull flip skill, to make it reliable than scorpion wire (then my mortal combat Scorpion will live in GW2) so in this change, we can clearly make a distinction of steal flavor, Core - teleport steal daredevil - melee steal deadeye - range steal Link to comment Share on other sites More sharing options...
Zexanima.7851 Posted May 7, 2019 Share Posted May 7, 2019 > @"Oldgrimm.8521" said: > rather than teleport, > > make the new swipe to a more melee flavored steal > > pull 1200 range (same mechanic as dragon hunter f1 pull) > tether first then pull flip skill, to make it reliable than scorpion wire > > (then my mortal combat Scorpion will live in GW2) > > so in this change, we can clearly make a distinction of steal flavor, > Core - teleport steal > daredevil - melee steal > deadeye - range steal This would be awesome for pulling people into unfavorable positions and taking out key targets in team fights. Basi venom then hit them with this, strip some boons and pull them into your team/zerg for an easy kill. Link to comment Share on other sites More sharing options...
Warkind.6745 Posted May 7, 2019 Share Posted May 7, 2019 I feel like a 1200 range pull would be too easy to dodge. Link to comment Share on other sites More sharing options...
derd.6413 Posted May 7, 2019 Share Posted May 7, 2019 no, stop that Link to comment Share on other sites More sharing options...
kash.9213 Posted May 7, 2019 Share Posted May 7, 2019 I like the idea, but it would have to be reliable and not buggy at all with it being a clutch move and we'd have to try to sit on a nice pull to not use up swipe modifiers on trash just because it's fun to pull people off stuff, it's why I still run around with scorpion wire most of the time. Link to comment Share on other sites More sharing options...
Casiano.2705 Posted May 7, 2019 Author Share Posted May 7, 2019 > @"Warkind.6745" said: > I feel like a 1200 range pull would be too easy to dodge. thats the main idea and counter play, like playing against a pull dragon hunter, or a necro great sword pull Link to comment Share on other sites More sharing options...
Casiano.2705 Posted May 7, 2019 Author Share Posted May 7, 2019 imagine the possibilities, unblockable first part + sleight off hand daze then pull flip skill for another CC since it will work like pull like Dragon hunter, it will pierce and pull three targets Link to comment Share on other sites More sharing options...
TwiceDead.1963 Posted May 7, 2019 Share Posted May 7, 2019 Or they could just make Scorpion Wire more reliable... Link to comment Share on other sites More sharing options...
foste.3098 Posted May 7, 2019 Share Posted May 7, 2019 Swipe is more or less fine, the only change it could get is a baseline cripple application. But the real way to beef up the elite spec is to buff the traits and make staff not a meme weapon for pvp. This way the range trade off is justified by making the daredevil a more powerful brawler/duelist instead of a +1/decap gimmick class. Edit: another possibility is to make new daredevil specific class stolen skills in the same vein as dead eye does. Link to comment Share on other sites More sharing options...
Jack Redline.5379 Posted May 7, 2019 Share Posted May 7, 2019 > @"Oldgrimm.8521" said: > rather than teleport, > > make the new swipe to a more melee flavored steal > > pull 1200 range (same mechanic as dragon hunter f1 pull) > tether first then pull flip skill, to make it reliable than scorpion wire > > (then my mortal combat Scorpion will live in GW2) > > so in this change, we can clearly make a distinction of steal flavor, > Core - teleport steal > daredevil - melee steal > deadeye - range steal #copyrightwantstotalktoyou i came with tis idea you simply cut it down to just pull :P at least say i mentioned something like that before even tho i agree with my idea so :P Link to comment Share on other sites More sharing options...
Jack Redline.5379 Posted May 7, 2019 Share Posted May 7, 2019 I HAVE MENTIONED THIS BEFORE AND NOBODY EVEN LOOKED AT IT!!!! ANGERY Link to comment Share on other sites More sharing options...
Sarrs.4831 Posted May 7, 2019 Share Posted May 7, 2019 > @"TwiceDead.1963" said: > Or they could just make Scorpion Wire more reliable... Yeah. Scorpion Wire is one of my favorite skills on paper, but it's just not viable. Link to comment Share on other sites More sharing options...
Warkind.6745 Posted May 7, 2019 Share Posted May 7, 2019 > @"Oldgrimm.8521" said: > > @"Warkind.6745" said: > > I feel like a 1200 range pull would be too easy to dodge. > > thats the main idea and counter play, like playing against a pull dragon hunter, or a necro great sword pull My only problem is that most thief builds rely on landing steal to win much more than a DH or a reaper relies on their pull. If it's too easy to dodge like grasping darkness or verdict, it's going to be relegated largely to PvE and it'll take daredevil with it. Link to comment Share on other sites More sharing options...
SehferViega.8725 Posted May 7, 2019 Share Posted May 7, 2019 > @"Oldgrimm.8521" said: > rather than teleport, > > make the new swipe to a more melee flavored steal > > pull 1200 range (same mechanic as dragon hunter f1 pull) > tether first then pull flip skill, to make it reliable than scorpion wire > > (then my mortal combat Scorpion will live in GW2) > > so in this change, we can clearly make a distinction of steal flavor, > Core - teleport steal > daredevil - melee steal > deadeye - range steal No no no.. No way: a pull can basically always be interrupted by a breackstun. A 1200 range pull is so easy to interupt that is basically useless: look at DH's Hunter's Verdict: if target leaves tether range, you can't pull him. After pulled the enemy use block or breackstun, you'll do zero damage. Deadeye is created to be a ranged class, but thief and daredevil need teleport to close the gap and land their attacks. Do you want to play like Mortal combat? Ask for a better Scorpion Wire, BUT don't ask a worse nerf to daredevil. Actual 600 range Swipe is a thousand times better then your idea. Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted May 8, 2019 Share Posted May 8, 2019 > @"derd.6413" said: > no, stop that What if you teleport a targeted creature towards you? :B Link to comment Share on other sites More sharing options...
NuhDah.9812 Posted May 8, 2019 Share Posted May 8, 2019 The downside of pulling someone to you instead gap closing is that if the enemy uses any anti cc mechanic like blocks, evades, stability, etc. steal will be usless. Meanwhile, steal as a port in helps the thief stay in melee range of the enemy even if they dodge or block or whatever defensive tool the enemy uses (if you think a pull is a more melee oriented skill than a gap closer). Add to this all the combination attacks that use steal port as a centerpiece, and all the LoS that don't affect shadowsteps, but affect pulls... I really don't se any benefit for daredevil in making swipe a pull, especially since scorpion wire exists and does mostly the same thing on a lower cooldown and with 2 ammo charges. Link to comment Share on other sites More sharing options...
MUDse.7623 Posted May 8, 2019 Share Posted May 8, 2019 > @"Leo Schrodingers Cat.2497" said: > > @"derd.6413" said: > > no, stop that > > What if you teleport a targeted creature towards you? :B do they see the 'no valid path to target' or do you see it then? if it works like steal, it can be funny to port people off their nodes thru a wall. Link to comment Share on other sites More sharing options...
westandskif.7935 Posted May 8, 2019 Share Posted May 8, 2019 what if this swipe skill would have Swipe return as Shadow step has. also what could be really interesting about pulling here is to: 1. swipe to port to the target 2. do some sht 3. return both your swiped target and yourself :) Link to comment Share on other sites More sharing options...
Alatar.7364 Posted May 8, 2019 Share Posted May 8, 2019 > @"Leo Schrodingers Cat.2497" said: > > @"derd.6413" said: > > no, stop that > > What if you teleport a targeted creature towards you? :B Can you imagine the amount of salt this would cause? I can't. I can't, using my imagination, get even remotely close to what would be the real amount of the salt. It would so glorious, soul-selling worth. Link to comment Share on other sites More sharing options...
derd.6413 Posted May 8, 2019 Share Posted May 8, 2019 > @"Alatar.7364" said: > > @"Leo Schrodingers Cat.2497" said: > > > @"derd.6413" said: > > > no, stop that > > > > What if you teleport a targeted creature towards you? :B > > Can you imagine the amount of salt this would cause? > > I can't. I can't, using my imagination, get even remotely close to what would be the real amount of the salt. > > It would so glorious, soul-selling worth. the new DrD meta: tether somebody, then jump into a death pit Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted May 8, 2019 Share Posted May 8, 2019 > @"derd.6413" said: > > @"Alatar.7364" said: > > > @"Leo Schrodingers Cat.2497" said: > > > > @"derd.6413" said: > > > > no, stop that > > > > > > What if you teleport a targeted creature towards you? :B > > > > Can you imagine the amount of salt this would cause? > > > > I can't. I can't, using my imagination, get even remotely close to what would be the real amount of the salt. > > > > It would so glorious, soul-selling worth. > > the new DrD meta: tether somebody, then jump into a death pit Tether someone with a conga line of DrD Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now