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[Weaver] Unravel Hex rework ideas


Arheundel.6451

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Just a few idea that would make weaver that much easier to play without making him too OP

 

**1)** Unravel Hex : "Lose conditions at a rapid rate gain superspeed (3)when suffering from movement impairing conditions : Chill-Cripple-Immobilise -**Torment** and **Slow** "

Why torment and slow are still not included among the list of movement impairing conditions?

 

**2)** Unravel Hex :"Threshold: suffering from 5 conditions - all Conditions currently on you last 100% less" Split between PvP ( 60s CD ) and PvE (30s CD)

 

**3)** Unravel Hex : "Threshold: suffering from 5 conditions - Gain resistance (3s) and condis cannot be reapplied on you for the next 6s" Split between PvP (45s CD) and PvE( 20s CD)

 

**4)** Unravel Hex :" Dual skills remove 1 condition when you hit target, 33% chance to transfer condition to enemy on hit - 5s ICD"

 

Thoughts?

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> @Arheundel.6451 said:

> Just a few idea that would make weaver that much easier to play without making him too OP

>

> **1)** Unravel Hex : "Lose conditions at a rapid rate gain superspeed (3)when suffering from movement impairing conditions : Chill-Cripple-Immobilise -**Torment** and **Slow** "

> Why torment and slow are still not included among the list of movement impairing conditions?

>

> **2)** Unravel Hex :"Threshold: suffering from 5 conditions - all Conditions currently on you last 100% less" Split between PvP ( 60s CD ) and PvE (30s CD)

>

> **3)** Unravel Hex : "Threshold: suffering from 5 conditions - Gain resistance (3s) and condis cannot be reapplied on you for the next 6s" Split between PvP (45s CD) and PvE( 20s CD)

>

> **4)** Unravel Hex :" Dual skills remove 1 condition when you hit target, 33% chance to transfer condition to enemy on hit - 5s ICD"

>

> Thoughts?

 

I like your 4th idea.

I don't think adding that long of an ICD on your #3 would help any since conditions can be applied much faster and much more frequently.

With the addition to Griever stats, The earth Grandmaster trait becomes almost useless fighting hybrid condi/power builds since that trait relies on you being struck to have an effect.

I think unravel hexes should remove conditions when you gain superspeed ( all conditions)

Twist of Fate should remove movement impairing conditions as well

 

Then they need to add more reliable condi clears outside of Water

Arcane trait line needs to have a condi clear on Arcane skill usage

The fire trait should have a lower ICD (15-20s)

Earth Grandmaster needs to be reworked for the coming condi tomfoolery

Air needs a condi clear on crit ( while attuned to air on a 8s ICD)

Utilities for condi clear need to be reworked as well

 

 

This class is too dependent on one trait line to deal conditions, and this game is pushing people toward using them a lot more, and making them a lot more potent.

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