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Ranger E-Spec: Ghost in the woods / Deceiver


DerJoker.9081

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**Class** : Ranger

**Elite** : Misleader/Deceiver

 

**Theme** : The Ranger was teached the art of deception and manipulation by ghost lights in the woods and uses the helplessness of travelers that got lost in the wild for his/her own good, manipulating them until they will never find their way back out.

 

**Weapon** : Offhand Focus, getting mid range debuff and control abilities to further enhance melee range survivablity.

 

( OFF-TOPIC: Im not very good with dmg modifiers etc, so im not sure what numbers to put to the weapon skills. I imagine #5 hitting for around 4,5k CRIT on a berzerker/marauder power build IN PVP!)

 

4#: Beneficial Block

Block incoming attacks for the next 3 seconds, if you dont get hit gain 25 endurance

Foes that you block get slowed

30 seconds cooldown

Slow (5 seconds)

5 Targets

 

#5: Intellect Infiltration

Damage: 800 base (look @ OFF-TOPIC above)

Cast time: 1 1/2 seconds

The next weapon skill used by a foe has an 100% higher cooldown (skills #2-#5)

35 seconds cooldown

Projectile

Pierces

Range 600

3 Targets

 

**Mechanics** :

_Rising Darkness_

Your and your pets attacks induce unsecurities and fear in the hearts of the lost enemies, making them feel more and more helpless.

Every attack that hits (not getting blocked, evaded, blinded, invulned) will put a stack on the enemies hit. After reaching 12 stacks, blind the foe, reset the stacks.

One stack lasts for 3 seconds, the duration will refresh everytime a new stack is applied. (no internal cooldown)

Condition dmg ticks will not apply stacks.

Blind (3 seconds)

 

 

 

 

 

 

**Skill Type** : Manipulation

 

Heal:

_Distracted Healing_

Manipulate the enemies around you into thinking your pet is the bigger threat.

25 seconds cooldown

Cast time: 1 second

Your pet taunts the enemies around you

Heal: 4,800

Taunt (2 seconds)

Radius 600

5 Targets

 

Utility:

_Mysterious Paths_

Swap places with your pet, your next attack weakens your foe, your pets next attack slows your foe

30 seconds cooldown

Cast time: 1 second

Leap Finisher

Weakness (4 seconds)

Slow (2 seconds)

 

_Hopeless Offensive_

Foes that attack you will be blinded and slowed

(3 seconds duration to get activated)

25 seconds cooldown

Internal cooldown: 1 second

Blind (3 seconds)

Slowed (4 seconds)

Breaks stun

3 Targets

 

_Selfish Exploitation_

Steal 25 endurance from your foe. Gain an attack of opportunity if the foe does not have at least 25 endurance.

25 seconds cooldown

Cast time: 1 second

 

_Chaotic Chimera_

Your pets next 5 attacks will put a debuff on the foe it is attacking.

Attacking a foe that is debuffed, will daze him.

45 seconds cooldown

Debuff on foe: 3 seconds

Stacks on pet: 10 seconds

Internal cooldown for daze: 1 second

Daze: 1/4 seconds

 

 

Elite:

_Panic_

Manipulate the minds of your enemies, causing them to panic and run away in fear,

60 seconds cooldown

Cast time: 2 seconds

Remove Boon: Stability, Aegis

Fear (3 seconds)

Radius 600

5 Targets

 

**Traits** :

 

Minor Adept:

Focus Proficiency

_Ignis Fatuus_

Gain access to Manipulations. Your connection to Ghost Lights gives you access to _Rising Darkness_ , blinding foes with your attacks

 

Major Adept UP:

_Weakening Demoralization_

Focus skills weaken foes around you, focus skills recharge faster

20% Recharge reduction

3 Targets

Radisu 450

 

Major Adept MID:

_Protecting Insecurity_

If your foe has more than 5 stacks of Ignis Fatuus, you take 15% less dmg from them

 

Major Adept DOWN:

_Empowering Weakness_

Deal 3% more dmg for each of the following conditions on your foe:

Weakness, Blind, Slow, Vulnerability

 

Minor Master:

_"Go for the eye"_

Your pets first attack after swapping makes your foe vulnerable (3 stacks, 4 seconds)

 

Major Master UP:

_Punishing Blunder_

Attacks that miss you, inflict cripple on the attacking foe

Internal Cooldown: 6 seconds

Cripple ( 3 seconds)

 

 

 

 

Major Master MID:

Gain Protection, when you reach 12 stacks Ignis Fatuus

Internal Cooldown: 20 seconds

Protection (4 seconds)

 

Major Master DOWN:

_Rewarding Deception_

When you use Manipulation skills, your next attack leeches health

Leech: 380

 

Minor Grandmaster:

_Known Plight_

Incoming Slow gets halfed in duration, Blind has half effectiveness (50% chance to miss), Weakness doesnt affect endurance regeneration

 

Major Grandmaster UP:

_Degenerating Impact_

Remove a boon when you hit a foe that has 3 or more of the following conditions: Slow, Blind, Weakness, Vulnerability

Internal Cooldown: 9 seconds

 

 

Major Grandmaster MID:

_Loosing Hope_

Foes that attack you with 4 or more conditions get slowed

Internal Cooldown: 6 seconds

Slow (4 seconds)

 

 

Major Grandmaster DOWN:

_Blind Rage_

Whenever you blind a foe, gain Fury

Internal Cooldown: 8 seconds

Fury (4 seconds)

 

 

 

I always thought about a good debuffer in GW2 and i thought i´d give it a go.

Im sure numbers/cooldowns etc have to be tweaked A LOT, i dont want to release another overpowered spec into this game, but more ppl are better in seeing potential overpowered and underpowered traits/skills/etc.

 

UP trait line should be supportive, MID defensive and DOWN offensive

 

To be able to control aggression with debuffs.

 

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This is too 1v1 again . Ranger has enough solitude as it is . Rangers need more benefits for group interaction . Druid was supposed to address that issue but got nerfed from being a mediocre benefit to just about completely useless to the group. Solitude again. Soul beast was suppose to address the limited use of the pet but was railed into power, precision and ferocity more than core ranger did. Hence the hated pew - pew projectile glass cannon supposed "Boonbeast" . Supportive and Deadly pets took a back seat because of the nerfs to traps , melee weapons ,short range weapons and spirits. Again separating the ranger to a solitude role.

I my opinion I think people that play ranger class are tired of the seclusion.

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