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Dami.5046

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Everything posted by Dami.5046

  1. > @"Voltekka.2375" said: > The thing isnt just toxicity (toxic people are everywhere, in real life and in videogames). Its about your attitude towards it. In gw2, block, report or dont report and move on with life. Keep having fun. Toxic people thrive when they get on your nerves. If you dont give them the pleasure, they will get bored easily and leave you alone. At least thats what i do. so i'm toxic? cheers.
  2. The first time I played my little mesmer, scaled up to lvl80, not many days into release in crappy gear following a zerg, dying loads and not one person cried I wasn't using a meta build. Ah the memories.
  3. They remind me of GW1's missions. I actually preferred that way of story telling, maybe a quest to link missions, a small cut scene here and there , but you played through the story without 10minutes of yabba yabba. I would welcome the return of how Gw1 did the story in the next expansion, however i am finding them at the moment a bit 'samey' and one and done.
  4. All of the campaigns to me had high points and low points and missions that were either boring or annoying, in fact when i was opening up maps i'd even skip a mission if i didn't need it to progress. Fractions was the most fun because of the pvpve it gave, namely AB, JQ and FA. You had a reason to play those, be it for a title for GWAMM or to claim a town, rather than the meh reason you pvp in this game. Even the small mini missions dotted around were quite fun in their own way. Hope we get oni.
  5. i think it should be a mix, it's hard to imagine echovald forest (if it still exists!) without the creepy music, for example. However i'm not expecting Cantha to be as it was, too much will be 'eaten up' by the now liquid jade sea and the attitudes of the day.
  6. Gw is about exploration. Be thankful it's not the GW1 way and you are stuck on that 0.01% of map. I hope they never put things like that on Black lion, they have nerfed enough content.
  7. I am not bothered either way. This dungeon thingys remind me of missions in GW1, so one and done. Slowly getting the idea Anet doesn't want crafting to be end game and bow down to the lazy, which is a shame.
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