Jthug.9506 Posted October 17, 2019 Share Posted October 17, 2019 For those who have a significant collection of legendary items account wide gear template tabs that function similarly to the shared inventory slot(expensive) could be an attractive QoL premium feature... Link to comment Share on other sites More sharing options...
kharmin.7683 Posted October 17, 2019 Share Posted October 17, 2019 Please see all of the other "pay for content" threads. The typical answer is no. Link to comment Share on other sites More sharing options...
Gop.8713 Posted October 17, 2019 Share Posted October 17, 2019 I feel like if this wasn't the right answer you wouldn't have worked so hard to keep me from picking it ;) Link to comment Share on other sites More sharing options...
Operator.2590 Posted October 17, 2019 Share Posted October 17, 2019 Was actually looking forward to the poll. Unfortunately, I'm abstaining from voting in this one, as the actual options seem kinda unfairly presented. It's the _extremes_ of each end of the argument, and a "huh?" option. Just comes off as passive aggressive--and not even from a particular standpoint, just in general. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted October 17, 2019 Share Posted October 17, 2019 > @"Gop.8713" said: > I feel like if this wasn't the right answer you wouldn't have worked so hard to keep me from picking it ;) lmao, true. It's funny how people pretend they want to see other players' opinions and then fill the polls with those biased or straight up insulting answers. Link to comment Share on other sites More sharing options...
Jthug.9506 Posted October 17, 2019 Author Share Posted October 17, 2019 > @"Sobx.1758" said: > > @"Gop.8713" said: > > I feel like if this wasn't the right answer you wouldn't have worked so hard to keep me from picking it ;) > > lmao, true. It's funny how people pretend they want to see other players' opinions and then fill the polls with those biased or straight up insulting answers. I’m sorry you feel that way. I was actually sincerely asking. My reasoning on the first option is that there are something like 17 gear slots per build and shared inventory slots are 700 gems each. I think option 2 is pretty standard fare for players. And option 3 was meant to be a little bit funny, but seriously I bet most people who play gw2 truly don’t know. Link to comment Share on other sites More sharing options...
Jthug.9506 Posted October 17, 2019 Author Share Posted October 17, 2019 Since this thread was not well received I regret posting it. Too bad I can’t just delete it. Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted October 17, 2019 Share Posted October 17, 2019 One problem with option one is that sharing gear on all chars would negatively impact the game’s economy as it’s based on crafting items. There’s no incentive for ANet to do that. Link to comment Share on other sites More sharing options...
Jthug.9506 Posted October 17, 2019 Author Share Posted October 17, 2019 Well I guess so, it just bums me out as you can only craft the legendary trinkets once. Also I would much prefer not to have to. Link to comment Share on other sites More sharing options...
Jthug.9506 Posted October 17, 2019 Author Share Posted October 17, 2019 Maybe if ONLY legendary items could be shared across the account in armory? Link to comment Share on other sites More sharing options...
Mewcifer.5198 Posted October 17, 2019 Share Posted October 17, 2019 So it would function like shared inventory slots? I would say that *if* something like this were implemented it would have to be ascended or legendary gear only. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted October 17, 2019 Share Posted October 17, 2019 No simply because those that state they’d be willing to pay for it would just complain about having to pay for it when it’s added. We’ve already seen the same thing with build templates. Link to comment Share on other sites More sharing options...
starlinvf.1358 Posted October 17, 2019 Share Posted October 17, 2019 The entire concept of how the classes use gear is antithetical to account-wide gear templates as a concept. Gear templates only save ONE state of gear configurations. With armor divided up into 3 weight classes, and what weapon/sigil combinations builds use, makes that specific combination unlikely to be applicable across more then one class. And the whole point of having gear templates is to get around the need to roll multiple characters of the same class for QOL reasons. The entire design of the game was never in a position to make recycling equipment "convenient". Because the intended build diversity makes the odds that multiple builds having the exact same combination of armor weight, gear stats, weapons, runes and sigils, expected to be incredibly rare. And the one case where this might practically happen (Zerks Scholar Force) is clear sign that something is wrong with the game balance...... and further lends toward the pointlessness of gear templates, if everything uses identical loadouts. Link to comment Share on other sites More sharing options...
Jthug.9506 Posted October 17, 2019 Author Share Posted October 17, 2019 > @"starlinvf.1358" said: > The entire concept of how the classes use gear is antithetical to account-wide gear templates as a concept. Gear templates only save ONE state of gear configurations. With armor divided up into 3 weight classes, and what weapon/sigil combinations builds use, makes that specific combination unlikely to be applicable across more then one class. And the whole point of having gear templates is to get around the need to roll multiple characters of the same class for QOL reasons. > > The entire design of the game was never in a position to make recycling equipment "convenient". Because the intended build diversity makes the odds that multiple builds having the exact same combination of armor weight, gear stats, weapons, runes and sigils, expected to be incredibly rare. And the one case where this might practically happen (Zerks Scholar Force) is clear sign that something is wrong with the game balance...... and further lends toward the pointlessness of gear templates, if everything uses identical loadouts. Yeah but legendary gear exists, in all armor weight classes, weapon types, and nearly all the trinkets, as well as runes and sigils. It sure would be nice to be able to use those items on every character without destroying every gear template every time you swap those items to another character don't you think? Link to comment Share on other sites More sharing options...
Ultramex.1506 Posted October 18, 2019 Share Posted October 18, 2019 This is like "OpTiOnAl" subscription and we've already known the answer for them. Link to comment Share on other sites More sharing options...
Taygus.4571 Posted October 18, 2019 Share Posted October 18, 2019 10k gems? ... your poll isn't helpful as it doesn't state how many templates 10k gems buys. I wouldn't spend 125€ on templates tho . This is pointless anyway. Anet said in their stream that its just not possible in the code for one character to access another characters equiped armor. Link to comment Share on other sites More sharing options...
Jthug.9506 Posted October 18, 2019 Author Share Posted October 18, 2019 It would buy one, but being an account wide template it would appear across all characters. My reasoning is based on the price of shared inventory slots being 700 gems each and the fact there are as many as 17 items that could be shared in a single gear loadout. Sorry for the confusion. Link to comment Share on other sites More sharing options...
Jthug.9506 Posted October 18, 2019 Author Share Posted October 18, 2019 Also I know what they said on the stream about that, but obviously it CAN be done with clever coding, just like shared inventory slots are a thing. Link to comment Share on other sites More sharing options...
Taygus.4571 Posted October 18, 2019 Share Posted October 18, 2019 > @"Jthug.9506" said: > Also I know what they said on the stream about that, but obviously it CAN be done with clever coding, just like shared inventory slots are a thing. shared inventory slots aren't equipped. the items are essentially in a bank tab you carry around. You can't price an account gear tab based on inventory slits3 that can hold a range of items Link to comment Share on other sites More sharing options...
Jthug.9506 Posted October 18, 2019 Author Share Posted October 18, 2019 Good, then technical hurdles aside, I have probably over priced the concept. Link to comment Share on other sites More sharing options...
Cristalyan.5728 Posted October 18, 2019 Share Posted October 18, 2019 I'm sorry you don't have the option: " NO, I will not pay for a "feature" limiting the freedom I already have and NO, I won't buy more character slots to avoid using that "feature". With other words, if the implementation is as per devs. initial statement, I won't buy anything related with build templates. The shared invetory slots I will buy will be used for other purposes. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted October 18, 2019 Share Posted October 18, 2019 I'd rather _not_ encourage Anet to introduce even more monetization than they already do, thank you very much. Espacielly for a system that is already heavily overmonetized. (notice: picked the "another slot" option, because there wasn't a simple "No" option) Link to comment Share on other sites More sharing options...
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