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Cuks.8241

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Everything posted by Cuks.8241

  1. I would suggest you pick one of the alts or make a new one if you have a free character spot and just play the game from the start a little bit. It will come back to you. You should not be required to extend storage if you are fairly new. There are sure ways to clean up inventory: sell junk, salvage useless equipment, deposit materials in material storage or sell them if you need some cash. Also 18 slot bags should be relatively cheap on TP.
  2. Since you are already experienced with the game I would say it's just how much you like lvling and exploring and how fast you wan't to hop into other lvl 80 stuff. You already did 100% explore once, maybe there are other stuff that interests you, there are a lot of new expansion maps which are cool. You can also unlock mounts on day 1 which will make exploration much much faster if that is something you would want. Just want to say that the game has a lot more to offer nowadays so it would be a shame you bought it again, played the same content again and quit before you actually play the new stuff.
  3. > @"kharmin.7683" said: > Jackal is only slightly slower than the raptor, which I believe is by design. Personally, I find it a lot easier to control so it is quite useful for me. Just goes to show that players can have different preferences for things, which is cool. Jackal run speed is actually slightly faster than Raptor without abilities. Jackal 625 u/s, Raptor 600 u/s. With the blink/jump I think they are equal in the long run. Raptor a bit burstier. I base this on races where I was racing many times head to head, jackal vs raptor and were very close at the end, sometimes I won sometimes I lost. I prefer Jackal due to more frequent blink ability and being faster on the incline (raptor is inherently slower runner and it's ability is useless on the incline). Raptor can gain more altitude.
  4. I pop a mentor tag, call bounty in /map and usually, there are enough ppl in 5 - 10 mins to kill it. I don't bother with comm tag and lfg for 1 or 2 bounties. I don't think people look for specific bounties in lfg. Just for trains or legendary trains. If you are really unlucky try it when it's daily or after the pinata. More people doesn't necessarily mean easier bounty due to scaling. Less people is often faster. Also there are builds that can kill many bounties solo.
  5. Divinity Original Sin had something like that. If we put to gw2 terms casting healing rain would put out burning. One the other hand casting an ice spell on someone that is already wet by healing rain would freeze them. Really good single-player RPG, highly recommend. While I really liked the concept there it would be impossible to implement it now to GW2 without completely reworking conditions, boons and many other skill effects.
  6. > @"Kurrilino.2706" said: > This is not completely correct. I don't stay at home from the beginning. Usual the daily is capping a flag or kill someone. > All this is easily done with a stealthy Thief. After i have done that, i want the game over as fast as possible. > > I would absolutely not call that match manipulation. > I don't gain anything or favor a certain team, if my team wins, i am already good with that. > It's just more efficient to aim for a loss than for a victory. By going for a victory i just extend the game by lots of minutes. > I play the game different than you do. Nothing in the rules makes your or my way to play illegal. > > The actual problem i call out since a while is that the most easy Dailies are in PvP and not PVE. > As long as this is the case, people are forced to play PvP. You can call them Bot's if it pleases you but ANet won't do anything since they are no bots > doesn't matter how often you report them > Well, I prefer bots to people that don't play to win. Was always against rewards for losing in pvp games.
  7. > @"Crunchbone.7341" said: > Should I avoid metas & strikes & DRMs so as not to hinder others? Metas and DRMs never. these are for everyone. Strikes, maybe Whispers of Jormag and Boneskinner. For others don't worry. Even if you die, it happens, no one will really care there. Whispers is just a lot of stuff going on for the last quarter of the fight, Boneskinner doesn't really have much mechanics but reactions need to be fast. Still, try them and see how it goes. As for Ranger jokes. Don't fret about it at all. It's actually a joke in all games. It's a popular class in all games and many people play it and people don't like to get sniped from afar and there is just so much Legolas people can stomach. Ranger is a top class and can deal top dps and that is all. There is just one massive tip you should follow in strikes or similar group activities (not metas they are just chaos): stand in the stack. Even if you can shoot from 1200 range you should stay with your squad in melee range or close to them. You will get and share boons and heals and they can easily ress you if you get downed.
  8. > @"Veprovina.4876" said: > Why do HoT masteries matter though? You mentioned them, they aren't related to the question, are they? Last LS4 map Dragonfall is a very vertical map. Griffon is very helpful there if you don't have Skyscale. There is of course just basic gliding but that you have. There are also ley lines you can glide on (ley line gliding mastery) and oakhearth essences (oakhearth's reach mastery). These are far from essential, more just for flavour but can be helpful if you don't have Skyscale or Griffon especially during the meta.
  9. I barely render those slow poke Skyscales when I swoop past them on my Griffon. IMO, If you haven't played LS4 yet, go for Griffon and optionally also Beetle first. You have a long way to Skyscale and those will be a big help on the way. Griffon is easy if you have the gold. Especially in Dragonfall you will be grateful for that Griffon. How are you with Hot masteries? I don't know how you traverse that map without both. Skyscale is the best all-around mount and is great if you predominantly use 1 mount. If you have all the mounts bound to keys and are used to constantly switching between them you will use it much less. For short-medium distances over flat terrain and closed quarters, raptor or jackal. For long distances, beetle or griffon. For engages, bunny or raptor. For vertical climbing and rough terrain, Skyscale. Skyscale just obsolete bunny in that department, it can gain bigger height and is much more precise. It's also nice because you can hover and chill in hostile territory. It's also an annoying mount because you flap those ugly wings across half of the peoples' screen and they can't see anything. Beetle and Griffon are also way cooler and races could be a game on it's own.
  10. I've done almost all stories on a power glass staff ele and yeah some fights can be hard. It requires more tactical approaches and being on top of dodging. Far from impossible though. I am assuming you are using some variation of power build. I wouldn't just throw it all in the bin and completely change all the gear. Maybe experiment a bit with what you already have. Are you using staff? Staff is an artillery weapon with slow casts. I highly recommend power tempest with scepter and warhorn. Some variation of a fresh air build (I prefer air, arcane, tempest). Fresh air is a trait in air tree that resets your air attunement on crit which leads to fast switching of attunements in and out of air enabling overloads every 3-4 secs which triggers a bunch of passive goodies. Very mobile, lot's of superspeed and everything is insta cast or cast on the move. You also have a nice protection and stability uptime and lot's of stun breaks including passive ones (getting stunned and overrun is death on ele). Lot's of healing also, without any healing stats. And not as complicated as a weaver. It's one of the most fun builds I have for open world since it is not a braindead immortal build, you need to be active, but has the potential to solo kill almost anything.
  11. Some general tips. Don't use double-tap to dodge. Bind it to a separate key. I have it on my mouse, find it best, least disruption to my movement and skills. You don't need to run out of the circle if you time the dodge properly. Running away usually means losing dps time and if you are in a group running out of the stack and in it's worse getting downed somewhere far away. I find Rocket Boots a great engie skill for open-world or story.
  12. > @"Firebeard.1746" said: > ... So we went completely offtopic here. Would just conclude that I agree with most of what you said. My initial point was just that what we call in gw2 support is nothing new to most other games, it's just that this nomenclature of what constitutes a support role is a bit different here than what I am used to from other mmorpgs. Usually, they are just called dps. Most likely because if there is holy trinity you want to put them somewhere in there. It's not a tank or healer? Well, it's DPS.
  13. > @"Firebeard.1746" said: > > @"Cuks.8241" said: > > > @"Firebeard.1746" said: > > > Not sure you could argue this. In OW you can build whatever you want and get away with it, in PVE there are specialized roles way more than other MMOS (quick, alac, might, bs, spirits, healing, tanks, DPS) some builds can cover multiple bases sure, but comps in this game are way more complicated and support buffs can take skill to have to apply based on class (chrono specifically). At top end PVE, this game is FAR more difficult than anything I'd done in WoW. > > > > Most support roles in gw2 are just buff coverage. That is not much different to other games, they are just not called support usually, just DPS. When I was raiding in wow, the raid comps were just as complex and more strictly defined to get the optimum buff coverage and synergy. And buffs had unique effects per class (not like here where quickness is the same regardless who applies it) so the top meta was much narrower. With time blizzard tried to break that with giving more classes more options and unify buff effects because before that some classes never saw high-end raids. > > I think you're oversimplifying "just buff coverage" in this game =/= the same in WoW. In this game you actually have to weave those buffs into a real rotation, and you also have to make a stat sacrifice to give them over raw healing and/or DPS. Wow is "I press this button once every X MINUTES". Right now in WoW, there's only 3 buffs + heroism that matter. I actually really hate GW2's buff system in the context of group content. It's been around too long to change it, but it's annoying to say the least. My experience from WoW raiding comes from burning crusade and Wolk. Especially BC had probably the tightest meta in history. 25 man raid format and every group (e.g., tank group, caster group...) had a strict class and build combo for best synergy. I would say rotations are harder in GW2, the combat is more action-oriented. DPS checks are tighter in wow. But playing a "support" is usually no harder than playing a pure dps. Alaren, qfb, BS hard?
  14. Dailies are not AP worthy and should never award them in the first place.
  15. > @"Firebeard.1746" said: > Not sure you could argue this. In OW you can build whatever you want and get away with it, in PVE there are specialized roles way more than other MMOS (quick, alac, might, bs, spirits, healing, tanks, DPS) some builds can cover multiple bases sure, but comps in this game are way more complicated and support buffs can take skill to have to apply based on class (chrono specifically). At top end PVE, this game is FAR more difficult than anything I'd done in WoW. Most support roles in gw2 are just buff coverage. That is not much different to other games, they are just not called support usually, just DPS. When I was raiding in wow, the raid comps were just as complex and more strictly defined to get the optimum buff coverage and synergy. And buffs had unique effects per class (not like here where quickness is the same regardless who applies it) so the top meta was much narrower. With time blizzard tried to break that with giving more classes more options and unify buff effects because before that some classes never saw high-end raids.
  16. I don't want a new crafting profession that would follow the same logic as what we already have. There is really no fun in lvling it up and recipes are already diluted enough between what we already have. As for fishing. I have never played a fishing minigame that wouldn't be boring. It was either an annoying minigame or just an afk thing. There's a fishing event on Sandswept Islands if you want some fishing action.
  17. I use numpad also. It's nice that GW distinguishes between numpad number and normal number keys.
  18. Rotations might seem complex when put on paper but are often quite logical and intuitive if you know the class well. That is why it is also important that you like the class and play it often.
  19. Check wiki. Check both the event and collection wiki page. If there is no info there its usually an event on a short timer like 10 to 20 mins. Wait a bit. Also sometimes googling will find forum posts with useful info.
  20. Cold war I would classify as easy. Ive managed to finish it with 5 or 6 random pugs (rest left at start). Definitely not on par with Woj or Bone.
  21. In general the achievements in IBS are often grindy and unimaginative, not only masteries. Yesterday I was checking what I need to do to finish the Shadows in the ice meta and you need to finish all the open-world events 20 times. How the kitten is that called an achievement? Previous collections, achievements usually encompassed finishing event once with some special conditions. Or visiting some older events for some variety. Not doing the forester event 20 times where the event itself is already boring. I haven't finished one IBS meta-achievement while I have most of the older ones done. Looking at the stuff that I would need to do I won't finish it ever with maybe exception Visions of the past.
  22. > @"Fangoth.4503" said: > just don't, it's super annoying to receive invite when you choose to go in public to not have to deal with a group If you want to be alone play private. Party forming is one of the basic concepts of mmorpgs. Of course, I'm going to invite people into a party if we do the same activity. Besides decline is one click away.
  23. > @"Mungo Zen.9364" said: > 2 - How can I see players in my instance on the mini-map? If they aren't in my party, or dead/resurrectable, then I don't see them. Is there a setting to change this? Invite them to a party. I always do that at the start and most players accept.
  24. You can get stat selectable ascended trinkets from LS4 and LS5 (accessory and amulet) also. In my opinion easier to get than LS3. I use LS3 currencies for backs and breathers (probably a waste but if you really want one).
  25. > @"Keidnard.9170" said: > DRMs should not be hidden in a late game only hub. Bring them accessible from the main capitals somehow (Lion's Arch comes too late for new f2p/tryout players) That is a very good point. At least strikes have portals in their original maps. Anyway, I have suggested before that there should be an entry hub, interface for all group PVE content. And it should be accessible anywhere in the game. Especially if you want it to appeal to the casual crowd. Now I meet people that have played for a long time and don't know these game modes even exist. Most people do not look for information outside of the game itself.
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