Vegeta.2563 Posted May 22, 2019 Share Posted May 22, 2019 The new map (Dragonfall) made me realize. Trying to follow a commander tag from 1 event to another as a necro with minions is a pain. Constantly in combat because my pets run off to attack anything nearby. No control over them and the only thing I can do is kill the thing it's attacking. Only for more mobs to spawn and just keep going in an endless cycle. I know you can use a toy item and then put it away to unsummon your minions, but those can't be used in combat. I think necromancers really need a pet window for a few simple commands to Attack current target, Passive (cease attacking), Unsummon All (minions are destroyed instantly). Link to comment Share on other sites More sharing options...
Loosmaster.8263 Posted May 22, 2019 Share Posted May 22, 2019 Been a while but under Minion Master traits can't you blow them up? Link to comment Share on other sites More sharing options...
Trise.2865 Posted May 22, 2019 Share Posted May 22, 2019 Activating the skill while the minion is active will destroy the relevant minion; when all summoned minions of its type are destroyed, the skill will go on cooldown. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted May 22, 2019 Share Posted May 22, 2019 Only blood fiend and bone minions are despawned by skill use. All the rest do their active and remain until killed by enemy. Rise minions explode on a timer Link to comment Share on other sites More sharing options...
Zero Solstice.9754 Posted May 22, 2019 Share Posted May 22, 2019 Using any Gem Store instrument, such as the Flute, will kill any of your summoned minions because it replaces your utility slots with different abilities. Link to comment Share on other sites More sharing options...
Vegeta.2563 Posted May 23, 2019 Author Share Posted May 23, 2019 > @"Zero Solstice.9754" said: > Using any Gem Store instrument, such as the Flute, will kill any of your summoned minions because it replaces your utility slots with different abilities. Can't use it in combat.. this is where the problem is.. Link to comment Share on other sites More sharing options...
gen.6807 Posted May 23, 2019 Share Posted May 23, 2019 Not long ago I was indifferent toward the idea of "hiding/stowing" minions, but now that I started to main reaper and use minions more often, I changed my mind completely. I am totally for the idea of such button/skill/whatever, quality of life for necros would be increased greatly. Now having minions (like cc golem in open world events) is more crippling most of the time than useful. Link to comment Share on other sites More sharing options...
Vegeta.2563 Posted May 26, 2019 Author Share Posted May 26, 2019 > @"gen.6807" said: > Not long ago I was indifferent toward the idea of "hiding/stowing" minions, but now that I started to main reaper and use minions more often, I changed my mind completely. I am totally for the idea of such button/skill/whatever, quality of life for necros would be increased greatly. Now having minions (like cc golem in open world events) is more crippling most of the time than useful. I mean I love the fact that having more minions out means you are more tanky, but it doesn't help when you want to follow a squad around and can't mount up because of your pets running off without being told to attack something. Quite frustrating. Link to comment Share on other sites More sharing options...
gen.6807 Posted May 26, 2019 Share Posted May 26, 2019 Yeah, currently I use only Blood Fiend in meta-events and open world and the rest utilities are shouts/well of suffering. And when I use golem I make sure to use tonic before he manages to go off to hit sthing. Link to comment Share on other sites More sharing options...
Hesione.9412 Posted May 31, 2019 Share Posted May 31, 2019 Yep, came here to post on exactly the same topic. The Dragonfall weak spot events spawn enemies even after the weak spot is destroyed. With most of the other players out of combat, the ones left are downed players and reapers with minions, but the enemies can be elites. Even Blood Fiend runs off and attacks something. I can't see how this is working as intended for reapers. Link to comment Share on other sites More sharing options...
Arcteryx.2850 Posted June 5, 2019 Share Posted June 5, 2019 Not really a solution to the above problem, but I noticed that riding my beetle despawns my minions while none of the other mounts do. Not sure why it would be different. Link to comment Share on other sites More sharing options...
derd.6413 Posted June 5, 2019 Share Posted June 5, 2019 > @"Arcteryx.2850" said: > Not really a solution to the above problem, but I noticed that riding my beetle despawns my minions while none of the other mounts do. Not sure why it would be different. all mounts stows your minions, if the beetle kills them that's a bug that happens when you switch mounts to fast Link to comment Share on other sites More sharing options...
gen.6807 Posted June 8, 2019 Share Posted June 8, 2019 > @"derd.6413" said:> > all mounts stows your minions, if the beetle kills them that's a bug that happens when you switch mounts to fast I noticed that changing mounts is not necessary - I had my golem killed while using raptor exclusively. Also not sure ab the fast switching part: just today I had golem out after using WP, mounted, run for ab half of Riverlands map and then dismounted and golem was on cooldown. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted June 13, 2019 Share Posted June 13, 2019 > @"derd.6413" said: > > @"Arcteryx.2850" said: > > Not really a solution to the above problem, but I noticed that riding my beetle despawns my minions while none of the other mounts do. Not sure why it would be different. > > all mounts stows your minions, if the beetle kills them that's a bug that happens when you switch mounts to fast Minions putting or keeping the player in combat I think is the main reason for the OP, mounts cant be used in combat. Minions often result in a player not being able to mount where other wise without them they would have. Link to comment Share on other sites More sharing options...
derd.6413 Posted June 13, 2019 Share Posted June 13, 2019 > @"Psycoprophet.8107" said: > > @"derd.6413" said: > > > @"Arcteryx.2850" said: > > > Not really a solution to the above problem, but I noticed that riding my beetle despawns my minions while none of the other mounts do. Not sure why it would be different. > > > > all mounts stows your minions, if the beetle kills them that's a bug that happens when you switch mounts to fast > > Minions putting or keeping the player in combat I think is the main reason for the OP, mounts cant be used in combat. read the comment i replied to before replying Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted June 13, 2019 Share Posted June 13, 2019 Lol my bad I apologize good sir. I swear I can read, comprehending though that's entirely different story aperantly lmao Link to comment Share on other sites More sharing options...
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