DerJoker.9081 Posted March 19, 2020 Share Posted March 19, 2020 **Class** : Ranger **Elite** : Misleader/Deceiver **Theme** : The Ranger was teached the art of deception and manipulation by ghost lights in the woods and uses the helplessness of travelers that got lost in the wild for his/her own good, manipulating them until they will never find their way back out. **Weapon** : Offhand Focus, getting mid range debuff and control abilities to further enhance melee range survivablity. ( OFF-TOPIC: Im not very good with dmg modifiers etc, so im not sure what numbers to put to the weapon skills. I imagine #5 hitting for around 4,5k CRIT on a berzerker/marauder power build IN PVP!) 4#: Beneficial Block Block incoming attacks for the next 3 seconds, if you dont get hit gain 25 endurance Foes that you block get slowed 30 seconds cooldown Slow (5 seconds) 5 Targets #5: Intellect Infiltration Damage: 800 base (look @ OFF-TOPIC above) Cast time: 1 1/2 seconds The next weapon skill used by a foe has an 100% higher cooldown (skills #2-#5) 35 seconds cooldown Projectile Pierces Range 600 3 Targets **Mechanics** : _Rising Darkness_ Your and your pets attacks induce unsecurities and fear in the hearts of the lost enemies, making them feel more and more helpless. Every attack that hits (not getting blocked, evaded, blinded, invulned) will put a stack on the enemies hit. After reaching 12 stacks, blind the foe, reset the stacks. One stack lasts for 3 seconds, the duration will refresh everytime a new stack is applied. (no internal cooldown) Condition dmg ticks will not apply stacks. Blind (3 seconds) **Skill Type** : Manipulation Heal: _Distracted Healing_ Manipulate the enemies around you into thinking your pet is the bigger threat. 25 seconds cooldown Cast time: 1 second Your pet taunts the enemies around you Heal: 4,800 Taunt (2 seconds) Radius 600 5 Targets Utility: _Mysterious Paths_ Swap places with your pet, your next attack weakens your foe, your pets next attack slows your foe 30 seconds cooldown Cast time: 1 second Leap Finisher Weakness (4 seconds) Slow (2 seconds) _Hopeless Offensive_ Foes that attack you will be blinded and slowed (3 seconds duration to get activated) 25 seconds cooldown Internal cooldown: 1 second Blind (3 seconds) Slowed (4 seconds) Breaks stun 3 Targets _Selfish Exploitation_ Steal 25 endurance from your foe. Gain an attack of opportunity if the foe does not have at least 25 endurance. 25 seconds cooldown Cast time: 1 second _Chaotic Chimera_ Your pets next 5 attacks will put a debuff on the foe it is attacking. Attacking a foe that is debuffed, will daze him. 45 seconds cooldown Debuff on foe: 3 seconds Stacks on pet: 10 seconds Internal cooldown for daze: 1 second Daze: 1/4 seconds Elite: _Panic_ Manipulate the minds of your enemies, causing them to panic and run away in fear, 60 seconds cooldown Cast time: 2 seconds Remove Boon: Stability, Aegis Fear (3 seconds) Radius 600 5 Targets **Traits** : Minor Adept: Focus Proficiency _Ignis Fatuus_ Gain access to Manipulations. Your connection to Ghost Lights gives you access to _Rising Darkness_ , blinding foes with your attacks Major Adept UP: _Weakening Demoralization_ Focus skills weaken foes around you, focus skills recharge faster 20% Recharge reduction 3 Targets Radisu 450 Major Adept MID: _Protecting Insecurity_ If your foe has more than 5 stacks of Ignis Fatuus, you take 15% less dmg from them Major Adept DOWN: _Empowering Weakness_ Deal 3% more dmg for each of the following conditions on your foe: Weakness, Blind, Slow, Vulnerability Minor Master: _"Go for the eye"_ Your pets first attack after swapping makes your foe vulnerable (3 stacks, 4 seconds) Major Master UP: _Punishing Blunder_ Attacks that miss you, inflict cripple on the attacking foe Internal Cooldown: 6 seconds Cripple ( 3 seconds) Major Master MID: Gain Protection, when you reach 12 stacks Ignis Fatuus Internal Cooldown: 20 seconds Protection (4 seconds) Major Master DOWN: _Rewarding Deception_ When you use Manipulation skills, your next attack leeches health Leech: 380 Minor Grandmaster: _Known Plight_ Incoming Slow gets halfed in duration, Blind has half effectiveness (50% chance to miss), Weakness doesnt affect endurance regeneration Major Grandmaster UP: _Degenerating Impact_ Remove a boon when you hit a foe that has 3 or more of the following conditions: Slow, Blind, Weakness, Vulnerability Internal Cooldown: 9 seconds Major Grandmaster MID: _Loosing Hope_ Foes that attack you with 4 or more conditions get slowed Internal Cooldown: 6 seconds Slow (4 seconds) Major Grandmaster DOWN: _Blind Rage_ Whenever you blind a foe, gain Fury Internal Cooldown: 8 seconds Fury (4 seconds) I always thought about a good debuffer in GW2 and i thought i´d give it a go. Im sure numbers/cooldowns etc have to be tweaked A LOT, i dont want to release another overpowered spec into this game, but more ppl are better in seeing potential overpowered and underpowered traits/skills/etc. UP trait line should be supportive, MID defensive and DOWN offensive To be able to control aggression with debuffs. Link to comment Share on other sites More sharing options...
Mokk.2397 Posted March 23, 2020 Share Posted March 23, 2020 This is too 1v1 again . Ranger has enough solitude as it is . Rangers need more benefits for group interaction . Druid was supposed to address that issue but got nerfed from being a mediocre benefit to just about completely useless to the group. Solitude again. Soul beast was suppose to address the limited use of the pet but was railed into power, precision and ferocity more than core ranger did. Hence the hated pew - pew projectile glass cannon supposed "Boonbeast" . Supportive and Deadly pets took a back seat because of the nerfs to traps , melee weapons ,short range weapons and spirits. Again separating the ranger to a solitude role. I my opinion I think people that play ranger class are tired of the seclusion. Link to comment Share on other sites More sharing options...
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