Oshi.9324 Posted July 15, 2019 Share Posted July 15, 2019 i never use Sic em, i play using moa stance, doly stance and Quickening Zephyr, and one wolf pack (this is very good with party). for me the changes are buffs c: Link to comment Share on other sites More sharing options...
Maven.1690 Posted July 15, 2019 Share Posted July 15, 2019 Here is a trapper version of the Griever build listed earlier http://gw2skills.net/editor/?vNAQJATRnMqAl8ilsAmrAUtglCBjZAU6SdPdhZQAI/6+dDvnkqzrC-jlSFQBJ7BAogDBwUVmBgLAA1OCAEV9nno04a7P8TdBYVJIpA8TZF-w Much Fun Link to comment Share on other sites More sharing options...
Sandzibar.5134 Posted July 16, 2019 Share Posted July 16, 2019 They should change reflects/blocks/invulns to only deal with a limited number of attacks, rather than everything over a time duration too... Only seems fair ;) /s Link to comment Share on other sites More sharing options...
anduriell.6280 Posted July 16, 2019 Share Posted July 16, 2019 > @"Sandzibar.5134" said: > They should change reflects/blocks/invulns to only deal with a limited number of attacks, rather than everything over a time duration too... > > Only seems fair ;) > > /s Actually that is mechanically better than what we have right now . double Endure pain with shield/shield warriors are an actual pain to deal with because of the absurd immunity uptime. Link to comment Share on other sites More sharing options...
Eurantien.4632 Posted July 16, 2019 Share Posted July 16, 2019 > @"Dahkeus.8243" said: > Personally, I prefer double axe boonbeast to Sic 'Em, but the unblockable trait was still nice for that build on some matchups and even that build will still take a hit from the Second Skin nerf and warhorn nerf. > > > @"Joshewwah.2956" said: > > > @"Revolution.5409" said: > > > The build will still be usable after nerfs, it will just be more difficult to manage. > > > > How can you deal damage with only 3 attacks being unblockable? (assuming the longbow 2) > > If you're running Clarion Bond or warhorn offhand, you can use Point Blank shot to knock back and interrupt the block before popping Rapid Fire. However, that assumes you're running marks for Clarion with your pet not merged and pet swap not on cooldown (or are on your warhorn set with weapon swap on cooldown). > > So realistically, pulling off an unblockable rapid fire is still possible, but highly unlikely. > > The Barrage change is meant to offset the unblockable nerfs, but I doubt it will be enough to save the build from irrelevancy. > > > @"mulzi.8273" said: > > I do find it kinda ironic that any site, like metabattle that lists classes for each mode (wvw, pvp, pve) never, ever lists the ranger as 'meta'. Yet these classes seem to get nerf after nerf after nerf. Playing WvW 75% of folks are on FB or scourge. Thats the balance problem. > > They aren't "meta" because they aren't as effective in the top tier of PvP gameplay, but they're very effective in lower tiers of gameplay. It's the same reason that Deadeye has seen so many nerfs. It's the same reason why turret engineers were nerfed long before that. Clarion bond doesn't work on the ranger. Link to comment Share on other sites More sharing options...
Dami.5046 Posted July 16, 2019 Share Posted July 16, 2019 I might start to main mesmer. wait... Link to comment Share on other sites More sharing options...
MrAmputatoes.6031 Posted July 16, 2019 Share Posted July 16, 2019 Power soul beast still does good damange.... marksman w/ greatsword merged w/ worldly impact, yeah it isnt unblockable but if you relied on that trait you should learn to play w/o it. If you just wanna bandwagon play CI mesmer for low skill high damage Link to comment Share on other sites More sharing options...
MoonT.6845 Posted July 16, 2019 Share Posted July 16, 2019 Ranger already a total pariah in WvW yet they strip away even the few decent skills we have. After all they don't want a class that by its very nature is designed to take down people at range, actually taking down people at range do they. Instead we have to be lambs to the slaughter and close on the heavy classes that are going to out tank us every time. Still I could switch to my staff and evade away as a druid. But nope that got nerfed too, perhaps I should just switch to celestial form but wait, the skills there take so long I'd be dead before I cast them. Perhaps I stay soulbeast and quickly switch between pets to make a decent build, but oh yeah, that has ridiculous cooldown too. Guess I'll just make a new build called the punchbag ranger and support the server by allowing people to punch me while the rest of the server does something useful. Link to comment Share on other sites More sharing options...
Cyric.7234 Posted July 16, 2019 Share Posted July 16, 2019 I cant play yet, but wondering if anyone has ideas on how well the new soulbeast is compared to a core LB/GS ranger? Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted July 16, 2019 Share Posted July 16, 2019 > @"MoonT.6845" said: > Ranger already a total pariah in WvW yet they strip away even the few decent skills we have. After all they don't want a class that by its very nature is designed to take down people at range, actually taking down people at range do they. Instead we have to be lambs to the slaughter and close on the heavy classes that are going to out tank us every time. Still I could switch to my staff and evade away as a druid. But nope that got nerfed too, perhaps I should just switch to celestial form but wait, the skills there take so long I'd be dead before I cast them. Perhaps I stay soulbeast and quickly switch between pets to make a decent build, but oh yeah, that has ridiculous cooldown too. Guess I'll just make a new build called the punchbag ranger and support the server by allowing people to punch me while the rest of the server does something useful. Dual Axe for small scale WvW is relatively unchanged. Technically, you have more damage from ranged in zerg fights with longbow due to the changes to barrage, but realistically it's a wash because no one wanted rangers in large fights in the first place. Link to comment Share on other sites More sharing options...
Substance E.4852 Posted July 16, 2019 Share Posted July 16, 2019 Barrage will always be utter garbage in zerg fights until you can move while channeling and no longer trigger 60 ticks of retal that nuke 2/3 of your hp. Only other way to make it good is to condense it down into like 3-4 pulses with proportionate damage. Effectively a meteor shower clone. Even that will still be worse than spamming CoR into a crowd but it'd be something worth a damn. Link to comment Share on other sites More sharing options...
Substance E.4852 Posted July 16, 2019 Share Posted July 16, 2019 > @"Cyric.7234" said: > I cant play yet, but wondering if anyone has ideas on how well the new soulbeast is compared to a core LB/GS ranger? Dolyak stance is our only functional source of stability in this game right now. That alone still makes it better than core ranger. Link to comment Share on other sites More sharing options...
Cyric.7813 Posted July 16, 2019 Share Posted July 16, 2019 > @"Cyric.7234" said: > I cant play yet, but wondering if anyone has ideas on how well the new soulbeast is compared to a core LB/GS ranger? oh jeez, another one.. Link to comment Share on other sites More sharing options...
Kolisch.4691 Posted July 17, 2019 Share Posted July 17, 2019 Rangers were pidgeonholed to play the easy mara sic em sbeast. Burst, run away like a chicken, reset, burst, run away again etc. Anet made Rangers play that way because it was the only way to win. Needn't any skill. At least make the nerfs on us gradually instead of a full stomp. Link to comment Share on other sites More sharing options...
EnderzShadow.2506 Posted July 17, 2019 Share Posted July 17, 2019 > @"SoV.5139" said: > Could always play druid and pop that sweet sweet staff3 evade... > > Oh wait... i c what u did thar Link to comment Share on other sites More sharing options...
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