Tainted Outcome.7481 Posted August 3, 2019 Share Posted August 3, 2019 Hello all, I do not post on the forums very often. However, I just wanted to propose a small quality of life upgrade. I am one of those players that likes to carry an additional set of armor and weapons on my characters so I can change my build while in the open world without having to run back to a bank. I put them in an invisible bag so I do not accidentally sell them to vendors. What can get annoying sometimes is when I loot items and they end up in my bag that I have devoted specifically to my armor and weapons. Personally, I would love the ability to lock an inventory bag (sort of like locking skills to a skill bar in other games) to prevent additional loot from going into it. That way I could leave the bag alone unless I need it and not have to constantly sift through it to remove unrelated items. Cheers! Link to comment Share on other sites More sharing options...
Sobx.1758 Posted August 3, 2019 Share Posted August 3, 2019 Just top it up with other stuff you usually carry with you, maybe consumables you use for each of the sets/builds :D Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted August 3, 2019 Share Posted August 3, 2019 > @"Sobx.1758" said: > Just top it up with other stuff you usually carry with you, maybe consumables you use for each of the sets/builds :D That's what I do. (And I'm already seeing the bug reports and support tickets of people who forgot that they "locked" a bag.) Link to comment Share on other sites More sharing options...
Trise.2865 Posted August 3, 2019 Share Posted August 3, 2019 Or you could use an 8-, 12-, or 15-slot bag instead of wasting space you have no intention of using. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted August 3, 2019 Share Posted August 3, 2019 > @"Trise.2865" said: > Or you could use an 8-, 12-, or 15-slot bag instead of wasting space you have no intention of using. True. One could say that it's suboptimal and a waste of potential bag slots, but that's exactly what "locking the bag" would do anyways. :p Link to comment Share on other sites More sharing options...
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