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Cuks.8241

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Everything posted by Cuks.8241

  1. > @"Astralporing.1957" said: > In the end, the price keeps rising because we _still_ have a situation where supply is lower than demand (and by demand i don't mean a consumption rate, but _demand_) How is that a problem? They have a very specific purpose, crafting the rarest gear in the game which also only impacts convenience and fashion (so no p2win). I would say it only makes sense that the demand for the rarest items in the game is high and supply low.
  2. The price increase is actually a good thing. Gen1 legys' supply and prices are pretty stable regardless of the MCoins price inflation. Since other mats and precursors are more accessible, it's MCoins that are holding the prices. I am not making legys for sale so I don't know how the margins are holding up. I would speculate that for those that do make them for sale it's ok that they are more exclusive which could also lead to higher margins and profit. If you are making legys only for yourself MCoins ain't such an issue, you get enough naturally. Unless you really want to make many of them in a short time. If you are not interested in legys you don't care about MCoins and its only extra profit so this is only good for you. So it is actually in most people interest that MCoins price stays "high". The only people that are losing for sure are the ones that are selling them and then rebuying to craft. But if you are doing that, you're doing it wrong. And that goes for any material due to TP tax. There is really no reason for any intervention on Anet part. There would need to be a serious issue with legy accessibility to go into that. And there is not, they are actually more and more accessible over time.
  3. I like pvp games, buy and play pvp games so why wouldn't I like a pvp focused expansion for my favourite mmorpg. Does it make sense from a business point of view? No. I also doubt it would attract many new pvp players, that train already left the station. There are plenty of new and good pvp games on the market, people will not buy an old game that changed it's focus.
  4. The best map in GW2 for me are the expansions' maps, so Hot and Pof and also some of the LW4 maps. These maps, first of all, fit into the context of the story and have a coherent theme. They have depth, lots of minor details that make it come alive. From NPCs and their dialogues, events and meta events it all fits into the theme and the story of the map. So I would say a good map has a living, believable ecosystem with lots of minor details that fall into the theme of the map. They also have a lot of secrets. Even Elon Riverlands that feels very flat and boring at first have a lot of secret places to explore. Also good maps should have some really tough enemies but also places where you can chill. These maps are also beautiful. Well, I'm not doing core game justice because many of the core maps are on par with expansions. Expansions just stepped up on the aesthetics and the enemies in core maps are too much of a pushover nowadays.
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