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Are true Flying mounts ever gonna come out in Gw2??


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> @"LucianDK.8615" said:

> Theres completely no need for true flying. You could then bypass practically all content. With the limitations on the current mounts, you dont get to avoid everything and thusly making it more dependent on player skill to get the most out of them.

>

 

I can tell you for a fact that even before the Skyscale I could bypass any content I wanted to anyway.

And even before mounts I could do the same.. just slower.

 

> And furthermore, free flying would invalidate most mounts, which Anet doesnt want to. Whats the point of the skimmer if you could fly freely above water? So no, it will never happen.

 

This simply isn't true unless you had a flying mount that had the max speed of the Beetle.

I can use the Griffon on pretty much any map to get to almost any location that was designed to be reachable with any other specific mount.

Now I can use the Skyscale to get to literally ANY location on any map that I want to.. even breaking out of said maps if I wish.

 

Skyscale having the abillity to freely fly would literally not change anything about the game right now other than making flying a bit less tedious by removing the need to land on the ground and take off again every so often.

If I wanted to, I could play the rest of Gw2 without ever having to use the Springer, Raptor, Skimmer, Warclaw or Roller Beetle ever again.

Jackel, Skyscale and Griffon would be the only mounts I'd ever use unless another was added with a special skill i'd need.

Most of the current mounts are already invalidated by the 3 I mentioned above anyway.. and the Jackel is only even in there because of it's portal ability and there being a handful of sealed locations that are only accessable by using them.

 

I could narrow that list down to just the Skyscale if I really wanted to push it as I can get just about anywhere in the game with that mount alone.. it's just slow to get there hence why it having free flying would't change the fact that many of the other mounts would still get from A to B faster than the Skyscale and that is what would keep them relevant.

That's why people would still use a Skimmer over water.

That's why people would still use a Raptor or Beetle.

That's why people would still use a Griffon.

 

Free flying Skyscale would be for the most part exactly the same as it is now.. minus the inconvinience of being forced to the ground every few seconds.

It would change nothing and it wouldn't allow you to do anything you can't already do with it right now.

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I think a full flying mount would be possible, but with one huge restriction. Having its ability bound to a specific map that would be made with flying in mind. With being bound to a specific number of maps, we get flying and it won't interfere with the other mounts or gliding. So thinking about it I think we don't need a new mount for this, skyscale could fit easy in that position. Only problem remains, compared to a new mount skyscale is an optional mount not every body has access to.

 

I think it would be cool having a full flying map designed with no ground level. A map above the clouds or something like that. A flying city, Airships moving through the map, fight flying enemies and enter or destroy hostile airships.

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Probably not as a lot of people seem to gloss over that in WoW, there are no portals between zones. I can go from Mulgore to Thunderbluff no problem. You could fly from Winterspring all the way down to Uldum as that was the way it was designed. With GW2, there's portals between all the zones, and why waypoints are a thing. Having a 'true' flying mount wouldn't make sense as you are confined to the map you are currently in. You can't fly down to Crystal Oasis from Desert Highlands. You have to take the portal connecting them or waypoint.

So unless a massive overhaul of the maps themselves happen where portals are no longer necessary to traverse between them, 'true' flying mounts would feel like a waste of resources. And that kind of overhaul would be a lot of time, coding rework and funds that just aren't here for Anet. It is one of those, if you didn't start with it from the beginning, good luck implementing it later on. In that sense, that's why flying mounts are popular in WoW and it is because of the way they designed their maps to be fluid.

Now there's no discounting that they may appear in the future however, I would believe if they did something like that, it would be an expansion feature. Until we get a yes or no on future expansions (Anet themselves said it was never ruled out), all we can do is spend the year playing the Icebrood Saga and see what happens next.

 

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> @"mikhail.3506" said:

> Seriously if there is one thing that is lacking in Gw2 it would be the ability to truly explore freely and the ability to fast travel while seeing the beautiful environments that the developers have created. We have Gliding mounts but I feel like Instead of having to use portals to fast travel, that adding flying mounts would add so much more to the game, in terms of replayability and gameplay wise.

>

> ![](https://cdn.mmos.com/wp-content/gallery/breathtaking-mmo-landscapes/pic9-guild-wars-2.jpg "")

>

 

Not only does it invalidate the other mounts, but also the maps weren't designed for it. I am a map breaker, I see all the bits that weren't meant to be seen. Having unlimited flight would further expose all the broken geometry and unfinished areas in the game reducing the immersion and cohesiveness of game play. They at the very least would need to redo all the barriers in the game. It wouldn't be worth the undertaking.

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> @"Cobrakon.3108" said:

> > @"mikhail.3506" said:

> > Seriously if there is one thing that is lacking in Gw2 it would be the ability to truly explore freely and the ability to fast travel while seeing the beautiful environments that the developers have created. We have Gliding mounts but I feel like Instead of having to use portals to fast travel, that adding flying mounts would add so much more to the game, in terms of replayability and gameplay wise.

> >

> > ![](https://cdn.mmos.com/wp-content/gallery/breathtaking-mmo-landscapes/pic9-guild-wars-2.jpg "")

> >

>

> Not only does it invalidate the other mounts, but also the maps weren't designed for it. I am a map breaker, I see all the bits that weren't meant to be seen. Having unlimited flight would further expose all the broken geometry and unfinished areas in the game reducing the immersion and cohesiveness of game play. They at the very least would need to redo all the barriers in the game. It wouldn't be worth the undertaking.

 

And they cant even hide it. Once you go up high enough you can see everything, even if its within the games boundaries still.

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I don't think it will ever happen, but ...

 

I would look at limitations to put on the mount because you would take a person out of combat range.

 

* Use Ascended cooking to make something to entice the new mount to you for a limited amount of time (10 mins) not a permanent mount

* Craft a Summoning Stone that feeds off of health for empowerment (costs more to go higher)

* Summoning Stone with a cool down equal to two or three times the duration of the flight

* Rent mounts from merchants across the maps for Karma, Volatile/Unbound magic, etc

 

Just my 2 Gems

 

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> @"Knighthonor.4061" said:

> I would hope not unless its an Airship that I can fully customize the insides.

 

An airship (guild airship, anyone?) would be lovely. I'm not thinking of speed or skipping content so much as just cruising above the gameworld and admiring its beauty. The opening HoT cutscene where you ride Captain Kiel's airship to Elona is one of my favorites.

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