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Question aout the macro policy


Ario.8964

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In specifics, (I know it talked about not allowing one key to cast multiple spells or something like that.) I wanted to ask if a jump dodge macro would fall under the banned category for technically performing multiple actions (a jump+ a dodge to change the animation) or since it's not really doing all that much extra if it would be a permitted macro for in game usage. Thanks in advance for the info.

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After doing some googling, I found this:

> Mike-OBrien-ArenaNet 30 points 5 years ago

> If it's just translating a key-click to a mouse-click, that's fine. If it's looping or automating gameplay, that's not fine.

> ~ MO

 

IF "Automating Gameplay" that are mentioned in that post have the same meaning as "doing multiple task with one single click"

your "Jump + Dodge" will fall into that category IMO

 

But again, don't trust 100% of my word since I'm not an gw2 staff

My suggestion is to _**better be safe than sorry, don't do anything related to macro at all**_

 

Except for playing music, it is allowed if they didn't give you any advantage

> Because they do not give a player a gameplay advantage, Customer Support does not intend to take action on people who play instruments using macros. We don’t recommend any. We don’t support them. If a macro causes your refrigerator to explode, we’re not going to get involved. But they are not against the rules, because the rules pertain to gameplay advantages, such as faster kills or more effective defense.

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> @Shirlias.8104 said:

> And what about bag opening or single item using?

> To not destroy the mouse, a simple double click macro on items ( unbound magic, bags of loot, candy gobbler, etc etc...).

> You won't get any advantage... unless they consider an exploit to lengthen the mouse's life.

 

It is quite unlikely that you would be banned, rather than simply cautioned, by having one hardware button generate a "double click" event. This is double-true when the Windows mouse-keys feature offers this at an OS level, without requiring any custom mouse anything. So ... you are probably safe doing this in order to open bags, but it's unlikely ANet will explicitly say yes.

 

(Specifically: if they say yes today, and then there is some sort of double-click-in-combat thing that's useful, they are in the awkward position of kinda-sorta not being able to forbid that without rules lawyers getting all up in the "but in 1987 you said...." argument.)

 

As others say: dodge-jump is two in-game actions, so no, it is explicitly forbidden in the policy.

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> @Shirlias.8104 said:

> And what about bag opening or single item using?

> To not destroy the mouse, a simple double click macro on items ( unbound magic, bags of loot, candy gobbler, etc etc...).

> You won't get any advantage... unless they consider an exploit to lengthen the mouse's life.

 

That should be fine. A lot of mice have a button that double clicks automatically.

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> @Shirlias.8104 said:

> And what about bag opening or single item using?

> To not destroy the mouse, a simple double click macro on items ( unbound magic, bags of loot, candy gobbler, etc etc...).

> You won't get any advantage... unless they consider an exploit to lengthen the mouse's life.

 

Windows has that built in as a feature and since it simply reads as a double-click then that's not the same thing as a macro that performs two separate in game actions with a single input. Its fairly simple: if you are hitting less keys in combat to perform a pair or group of actions that others have to press multiple keys for by default, then you're in violation of the rules.

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> @"The Revenant.4970" said:

> > @Shirlias.8104 said:

> > And what about bag opening or single item using?

> > To not destroy the mouse, a simple double click macro on items ( unbound magic, bags of loot, candy gobbler, etc etc...).

> > You won't get any advantage... unless they consider an exploit to lengthen the mouse's life.

>

> That should be fine. A lot of mice have a button that double clicks automatically.

 

Just a pedantic note: at the hardware level there is no such thing as a double-click, only "button down" and "button up" events. The translation into a double-click happens way up the stack in the OS, so *if* the mouse offers this feature, it is sending four "hardware" events that the OS will translate into one high level event.

 

I mention this because the macro policy is kinda sorta about this stuff: it doesn't matter so much what the hardware representation is, or how you trigger the hardware to generate the sequence of events that the OS interprets.

 

What matters is that one human action translates into one in-game action, in GW2, except if there is no possible gameplay benefit to generating more than one in-game action from a single human action. (The policy is deliberately and intentionally vague, and GW2 will not give you a hard yes on anything in terms of "possible gameplay benefit", by the way, because if they start doing that they wind up in painful situations in the future.)

 

So, yeah, don't think about if your mouse can have a "double click" button on it, because that doesn't matter. It's really "number of times you poke something" vs "number of times in-game actions happen", seasoned with "is anyone gonna care."

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