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All Future Elite Specs are limited by the Core Revenant's Class Mechanics


Knighthonor.4061

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> @Obtena.7952 said:

> > @draxynnic.3719 said:

> > > @Obtena.7952 said:

> > > > @draxynnic.3719 said:

> > > > > @Obtena.7952 said:

> > > > > The fact remains that if ANet want, they can deviate from the current mechanic in future especs, just like Scourge does from Necro.

> > > >

> > > > I'm actually not sure they can...

> > > >

> > > > The professions we've seen totally changing the profession mechanic are ones for which the profession mechanic is something 'added on' rather than a core component of how the profession works. .....

> > > >

> > > > For revenants and elementalists, though, attunement and legend swapping isn't just something that's added on, it's a core component of how the professions work. So any elite specialisation mechanic has to be something that's added to that mechanic, rather than rewriting it entirely. We're not going to see an elementalist elite spec that out-and-out replaces attunement swapping as the mechanic, nor are we going to see a revenant elite spec that out-and-out replaces legend swapping. What we have seen, thus far, is that elementalist elite specs change the way you interact with attunement swapping (while keeping the core idea of attunement swapping intact), while revenant elite specs give you additional options on your function bar and a new legend to swap to.

> > >

> > > I disagree. What is to stop Anet from making a Revenant elite spec that doesn't swap between Legends? I think it would be rather easy for the swap function to be turned on it's ear into something ... else. It can be anything Anet imagines it to be, just like popping shades isn't entering Shroud for Necro/Scourge. It's one thing to say it can't be done, it's another to say you can't imagine what it could be. Even better is that Anet has shown they are willing to do such things.

> > >

> > >

> >

> > Because, like elementalist and swapping attunements, revenant's entire 'thing' is swapping between legends - the reduced choice in utility skills being balanced through being able to have ten of them at a time when most professions have two.

> >

> > So let's say that we did make a revenant without legend swap. How's that going to work?

>

> I don't know what it would be (again, it could be all kinds of things), but me not having an idea of what it could be doesn't mean it CAN'T be something that's not a legend swap.

>

> I mean, just thinking blue sky here ... it could be as simple as a swap to a kit for different weapon skills, maintaining the current legend. Sure, that's kind of kitten, but you aren't swapping legends; effectively you get a 3rd weapon to play with. I can imagine TONS of things that weapon could do for you ... it might even be linked to the lengned you have chosen ... whatever you want.

>

> That's a crap idea maybe. That's not the point; the point is that there is no limitation to what a future elite spec could be based on the current concept of the class. The concerns of being 'locked into' a undesirable situation is unfounded, given the fact that Anet has already proven it could be done ... and DONE it with other classes.

>

>

 

This is pretty much the response I was expecting: "I don't know what it would be either, but if you can't think of a way it would work, you're just being unimaginative!"

 

Your kit idea is.. basically trading a legend swap for a third weapon swap. Not that significant a change.

 

People keep talking about necromancer (and now guardian), but that's missing the point. Necromancer and guardian are both conventional professions with their mechanic on top. They have conventional weaponswap, conventional treatment of utility skills, and generally behave like normal professions in their interactions with skills... because they ARE normal professions. The profession mechanic is something that is laid on top, with no tradeoffs having been made for it. They're easily swapped for a new mechanic.

 

Revenants (and elementalists) are _not_ normal professions. They've made tradeoffs in order to get their profession mechanic, and the profession mechanic in addition to the tradeoff is how the profession _works_. Broadly speaking, both have given up a certain degree of customisability in exchange for having more skills available at once. Replacing legend swap with anything that isn't fundamentally equivalent is either going to result in something that just isn't a revenant, or that simply doesn't work.

 

With that said, as I said in my previous post, there is a lot they could do to fiddle around with the legend swap.

 

For instance, there could be an elite specialisation that focuses on having three legends at once. Instead of using F1 to switch, it changes to an Elementalist-like bar where F1 gives you your first legend, F2 your second, and F3 brings up the legend associated with the elite spec (which can be given a weak heal - or no heal - to avoid issues with having three healing skills available). Or, in the process of spitballing, they could do something similar to the tempest, where remaining in a legend for a certain period of time grants you the ability to supercharge it in some fashion: possibly a transform, allowing you to fight in the form of your legend for a period of time. There is a lot that _could_ be done, but I really don't think that a scourge-esque complete transformation of the mechanic is something we'd ever see.

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