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Dantheman.3589

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  1. We have gold players in top 3 on NA who duo with ppl in multiple accounts and ask ppl to throw in addition to q dodging
  2. > @"Bazsi.2734" said: > > @"snoow.1694" said: > > > @"Ragnar.4257" said: > > > > @"snoow.1694" said: > > > > > @"Ragnar.4257" said: > > > > > Strongly disagree. > > > > > > > > > > SoJ and Permeating Wrath are fine on any other build. Go try it on FB and see how effective it is (hint: it isn't). > > > > > > > > > > This is 100% a trapper-rune issue. > > > > > > > > > > > > Trapper Runes can‘t put 22 stacks of burn onto you and is 100% a SoJ issue. It applies burn on each hit as well as proc‘ing Permeating Wrath every 3rd tick to add even more burn. > > > > I mean I wouldn‘t care about Trapper Runes being removed, do that, but your team would still eat the same burn stacks. It wouldn‘t change anything > > > > > > Without traps and trapper-runes, a burn DH (running Zeal, Virtues, DH) would either be permanently in down-state, or, they'd have to give up either the Zeal or Virtues trait-lines to gain some sustain, which would mean the damage output would drop WAY off. > > > > > > Running Zeal, Virtues, DH as trait-lines means ZERO sustain, and a build like this will instantly die to anything that can see it coming. The ONLY thing that makes this trait setup viable is trapper runes. > > > > Except that we could drop DH in that case, go Valor (Meditations) + Zeal (SoJ) + Virtues (Permeating Wrath) and do the same thing, which some are already doing and it plays the same. > > I would like to see how you engage in stealth, then drop a Dragons Maw combo and run out of combat with superspeed on any other guardian build. The thing is, burning guardian is perfectly fine on all other builds. I don't see the need to nerf anything beside the removal/rework of trapper runes. The build is full glass, and if you take away the stealth/superspeed, it actually goes down pretty easily. I think any build that sacrifices all sustain should have this much offense. The problem is the runes upgrade it to honorary thief. > > > Also I think you are overestimating the sustain from 0.5 second stealth a trap offers before it reveals you. Again I don‘t care, nerf RoT as well, but that won‘t solve the problem. > > I wonder how much you played this build if you think all that runeset gives you is 0.5 second of stealth. It detargets you, it gives you superspeed, if you placed the correct trap your enemies are now crippled etc... the combo is so powerful you can get by with 0 stunbreaks. Also it's a complete heresy, but since this thread is about balance... Trapper Rune bad! Imagine saying this build is a heresy. It’s almost as if you could never be wrong. Go ahead and keep playing the build if it entertains u that much
  3. Auto targeting will also mess up settings which advanced players use like retargeting. Basically sometimes players need super specific targeting to do what they wanna do, which also could just be kiting which is very important for players in tight situations and auto targeting while it may be convenient for other situations might result in an unavoidable death in others
  4. > @"Ragnar.4257" said: > > @"Dantheman.3589" said: > > I agree with the analysis of what’s wrong. But not the solution- as making it single target will just ruin the mechanic. As a solution I’d say just only touch on the damage of soj maybe nerf the power damage of that a lot and lower the burning a bit- if you think this is still too much just increase cd on utilities like traps to compensate > > /facepalm > > Burn DH does too much burning, I know, lets nerf the power damage of guardian! > > This forum.... unbelievable. I never said too much burning. I don’t even think it needs nerfs- the problem imo with a team fight build that puts down a lot of cleave and gets value is that they are generally spam heaving. Take away instant damage and a bit of the dots will hurt but not take away all the value in addition to increasing cds a bit would make a build like this focus on playing with good timing not just instant reward if that truly is the problem. Not that I think it needs to be nerfed that’s just what I would do to promote a healthy game play for a build like this.
  5. I agree with the analysis of what’s wrong. But not the solution- as making it single target will just ruin the mechanic. As a solution I’d say just only touch on the damage of soj maybe nerf the power damage of that a lot and lower the burning a bit- if you think this is still too much just increase cd on utilities like traps to compensate
  6. Tbh this is just something you should get used to in gw2. Many ppl even at the silver level skill wise can ezily get to plat on something as ez as MM scourge and ppl will think they are bots because they actually get in high rated games as a low skill player- the result they lose those games and all backwash into G3ish rating, hence if your gold rated every match has like 2 necros on each side. Once you get into higher rating the necros become alittle less common, but you’ll still see some
  7. Blind is massive annoying- ele scrapper holo put out so much that the match up into builds that might be able to dps them off node are still won, since they cannot hit that dps. I think burning is kindof fine- it seems to mostly be a thing because of needs to the classes that do stuff besides burn so that’s more a consequence to nerfs, now ppl just need to have burn to dps properly. Or at least that’s my opinion feel free to disagree
  8. O boi 10k shards is child’s play. I could get almost all the gizmos in a month
  9. > @"Ragnar.4257" said: > > @"Masteis.9720" said: > > Hi fellas, > > > > I know there are plently of QQ reviews about Guardians but I just wanted to share mine as well and I am going to keep it really short; > > > > I've mained Mesmer, to be honest, I do not have any problem with dealing a Guardian. If I take right actions like dodging skills or using right skills in right time etc. I can take down any class. I believe that mastering any class and playing it is the right the key. But, the thing i want to mention is that the attention you have to pay. > > For example; as a Mesmer, I have to calculate every move. I cannot use my skills randomly, I need to use them in a correct situation. To success, I have to play smart. > > And about Guardian; I just started to play with Guardian a few days ago. I just checked a meta build and never watched a single PvP guide. What I do is just laying down whatever trap I, and spaming F2 F3 and Sword 5 when I am low. I don't even select a target, I just push the buttons and try to survive while laying traps around. I have more win ratio than any other class now. > > I am not trying to tell that Guardian's damage should be nerfed, I just wanted to point that Guardians shouldn't be a class that is really easy to play. > > > > I've mained Guardian, to be honest, I do not have any problem with dealing a Mesmer. If I take right actions like dodging skills or using right skills in right time etc. I can take down any class. I believe that mastering any class and playing it is the right the key. But, the thing i want to mention is that the attention you have to pay. > For example; as a Guardian, I have to calculate every move. I cannot use my skills randomly, I need to use them in a correct situation. To success, I have to play smart. > And about Mesmer; I just started to play with Mesmer a few days ago. I just checked a meta build and never watched a single PvP guide. What I do is just laying down whatever phantasm/shatter I, and spaming F3 F4 and teleport when I am low. I don't even select a target, I just push the buttons and try to survive while laying clones around. I have more win ratio than any other class now. > I am not trying to tell that Mesmer's damage should be nerfed, I just wanted to point that Mesmer shouldn't be a class that is really easy to play. Ragnars being sarcastic but the point is that playing well will always lead to good results. Yes some builds are ezier and burn dh is like the epitome of ez, but let’s be real it still requires some skill- I’ll say as a somewhat good multi classer who actually loves guardian, I’m actually garbage teir at dh but can play burn cuz it’s ez. I can only play core guard builds at a high level though becuz that’s all I’m familiar with . Sure it’s ez and maybe it produces more results than Mesmer but that doesn’t mean guard is a problem.
  10. It like many things has amazing counters- but the teams who organize for tournaments just don’t bring those- scourge, sd thief some times condi rev, all insane hard counters. But who knows maybe no one will consider bringing counters or playing around it so ppl will think it’s op. Decap druid is like that- hard countered by all other ranger builds and will lose the 1v1 to thief and rev roaming builds- but teams just don’t think to play that or around them and get hard memed
  11. If u want tanky for ranked I’d put ranger on the list. It is mechanically ez and comfortable, and it can also be played tanky hybrid damage dealer which can be very good in ranked due to mobility and ability to play most roles. Though I’ll point out it’s not brain dead op or anything just good, ez and flexible. If u want brain dead op then probably that shiro renegade build- which is alittle harder for sure but pretty brain dead at performing all around well
  12. > @"Brimstone Jack.3462" said: > > @"Arheundel.6451" said: > > > @"Dantheman.3589" said: > > > Necro can definitely carry some players many hundred mmr higher than there intended rating. What I don’t get about your post is why u always talk about high-end play and balance as if theres something glorious about a small part of the population. Maybe ur just a fan boi, what am I supposed to think > > > > > > > > Nothing more to add > > I talk about high-end play because like I said: you don't balance around players who are using it wrong. If you don't understand why then you have never been a high-end player in any game. PVP falls apart when you balance around bad players because there's no incentive to get better and good players that would prop up the mode through thousands of hours of play simply leave. Are u really gonna claim I’ve never been top teir. I thought I were a fan boi who plays necro in g3/p1
  13. Necro can definitely carry some players many hundred mmr higher than there intended rating. What I don’t get about your post is why u always talk about high-end play and balance as if theres something glorious about a small part of the population. Maybe ur just a fan boi, what am I supposed to think
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