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[Suggestion] Only Exotics and above should have Sigils/Runes


Sunshine.5014

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> @Sunshine.5014 said:

> > @"Illconceived Was Na.9781" said:

> > tl;dr the problem isn't that fine & masterwork gear includes upgrades; that's a symptom of several other issues. It makes more sense to address it through other methods than "just" changing gear.

>

> You practically receive hundreds of greens/blues with a couple hours of gameplay. That's a lot of sigils that will go to waste. All my friends **only vendor** minor/major sigils/runes and I bet a lot of people do too. Even with that, the price of them on TP for the majority of them are at the vendor price. Which means, it's a waste and a hassle.

>

> > @"Illconceived Was Na.9781" said:

> > The issue is that the supply is practically endless while the demand is limited severely by the number of actively-played characters. There are tons of ways to address that besides changing whether fine/masterwork gear contains runes.

> I don't agree with this assessment. If you're saying the problem is with the supply/demand for those, then there are only 2 ways you can solve it: edit the loot table and reduce supply, or add a bunch of new sinks for demand. The first one requires a lot of development work for very little benefit (and you have to keep adjusting the loot table to keep the equilibrium). The second one is a lot of work for virtually the same result. **And most importantly, neither of them solves the inventory clutter we're having.**

>

> **Removing minor/major Sigils/Runes is the proper way to fix this inventory clutter.** It also comes with the added benefit that all chars leveling up can use the same Sigils/Runes.

>

 

In fact, they are working on editing the loot table and reducing supply, via unidentified gear. That is ultimately one of many "proper" because it addresses issues beyond that of the inconvenience of having too many sigils. Other "proper" solutions include adding a user-defined "sell all unwanted" option, changing the mystic forge drop tables for combining upgrades, adding vendors who convert the upgrades, and so on.

 

In the end, inventory clutter is still a symptom of other issues and it's better for the game to address this holistically rather than piecemeal.

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