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What about "Save a Build" Feature?


Jack.4017

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After so many years I am pretty sure why there are no build templates.

 

They failed at the design stage when creating the game to think about this feature and now it's probably impossible to create one because of how terrible game engine is coded. Same problem as with interface changes as devs admitted it's very hard to change anything in the UI.

 

So at this point either they have dedicated team working on it or they believe people will forget about build templates because they allow 3rd party hacks to pretend to be build templates.

 

> @"Klipso.8653" said:

> If they did this then their character slot sales would drop. It would be nice, but I don't see them doing it.

>

> I currently have 2 necros and 2 guards cause I got tired of equipping different gear sets and swapping traits, plus i don't need to waste bag space carrying around alternate sets.

 

There are few people saying this, quoting you as you are the last one. If anyone believes build templates will be free, they are naive. If anet ever implements them you gonna see heavy monetization, similar to account slots or bags. I believe we gonna get character bound build template slots (for traits, skills and equipment), maybe 1 for free and additional slots for 600-1200 gems each per character.

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> @"Kheldorn.5123" said:

> > @"ProverbsofHell.2307" said:

> > You can already get this...

>

> No you can't. ArcDPS is 3rd party tool allowed but not supported by anet. deltaconnected is not an anet employee so any damage caused by his tools will never be compensated by anet team. This is not a solution.

 

I mean yes, that's true. But you're being worried for nothing if you think arcbuilds will cause any damage. Been using it for months and it has hugely improved my QoL.

 

There's two options guys. You can sit and wait and hope Anet eventually releases a build system. Or you can get a great build system right now and enjoy the same high QoL I am.

 

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> @"Kheldorn.5123" said:

> > @"ProverbsofHell.2307" said:

> > You can already get this...

>

> No you can't. ArcDPS is 3rd party tool allowed but not supported by anet. deltaconnected is not an anet employee so any damage caused by his tools will never be compensated by anet team. This is not a solution.

 

Then live without as Arenanet pretty much gave it the greenlight to pretty much not have to "Waste resources" to make a build template.

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> @"ProverbsofHell.2307" said:

> > @"Kheldorn.5123" said:

> > > @"ProverbsofHell.2307" said:

> > > You can already get this...

> >

> > No you can't. ArcDPS is 3rd party tool allowed but not supported by anet. deltaconnected is not an anet employee so any damage caused by his tools will never be compensated by anet team. This is not a solution.

>

> I mean yes, that's true. But you're being worried for nothing if you think arcbuilds will cause any damage. Been using it for months and it has hugely improved my QoL.

>

> There's two options guys. You can sit and wait and hope Anet eventually releases a build system. Or you can get a great build system right now and enjoy the same high QoL I am.

>

 

I have no desire to use 3rd party tool which is openly not supported by anet and they are clear about "use at your own risk" policy for this tool. Neither anet nor delta will ever compensate me for losing my stuff or whole account.

 

And arcdps should never be an excuse for anet not providing a basic feature they had in their original game. At this point they are incompetent.

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> @"Ayumi Spender.1082" said:

> > @"Kheldorn.5123" said:

> > > @"ProverbsofHell.2307" said:

> > > You can already get this...

> >

> > No you can't. ArcDPS is 3rd party tool allowed but not supported by anet. deltaconnected is not an anet employee so any damage caused by his tools will never be compensated by anet team. This is not a solution.

>

> Then live without as Arenanet pretty much gave it the greenlight to pretty much not have to "Waste resources" to make a build template.

 

I would use it if Anet guaranteed me full support for any damage caused by this tool.

 

Wasting resources is a non-argument as build templates may be easily and heavily monetized. ArcDPS is not.

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> @"akenoyuki.8210" said:

> This been requested so many time, I hope they will implement it in the future

> Even if only the skill trait and skill hotkey at first (in the future maybe also save the equipment build) it would be really helpful <3

>

> > @Jack.4017 said:

> > maybe they don't want this feature here for some reasons?

> The only reason that I can think of why they didn't want this feature is so that "character slot" sale will improve maybe? (even though that's not the only reason to buy character slot)

> I personally been planning to create one more mesmer that the build is purely for doing HP Train / SW Chest Train / Jumping Puzzle

 

To give another reason. And my personal reason why I lean towards being against this is it promotes brainless meta-builds.

GW1 had such a feature. One build was very popular and everyone was copying that build from a website and load it up as a saved build. One day there was a nerf and the build was tweaked.....the end result was a build that was significant better then the previous one.

 

Saving and loading builds also means it is easy to distribute them. It means people can basically copy paste a build without knowing what the hell it is and why it works. If you have to put in the skills and traits manually, you need to read into what you are doing and why.

 

However....with elite specialisations, end game fractals and raids, we have entered the realm of required builds. This road has been taken and means that people are required to switch more often.

 

So I am against save and load builds at the client side. But I would be for the possibility to save up to 5 builds per character in the gameinterface and stored in someones account. You still need to set it up once, but after that you can save it and lock and load to quickly switch.

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> @"mercury ranique.2170" said:

> > @"akenoyuki.8210" said:

> > This been requested so many time, I hope they will implement it in the future

> > Even if only the skill trait and skill hotkey at first (in the future maybe also save the equipment build) it would be really helpful <3

> >

> > > @Jack.4017 said:

> > > maybe they don't want this feature here for some reasons?

> > The only reason that I can think of why they didn't want this feature is so that "character slot" sale will improve maybe? (even though that's not the only reason to buy character slot)

> > I personally been planning to create one more mesmer that the build is purely for doing HP Train / SW Chest Train / Jumping Puzzle

>

> To give another reason. And my personal reason why I lean towards being against this is it promotes brainless meta-builds.

> GW1 had such a feature. One build was very popular and everyone was copying that build from a website and load it up as a saved build. One day there was a nerf and the build was tweaked.....the end result was a build that was significant better then the previous one.

>

> Saving and loading builds also means it is easy to distribute them. It means people can basically copy paste a build without knowing what the hell it is and why it works. If you have to put in the skills and traits manually, you need to read into what you are doing and why.

>

> However....with elite specialisations, end game fractals and raids, we have entered the realm of required builds. This road has been taken and means that people are required to switch more often.

>

> So I am against save and load builds at the client side. But I would be for the possibility to save up to 5 builds per character in the gameinterface and stored in someones account. You still need to set it up once, but after that you can save it and lock and load to quickly switch.

 

gw1 had more builds and options for you to be optimal or close to optimal than gw2 will ever have, build templates have nothing to do with limiting build diversity

 

If any, they can help with build diversity. I'm not playing WvW regularly only because I'm tired of constant swapping between my pve and wvw gear. I can't believe the level of incompetency from anet about this subject. Game is almost 6 years old, GW1 had build templates in 2 years from the launch.

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> @"Kheldorn.5123" said:

> > @"mercury ranique.2170" said:

> > > @"akenoyuki.8210" said:

> > > This been requested so many time, I hope they will implement it in the future

> > > Even if only the skill trait and skill hotkey at first (in the future maybe also save the equipment build) it would be really helpful <3

> > >

> > > > @Jack.4017 said:

> > > > maybe they don't want this feature here for some reasons?

> > > The only reason that I can think of why they didn't want this feature is so that "character slot" sale will improve maybe? (even though that's not the only reason to buy character slot)

> > > I personally been planning to create one more mesmer that the build is purely for doing HP Train / SW Chest Train / Jumping Puzzle

> >

> > To give another reason. And my personal reason why I lean towards being against this is it promotes brainless meta-builds.

> > GW1 had such a feature. One build was very popular and everyone was copying that build from a website and load it up as a saved build. One day there was a nerf and the build was tweaked.....the end result was a build that was significant better then the previous one.

> >

> > Saving and loading builds also means it is easy to distribute them. It means people can basically copy paste a build without knowing what the hell it is and why it works. If you have to put in the skills and traits manually, you need to read into what you are doing and why.

> >

> > However....with elite specialisations, end game fractals and raids, we have entered the realm of required builds. This road has been taken and means that people are required to switch more often.

> >

> > So I am against save and load builds at the client side. But I would be for the possibility to save up to 5 builds per character in the gameinterface and stored in someones account. You still need to set it up once, but after that you can save it and lock and load to quickly switch.

>

> gw1 had more builds and options for you to be optimal or close to optimal than gw2 will ever have, build templates have nothing to do with limiting build diversity

>

> If any, they can help with build diversity. I'm not playing WvW regularly only because I'm tired of constant swapping between my pve and wvw gear. I can't believe the level of incompetency from anet about this subject. Game is almost 6 years old, GW1 had build templates in 2 years from the launch.

 

How come you don't want to use arcbuilds?

 

 

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> @"ProverbsofHell.2307" said:

> > @"Kheldorn.5123" said:

> > > @"mercury ranique.2170" said:

> > > > @"akenoyuki.8210" said:

> > > > This been requested so many time, I hope they will implement it in the future

> > > > Even if only the skill trait and skill hotkey at first (in the future maybe also save the equipment build) it would be really helpful <3

> > > >

> > > > > @Jack.4017 said:

> > > > > maybe they don't want this feature here for some reasons?

> > > > The only reason that I can think of why they didn't want this feature is so that "character slot" sale will improve maybe? (even though that's not the only reason to buy character slot)

> > > > I personally been planning to create one more mesmer that the build is purely for doing HP Train / SW Chest Train / Jumping Puzzle

> > >

> > > To give another reason. And my personal reason why I lean towards being against this is it promotes brainless meta-builds.

> > > GW1 had such a feature. One build was very popular and everyone was copying that build from a website and load it up as a saved build. One day there was a nerf and the build was tweaked.....the end result was a build that was significant better then the previous one.

> > >

> > > Saving and loading builds also means it is easy to distribute them. It means people can basically copy paste a build without knowing what the hell it is and why it works. If you have to put in the skills and traits manually, you need to read into what you are doing and why.

> > >

> > > However....with elite specialisations, end game fractals and raids, we have entered the realm of required builds. This road has been taken and means that people are required to switch more often.

> > >

> > > So I am against save and load builds at the client side. But I would be for the possibility to save up to 5 builds per character in the gameinterface and stored in someones account. You still need to set it up once, but after that you can save it and lock and load to quickly switch.

> >

> > gw1 had more builds and options for you to be optimal or close to optimal than gw2 will ever have, build templates have nothing to do with limiting build diversity

> >

> > If any, they can help with build diversity. I'm not playing WvW regularly only because I'm tired of constant swapping between my pve and wvw gear. I can't believe the level of incompetency from anet about this subject. Game is almost 6 years old, GW1 had build templates in 2 years from the launch.

>

> How come you don't want to use arcbuilds?

>

>

 

My reasoning has already been provided. Now please stop derailing the thread as this topic is not about third party hacks but in game feature. Goodbye :)

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> @"Kheldorn.5123" said:

> > @"mercury ranique.2170" said:

> > > @"akenoyuki.8210" said:

> > > This been requested so many time, I hope they will implement it in the future

> > > Even if only the skill trait and skill hotkey at first (in the future maybe also save the equipment build) it would be really helpful <3

> > >

> > > > @Jack.4017 said:

> > > > maybe they don't want this feature here for some reasons?

> > > The only reason that I can think of why they didn't want this feature is so that "character slot" sale will improve maybe? (even though that's not the only reason to buy character slot)

> > > I personally been planning to create one more mesmer that the build is purely for doing HP Train / SW Chest Train / Jumping Puzzle

> >

> > To give another reason. And my personal reason why I lean towards being against this is it promotes brainless meta-builds.

> > GW1 had such a feature. One build was very popular and everyone was copying that build from a website and load it up as a saved build. One day there was a nerf and the build was tweaked.....the end result was a build that was significant better then the previous one.

> >

> > Saving and loading builds also means it is easy to distribute them. It means people can basically copy paste a build without knowing what the hell it is and why it works. If you have to put in the skills and traits manually, you need to read into what you are doing and why.

> >

> > However....with elite specialisations, end game fractals and raids, we have entered the realm of required builds. This road has been taken and means that people are required to switch more often.

> >

> > So I am against save and load builds at the client side. But I would be for the possibility to save up to 5 builds per character in the gameinterface and stored in someones account. You still need to set it up once, but after that you can save it and lock and load to quickly switch.

>

> gw1 had more builds and options for you to be optimal or close to optimal than gw2 will ever have, build templates have nothing to do with limiting build diversity

>

> If any, they can help with build diversity. I'm not playing WvW regularly only because I'm tired of constant swapping between my pve and wvw gear. I can't believe the level of incompetency from anet about this subject. Game is almost 6 years old, GW1 had build templates in 2 years from the launch.

 

> @"Kheldorn.5123" said:

> > @"mercury ranique.2170" said:

> > > @"akenoyuki.8210" said:

> > > This been requested so many time, I hope they will implement it in the future

> > > Even if only the skill trait and skill hotkey at first (in the future maybe also save the equipment build) it would be really helpful <3

> > >

> > > > @Jack.4017 said:

> > > > maybe they don't want this feature here for some reasons?

> > > The only reason that I can think of why they didn't want this feature is so that "character slot" sale will improve maybe? (even though that's not the only reason to buy character slot)

> > > I personally been planning to create one more mesmer that the build is purely for doing HP Train / SW Chest Train / Jumping Puzzle

> >

> > To give another reason. And my personal reason why I lean towards being against this is it promotes brainless meta-builds.

> > GW1 had such a feature. One build was very popular and everyone was copying that build from a website and load it up as a saved build. One day there was a nerf and the build was tweaked.....the end result was a build that was significant better then the previous one.

> >

> > Saving and loading builds also means it is easy to distribute them. It means people can basically copy paste a build without knowing what the hell it is and why it works. If you have to put in the skills and traits manually, you need to read into what you are doing and why.

> >

> > However....with elite specialisations, end game fractals and raids, we have entered the realm of required builds. This road has been taken and means that people are required to switch more often.

> >

> > So I am against save and load builds at the client side. But I would be for the possibility to save up to 5 builds per character in the gameinterface and stored in someones account. You still need to set it up once, but after that you can save it and lock and load to quickly switch.

>

> gw1 had more builds and options for you to be optimal or close to optimal than gw2 will ever have, build templates have nothing to do with limiting build diversity

>

> If any, they can help with build diversity. I'm not playing WvW regularly only because I'm tired of constant swapping between my pve and wvw gear. I can't believe the level of incompetency from anet about this subject. Game is almost 6 years old, GW1 had build templates in 2 years from the launch.

 

My point is not about build diversity, but about build tunnel vision. This feature promotes lock and load builds. Not knowing what you put in and what you are doing. It promotes a small people deciding what is good and what is bad. It promotes people being meta zombies. Just being a sheep doing what group pressure wants you to do. I understand and think it should be a thing now cause of raids and fractals. I only ask for one limitation. That the player needs to put the build together once and save it afterwards. Just to ensure they know what they created and hopefully understand it.

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> @"mercury ranique.2170" said:

> > @"Kheldorn.5123" said:

> > > @"mercury ranique.2170" said:

> > > > @"akenoyuki.8210" said:

> > > > This been requested so many time, I hope they will implement it in the future

> > > > Even if only the skill trait and skill hotkey at first (in the future maybe also save the equipment build) it would be really helpful <3

> > > >

> > > > > @Jack.4017 said:

> > > > > maybe they don't want this feature here for some reasons?

> > > > The only reason that I can think of why they didn't want this feature is so that "character slot" sale will improve maybe? (even though that's not the only reason to buy character slot)

> > > > I personally been planning to create one more mesmer that the build is purely for doing HP Train / SW Chest Train / Jumping Puzzle

> > >

> > > To give another reason. And my personal reason why I lean towards being against this is it promotes brainless meta-builds.

> > > GW1 had such a feature. One build was very popular and everyone was copying that build from a website and load it up as a saved build. One day there was a nerf and the build was tweaked.....the end result was a build that was significant better then the previous one.

> > >

> > > Saving and loading builds also means it is easy to distribute them. It means people can basically copy paste a build without knowing what the hell it is and why it works. If you have to put in the skills and traits manually, you need to read into what you are doing and why.

> > >

> > > However....with elite specialisations, end game fractals and raids, we have entered the realm of required builds. This road has been taken and means that people are required to switch more often.

> > >

> > > So I am against save and load builds at the client side. But I would be for the possibility to save up to 5 builds per character in the gameinterface and stored in someones account. You still need to set it up once, but after that you can save it and lock and load to quickly switch.

> >

> > gw1 had more builds and options for you to be optimal or close to optimal than gw2 will ever have, build templates have nothing to do with limiting build diversity

> >

> > If any, they can help with build diversity. I'm not playing WvW regularly only because I'm tired of constant swapping between my pve and wvw gear. I can't believe the level of incompetency from anet about this subject. Game is almost 6 years old, GW1 had build templates in 2 years from the launch.

>

> > @"Kheldorn.5123" said:

> > > @"mercury ranique.2170" said:

> > > > @"akenoyuki.8210" said:

> > > > This been requested so many time, I hope they will implement it in the future

> > > > Even if only the skill trait and skill hotkey at first (in the future maybe also save the equipment build) it would be really helpful <3

> > > >

> > > > > @Jack.4017 said:

> > > > > maybe they don't want this feature here for some reasons?

> > > > The only reason that I can think of why they didn't want this feature is so that "character slot" sale will improve maybe? (even though that's not the only reason to buy character slot)

> > > > I personally been planning to create one more mesmer that the build is purely for doing HP Train / SW Chest Train / Jumping Puzzle

> > >

> > > To give another reason. And my personal reason why I lean towards being against this is it promotes brainless meta-builds.

> > > GW1 had such a feature. One build was very popular and everyone was copying that build from a website and load it up as a saved build. One day there was a nerf and the build was tweaked.....the end result was a build that was significant better then the previous one.

> > >

> > > Saving and loading builds also means it is easy to distribute them. It means people can basically copy paste a build without knowing what the hell it is and why it works. If you have to put in the skills and traits manually, you need to read into what you are doing and why.

> > >

> > > However....with elite specialisations, end game fractals and raids, we have entered the realm of required builds. This road has been taken and means that people are required to switch more often.

> > >

> > > So I am against save and load builds at the client side. But I would be for the possibility to save up to 5 builds per character in the gameinterface and stored in someones account. You still need to set it up once, but after that you can save it and lock and load to quickly switch.

> >

> > gw1 had more builds and options for you to be optimal or close to optimal than gw2 will ever have, build templates have nothing to do with limiting build diversity

> >

> > If any, they can help with build diversity. I'm not playing WvW regularly only because I'm tired of constant swapping between my pve and wvw gear. I can't believe the level of incompetency from anet about this subject. Game is almost 6 years old, GW1 had build templates in 2 years from the launch.

>

> My point is not about build diversity, but about build tunnel vision. This feature promotes lock and load builds. Not knowing what you put in and what you are doing. It promotes a small people deciding what is good and what is bad. It promotes people being meta zombies. Just being a sheep doing what group pressure wants you to do. I understand and think it should be a thing now cause of raids and fractals. I only ask for one limitation. That the player needs to put the build together once and save it afterwards. Just to ensure they know what they created and hopefully understand it.

 

This is what is happening now, without build templates because people use one build, cause changing equipment, traits and skills becomes annoying after few tries. What you describe can be avoided with build templates.

 

Now people complain about using team builds in open world and dying. Or having people in WvW who come into their squads in full zerk. Because it's annoying to swap.

 

With build templates you could just make 2-3 builds and swap them to suit the content you are playing.

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> @"Kheldorn.5123" said:

> > @"Ayumi Spender.1082" said:

> > > @"Kheldorn.5123" said:

> > > > @"ProverbsofHell.2307" said:

> > > > You can already get this...

> > >

> > > No you can't. ArcDPS is 3rd party tool allowed but not supported by anet. deltaconnected is not an anet employee so any damage caused by his tools will never be compensated by anet team. This is not a solution.

> >

> > Then live without as Arenanet pretty much gave it the greenlight to pretty much not have to "Waste resources" to make a build template.

>

> I would use it if Anet guaranteed me full support for any damage caused by this tool.

>

> Wasting resources is a non-argument as build templates may be easily and heavily monetized. ArcDPS is not.

 

Well I've had 0 "damage" done as I have no clue how it can damage anything as all it does it take stuff on/off my inventory and change what was selected on my trees/traits.

Up to you though. Have fun while I switch every 5 minutes or so on my Guardian from Dragonhunter to Firebrand.

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> @"mercury ranique.2170" said:

> > @"Kheldorn.5123" said:

> > > @"mercury ranique.2170" said:

> > > > @"akenoyuki.8210" said:

> > > > This been requested so many time, I hope they will implement it in the future

> > > > Even if only the skill trait and skill hotkey at first (in the future maybe also save the equipment build) it would be really helpful <3

> > > >

> > > > > @Jack.4017 said:

> > > > > maybe they don't want this feature here for some reasons?

> > > > The only reason that I can think of why they didn't want this feature is so that "character slot" sale will improve maybe? (even though that's not the only reason to buy character slot)

> > > > I personally been planning to create one more mesmer that the build is purely for doing HP Train / SW Chest Train / Jumping Puzzle

> > >

> > > To give another reason. And my personal reason why I lean towards being against this is it promotes brainless meta-builds.

> > > GW1 had such a feature. One build was very popular and everyone was copying that build from a website and load it up as a saved build. One day there was a nerf and the build was tweaked.....the end result was a build that was significant better then the previous one.

> > >

> > > Saving and loading builds also means it is easy to distribute them. It means people can basically copy paste a build without knowing what the hell it is and why it works. If you have to put in the skills and traits manually, you need to read into what you are doing and why.

> > >

> > > However....with elite specialisations, end game fractals and raids, we have entered the realm of required builds. This road has been taken and means that people are required to switch more often.

> > >

> > > So I am against save and load builds at the client side. But I would be for the possibility to save up to 5 builds per character in the gameinterface and stored in someones account. You still need to set it up once, but after that you can save it and lock and load to quickly switch.

> >

> > gw1 had more builds and options for you to be optimal or close to optimal than gw2 will ever have, build templates have nothing to do with limiting build diversity

> >

> > If any, they can help with build diversity. I'm not playing WvW regularly only because I'm tired of constant swapping between my pve and wvw gear. I can't believe the level of incompetency from anet about this subject. Game is almost 6 years old, GW1 had build templates in 2 years from the launch.

>

> > @"Kheldorn.5123" said:

> > > @"mercury ranique.2170" said:

> > > > @"akenoyuki.8210" said:

> > > > This been requested so many time, I hope they will implement it in the future

> > > > Even if only the skill trait and skill hotkey at first (in the future maybe also save the equipment build) it would be really helpful <3

> > > >

> > > > > @Jack.4017 said:

> > > > > maybe they don't want this feature here for some reasons?

> > > > The only reason that I can think of why they didn't want this feature is so that "character slot" sale will improve maybe? (even though that's not the only reason to buy character slot)

> > > > I personally been planning to create one more mesmer that the build is purely for doing HP Train / SW Chest Train / Jumping Puzzle

> > >

> > > To give another reason. And my personal reason why I lean towards being against this is it promotes brainless meta-builds.

> > > GW1 had such a feature. One build was very popular and everyone was copying that build from a website and load it up as a saved build. One day there was a nerf and the build was tweaked.....the end result was a build that was significant better then the previous one.

> > >

> > > Saving and loading builds also means it is easy to distribute them. It means people can basically copy paste a build without knowing what the hell it is and why it works. If you have to put in the skills and traits manually, you need to read into what you are doing and why.

> > >

> > > However....with elite specialisations, end game fractals and raids, we have entered the realm of required builds. This road has been taken and means that people are required to switch more often.

> > >

> > > So I am against save and load builds at the client side. But I would be for the possibility to save up to 5 builds per character in the gameinterface and stored in someones account. You still need to set it up once, but after that you can save it and lock and load to quickly switch.

> >

> > gw1 had more builds and options for you to be optimal or close to optimal than gw2 will ever have, build templates have nothing to do with limiting build diversity

> >

> > If any, they can help with build diversity. I'm not playing WvW regularly only because I'm tired of constant swapping between my pve and wvw gear. I can't believe the level of incompetency from anet about this subject. Game is almost 6 years old, GW1 had build templates in 2 years from the launch.

>

> My point is not about build diversity, but about build tunnel vision. This feature promotes lock and load builds. Not knowing what you put in and what you are doing. It promotes a small people deciding what is good and what is bad. It promotes people being meta zombies. Just being a sheep doing what group pressure wants you to do. I understand and think it should be a thing now cause of raids and fractals. I only ask for one limitation. That the player needs to put the build together once and save it afterwards. Just to ensure they know what they created and hopefully understand it.

 

eh? people play with builds, this simply allows them to save builds. People who copy meta will continue to go to meta websites and copy meta. What it does do is encourages people to play with builds - and that's where they do actually learn - instead of copying a meta then not changing from it because its a pain to switch gear. players don't understand things because they manually changed skills (aka clicking on skill icons), they understand build by being willing to experiment and using builds in anger.

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> @"Kheldorn.5123" said:

> After so many years I am pretty sure why there are no build templates.

>

> They failed at the design stage when creating the game to think about this feature and now it's probably impossible to create one because of how terrible game engine is coded. Same problem as with interface changes as devs admitted it's very hard to change anything in the UI.

>

> So at this point either they have dedicated team working on it or they believe people will forget about build templates because they allow 3rd party hacks to pretend to be build templates.

>

 

At this point I would love it if they opened up the game code to modders and I could pretty much guarantee that all the things we have asked for over the years can and will be done. It's not impossible, it just takes some time to do it.

 

 

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> @"Ayumi Spender.1082" said:

> > @"Kheldorn.5123" said:

> > > @"Ayumi Spender.1082" said:

> > > > @"Kheldorn.5123" said:

> > > > > @"ProverbsofHell.2307" said:

> > > > > You can already get this...

> > > >

> > > > No you can't. ArcDPS is 3rd party tool allowed but not supported by anet. deltaconnected is not an anet employee so any damage caused by his tools will never be compensated by anet team. This is not a solution.

> > >

> > > Then live without as Arenanet pretty much gave it the greenlight to pretty much not have to "Waste resources" to make a build template.

> >

> > I would use it if Anet guaranteed me full support for any damage caused by this tool.

> >

> > Wasting resources is a non-argument as build templates may be easily and heavily monetized. ArcDPS is not.

>

> Well I've had 0 "damage" done as I have no clue how it can damage anything as all it does it take stuff on/off my inventory and change what was selected on my trees/traits.

> Up to you though. Have fun while I switch every 5 minutes or so on my Guardian from Dragonhunter to Firebrand.

 

People smoking crack also have fun until it's too late :)

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> @"Kheldorn.5123" said:

> > @"Ayumi Spender.1082" said:

> > > @"Kheldorn.5123" said:

> > > > @"Ayumi Spender.1082" said:

> > > > > @"Kheldorn.5123" said:

> > > > > > @"ProverbsofHell.2307" said:

> > > > > > You can already get this...

> > > > >

> > > > > No you can't. ArcDPS is 3rd party tool allowed but not supported by anet. deltaconnected is not an anet employee so any damage caused by his tools will never be compensated by anet team. This is not a solution.

> > > >

> > > > Then live without as Arenanet pretty much gave it the greenlight to pretty much not have to "Waste resources" to make a build template.

> > >

> > > I would use it if Anet guaranteed me full support for any damage caused by this tool.

> > >

> > > Wasting resources is a non-argument as build templates may be easily and heavily monetized. ArcDPS is not.

> >

> > Well I've had 0 "damage" done as I have no clue how it can damage anything as all it does it take stuff on/off my inventory and change what was selected on my trees/traits.

> > Up to you though. Have fun while I switch every 5 minutes or so on my Guardian from Dragonhunter to Firebrand.

>

> People smoking crack also have fun until it's too late :)

 

I won't be paranoid of something when Arenanet say I can use it. So have fun waiting.

It's like people waiting for 6 years for Sega to release PSO2 out in the US.

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> @"Ayumi Spender.1082" said:

> > @"Kheldorn.5123" said:

> > > @"Ayumi Spender.1082" said:

> > > > @"Kheldorn.5123" said:

> > > > > @"Ayumi Spender.1082" said:

> > > > > > @"Kheldorn.5123" said:

> > > > > > > @"ProverbsofHell.2307" said:

> > > > > > > You can already get this...

> > > > > >

> > > > > > No you can't. ArcDPS is 3rd party tool allowed but not supported by anet. deltaconnected is not an anet employee so any damage caused by his tools will never be compensated by anet team. This is not a solution.

> > > > >

> > > > > Then live without as Arenanet pretty much gave it the greenlight to pretty much not have to "Waste resources" to make a build template.

> > > >

> > > > I would use it if Anet guaranteed me full support for any damage caused by this tool.

> > > >

> > > > Wasting resources is a non-argument as build templates may be easily and heavily monetized. ArcDPS is not.

> > >

> > > Well I've had 0 "damage" done as I have no clue how it can damage anything as all it does it take stuff on/off my inventory and change what was selected on my trees/traits.

> > > Up to you though. Have fun while I switch every 5 minutes or so on my Guardian from Dragonhunter to Firebrand.

> >

> > People smoking crack also have fun until it's too late :)

>

> I won't be paranoid of something when Arenanet say I can use it. So have fun waiting.

> It's like people waiting for 6 years for Sega to release PSO2 out in the US.

 

They never said it's safe to use and they clearly stated "use at your own risk". I'm not gonna risk my 6 year old account to a shady dev pushing updates without anet supervision.

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> @"Kheldorn.5123" said:

> > @"Ayumi Spender.1082" said:

> > > @"Kheldorn.5123" said:

> > > > @"Ayumi Spender.1082" said:

> > > > > @"Kheldorn.5123" said:

> > > > > > @"Ayumi Spender.1082" said:

> > > > > > > @"Kheldorn.5123" said:

> > > > > > > > @"ProverbsofHell.2307" said:

> > > > > > > > You can already get this...

> > > > > > >

> > > > > > > No you can't. ArcDPS is 3rd party tool allowed but not supported by anet. deltaconnected is not an anet employee so any damage caused by his tools will never be compensated by anet team. This is not a solution.

> > > > > >

> > > > > > Then live without as Arenanet pretty much gave it the greenlight to pretty much not have to "Waste resources" to make a build template.

> > > > >

> > > > > I would use it if Anet guaranteed me full support for any damage caused by this tool.

> > > > >

> > > > > Wasting resources is a non-argument as build templates may be easily and heavily monetized. ArcDPS is not.

> > > >

> > > > Well I've had 0 "damage" done as I have no clue how it can damage anything as all it does it take stuff on/off my inventory and change what was selected on my trees/traits.

> > > > Up to you though. Have fun while I switch every 5 minutes or so on my Guardian from Dragonhunter to Firebrand.

> > >

> > > People smoking crack also have fun until it's too late :)

> >

> > I won't be paranoid of something when Arenanet say I can use it. So have fun waiting.

> > It's like people waiting for 6 years for Sega to release PSO2 out in the US.

>

> They never said it's safe to use and they clearly stated "use at your own risk". I'm not gonna risk my 6 year old account to a shady dev pushing updates without anet supervision.

 

Seeing how Arenanet completely pulled it down and told the guy "no. No no no get that crap away" and they went and inspect it and made sure it did what was perfectly fine to them and things they were not okay they completely ceased the whole situation and then said "It's cool now. But of course we will say use at your own risk as it's not our thing, but you can use it now."

 

Then I will use it.

 

Like I said though, you can stay paranoid if you like. It's really and truly not my business.

Been using it since late summer I think someone linked it to me and I never had issues.

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> @"Ayumi Spender.1082" said:

> > @"Kheldorn.5123" said:

> > > @"Ayumi Spender.1082" said:

> > > > @"Kheldorn.5123" said:

> > > > > @"Ayumi Spender.1082" said:

> > > > > > @"Kheldorn.5123" said:

> > > > > > > @"Ayumi Spender.1082" said:

> > > > > > > > @"Kheldorn.5123" said:

> > > > > > > > > @"ProverbsofHell.2307" said:

> > > > > > > > > You can already get this...

> > > > > > > >

> > > > > > > > No you can't. ArcDPS is 3rd party tool allowed but not supported by anet. deltaconnected is not an anet employee so any damage caused by his tools will never be compensated by anet team. This is not a solution.

> > > > > > >

> > > > > > > Then live without as Arenanet pretty much gave it the greenlight to pretty much not have to "Waste resources" to make a build template.

> > > > > >

> > > > > > I would use it if Anet guaranteed me full support for any damage caused by this tool.

> > > > > >

> > > > > > Wasting resources is a non-argument as build templates may be easily and heavily monetized. ArcDPS is not.

> > > > >

> > > > > Well I've had 0 "damage" done as I have no clue how it can damage anything as all it does it take stuff on/off my inventory and change what was selected on my trees/traits.

> > > > > Up to you though. Have fun while I switch every 5 minutes or so on my Guardian from Dragonhunter to Firebrand.

> > > >

> > > > People smoking crack also have fun until it's too late :)

> > >

> > > I won't be paranoid of something when Arenanet say I can use it. So have fun waiting.

> > > It's like people waiting for 6 years for Sega to release PSO2 out in the US.

> >

> > They never said it's safe to use and they clearly stated "use at your own risk". I'm not gonna risk my 6 year old account to a shady dev pushing updates without anet supervision.

>

> Seeing how Arenanet completely pulled it down and told the guy "no. No no no get that crap away" and they went and inspect it and made sure it did what was perfectly fine to them and things they were not okay they completely ceased the whole situation and then said "It's cool now. But of course we will say use at your own risk as it's not our thing, but you can use it now."

>

> Then I will use it.

>

> Like I said though, you can stay paranoid if you like. It's really and truly not my business.

> Been using it since late summer I think someone linked it to me and I never had issues.

 

Good. This means this thread is not for you as we are here complaining about in-game feature that original, still superior game had.

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> @"Kheldorn.5123" said:

> > @"Ayumi Spender.1082" said:

> > > @"Kheldorn.5123" said:

> > > > @"Ayumi Spender.1082" said:

> > > > > @"Kheldorn.5123" said:

> > > > > > @"Ayumi Spender.1082" said:

> > > > > > > @"Kheldorn.5123" said:

> > > > > > > > @"Ayumi Spender.1082" said:

> > > > > > > > > @"Kheldorn.5123" said:

> > > > > > > > > > @"ProverbsofHell.2307" said:

> > > > > > > > > > You can already get this...

> > > > > > > > >

> > > > > > > > > No you can't. ArcDPS is 3rd party tool allowed but not supported by anet. deltaconnected is not an anet employee so any damage caused by his tools will never be compensated by anet team. This is not a solution.

> > > > > > > >

> > > > > > > > Then live without as Arenanet pretty much gave it the greenlight to pretty much not have to "Waste resources" to make a build template.

> > > > > > >

> > > > > > > I would use it if Anet guaranteed me full support for any damage caused by this tool.

> > > > > > >

> > > > > > > Wasting resources is a non-argument as build templates may be easily and heavily monetized. ArcDPS is not.

> > > > > >

> > > > > > Well I've had 0 "damage" done as I have no clue how it can damage anything as all it does it take stuff on/off my inventory and change what was selected on my trees/traits.

> > > > > > Up to you though. Have fun while I switch every 5 minutes or so on my Guardian from Dragonhunter to Firebrand.

> > > > >

> > > > > People smoking crack also have fun until it's too late :)

> > > >

> > > > I won't be paranoid of something when Arenanet say I can use it. So have fun waiting.

> > > > It's like people waiting for 6 years for Sega to release PSO2 out in the US.

> > >

> > > They never said it's safe to use and they clearly stated "use at your own risk". I'm not gonna risk my 6 year old account to a shady dev pushing updates without anet supervision.

> >

> > Seeing how Arenanet completely pulled it down and told the guy "no. No no no get that crap away" and they went and inspect it and made sure it did what was perfectly fine to them and things they were not okay they completely ceased the whole situation and then said "It's cool now. But of course we will say use at your own risk as it's not our thing, but you can use it now."

> >

> > Then I will use it.

> >

> > Like I said though, you can stay paranoid if you like. It's really and truly not my business.

> > Been using it since late summer I think someone linked it to me and I never had issues.

>

> Good. This means this thread is not for you as we are here complaining about in-game feature that original, still superior game had.

 

Yeah and some that complained got arcdps.

But keep waiting if you like.

 

If they add it one day (doubt it, but who knows), I will quickly drop arcdps because I'm not using it for any dps features as I wasn't even following this project thing.

Only until someone posted "can save templates" that I went "That's EXACTLY what I need! Now how to use it?!" Found out and been the happiest creature alive.

 

Then again I would assume if Arenanetnet did release their own build template, they would end arcdps probably.

Or not as maybe those like me that got it for just build templates are the very very few as the most that use the thing I guess is for the dps feature.

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> @"Ayumi Spender.1082" said:

> > @"Kheldorn.5123" said:

> > > @"Ayumi Spender.1082" said:

> > > > @"Kheldorn.5123" said:

> > > > > @"Ayumi Spender.1082" said:

> > > > > > @"Kheldorn.5123" said:

> > > > > > > @"Ayumi Spender.1082" said:

> > > > > > > > @"Kheldorn.5123" said:

> > > > > > > > > @"Ayumi Spender.1082" said:

> > > > > > > > > > @"Kheldorn.5123" said:

> > > > > > > > > > > @"ProverbsofHell.2307" said:

> > > > > > > > > > > You can already get this...

> > > > > > > > > >

> > > > > > > > > > No you can't. ArcDPS is 3rd party tool allowed but not supported by anet. deltaconnected is not an anet employee so any damage caused by his tools will never be compensated by anet team. This is not a solution.

> > > > > > > > >

> > > > > > > > > Then live without as Arenanet pretty much gave it the greenlight to pretty much not have to "Waste resources" to make a build template.

> > > > > > > >

> > > > > > > > I would use it if Anet guaranteed me full support for any damage caused by this tool.

> > > > > > > >

> > > > > > > > Wasting resources is a non-argument as build templates may be easily and heavily monetized. ArcDPS is not.

> > > > > > >

> > > > > > > Well I've had 0 "damage" done as I have no clue how it can damage anything as all it does it take stuff on/off my inventory and change what was selected on my trees/traits.

> > > > > > > Up to you though. Have fun while I switch every 5 minutes or so on my Guardian from Dragonhunter to Firebrand.

> > > > > >

> > > > > > People smoking crack also have fun until it's too late :)

> > > > >

> > > > > I won't be paranoid of something when Arenanet say I can use it. So have fun waiting.

> > > > > It's like people waiting for 6 years for Sega to release PSO2 out in the US.

> > > >

> > > > They never said it's safe to use and they clearly stated "use at your own risk". I'm not gonna risk my 6 year old account to a shady dev pushing updates without anet supervision.

> > >

> > > Seeing how Arenanet completely pulled it down and told the guy "no. No no no get that crap away" and they went and inspect it and made sure it did what was perfectly fine to them and things they were not okay they completely ceased the whole situation and then said "It's cool now. But of course we will say use at your own risk as it's not our thing, but you can use it now."

> > >

> > > Then I will use it.

> > >

> > > Like I said though, you can stay paranoid if you like. It's really and truly not my business.

> > > Been using it since late summer I think someone linked it to me and I never had issues.

> >

> > Good. This means this thread is not for you as we are here complaining about in-game feature that original, still superior game had.

>

> Yeah and some that complained got arcdps.

> But keep waiting if you like.

>

> If they add it one day (doubt it, but who knows), I will quickly drop arcdps because I'm not using it for any dps features as I wasn't even following this project thing.

> Only until someone posted "can save templates" that I went "That's EXACTLY what I need! Now how to use it?!" Found out and been the happiest creature alive.

>

> Then again I would assume if Arenanetnet did release their own build template, they would end arcdps probably.

> Or not as maybe those like me that got it for just build templates are the very very few as the most that use the thing I guess is for the dps feature.

 

If arcdps dies as a result that's okay in my book. Anet doesn't profit from this tool and build templates are monetization dream. Anet really didn't think it through when they failed creating this feature from the start.

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