Hoover.6394 Posted October 1, 2019 Share Posted October 1, 2019 So if I understand it right, for the equipment template, it won’t allow same item in different skins/dyes for different slot? Say I have a shoulder piece and I can’t have it in gold in my scourge template and green in my reaper template? Link to comment Share on other sites More sharing options...
Trise.2865 Posted October 2, 2019 Share Posted October 2, 2019 Based on what was shown on stream, as of right now, dye/color information is not saved in a build template. It uses the existing dye systems instead. The good news is: if your Scourge and Reaper are different characters, you won't have to reset the dyes/color schemes when loading or changing a template. Link to comment Share on other sites More sharing options...
SnakeWildlife.5623 Posted October 2, 2019 Share Posted October 2, 2019 > @"Hoover.6394" said: > So if I understand it right, for the equipment template, it won’t allow same item in different skins/dyes for different slot? > Say I have a shoulder piece and I can’t have it in gold in my scourge template and green in my reaper template? From the stream uploaded to Youtube, dyes are fixed to the equipment template. The skins themselves is something they want to do in the future, but there's technical stuff and the question of transumation. Link to comment Share on other sites More sharing options...
perilisk.1874 Posted October 2, 2019 Share Posted October 2, 2019 > @"Hoover.6394" said: > So if I understand it right, for the equipment template, it won’t allow same item in different skins/dyes for different slot? > Say I have a shoulder piece and I can’t have it in gold in my scourge template and green in my reaper template? Did they cover it? If they don't support it right now, it seems like something that they would eventually allow to work as part of an equipment template, since (like attributes/upgrades on a legendary), you can freely swap it at will. Link to comment Share on other sites More sharing options...
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