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[Elite Suggestion] Spectral Pirate


Regon Phoenix.8215

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[Previous version.](https://en-forum.guildwars2.com/discussion/35079/elite-suggestion-sea-witch#latest "Previous version.")

 

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> **Adept Minor Trait** (Ship-wreck-mancer)

> **You now can use sword in your main hand** and allow you to use **Tide** abilities.

> Replace your **Death Shroud** with **Drowned Shroud**.

>

> _Adept Major Trait Line_

> **Major Trait 1** (Night's Assailant)

> When you inflict condition on blinded enemies, then those conditions will last 15% longer.

> **Major Trait 2** (No Home Soil)

> Gain 1 stack of might for 4 sec whenever you inflict poison on an enemy. Cooldown: 1 sec.

> **Major Trait 3** (Northern Waters)

> When you inflict cripple on an enemy, then also inflict chill for 2 sec. Cooldown: 6 sec.

 

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> **Master Minor Trait** (Scurvy)

> Inflict 1 stack of poison for 5 sec on enemies you blind or cripple. Cooldown: 4 sec.

>

> _Master Major Trait Line_

> **Major Trait 4** (Water-walking Terror)

> Performing a combo finisher in the dark field will grant you swiftness for 5 sec. Gain 40 bonus power and condition damage while you have swiftness.

> **Major Trait 5** (North Sea Tempest)

> When you inflict chill or cripple on an enemy, then also inflict blindness for 2 sec. Cooldown: 8 sec.

> **Major Trait 6** (Dark Tides)

> Your tide abilities will deal 400 (scale with power) damage to nearby crippled/chilled/slowed enemies. Radius: 600.

 

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> **Grandmaster Minor Trait** (Deadwood Stomp)

> Cripple nearby enemies for 3 sec every time you enter or exist the shroud.

>

> _Grandmaster Major Trait Line_

> **Major Trait 7** (Flying Rotten Pirate)

> Your _sword 2_ now will perform blast combo finisher twice when you land. Your sword abilities will recharge 20% faster.

> **Major Trait 8** (Rotten Provisions)

> Poisons you inflict will deal 10% more damage and last 10% longer.

> **Major Trait 9** (Dirty Finisher)

> Deal 550 (scales with power) damage to an enemy when you disable it.

 

 

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> **Sword 1** (Matey's Sword)

> First hit of three hit chain. Summon a spectral sword of a pirate and slash your target with it dealing damage and crippling your target. Inflict poison on a critical strike.

> * Casting time: 3/4 sec

> * Range: 300

> * Damage: 250 (scales with power)

> * Cripple: 1 sec

> * Poison: 1 stack for 4 sec

 

-

 

> **Sword 1** (Spectral Stab)

> Second hit of three hit chain. Impale your target with a spectral sword. Also, inflict bleeding on your target.

> * Casting time: 1/2 sec

> * Range: 300

> * Damage: 275 (Scales with power)

> * Bleeding: 1 stack for 4 sec

 

-

 

> **Sword 1** (Spectral Shatter)

> Third hit of three hit chain. Shatter your spectral blade within your target inflicting damage, bleeding and poison. Generate life force on critical strike.

> * Casting time: 3/4 sec

> * Range: 300

> * Damage: 450 (scale with power)

> * Bleeding: 2 stacks for 4 sec

> * Poison: 2 stacks for 3 sec

> * Life force on critical hit: 10%

 

-

 

> **Sword 2** (Flying Seaman)

> Leap towards your target and siphon heal from nearby enemies when you land.

> * Casting time: 1/2 sec

> * Cooldown: 10 sec

> * Range: 600

> * Life siphon damage: 250 (scale with power)

> * Life siphon healing: 350 (scale with healing power)

> * Life force gain per enemy hit: 2%

> * Blast combo finisher

 

-

 

> **Sword 3** (Call the Deep)

> Surround yourself with dark water granting bonus toughness and blind enemies who strike you for duration of this ability. While this ability is active it will morph into another ability.

> * Casting time: instant

> * Cooldown: 14 sec

> * Duration: 4 sec

> * Bonus toughness: 300

> * Blind radius: 300

> * Blind duration: 1 sec

> * Blinding interval: 1 sec

 

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> **Sword 3** (Roar From the Deep)

> Explode your dark water shell (and end the ability prematurely) dealing damage to nearby enemies and knocking them back. Can be caster while disabled.

> * Casting time: instant

> * Radius: 600

> * Damage: 800 (scale with power)

> * Knock back distance: 200

> * Life force per enemy hit: 3%

 

 

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> **F1** (Drowned Shroud)

> Enter the shroud.

> Cooldown: 8 sec

 

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> **Shroud 1** (Dark-water rush)

> Blast enemies in front of you with spectral water blast.

> * Casting time: 1/2 sec

> * Range: 300

> * Damage: 500 (scale with power)

> * Enemies hit: up to 3

 

-

 

> **Shroud 2** (Night's Raid)

> Rush forward towards your target. Deal damage and blind all enemies in your path.

> * Casting time: 1/2 sec

> * Cooldown: 8 sec

> * Range: 900

> * Damage: 400 (scale with power)

> * Blind: 4 sec

 

-

 

> **Shroud 3** (Terror From Beneath)

> Blast nearby enemies with dark water causing spectral piranhas to devour them. Chilled/crippled/slowed enemies get feared.

> * Casting time: 1/4 sec

> * Cooldown: 18 sec

> * Radius: 600

> * Damage (4x): 1000 (scale with power)

> * Fear: 2 sec

 

-

 

> **Shroud 4** (Dark Whirlpool)

> Turn into dark twister damaging and crippling nearby enemies while channeling. Perform whirl combo finisher and poison nearby enemies with final pulse.

> * Channeling time: 2 sec

> * Cooldown: 20 sec

> * Radius: 300

> * Damage per pulse: 350 (scale with power)

> * Pulses: 5

> * Poison: 3 stacks for 10 sec

 

-

 

> **Shroud 5** (Abyssal Eruption)

> Blast nearby enemies with abyssal waters. Crippled/chilled/slowed enemies become floated.

> * Casting time: 1 sec

> * Cooldown: 30 sec

> * Radius: 600

> * Damage: 800 (scale with power)

> * Float: 2 sec

> * Blast combo finisher

 

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> **Healing Tide** (The Other Shores)

> Passive: gain 1% of you maximum life force every 3 sec while you are in combat.

> Active: heal yourself instantly and again after a delay.

> * Casting time: 1/2 sec

> * Cooldown: 30 sec

> * Healing: 1500 (stack with healing power)

> * Delay: 3 sec

 

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> **Utility Tide 1** (Calm Slumber)

> Passive: regenerate 80 (scale with healing power) health every sec while this ability is on cooldown.

> Active: stunbreak yourself and gain vigor.

> * Casting time: instant

> * Cooldown: 20 sec

> * Vigor: 6 sec

 

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> **Utility Tide 2** (Hungry Tide)

> Passive: remove 1 damaging condition from yourself when you get disabled.

> Active: remove 3 conditions from yourself and gain resistance.

> * Casting time: 1/2 sec

> * Cooldown: 25 sec

> * Resistance: 2 sec

 

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> **Utility Tide 3** (The Dead Sea)

> Passive: gain swiftness when you enter dark combo field.

> Active: blind nearby enemies and create dark combo field under your feet.

> * Casting time: 3/4 sec

> * Cooldown: 30 sec

> * Radius: 240

> * Swiftness: 3sec

> * Blind: 3 sec

> * Combo field duration: 4 sec

 

 

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> **Utility Tide 4** (Deadwood Surf)

> Passive: reduce duration of cripple/chill/slow on you by 20%.

> Active: chill nearby enemies and gain swiftness.

> * Casting time: 3/4 sec

> * Cooldown: 30 sec

> * Radius: 600

> * Chill: 3 sec

> * Swiftness: 4 sec

 

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> **Elite Tide** (Bottom of the Abyss)

> Passive: every 10 sec your next attack will inflict slow for 2 sec.

> Active: summon massive dark field under your feet. Enemies on this field can't remove cripple/chill/slow from themselves or other enemies.

> PVP: enemy players in this field take 20% reduced healing.

> PVE: enemies can't heal themselves while in this field.

> * Casting time: 1 sec

> * Cooldown: 60 sec

> * Radius: 480

> * Duration: 6 sec

 

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Several build examples:

1) Traits 1, 5 and 8 for scepter condition based build

2) Traits 2, 4 and 7 OR traits 2, 6 and 9 for sword power based build

3) Traits 2, 4 and 8 for sword condition based build

4) Traits 3, 6 and 9 for anti-healer/bunker build

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