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kash.9213

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Everything posted by kash.9213

  1. In WvW, maybe think about using Stealth for positioning and masking position for Stealth Attacks, you're not going to map travel totally unseen. - You would be safer sliding your view distance out some and panning camera to peek around corners or over something and to let your peripheral keep you updated on everything including your mini map. - If you're going to close in on someone to open with a burst and sequence, think about the topography and line of site between you and them and what they can see in their camera view to gauge how close you can get before they scramble. - Your build is going to decide your weapons and the other way around. You're playing mostly to the utility you have to keep up with or keep distance from people and you need to be able to debuff their layers and open them up regardless of how hard you can hit. - My Power is maybe just passable but once I'm hitting raw health bar with Damage along with secondary mods like Life Steal it doesn't really matter much. I like DA on my Core template and I'd rather have Crit Strikes and Trickery on my DE but that's my matchup and log in time. - Assassins Signet is nice if you have the slots for it and it's a priority for you but if it was a decision on my Utility bar I'd take Signet of Shadows.
  2. > @"subversiontwo.7501" said: > I'm pretty sure the two most common classes that are going to be brought up are Engineers and Guardians because clouders don't like people running support and as organisation in the mode falls low, more players end up as clouders. > > The two classes I think needs to be looked at the most are Thieves and Rangers. Thieves have a very odd balance at being underrepresented at large scale and overrepresented at small scale. Two wrongs do not make a right as the saying goes. The whole picking fights at will, committing and quitting, issue is not well designed. Just look at all those Thief meta builds running the same utilities etc., regardless of spec. Deadeye was also always a concept-design problem that goes deeper than just simple balance. A sneaky ranged dude is going to have nightmare balance and alot of built-in anti-fun. It's a typical example of where something that looks cool in concept is not very good design in gameplay. Rangers just have general representation issues and most of the things that get brought up when people complain about them are rather destructive but not particularily powerful niches (like tower pew and imob). > > I would rather that these classes got some stuff that made them appealing in groups, fit into broader conventional play, covered some holes in their design and made sure their concepts actually panned out well in gameplay. Thief and Deadeye are fine in large scale though. There's no need to try to balance for an issue that mostly involves player preference, that approach would cause problems and probably just brake the class. Also clouding has been a thing since the beginning and no one has cared until recently for some reason. It's not unorganized, it's just more people know what to do with their class at this point and can stretch a little while still moving as a team.
  3. kash.9213

    Zerg Thief

    You can build for it but you're visually active and you know you'll get focused. When I'm not using Death's Retreat or Snipers Cover Rifle mostly delivers Death's Judgment's and Debuff, Marked, Stolen Skill pushes. If they live through your push and you gas out into auto it's not horrible but it feels and sounds lame. I'd rather it was dialed all the way up to Commando wackiness or dialed down to Rainbow Six silencer and allow single press shot or hold for fast full auto that can be spread for cleave with damage adjusted.
  4. > @"Touchme.1097" said: > It's sad to see WvW reduced to a blob meta, I don't even like to play EB maps for this same reason. I am currently enjoying sPvP better than WvW, that is the right place for people who want to improve their skills. I will reconsider WvW when the devs will do something to deal with the current meta. If there are blobs on any of your maps then there is stuff to do. You better come back and clean up the WvW trash with all that improved spvp skill.
  5. > @"Sansar.1302" said: > > > @"Dawdler.8521" said: > > > @"Sansar.1302" said: > > > Wonder why you cant have 6 vs 5 in spvp... > > No I dont wonder that since sPvP is all about outmanouvering your enemy so you can win points (more often than not by outnumbering them on that point). > > > > Should we wonder why the winning team never forfeit the match because they are dominating the enemy and a win would be unfair and dumb? > > lol you bend every word , have seen you in other posts seam like you hate fighting yet you are active in a pvp sub board. > > WvW in my mind is only about fighting all else is only flavor and thus we all should aim to have a healty game mode ( and in my mind that should mean that even numbred figths should be the norm not the exeption. all the way from 1v1 to full squad vs full squad. ) > Some deviation ofc, but as some the few last years active try to ruin any fair fight, why? You're asking a bunch of people to not fight when they see you having a predictable safe duel but somehow you're all about the fights?
  6. > @"mindcircus.1506" said: > > @"Lithril Ashwalker.6230" said: > > I'm belittled, laughed at > > To be bullied based off my preferred class and to be shunned > r/thatHappened > > Here is the reality about thieves in zergs from someone who occasionally pugmands: > Nothing wrong with the class. Lots of options to build a solid productive zergling with it... > But no one does. > > Every time I pugmand there are two types of players that are **never** on tag. Rangers and Thieves. **If there's someone off tag, giving our position away, squirelling after some useless roamer to chase a shred of wxp it's a Thief or a Ranger.** > I would gladly welcome a solid pogo thief in my squad but you never see them. A good Deadeye can keep crazy boons up on a line, but again... you never see those either. > Never. > **The Thieves you do get in zergs are low-effort, low-skill players who think that staying on tag refers to everyone but them. Who don't want to run a solid zerging build and think they can just gank in a group.** At absolute worst, they show up in your squad and ask for participation as a "scout". > The ones with any actual skill tend to move on to solo roaming in order to make their montage videos. > Now days when I tag up I put all the players who I think are going to be dead weight into the bottom group until they prove otherwise. There is zero value putting a player on a line that gets stab when they are never there to gt the boon. Longbow Rangers, minionmancer Necros and Theives all go into this party by default. > > This has ZERO to do with the class. It has nothing to do with balance. It's not on Arenanet in the slightest. > You want your class to be accepted into a zerg warmly? > Show up on a build that provides some real value and stay on tag. > Most Thieves just don't. r/thathappened - Most squads and blobs have support and core comp people spreading out and it's usually us floaters who roll them back up and interrupt them getting stomped. - Of course they don't want to use faceplant builds and they're more useful to you tethered at about 900 distance. - I manage my boons fine, I think you don't actually know what people are doing out there and you're just making stuff up based on a few times of seeing stuff like that while ignoring all the turds in your core needing help.
  7. > @"Infusion.7149" said: > Deadeye is actually in a poor spot right now unless you roam and don't actually PPT whosoever. If you roam you're better off playing PvP casually honestly , but then again if you're playing PvP then you can't just snipe people and expect to win outside deathmatch because capture points are a thing... I feel mostly fine in large fights with Death's Retreat being such a wacky and good skill for positioning and then there's the secondary kit, but I'd rather have something else that could enhance Kneel than Shadow Meld. Snipers Cover also needs to be a little faster and be more of a dome than a small line and maybe allow very slow crouched movement. Snipers Cover could even rip or corrupt boons on contact maybe, I think it would be fair enough since attacks at range in Kneel would still be the same and the moment you go into Kneel everyone throws their circles and whatever on you like a game of Horseshoes. You'll get lit up just for the class icon alone, Kneel paints a targeting site on you and it needs to be able to hang in fight. My take might add some unbalance in smaller fights though.
  8. > @"alcopaul.2156" said: > > @"Balthazzarr.1349" said: > > Limiting to 35 players will never happen. Not unless ANet decides that wvw is dead and wants us to just move to another game that is. > > but the 2-3 additional maps, right? > > all brand new, if you want. They wouldn't bother doing the work for that when it's not really needed and pve maps mostly do alright with lag. Not all blob fights create the same lag rumbles and that might have a little to do with the kind of builds one or more blob is trying to hose down a map with.
  9. > @"Cynz.9437" said: > I have to agree with OP. This was my experience on thief as well. No matter what build i run or how much i contribute i just get laughed at and mobbed by the zergs from my own server. Usually you don't even get chance to do anything - you just get instantly kicked because the truth is, **every other class does everything better** that thief could potentially offer to the zerg. So at the end we are either pigeonholed into roaming which end up in 1000 wvw threads asking to delete thief (yeah, how dare a class that was forced into roaming and build for it actually kill someone) or reroll something else. > > I personally NEVER got trashtalked by the zerg when i played other classes, NO matter how crappy i played. If however Anet support did their job then half of the wvw population from my server would be probably banned given how much i was griefed by them simply for playing thief. Every other class doesn't have fluid ranged positioning with Initiative as a resource pool. Both of my main builds are for covering and I feel way more safe in large fights than the people I'm covering or intercepting for. I do agree in the sense that other class mechanics are designed to be part of a composition while ours are more for securing it from reach or dismantling it from the other side and that dynamic isn't made clear to players by the game and patches and updates haven't deliberately strengthened that aspect for us.
  10. > @"Lithril Ashwalker.6230" said: > First off, Im putting the game down and probably gonna play more and more seldom due to this. This game was to have best at, not best. Due to changes in the class itself it brings hardly anything to a wvw zerg group. I'm belittled, laughed at and have a hard time trying to organize specific things regarding thief...all because everything does it better and the only thing a thief can do is maybe 2 builds that have no place in a zerg or squad comp. To be bullied based off my preferred class and to be shunned is just as bad as politics but in gw2. > > The balance team knows nothing of thief but they make half-kitten changes to a class that always becomes the whipping boy. Bountiful Theft is a laughing joke and only removes a full 25 stack of might but returns it to your allies and yourself with...1 stack, hardly bountiful, the evasive traits are also a joke as 300s and no one is going to take that long cooldown trait. The class is unfortunately literally useless in a group setting outside of PvE. > > I'm done, ill probably log in to help people learn the game but I wont be buying the next expansion or anything from the gemstore again until something gives EVENLY for ALL classes where thief can actually be relevant back to the prior staff pre-nerfs at LEAST. - You can take Rending Shade or Larcenous Strike if you want play boon slot machine for a full stack of Might but you might have to adjust your boon reach with with other steal depending on priority lists and how many each take. Feel it out or wiki it. - You might want to stagger resource pools for deliberate evade instead and maybe steer your traits and skill/utility slots toward opening groups up and then inundating them, even shortbow auto in a choke point and crits landing is good pressure. You can dismantle and open up a Firebrand real quick and that can sometimes cascade and flip a fight because you can't evade forever.
  11. Cloaked in Shadow in Demonheads build is nice for staying in crowds and even if it's not super bursty, it's a decent kill rate to plow through adds. I hover around a generic baseline and flip through build templates that adjust for stuff like traveling with a small group or hanging in a big fight, need a couple sets of gear or more though. You can probably get by being super bursty but I still use Core and Deadeye versions of my wvw build everywhere since some story and expansion stuff can catch you slipping. http://gw2skills.net/editor/?PaxAwiVlNw4YasN2JOsLbrbA-zVZYBhmDcICGxojY6rM6uSDPt04AEwvtXzEOjA-w Whatever build you use, skills and utilities you should flip around a lot for whatever you're doing and to remember how they feel. Try out some sigils in the spvp lobby and see what feels right for how you move around, I usually like Draining and Absorption (I interrupt a lot though) but Quickness always feels good and sometimes I like to gradually build might from crits instead if I'm funneling groups or peeling around. I'll flip Runes between stuff like Divinity, Pack, or Infiltration and bring Health or Power & Precision (trying to stay capped on crit chance in combat at least) up or down to what I feel like are my Health thresholds of like 17k to 20k to adjust for a utility change (I might want more precision or run speed and a Vulnerability spike) and group sizes or group splits. Think about setting up buffs, debuffs, and control to make an opening to overwhelm when the time is right. With your traits, think about skills or actions you do a lot. You might want a lot to happen whenever you Stealth Attack because you're vibing with those setups or you might be all about the burst in reveal or you might drag and funnel groups to bounce crits around. Just keep tabs on what you find yourself doing along the way. Also think about an easy to use keybind layout without a lot of lift off if you're aiming for efficient kill rate.
  12. > @"Pacificterror.7805" said: > > @"subversiontwo.7501" said: > >Detailed explanation > > > Thanks for that, you've given me a good idea of the kind of things I'd be choosing to do/expected of me, etc. They gave a really good breakdown and reading the maps like that can help you catch up to the kind of action you want. Pick up supply when ever you can. You can probably do mostly what you do in pve maps and events and do alright. Support groups and squads and you can pick up the odds and ends along the way in buff range when you feel big fights happening. You'll get exploded sometimes because some people fine tune their builds for clutch plays, it just happens sometimes. Maybe reserve a build template to pack with stuff to handle some of that and mess around with it over time.
  13. > @"Gotejjeken.1267" said: > > @"kash.9213" said: > > - Stealthing for map travel, it's fair. You're at no more disadvantage than anyone else. > > - Stealthing for build use, it's fair. You're strength is in picking a fight and dismantling until an opportunity opens up for a quick stealthed position Stealth Attack and Stealth Attacks are designed for that window. > > - Stealth travel is a build choice with it's ups and downs. have a few build templates. Two of mine are almost identical except for a couple of small changes. > > - You're probably just trying to watch the world burn with a thread like this so good luck and have fun. > > Going to guess you main thief? As can counter those: > > * Stealthing for map travel is not fair, as you are literally invisible > * Stealthing for build use can turn unfair very quickly as reveal options are limited and gimmicky at best > * Stealth travel doesn't have enough tradeoffs, and the fact you have build choice puts you above a lot of other classes already who are stuck at only one build > > My solution would be to reduce/remove the passive marking, and make active reveal way more prevalent. No one would want this as it means thieves couldn't leave spawn as every class would be able to reveal you at any time, on demand. To a point you can already do this with traps, but those aren't very effective in a fight unless you already outnumber--so my 'active reveal' would come in the form of more utility skills being able to reveal. Re-read the OP and argue with them if you want, then re-read my response. I do main thief, and I would be in favor of deliberate skill use over passive poorly aimed balance measures.
  14. > @"SweetPotato.7456" said: > Obviously, you do not know the desert map very well because you do not know how to "fast travel" on the Desert Map. > Fast travel on desert map is very well designed, you have to maintain the shrines to access the fast travel. If you do not know the map works, you got to learn it. not try to make changes to it because you don't know how to travel on it. > I like Desert and play on there when I feel like there might be something to do but most of the time there's no response or interest. Those fast travel tools would be nice but you'll spend all of your time doing house keeping work to be able to use anything because no one else is. Also there's no fast travel to run groups and squads into each other in a place like the ruins which would be one of the more fun places to fight if anyone would go there. Since WvW isn't open world and there's no reason to even look at most of the map on any map really, any extended amount of time trying to get back to a fight or to initiate one is going to change your mood about that map. Since WvW isn't open world, there's nothing else to do on the map except to pick a fight and currently on Desert there are no lanes to bring the three sides into a fun area to maintain a fight or a front for a good length of time.
  15. I don't have an order, I fish for the one I want to set up something with in group fights, and I might sit on one for a long time if there's no need to use it yet. The Fear is maybe the one I search for the most. It's fast and on top of multiple targets feared, it's possibly multiple interrupts for a lot of life leech if you have that. I also like to grab a fear and port behind a group or flanking a choke point or something to scramble a few at the right time. I like to fish for Essence Sap when I want to mess with a squad or group drivers pocket support before trying to pull or spread out a few before hitting someone for a take down. Usually that Essence Sap can quietly cause a cascade. Throw Gunk is awesome, it lands where you want pretty easily and you can blast it or shoot or whirl for confusion. I Steal for Confusion also and like to time a small stack sometimes.
  16. - Stealthing for map travel, it's fair. You're at no more disadvantage than anyone else. - Stealthing for build use, it's fair. You're strength is in picking a fight and dismantling until an opportunity opens up for a quick stealthed position Stealth Attack and Stealth Attacks are designed for that window. - Stealth travel is a build choice with it's ups and downs. have a few build templates. Two of mine are almost identical except for a couple of small changes. - You're probably just trying to watch the world burn with a thread like this so good luck and have fun.
  17. They might not be easy to use. Even when you have a target selected try to move, strafe, pivot, and pan camera all as one as if you don't.
  18. > @"jul.7602" said: > > @"lordmeowalot.8135" said: > > Hi all! > > > > I'm looking to transfer from EU to NA and am looking for a server with a healthy public community, namely: > > 1. Frequently has skilled commanders that enjoy leading PUG groups > > 2. Players are generally skilled enough so that fights are often enjoyable, come on voice chat, and follow commands instead of scattering like a swarm of pewpewing locusts > > 3. I'm most after the fights but I don't want an extreme imbalance between PPT/fights > > > > I don't mind there being lots of guilds as long as 1-3 are there (anyway, it seem like its often guild members who lead) but I don't have the schedule to allow joining a hardcore guild at the moment. > > > > Would greatly appreciate any recommendations, thanks! > > As far as average skill level, mag pugs are leagues ahead of other pugs from different servers. Mag is also very fight oriented. However, we don't (rarely) use voice coms. Frankly we don't need to, as we just steamroll through most groups anyway. I'm bad, I've been linked with them twice and still don't know any of the guilds. I actually don't even know my own servers guilds anymore after a couple years of guilds transferring in and out of there aside from a couple maybe. NSP doesn't have the largest core of pugs who can just pick up and go but they're easy to cover because they read each other and know when to set up something to rush or bounce. Mag pugs are similar, I know if I open something up they'll jump on it and I don't feel like it's wasted effort when I cover people to walk in or out of something. I like builds that can move around and rethink stuff. There are good pug pockets all over but some servers might have more organized guilds filling up a map and if more of them are all about do or die pushes, there won't be enough of a self serving tail or floaters around to drag out a fight. If I was OP and didn't have the funds to transfer I'd keep eating shit for awhile and make a show of helping people out and trying to synergize with their builds and comps as much as a floating group can and some people might take the hint and pick some of that up over time.
  19. - It's hard to shake old reactions like it was mentioned, mostly because you might not be aware you're reacting. - It sucks to lose those yaks and have to get them going again after retake. Even if you're more about ppk than ppt, pushing supply along the lanes is handy for squads and roamers alike if not enough stuff is staying t3. - Citadel waypoint is always up and there's a chance to get there fast. Even if they take it you might get a couple of bags or you can read them a bit and see if they're just taking small stuff or prepping for a map queue push on something.
  20. I'd normally just ignore them but that was a great chance to point how bad they are and much worse they are than they need to be. They could have been working on their game together but one of them has to spend time not doing anything so the other can get however many kills along with however many deaths. They aren't even getting a good enough kill rate to fill bags and they're not dominating so that's pretty sad.
  21. > @"PrinceValentine.9320" said: > > @"Mixes.7164" said: > > > @"PrinceValentine.9320" said: > > > > @"Ganz.3917" said: > > > > > @"PrinceValentine.9320" said: > > > > > > > > > > who cares about kdr anyway? lol. i don't care. i played pvp for more than 3 years straight without touching any other game mode. you don't win a match by having the most number of kills, there is no deathmatch mode of pvp on this game. you might as well just play a shooting game if you're into that. > > > > > > > > There's your first mistake, assuming you can 'win' WvW. > > > > > > https://ibb.co/KrWKFL1 > > > > > > SoS must be really bad.. look at the Victory Points and the Warscore. Lmao > > > > > > The reason SoS is really good when it comes to the pugmanding is because of the pugmander. I have never seen that commander lose his/her cool, very charismatic when it comes to giving directions to the members of the squad and also the scouts on other maps and very welcoming to the newbies of the game mode. > > > > If you think warscore makes you skilled I feel bad for you. Play a real competitive game, there's plenty on the market, if you want to have an ego about being on a leaderboard. In any esports game I'd consider sos and it's general player base to be ultra casual. I'd also consider you to be ultra casual and low tier for having such a terrible outlook on game systems and the community at large. There's nothing wrong with being casual or enjoying the way other casuals play but let's not convince ourselves that we're skilled because we can ppt and run from fights. Like you said, it's pathetic and I feel bad for you. > > Let me say this again, gw2 has no deathmatch mode on any of its pvp content like SPVP or WvW. So your kdr doesn't really matter. You can go ahead and fight and kill other players on open fields but main focus of the game is to capture to win. Is this a really hard concept for you to understand? > > And what's wrong about being casual? You did make it sound that it's terrible. Do you even make money out of this game? As far as I know, gw2 left the e-sports scene when spirit rangers were still a thing on Spvp. > > If you're really into kdr, this game is not for you. You may as well just play a shooting game. You can boast about your kdr over there. If kdr doesn't mean anything, a players use of their builds should. By design fighting and siege shouldn't be separated but also by design they're allowed to be because we can come in after each other and flip anything quickly. A structure can be heavily equipped but if there's only a handful in there to defend it's going down, especially if they have to split their efforts on more than one wall. Currently the only real deciding factor is how fast can all of the fighters get there to defend and can they fight what's there, or, what time of day it is.
  22. > @"Ganz.3917" said: > > @"kash.9213" said: > > > > That's just a bunch of common sense stuff people hear a lot already. > > "There's a complexity to WvW including builds, comps, synergies, **and things that drivers do that many people that "pug" behind a typemander will never grasp**. > > Most of the "pugs" he was talking about also get on discord a lot and hear all of the call outs and everything else so whatever drivers are doing beyond the usual squad stuff must be super secret. > > > > You need to get out more. *Every* commander is different and has different ways of doing things. It's why some people gel with some commanders, and on others are just a walking bag. There are a TON of factors into every micro decision that should be made as a driver. The complexity increases when you are facing many unknowns with pugs. The "good" drivers understand this, and also why many new drivers struggle to get a foothold. Now on the flip side as a pug, a "good" pug now has to understand the commander they are following. Even being in discord and hearing the callouts is not just a simple 'common sense.' Commanders are often more than that; they are leaders. Leaders who have to juggle a lot more than simply commanding. Here is a short list of things I worry about as a 'private' guild commander: > Where is stab coming from? Secondary Stab? > Where is protection coming from? > Where is Resistance coming from? What is the uptime? > Where are cleanses coming from? > Where are boon strips/corrupts coming from? How many? > Where are offensive boons (might, fury) coming from? Full uptime? > Where and how often are special boons (quickness, alacrity, superspeed) coming from? > How can I arrange parties to best manage above? > How much range damage do I have? > How much melee damage do I have? > How much lockdown, cc do I have? > How much support do I have to sustain melee, ranged? > How often do I have big cooldowns to wait for? > Do I have enough stealth to cover squad? > How quickly will cracks form in the squad causing a wipe? > What are the enemy groups capable of? > How many enemies are there? > > That's just at squad creation, and many of those questions compound off each other. I'll even give the average pug the benefit of the doubt and assume they are on a meta class with a fairly meta build. (Which is more rare when following a pure typemander). The average pug knows 'I play scourge.' kitten kitten DROP WELLS. No, wait DROP WELLS WHEN COMMANDER CALLS. Okay, what about a commander like me who doesn't make well calls because I have a level of expectation of necro players to know? Well with pugs I see a lot of scattered wells, at random times. How about knowing when to use wells on first push, or saving wells for downs, knowing when the enemy is going to res? How are the warrior bubbles going to play out, both enemy and friendly? Is there a choke to focus on? Do we want there to be a choke? Now take even just this short accumulation of possibilities and compound them to where they all affect each other. > > Now I know what you're thinking, '**why would a pug care about this?' And my response is, why shouldn't they**? Isn't it valuable to know if you have stab, cleanse prot, etc in your party? Valuable to know if you are going pirate ship or be more aggressive? And average pug, following a typemander or a pugmander in discord without the proper groundwork, they just won't grasp it. Even with callouts, when I do have pugs follow I get questions on what specific callouts mean, and it's not because I use weird terms like 'pizza' to note enemy down players (TY GS). > > So many little factors that pugs simply won't understand. It's also why some commanders can make people feel like gods and you can take the best players in the world who eat it because the commander isn't up to snuff. I see it on my own server watching people follow one commander, vs others and the difference it makes. It's not that drivers are doing stuff beyond the usual 'squad stuff'. It's that the average pug doesn't even know the usual 'squad stuff'. You wrote a lot for nothing. The guy could have explained all that but he wrote his post the way he wrote it. How would you know what I'm thinking? I wouldn't ask why a "pug" would care about that. Most "pugs" are someones guildy at this point, most people aren't questioning stuff like that and are probably asking questions about what they need to bring. Of course some don't, that's the case with any game mode. You basically agreed with me but felt the need to get up your own ass a bit.
  23. > @"SniffyCube.6107" said: > > @"kash.9213" said: > > > @"QuickRain.4735" said: > > > > @"kash.9213" said: > > > > > @"SniffyCube.6107" said: > > > > > > @"PrinceValentine.9320" said: > > > > > > > > > > > Jealous much? You can't get people to follow your tag? You have to make your guild respectable enough for people to follow you. ;) > > > > > > > > > > VR is a top tier guild that has been around for ages. Not sure if you're memeing or if you genuinely have no idea what you're talking about. **There's a complexity to WvW including builds, comps, synergies, and things that drivers do that many people that "pug" behind a typemander will never grasp**. If you really want to learn and see how deep this goes then join a WvW guild. > > > > > > > > > > Also, commanding on an ele... why? > > > > > > > > > > > > > > > > > > Type it up and help people out. > > > > > > 1 + 2 = 3 > > > > > > Well it really depends on what your looking for..... > > > > > > Builds: Could be talked about for ages with no "real" right or wrong answer > > > Putting it simply would be: Guard: Support/Damage Necro: Damage Rev: Damage Ele: Immob Support Warrior: Damage/Support Mesmer: Strips Support Engi: Support Ranger: Immob Support Thief: Hopfully camping a camp or sentry > > > > > > Comps: Power, Condi, Support, CC, Frontline, Backline/Kite > > > > > > > > > Synergies: Putting it simply things that work well together > > > > > > I'm to lazy to type out everything and maybe someone will do it... but here's a basic idea. The only thing i really find funny about it is those who "want to win" but refuse to work together with those nearby. That all aside pugging is pugging just accept it. (Referring to pugging in general) > > > > > > > Vague af. Guess that's a no. Or it's not as complex as you made it sound. > > https://gw2mists.com/blog/arma-wvw-guide here's a good start. Good luck learning the ropes and I hope to see you around in WvW! Remember, it can be pretty intimidating at first (esp for a new player), but you'll get the hang of it. Keep at it ! That's just a bunch of common sense stuff people hear a lot already. "There's a complexity to WvW including builds, comps, synergies, **and things that drivers do that many people that "pug" behind a typemander will never grasp**. Most of the "pugs" he was talking about also get on discord a lot and hear all of the call outs and everything else so whatever drivers are doing beyond the usual squad stuff must be super secret.
  24. > @"QuickRain.4735" said: > > @"kash.9213" said: > > > @"SniffyCube.6107" said: > > > > @"PrinceValentine.9320" said: > > > > > > > Jealous much? You can't get people to follow your tag? You have to make your guild respectable enough for people to follow you. ;) > > > > > > VR is a top tier guild that has been around for ages. Not sure if you're memeing or if you genuinely have no idea what you're talking about. **There's a complexity to WvW including builds, comps, synergies, and things that drivers do that many people that "pug" behind a typemander will never grasp**. If you really want to learn and see how deep this goes then join a WvW guild. > > > > > > Also, commanding on an ele... why? > > > > > > > > > > Type it up and help people out. > > 1 + 2 = 3 > > Well it really depends on what your looking for..... > > Builds: Could be talked about for ages with no "real" right or wrong answer > Putting it simply would be: Guard: Support/Damage Necro: Damage Rev: Damage Ele: Immob Support Warrior: Damage/Support Mesmer: Strips Support Engi: Support Ranger: Immob Support Thief: Hopfully camping a camp or sentry > > Comps: Power, Condi, Support, CC, Frontline, Backline/Kite > > > Synergies: Putting it simply things that work well together > > I'm to lazy to type out everything and maybe someone will do it... but here's a basic idea. The only thing i really find funny about it is those who "want to win" but refuse to work together with those nearby. That all aside pugging is pugging just accept it. (Referring to pugging in general) > Vague af. Guess that's a no. Or it's not as complex as you made it sound.
  25. > @"SniffyCube.6107" said: > > @"PrinceValentine.9320" said: > > > Jealous much? You can't get people to follow your tag? You have to make your guild respectable enough for people to follow you. ;) > > VR is a top tier guild that has been around for ages. Not sure if you're memeing or if you genuinely have no idea what you're talking about. **There's a complexity to WvW including builds, comps, synergies, and things that drivers do that many people that "pug" behind a typemander will never grasp**. If you really want to learn and see how deep this goes then join a WvW guild. > > Also, commanding on an ele... why? > > Type it up and help people out.
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