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Tayga.3192

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Posts posted by Tayga.3192

  1. > @"JusticeRetroHunter.7684" said:

    > And what you're missing is that thief isn't OP at all. Sb5 has existed on thief for 7 years with no problems

     

    Thief was almost always meta and it always ran shortbow

     

    Plus, Chaotic Interruption was fine for 5 years. Why did it get removed then? Worst argument ever.

  2. > @"Trevor Boyer.6524" said:

    > > @"Tharan.9085" said:

    > > > @"Trevor Boyer.6524" said:

    > > > This patch was a complete disappointment.

    > > >

    > > > See this meta? https://metabattle.com/wiki/Conquest

    > > >

    > > > Yeah nothing's going to change.

    > >

    > > you really think metabattle shows the meta?

    >

    > No, I think playing 4 to 6 ATs a day while often making it to the final round and sometimes winning, shows me what the meta is.

    >

    > Metabattle is right to label Tempest/Holo/DP Daredevil as the meta in this current patching. Those are the 3x builds that are required to be in play if your team is trying hard to win against other teams that are trying hard. These 3 builds are that important right now because they are that powerful.

    >

    > Then you have 2 slots left to add these choices for competitive viability: More Holos, Scrapper, Renegade, and sometimes talented Spellbreakers.

    >

    > Other things are almost completely falling out of high tier competitive viability in conquest.

     

    Warrior is better than tempest

  3. > @"CutesySylveon.8290" said:

    > Oh yes it will always be a good defensive tool but it just further pushes staff into a support and defensive weapon with almost no offensive presence. I don't want SotM to be what it was when the perfect cast could delete 50% of someone's health, but we kind of swung too far in the other direction when you're doing 9 damage per hit and we're also stuck with this awful delay.

     

    In my opinion, staff should be a pure self defense + utility weapon like it is right now. There is no need for it to do good damage (maybe except for autos).

     

    But we'd be here all day if we argue design choices so let's leave it at that.

  4. No it's not outdated. Shortbow has more power damage than condi btw, and also condis suck.

     

    > @"CutesySylveon.8290" said:

    > Gotta disagree on SotM being **Very Nice** anymore. It's become a joke of its former self and is only useful as an interrupt tool for stomps and rezzing or dodge if you absolutely need it. It does no damage, still has to be manually aimed, the delay makes sidestepping it ridiculously easy and there's no benefit for even getting that lucky perfect line up.

     

    It's a very good DEFENSIVE tool. There is almost no reason to use it offensively.

  5. > @"otto.5684" said:

    > CMC is the problem. Wrong vision, lazy implementation and slow follow-ups. What prevents CMC/PvP from making balance split changes adjusting numbers for over 3 month? What happened to 4-6 weeks? Please do not make excuses for tardiness.

     

    Because he is working on the expansion? Try watching wvw streams on Guild Wars 2 twitch channel. He already explained why the patch is late.

  6. > @"Kuma.1503" said:

    > Considering CmC is the same guy who:

    >

    > Added 300 CD traits and never reworked them

    > Removed runes and amulets (Why remove expertise when you want condi to be attrition based?)

    > Made Rev's staff unecessarily clunky

    > Overnerfed Weaver

    > Overnerfed Warrior

    > Overnerfed Mesmer

    > Overnerfed Stability (hello chain CC)

    >

    > I'm glad for the slower balance cadence. Just means we have more time before every class ends up in the gutter.

     

    You know he can't do "reworks" right? In your list, he only did the 300s cooldown change (you can hate on the actual skills team for not reworking them), stability nerf and warrior/mesmer nerfs.

  7. Tell me the difference between these two scenarios

     

    1) Renegade porting in, using shortbow 3 + impossible odds (dealing x damage in total) then running away. That happens in like 1-2 seconds.

    2) Condi mirage porting in, using axe 2 + jaunt + f2 (takes like 1-2 seconds) and running away. Dealing x damage with conditions.

     

    I think they are both pretty similar things. Both builds stayed in for 1-2 seconds, dealt x damage.

    Power build did that damage in 1-2 seconds while condi build did that in 2-3-4 seconds. Both left the fight after 1-2 seconds.

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