Curennos.9307 Posted November 4, 2019 Share Posted November 4, 2019 Imo it should stay - it's nice that invulns, which are essentially total immortality for the duration and thus let you relieve pressure, reposition, etc - have some sort of counterplay to at least limit the ease of repositioning. Link to comment Share on other sites More sharing options...
Math.5123 Posted November 5, 2019 Share Posted November 5, 2019 > @"Dantheman.3589" said: > It seems most people’s opinion is to remain consistent with other classes that have a somewhat similar skill. Though I’d like to remind people that this skill initially let condis persist even in S. This was later changed so that condis would not effect it the only difference is that immobilize is like the only thing that you will see persist during S. I honestly think this skill is beyond busted but it’s also beyond busted to land a 3 sec immobilize onto them. I just want better balance nerf holos over tuned aspects and to balance remove the immob that’s all I’m asking for This wasn't just for elixir s. They reworked all invulns to function the same. S is already incredibly strong, as it lets you stomp and res. It lets you interact with things like skyhammer jump pads without it breaking, unlike renewed focus. Link to comment Share on other sites More sharing options...
bravan.3876 Posted November 5, 2019 Share Posted November 5, 2019 No class that gets immobed before invuln removes the immob (with the invuln). Why should Engi be able to? Invuln prevents stacking immob further and that is exactly how all invuln should work. Nothing more nothing less, anything else would not make sense Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now