Krzysztof.5973 Posted June 13, 2019 Share Posted June 13, 2019 If you're going to add "challenge" modes to new raids either don't add them at all or don't make them so easy. I'm fine with normal bosses to be easy enough for newbies to jump in and have some fun. Air djiin CM is a joke, you might as well start doing it in CM every time and you would see barely any difference from normal encounter. Link to comment Share on other sites More sharing options...
Nafets.1238 Posted June 13, 2019 Share Posted June 13, 2019 The CMs are like the difficulty of first 3 W4 bosses in normal mode. Did you not have time to push some balance in the wing Anet? After a year? Link to comment Share on other sites More sharing options...
Vinceman.4572 Posted June 13, 2019 Share Posted June 13, 2019 Well, who would have thought that? Isn't it obvious that this is the outcome after the layoffs earlier this year? I mean seriously what did you expect? A shift to the better in terms of challenging content when it was already a niche before the structural changes? Especially when the lead developer and most dedicated & communicative person here in the forums & reddit left the company. GW2 will be in a good state but raids and fractals won't be. At least that was and still is my logical conclusion. And finally this is a perfect one for the whole community. Wing 5 & 6 are too complex for a lot of players and also not interesting enough. Hopefully the new wing will change that and be a perfect equivalent to W4. Great days/weeks for GW2 at the moment. I'm very happy. Link to comment Share on other sites More sharing options...
Miellyn.6847 Posted June 13, 2019 Share Posted June 13, 2019 > @"Vinceman.4572" said: > Well, who would have thought that? Isn't it obvious that this is the outcome after the layoffs earlier this year? I mean seriously what did you expect? A shift to the better in terms of challenging content when it was already a niche before the structural changes? Especially when the lead developer and most dedicated & communicative person here in the forums & reddit left the company. > GW2 will be in a good state but raids and fractals won't be. At least that was and still is my logical conclusion. And finally this is a perfect one for the whole community. Wing 5 & 6 are too complex for a lot of players and also not interesting enough. Hopefully the new wing will change that and be a perfect equivalent to W4. > > Great days/weeks for GW2 at the moment. I'm very happy. The last boss of wing 7 is around wing 5 & 6 complexity wise. Single points of failure doesn't make a boss complex. Also developer != designer. They have almost nothing to do with balancing the content. They said the new wing will be near wing 1 difficulty which they actually achieved. Ironically it can be an equivalent to wing 4 for pugs. Do everything except the endboss looks quite realistic. A lot of pugs are still afraid of Deimos. A crucial thing that many players won't understand is that you can't design real challenging content for the top 5% without locking out everyone else in GW2. Content in other games only appears hard at release because vertical progression not because the content is actually hard from a number/mechanic standpoint. Give top guilds BiS equipment in WoW and bosses fall at the same rate as in GW2. Link to comment Share on other sites More sharing options...
Vinceman.4572 Posted June 13, 2019 Share Posted June 13, 2019 > @"Miellyn.6847" said: > > @"Vinceman.4572" said: > > Well, who would have thought that? Isn't it obvious that this is the outcome after the layoffs earlier this year? I mean seriously what did you expect? A shift to the better in terms of challenging content when it was already a niche before the structural changes? Especially when the lead developer and most dedicated & communicative person here in the forums & reddit left the company. > > GW2 will be in a good state but raids and fractals won't be. At least that was and still is my logical conclusion. And finally this is a perfect one for the whole community. Wing 5 & 6 are too complex for a lot of players and also not interesting enough. Hopefully the new wing will change that and be a perfect equivalent to W4. > > > > Great days/weeks for GW2 at the moment. I'm very happy. > > The last boss of wing 7 is around wing 5 & 6 complexity wise. Single points of failure doesn't make a boss complex. Given the fact that people of my old - more casually oriented - guild already cleared all CMs in the new wing the 2nd day (1st day was clearing normal mode) contradict that. > Also developer != designer. They have almost nothing to do with balancing the content. They said the new wing will be near wing 1 difficulty which they actually achieved. So you are telling me that Ben wasn't the one focussing on balancing stuff in raids & fractals? And we know of two additional members of the raid team that left. If I'm speaking about raid developers I mean those individuals who tweak the balance a.k.a. difficulty not the graphical surroundings, music or anything else unrelated. > Ironically it can be an equivalent to wing 4 for pugs. Do everything except the endboss looks quite realistic. A lot of pugs are still afraid of Deimos. Pugs who fail Deimos are ~~trash~~ not really competent players. There's nothing hard at Deimos. If you want to make it ubersafe there are 3 people who need to know the boss: the tank, the hand kiter and the black kiter. Everyone else can still afk-range from the middle and get an easy LI. This tactic also is the best pug tactic because even if all pug players have a gazillion of LIs somebody is definitely going to step into a black and make the group wipe. Can compare those people to the ones dying in poison fields of Tequatl. Link to comment Share on other sites More sharing options...
Miellyn.6847 Posted June 13, 2019 Share Posted June 13, 2019 > @"Vinceman.4572" said: > > @"Miellyn.6847" said: > > > @"Vinceman.4572" said: > > > Well, who would have thought that? Isn't it obvious that this is the outcome after the layoffs earlier this year? I mean seriously what did you expect? A shift to the better in terms of challenging content when it was already a niche before the structural changes? Especially when the lead developer and most dedicated & communicative person here in the forums & reddit left the company. > > > GW2 will be in a good state but raids and fractals won't be. At least that was and still is my logical conclusion. And finally this is a perfect one for the whole community. Wing 5 & 6 are too complex for a lot of players and also not interesting enough. Hopefully the new wing will change that and be a perfect equivalent to W4. > > > > > > Great days/weeks for GW2 at the moment. I'm very happy. > > > > The last boss of wing 7 is around wing 5 & 6 complexity wise. Single points of failure doesn't make a boss complex. > > Given the fact that people of my old - more casually oriented - guild already cleared all CMs in the new wing the 2nd day (1st day was clearing normal mode) contradict that. > You know, complexity is not the same as difficulty. The fact that failing to reach a green at Dhuum wipes the group instead of e.g. doing damage to all reapers doesn't make it more complex but more difficult. > > Also developer != designer. They have almost nothing to do with balancing the content. They said the new wing will be near wing 1 difficulty which they actually achieved. > > So you are telling me that Ben wasn't the one focussing on balancing stuff in raids & fractals? And we know of two additional members of the raid team that left. If I'm speaking about raid developers I mean those individuals who tweak the balance a.k.a. difficulty not the graphical surroundings, music or anything else unrelated. > The fact that he was present during the whole W4 development proves that he did not that much in terms of balance as you want to make it appear. > > Ironically it can be an equivalent to wing 4 for pugs. Do everything except the endboss looks quite realistic. A lot of pugs are still afraid of Deimos. > > Pugs who fail Deimos are ~~trash~~ not really competent players. There's nothing hard at Deimos. If you want to make it ubersafe there are 3 people who need to know the boss: the tank, the hand kiter and the black kiter. Everyone else can still afk-range from the middle and get an easy LI. This tactic also is the best pug tactic because even if all pug players have a gazillion of LIs somebody is definitely going to step into a black and make the group wipe. Can compare those people to the ones dying in poison fields of Tequatl. > That still doesn't change that fact that there are a lot of pugs around that don't do Deimos. And W7B3 needs more coordination that Deimos. Link to comment Share on other sites More sharing options...
yann.1946 Posted June 13, 2019 Share Posted June 13, 2019 > @"Vinceman.4572" said: > > @"Miellyn.6847" said: > > > @"Vinceman.4572" said: > > > Well, who would have thought that? Isn't it obvious that this is the outcome after the layoffs earlier this year? I mean seriously what did you expect? A shift to the better in terms of challenging content when it was already a niche before the structural changes? Especially when the lead developer and most dedicated & communicative person here in the forums & reddit left the company. > > > GW2 will be in a good state but raids and fractals won't be. At least that was and still is my logical conclusion. And finally this is a perfect one for the whole community. Wing 5 & 6 are too complex for a lot of players and also not interesting enough. Hopefully the new wing will change that and be a perfect equivalent to W4. > > > > > > Great days/weeks for GW2 at the moment. I'm very happy. > > > > The last boss of wing 7 is around wing 5 & 6 complexity wise. Single points of failure doesn't make a boss complex. > > Given the fact that people of my old - more casually oriented - guild already cleared all CMs in the new wing the 2nd day (1st day was clearing normal mode) contradict that. > I wouldn't call them casual if they already have the raid done. But I guess this is where definitions can differ Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted June 13, 2019 Share Posted June 13, 2019 If the current difficulty encourage more people to do the wing, will you still say is a bad decision? Why not wait for a few months and check the gw2eff statistic? Link to comment Share on other sites More sharing options...
RaidsAreEasyAF.8652 Posted June 13, 2019 Share Posted June 13, 2019 > @"SkyShroud.2865" said: > If the current difficulty encourage more people to do the wing, will you still say is a bad decision? > > Why not wait for a few months and check the gw2eff statistic? This is not about the actual raid though. Its about the Challenge Modes, which should be you know... challenging? Link to comment Share on other sites More sharing options...
Krzysztof.5973 Posted June 13, 2019 Author Share Posted June 13, 2019 > @"SkyShroud.2865" said: > If the current difficulty encourage more people to do the wing, will you still say is a bad decision? > > Why not wait for a few months and check the gw2eff statistic? Just to be called out because gw2e is doesn't represent entirety of the playerbase? I had so much struggle to gather squad for W7 because of how easy W6 was... I've witnessed deaths of so many raiding guilds because of long waiting period between wings and because they are so easy... And people throwing around their excuse "this is because of the layoffs" ... It's just disappointing. Link to comment Share on other sites More sharing options...
lare.5129 Posted June 13, 2019 Share Posted June 13, 2019 very very nice to hear what it is easy that previous. May be I review my negative opinion about raids and will try after 2 weeks of boss event that wing 7. Link to comment Share on other sites More sharing options...
Vinceman.4572 Posted June 13, 2019 Share Posted June 13, 2019 > @"yann.1946" said: > > @"Vinceman.4572" said: > > > @"Miellyn.6847" said: > > > > @"Vinceman.4572" said: > > > > Well, who would have thought that? Isn't it obvious that this is the outcome after the layoffs earlier this year? I mean seriously what did you expect? A shift to the better in terms of challenging content when it was already a niche before the structural changes? Especially when the lead developer and most dedicated & communicative person here in the forums & reddit left the company. > > > > GW2 will be in a good state but raids and fractals won't be. At least that was and still is my logical conclusion. And finally this is a perfect one for the whole community. Wing 5 & 6 are too complex for a lot of players and also not interesting enough. Hopefully the new wing will change that and be a perfect equivalent to W4. > > > > > > > > Great days/weeks for GW2 at the moment. I'm very happy. > > > > > > The last boss of wing 7 is around wing 5 & 6 complexity wise. Single points of failure doesn't make a boss complex. > > > > Given the fact that people of my old - more casually oriented - guild already cleared all CMs in the new wing the 2nd day (1st day was clearing normal mode) contradict that. > > > > I wouldn't call them casual if they already have the raid done. But I guess this is where definitions can differ I didn't call them casual. I said more casually oriented guild in raids. That means that they know what they are doing but are far away from bringing the best output possible in a new raid wing not even 48 hours after its release. They haven't beaten any CMs of the other wings that fast (besides CA CM). Link to comment Share on other sites More sharing options...
Vinceman.4572 Posted June 13, 2019 Share Posted June 13, 2019 > @"Miellyn.6847" said: > You know, complexity is not the same as difficulty. The fact that failing to reach a green at Dhuum wipes the group instead of e.g. doing damage to all reapers doesn't make it more complex but more difficult. You know, complexity can add difficulty in terms of how much you add to the encounter. Dhuum greens are complex for a lot of players due to shackles, golems, small death marks in between, soul split --> right timing and sometimes clever usage of skills necessary. Additionally reaching all 5 orbs can still be a mess and therefore an awkward mechanic in contrast to be a slubling or doing cannons at Sabetha which are way easier. > The fact that he was present during the whole W4 development proves that he did not that much in terms of balance as you want to make it appear. Samarog CM was the hardest CM for a veeeery loooong time until they re-adjusted Rigom. It was followed by Deimos CM. CMs (if one would call them CMs) on W1-3 are negligible. > That still doesn't change that fact that there are a lot of pugs around that don't do Deimos. And W7B3 needs more coordination that Deimos. I don't have numbers for pugs **not** doing Deimos and I don't think you have them neither. The only thing I would agree to is that there are a lot of "W4 - B1-3" LFGs because they are very easy to lead: Cairn doesn't need a tank, MO one tank, Samarog can be tanked randomly and even if the random tank is bad and fail to mitigate the boss attacks you'll always be able to rezz him because players would only be downed by the normal attacks. So, if you are a chrono commander with the ability to tank MO it's easy to set up such a group. Link to comment Share on other sites More sharing options...
zealex.9410 Posted June 13, 2019 Share Posted June 13, 2019 > @"Vinceman.4572" said: > Well, who would have thought that? Isn't it obvious that this is the outcome after the layoffs earlier this year? I mean seriously what did you expect? A shift to the better in terms of challenging content when it was already a niche before the structural changes? Especially when the lead developer and most dedicated & communicative person here in the forums & reddit left the company. > GW2 will be in a good state but raids and fractals won't be. At least that was and still is my logical conclusion. And finally this is a perfect one for the whole community. Wing 5 & 6 are too complex for a lot of players and also not interesting enough. Hopefully the new wing will change that and be a perfect equivalent to W4. > > Great days/weeks for GW2 at the moment. I'm very happy. No it aint. Base w7 is perfectly fine but cms dont satisfy the part of the community that raids are supposed to be for. W4 was one of the weaker releases as well imo. Theres room to make the cms harder and they should be harder. Link to comment Share on other sites More sharing options...
zealex.9410 Posted June 13, 2019 Share Posted June 13, 2019 > @"yann.1946" said: > > @"Vinceman.4572" said: > > > @"Miellyn.6847" said: > > > > @"Vinceman.4572" said: > > > > Well, who would have thought that? Isn't it obvious that this is the outcome after the layoffs earlier this year? I mean seriously what did you expect? A shift to the better in terms of challenging content when it was already a niche before the structural changes? Especially when the lead developer and most dedicated & communicative person here in the forums & reddit left the company. > > > > GW2 will be in a good state but raids and fractals won't be. At least that was and still is my logical conclusion. And finally this is a perfect one for the whole community. Wing 5 & 6 are too complex for a lot of players and also not interesting enough. Hopefully the new wing will change that and be a perfect equivalent to W4. > > > > > > > > Great days/weeks for GW2 at the moment. I'm very happy. > > > > > > The last boss of wing 7 is around wing 5 & 6 complexity wise. Single points of failure doesn't make a boss complex. > > > > Given the fact that people of my old - more casually oriented - guild already cleared all CMs in the new wing the 2nd day (1st day was clearing normal mode) contradict that. > > > > I wouldn't call them casual if they already have the raid done. But I guess this is where definitions can differ Casual doesnt mean bad or unskilled. Link to comment Share on other sites More sharing options...
Talindra.4958 Posted June 13, 2019 Share Posted June 13, 2019 They make it hard ppl complain they make it easy ppl complain xD They really cant please everyone Link to comment Share on other sites More sharing options...
yann.1946 Posted June 13, 2019 Share Posted June 13, 2019 > @"zealex.9410" said: > > @"yann.1946" said: > > > @"Vinceman.4572" said: > > > > @"Miellyn.6847" said: > > > > > @"Vinceman.4572" said: > > > > > Well, who would have thought that? Isn't it obvious that this is the outcome after the layoffs earlier this year? I mean seriously what did you expect? A shift to the better in terms of challenging content when it was already a niche before the structural changes? Especially when the lead developer and most dedicated & communicative person here in the forums & reddit left the company. > > > > > GW2 will be in a good state but raids and fractals won't be. At least that was and still is my logical conclusion. And finally this is a perfect one for the whole community. Wing 5 & 6 are too complex for a lot of players and also not interesting enough. Hopefully the new wing will change that and be a perfect equivalent to W4. > > > > > > > > > > Great days/weeks for GW2 at the moment. I'm very happy. > > > > > > > > The last boss of wing 7 is around wing 5 & 6 complexity wise. Single points of failure doesn't make a boss complex. > > > > > > Given the fact that people of my old - more casually oriented - guild already cleared all CMs in the new wing the 2nd day (1st day was clearing normal mode) contradict that. > > > > > > > I wouldn't call them casual if they already have the raid done. But I guess this is where definitions can differ > > Casual doesnt mean bad or unskilled. Indeed but it would mean (for me personally) that they don't have that much time to play Link to comment Share on other sites More sharing options...
zealex.9410 Posted June 13, 2019 Share Posted June 13, 2019 > @"yann.1946" said: > > @"zealex.9410" said: > > > @"yann.1946" said: > > > > @"Vinceman.4572" said: > > > > > @"Miellyn.6847" said: > > > > > > @"Vinceman.4572" said: > > > > > > Well, who would have thought that? Isn't it obvious that this is the outcome after the layoffs earlier this year? I mean seriously what did you expect? A shift to the better in terms of challenging content when it was already a niche before the structural changes? Especially when the lead developer and most dedicated & communicative person here in the forums & reddit left the company. > > > > > > GW2 will be in a good state but raids and fractals won't be. At least that was and still is my logical conclusion. And finally this is a perfect one for the whole community. Wing 5 & 6 are too complex for a lot of players and also not interesting enough. Hopefully the new wing will change that and be a perfect equivalent to W4. > > > > > > > > > > > > Great days/weeks for GW2 at the moment. I'm very happy. > > > > > > > > > > The last boss of wing 7 is around wing 5 & 6 complexity wise. Single points of failure doesn't make a boss complex. > > > > > > > > Given the fact that people of my old - more casually oriented - guild already cleared all CMs in the new wing the 2nd day (1st day was clearing normal mode) contradict that. > > > > > > > > > > I wouldn't call them casual if they already have the raid done. But I guess this is where definitions can differ > > > > Casual doesnt mean bad or unskilled. > > Indeed but it would mean (for me personally) that they don't have that much time to play It took the best guilds in the world around idk 3 to 4 hours to beat it? Thats cms, plus this thread is about the raid cms being rather easy so you already know this wont be a week long grind to kill it. 2 days is perfectly normal if you dedicate like a couple hours per day. Plus, the more skilled you are the less time u will need. Link to comment Share on other sites More sharing options...
zealex.9410 Posted June 13, 2019 Share Posted June 13, 2019 > @"Talindra.4958" said: > They make it hard ppl complain they make it easy ppl complain xD > They really cant please everyone They shouldnt try to please everyone. Link to comment Share on other sites More sharing options...
Krzysztof.5973 Posted June 13, 2019 Author Share Posted June 13, 2019 >Wing 7: >1:32 hr from release - Last boss down >5:42 hrs from release - All CMs Done >6:52 hrs from release - all achievements done (Title + Chair) >Wing 5 >29 hours from release - Last boss down >1 Week from release - Dhuum CM down See the difference? I don't care if normal is easy. I want CMs to be hard. Link to comment Share on other sites More sharing options...
yann.1946 Posted June 13, 2019 Share Posted June 13, 2019 > @"zealex.9410" said: > > @"yann.1946" said: > > > @"zealex.9410" said: > > > > @"yann.1946" said: > > > > > @"Vinceman.4572" said: > > > > > > @"Miellyn.6847" said: > > > > > > > @"Vinceman.4572" said: > > > > > > > Well, who would have thought that? Isn't it obvious that this is the outcome after the layoffs earlier this year? I mean seriously what did you expect? A shift to the better in terms of challenging content when it was already a niche before the structural changes? Especially when the lead developer and most dedicated & communicative person here in the forums & reddit left the company. > > > > > > > GW2 will be in a good state but raids and fractals won't be. At least that was and still is my logical conclusion. And finally this is a perfect one for the whole community. Wing 5 & 6 are too complex for a lot of players and also not interesting enough. Hopefully the new wing will change that and be a perfect equivalent to W4. > > > > > > > > > > > > > > Great days/weeks for GW2 at the moment. I'm very happy. > > > > > > > > > > > > The last boss of wing 7 is around wing 5 & 6 complexity wise. Single points of failure doesn't make a boss complex. > > > > > > > > > > Given the fact that people of my old - more casually oriented - guild already cleared all CMs in the new wing the 2nd day (1st day was clearing normal mode) contradict that. > > > > > > > > > > > > > I wouldn't call them casual if they already have the raid done. But I guess this is where definitions can differ > > > > > > Casual doesnt mean bad or unskilled. > > > > Indeed but it would mean (for me personally) that they don't have that much time to play > > It took the best guilds in the world around idk 3 to 4 hours to beat it? Thats cms, plus this thread is about the raid cms being rather easy so you already know this wont be a week long grind to kill it. > > 2 days is perfectly normal if you dedicate like a couple hours per day. Plus, the more skilled you are the less time u will need. Yes, and personally dedicating a couple of hours per day I wouldn't consider casual. But that's a matter of definition I guess Link to comment Share on other sites More sharing options...
zealex.9410 Posted June 13, 2019 Share Posted June 13, 2019 > @"yann.1946" said: > > @"zealex.9410" said: > > > @"yann.1946" said: > > > > @"zealex.9410" said: > > > > > @"yann.1946" said: > > > > > > @"Vinceman.4572" said: > > > > > > > @"Miellyn.6847" said: > > > > > > > > @"Vinceman.4572" said: > > > > > > > > Well, who would have thought that? Isn't it obvious that this is the outcome after the layoffs earlier this year? I mean seriously what did you expect? A shift to the better in terms of challenging content when it was already a niche before the structural changes? Especially when the lead developer and most dedicated & communicative person here in the forums & reddit left the company. > > > > > > > > GW2 will be in a good state but raids and fractals won't be. At least that was and still is my logical conclusion. And finally this is a perfect one for the whole community. Wing 5 & 6 are too complex for a lot of players and also not interesting enough. Hopefully the new wing will change that and be a perfect equivalent to W4. > > > > > > > > > > > > > > > > Great days/weeks for GW2 at the moment. I'm very happy. > > > > > > > > > > > > > > The last boss of wing 7 is around wing 5 & 6 complexity wise. Single points of failure doesn't make a boss complex. > > > > > > > > > > > > Given the fact that people of my old - more casually oriented - guild already cleared all CMs in the new wing the 2nd day (1st day was clearing normal mode) contradict that. > > > > > > > > > > > > > > > > I wouldn't call them casual if they already have the raid done. But I guess this is where definitions can differ > > > > > > > > Casual doesnt mean bad or unskilled. > > > > > > Indeed but it would mean (for me personally) that they don't have that much time to play > > > > It took the best guilds in the world around idk 3 to 4 hours to beat it? Thats cms, plus this thread is about the raid cms being rather easy so you already know this wont be a week long grind to kill it. > > > > 2 days is perfectly normal if you dedicate like a couple hours per day. Plus, the more skilled you are the less time u will need. > > Yes, and personally dedicating a couple of hours per day I wouldn't consider casual. But that's a matter of definition I guess Knowing a week or more in advanve about upcomming content helps you make schedule. Link to comment Share on other sites More sharing options...
maxwelgm.4315 Posted June 14, 2019 Share Posted June 14, 2019 I am quite glad that both CMs and normals are easy. The LFG in NA has already died down, discords are not nearly as heated up as they were during w6 release, and it's just hard in general to make any kind of group that is not a static. This is quite weak and means the mode has become extremely insulated, if even fresh content from 2 days ago doesn't stimulate on/off players, newbies and people with alts to simply hook up a pug group and have a go at it. To top it off most statics have obviously gotten everything by now, which is also pretty weak compared to even Qadim and Largos CM. Note that the problem is not that _experienced, seasoned and highly organized groups_ have gotten it easily, as this is only expected after 7 wings and Anet can only shake up the gameplay so much. The real surprise is that, _in spite of finally popping up easy content_, the community has already become so insulated and averse to raids as a game mode/raid pugging, that newbies don't even want the freebies, so to speak. Wouldn't be surprised if this is the last raid for a quite longer time span than it even was before. Link to comment Share on other sites More sharing options...
tim.4596 Posted June 14, 2019 Share Posted June 14, 2019 > @"Vinceman.4572" said: > Well, who would have thought that? Isn't it obvious that this is the outcome after the layoffs earlier this year? I mean seriously what did you expect? A shift to the better in terms of challenging content when it was already a niche before the structural changes? Especially when the lead developer and most dedicated & communicative person here in the forums & reddit left the company. > GW2 will be in a good state but raids and fractals won't be. At least that was and still is my logical conclusion. And finally this is a perfect one for the whole community. Wing 5 & 6 are too complex for a lot of players and also not interesting enough. Hopefully the new wing will change that and be a perfect equivalent to W4. > > Great days/weeks for GW2 at the moment. I'm very happy. I don't know Vinceman, to be honest, it feels like the game is strongly letting its players down in the End Game PvE content. I understand that Raids are not much played by the GW2 community, and that it's not the primary focus of Anet... bla bla bla.... but I've had player talking to me completely depressed almost about how easy the wings where. Some people compared it to "World Bosses" !!! World Bosses !!! It's sad, but it's starting to feel like, for challenging PvE content we should just go play another game... Also Raids, are not everything, but all in all they need more inexhaustive content that players can play at a try hard level. Cause right now, the PvE scene in GW2 is seriously dying. I see a lot of new players who get into raids, that are really hyped about raids for the first few months, they create multiple characters, do various raids, play various builds etc.... have fun spamming raids for a little while, and after they've done that, that's it. The game doesn't leave you room for improvement beyond a certain point. (By that I mean, you just grow bored of raids, and don't see a point in improving beyond a certain point). I know that you can do every boss with a try hard scenario and try to kill at as fast as possible, however, it's hard to see a point in it. It's fun to do once or twice, but it just becomes very grindy and repetitive. And from what I'm seeing, even try hard Guilds are struggling to maintain their players interested. Or at least that's how it feels. Link to comment Share on other sites More sharing options...
tim.4596 Posted June 14, 2019 Share Posted June 14, 2019 > @"Krzysztof.5973" said: > >Wing 7: > >1:32 hr from release - Last boss down > >5:42 hrs from release - All CMs Done > >6:52 hrs from release - all achievements done (Title + Chair) > > >Wing 5 > >29 hours from release - Last boss down > >1 Week from release - Dhuum CM down > > See the difference? I don't care if normal is easy. I want CMs to be hard. They also nerfed confusion, cause it was too easy... hahaha I believe a few hours after patch release xD Link to comment Share on other sites More sharing options...
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